Category: general

Whatever Happened to 80s Anti-Videogame Advocate Ronnie Lamm?

In the last post I mentioned I was doing some researrch on history of gaming for a side project. In the history of videogame censorship, one of the earliest and most notable people was Ronnie Lamm who was quoted in lots of interviews and appeared in many tv segments back in the early 1980s.

When I read about people from decades past who fight for a losing cause, I often wonder what became of them. I think it would be an interesting project to do a real “Where are they now?” with people involved in news events in decades past. Interestingly, I ran across a 2009 article from the Long Island Press that did talk to her. In the article, she is quoted as saying:

“It was a very interesting time of questioning,” Lamm, now a grandmother, tells the Press. “This is something new, something that parents were embracing, possibly for the wrong reason, and school districts at the time had concern about children cutting out of school to go to [play] video games. But our initial concern was the safety of children in bar lobbies, in luncheonettes. Where were these machines? Were they in the backroom? Were they being watched? Children are hanging out here… What was their supervision?”

 

History and Research

I’ve been doing a side project that involves tracking down some release dates of videogames. Because I’m a bit obsessed with finding authoritative sources I’m finding it difficult for some things. Strangely, although wikipedia has tons of release dates on games, hardly any of them are sourced. Perhaps stranger is that although wikipedia loves to put [citation needed] on everything, hardly any of these uncited dates have that tag.

Some release dates don’t seem to be known. For example, the exact day that Space Invaders first came out seems lost to the ages. And even though things like the ET Landfill thing were well documented in Atari Inc.: Business is Fun, there was still tons of coverage reporting that it was thought to be an “urban legend” and “no one knew what was buried there.”

What wikipedia does have though is a couple videogame sources that I wasn’t aware of until I stumbled on them the other day:

  • The first is wikipedia’s list of videogame source that they call their “reference library.” It contains links to gaming magazines and websites online and off as well as books and other things.
  • The second is wikipedia’s list of “books on video games” which is, cleverly enough, a list of books on videogames.

Neither of these is earth-shattering but they are useful sites to keep in mind when looking for something.

Call of Juarez: Gunslinger Review

 

Call of Juarez: Gunslinger
Call of Juarez: Gunslinger

I’d heard a lot about Call of Juarez: Gunslinger [Download] on various podcasts so when it was on sale during the winter steam sale I went ahead and bought it.

The premise of Gunslinger is that you play an old bounty hunter in the Old West and you walk into a bar and start telling stories about all these famous outlaws that you fought. Because it is in the form of storytelling, there are times in the games where someone will say something like, “I heard about that. You killed 50 people that day” and you play that section shooting tons of people but then the game will stop and your character will say, “No, it wasn’t like that. I only killed 5” and then you will replay the scene the other way. This video does a pretty good job of describing the game:

I found the game to be entertainingly told but other than that to be a pretty basic linear shooter with few places to vary from the main path.  There were also only a handful of different weapons which I found disappointing.

What I found most interesting about the game was how they worked with and around the limitations of the game engine. It uses the Chrome engine which is pretty enough and also powered Dead Island. What it doesn’t seem to be able to do, however, is animate mouths because no one in the game ever seems to talk on camera. All the storyline about telling the story is through cut scenes or voice overs. It has been a while since I played Dead Island but I seem to remember people talking in it so I’m not sure if this is the engine itself or more a sign of the design choices of Gunslinger.

Another interesting aspect of the game’s design is that the fact that at tomes the story will backtrack or be told with different facts means that the player is in effect replaying the same level twice (or more) which means that the game designers can make the game longer without having to create any more levels. Several of the levels also take place in Ye Old Western towns which might very well be the same town because they looked quite similar. I admit that I didn’t really bother to read all the text or pay that much attention to where the game was being set but there were times when I thought I was playing a level set on the same map as a previous one.

While these things work pretty well, not everything about the game works as well because some of the arcade game-style stuff feels at odds with the conceit that the player is experiencing a retelling of a story. For example, there are points for shooting multiple people that you can use to level up which draws attention to the fact that it is a game.

The most dissonant gameplay element is that each level has hidden “Nuggets of Truth” cards that you can collect and which tell you the historical facts behind the colorful story you are playing. While this is neat in concept, the reality is that because they are hidden meant that while I was playing I spent a lot of time wandering around in nooks and corners looking for these secrets and not playing through to the next part of the game. So while I liked the concept, the execution was more of a distraction than it should have been.

