Monthly Archives: February 2008

Videogame advertising in the news…

I have been meaning to write a post about my paper, “The Disappearance and Reappearance and Disappearance of the Player in Videogame Advertising that I wrote for the Digra conference last year. It has gotten a bit of a buzz lately (well as much buzz as a conference paper can get…) including almost making it into the “Game Studies Download of the top 10 academic papers. I made it to one of the “The 2008 ‘Shadow List’ – The Top 10 Research Findings that We Couldn’t Fit on our First Top 10 List.”

Before I could get around to tooting my own horn I read an article in the New York Times, “As Gaming Turns Social, Industry Shifts Strategies which talks about the increase of casual and social gaming. The part of the article that relates to my paper is this section:

Traditionally game advertisements, whether in print or on screen, have focused, naturally, on showing the game. But as it introduced the Wii, Nintendo devised a marketing breakthrough: Rather than show the game, show the players. In an entirely counterintuitive, brilliant move, most of Nintendo’s ads are now shot from the perspective of the television back out at the audience, showing families and groups of friends having fun together. Nintendo realized that emphasizing the communal experience of sharing interactive entertainment can be more captivating than the image of some monster, gangster or footballer on the screen.

However, as those who have either read my paper or were around when the home videogame market was starting will know, this simply isn’t true.

The early ads for videogames were all about showing the audience. Here are two pictures, one from a 2600 commercial and one from a Wii commercial that shows just how similar the two campains were:
Playing the Atari Draws a Crowd
Playing a Wii also draws a crowd

However, the Atari ads went even further because at least a few of them showed people actually plugging the machines into the electric outlet.
Wall Plug

The player has reappeared in videogame advertising time and time again. Every time the games introduce a new way of interacting with the machines then the advertisers will resurrect images of the player as an easy and effective way of demonstrating how to play the system.

Forget “Where’s the Stephen King of Gaming?” Where’s Stephen King’s games?

I was reading another one of these articles about the Shakespeare or gaming or the Stephen King of gaming and I began to think: Why aren’t there Stephen King videogames? Or at least games based on Stephen King books?

Clive Barker has lent his name to a couple of games, Undying and Jericho, but why hasn’t someone licensed Stephen King’s work? He has lent his name to at least one software title, Stephen King’s F13 (Gamespot has some images) but that was apparently some sort of screensaver-type thing and not an actual game.

Moreover, why isn’t there a John Grisham, Clive Cussler, or some other writers games? There have been games based on dead authors such as HP Lovecraft and Agatha Christie as well as literary characters such as Dracula and Sherlock Holmes (although those characters have been used by so many medium it is difficult to imagine that they wouldn’t appear in videogames). Of course there have been games based on movies based on books too such as Tolkien and JK Rowling but I’m not sure if those count.

Tom Clancy has made a lot of money from the Rainbow Six games an others. So why haven’t other authors tried to get in on the act? They can’t all be Luddites can they? I’m sure that someone has approached King about making a Shining or The Stand game but why didn’t they go through. Certainly the task of converting a novel to a game would be really tough but Is HP Lovecraft’s world can inspire a game couldn’t King’s? If Agatha Christie could inspire a game couldn’t Sue Grafton?

Where are the book-based games?

This is where I make the confession that removes any credibility I had left…

I don’t get Team Fortress 2. Maybe it is because I haven’t played enough of it but I don’t see what is so great about it. You run around you get killed you respawn. I spend a lot more time playing Zombie Master than I do TF2. Also, when is Monolith going to sue for stealing not only the style but also the music from No One Lives Forever? I realize they probably don’t have any basis for suing but, man, they should get a “special thanks to” credit or something.

I know, I know, I’ve lost all cred. How do you think I feel? You can just stop reading this crap. I have to live it!