Monthly Archives: October 2008

Videogame Ethnography class

I thought I would give an update on the videogame ethnography class I’m teaching:

The class I’m teaching on videogames is going quite well. The discussions are pretty good but could of course always be better. I’m a bit concerned that I’m not emphasizing the ethnography aspect enough though.

Gameplay-wise I have been moving them from single player Half-Life 2 to the eventual goal of Team Fortress 2 with various digressions along the way. Because not all students are videogame experts I’ve gone slow, trying to make sure that they can get used to the controls before I throw them to the wolves. Balancing playing time with enough time to discuss the readings is difficult. I can’t really ask them to play the games on their own time since some don’t have computers at home good enough to play the games. I’m thinking about holding a mini-LAN party to simulate the real thing.

Authenticity in games — coverville?

A few years ago I saw Molly Hatchet play at a county fair. It was only after I got home that I went online and found out that at the time there were no original members left in the band. So the band that I saw — which spent at least the first set playing songs from their new album — had little or nothing to do with the band that wrote Flirtin’ With Disaster. In essence, they were a cover band. So could I actually say that I saw the “real” Molly Hatchet?

I’m wondering how or in what way authenticity applies for videogames. Is there a notion for an “authentic” Mario game? Is there anyone working on Mario besides Miyamoto who worked on the first Super Mario Bros? Does that matter? Is there anyone who would say, “Well, Madden 2009 isn’t a ‘real’ Madden game because no one involved with the original game made this one?” Would that even make sense?

Similarly, is there a such thing as a “cover” of a game or is “remake” the same thing as a cover?

It does seem as if the one place where authenticity is taken into account by videogame fans is when it comes to emulation. If the game doesn’t have perfect emulation then it does feel as if it isn’t “really” the original game. I know that in some version of Tetris I’ve played if you can’t move the piece over one spot just when it lands then it doesn’t feel right.