Overall Gunslinger is fun if you like old school shooters and are interested in storytelling in games and how the software used can influence how a game is made.

three thumbs up

Tell me a story
About outlaws and cowboys
Just don’t distract me.

 

Is G4TV a ghost town?

I was never a huge fan of G4tv but it did have good access to videogame events like E3 and occasionally good interviews and Ninja Warrior. Now it seems like a ghost town.

First, it was supposed to become the Esquire Network in April of 2013 and they fired all their on-air staff and recorded the final episodes of their shows. Then April came and they were all like, “no, no. We meant September!” Then September came and they made a last minute switcheroo and instead kept G4 and made Style the Esquire Network.

So what about G4 then? Well, apparently nothing.  Their website hasn’t been updated in months:

g4tv

Their last tweet says that their twitter is moving to Esquire TV’s account:

 

g4tvtwitter

The links on their website to their forums don’t go anywhere. As far as their programming is concerned, they just keep airing the old episodes of Attack of the Show and X-Play and other random stuff like reruns of Lost and Airwolf.

So why is NBCUniversal keeping the channel around? Is having that channel on cable so valuable that they might possible one day maybe want to put something on it? (Probably). It just seems odd and a waste.

…But I don’t even have cable so what do I know?

 

Dissertation Abstract

I passed my dissertation defense. So here is the abstract from my dissertation:

Utilizing ethnographic methods, this work examines how attendees of computer gaming events held by the Gaming@IU club form a community that uses technology to bring people together rather than isolate them. It also analyzes the ways attendees perform unique forms of Whiteness and “nerd masculinity.” The primary data is drawn from LAN parties, computer gaming events where approximately 200 participants collocate their computers and play videogames with and against each other for up to twenty-four hours. Drawing on six years of fieldwork, this work uses participant observation and interviews to examine how LAN party attendees use the computer gaming events to create what Ray Oldenburg calls a “third place” away from work and school where friendships can be created and maintained.

On the basis of this data, the dissertation further examines the ways in which the statements of the LAN party attendees draw on a discourse of racial colorblindness as a way of dealing with the overwhelming Whiteness of these events, which is not reflective of the racial and ethnic diversity of the area. The work shows how an avoidance of discussion of Whiteness prevents the attendees from interrogating the role the LAN party’s organization may play in the racial makeup of attendees.

Focusing on male LAN party attendees interactions with female attendees, within gaming, this study also looks at the ways in which both the games played and the social norms of the LAN party encourage the performance of hegemonic masculinity while playing the videogames but allow the attendees to inhabit a more complicit form of masculinity which is not overtly sexist. The dissertation argues that by embracing non-normative masculinity outside the games but discouraging it within the games, the LAN party participants are professing openness and acceptance but are failing to live up to that ideal.

Dissertation Works Cited

Next month I will be defending my dissertation. This means I have to send it off to my committee this week. So since I had to get my chapters all together and formatted, I thought I would go ahead and share my works cited in case anyone is interested:

 

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Encyclopedia of Video Games with cool stuff by this guy with the thumbs

An edited collection including my first official publication has been released: Encyclopedia of Video Games [2 volumes]: The Culture, Technology, and Art of Gaming. Edited by Mark J. P. Wolf, it includes a few entries written by me, such as this wonderful, guaranteed 100% accurate and authoritative entries on the history of Sony and the Playstation 1 and 2 (guarantee not valid in any country, world, or timeline):

I’ve included affiliate links to Amazon.com so if you decide to buy the two volume Encyclopedia of Video Games for the low, low price of $189 you can give me a commission:

Or, for my billions of readers in the UK you can buy it for the even more amazing price of £195.24!

If you live somewhere else, well… I don’t have an affiliate code for any other countries so just send me a blank check and I’ll send you a copy in 4-60 months… 😛

In all seriousness, the price may be high but it is two hardcovers and over 700 pages in total. While I can’t speak for the other contributors I know that I put a lot of energy into my entries to make sure they had better and more authoritative information than wikipedia entries (of course now someone can just cite my entries in wikipedia ;-)). I think there is going to be an ebook version out at some point so hopefully it will be available soon.

Some Cultural History of Videogames

I know I am probably a bit late to the game on this but I thought I would share anyway.

C-SPAN has a searchable archive of their videos and included in that archive is some pretty interesting archival footage of the USA government talking about how videogames are teh eval!

For example, here’s a clip from December 9, 1993:

Witnesses testified concerning violence in video games produced for Nintendo and Sega. Graphic scenes from a number of Sega games were shown throughout the hearing.

Pretty cool stuff!