user's Blog! http://156.56.172.106:8080/wordpress Just another WordPress weblog Wed, 28 Apr 2010 18:12:06 +0000 http://wordpress.org/?v=2.9.2 en 1.0 http://156.56.172.106:8080/wordpress http://156.56.172.106:8080/wordpress digra dissertation general opinion rants reading-list reviews uncategorized documentary film films movie movies tetris Evolution of Left 4 Dead's Versus Playing Style http://156.56.172.106:8080/wordpress/?p=328 Thu, 01 Jan 1970 00:00:00 +0000 http://popularculturegaming.com/?p=328 328 2009-01-07 01:10:47 0000-00-00 00:00:00 open open draft 0 0 post 0 _edit_lock 1231308647 _edit_last 1 st. louis gaming law http://156.56.172.106:8080/wordpress/?p=342 Thu, 02 May 2002 23:10:15 +0000 http://popularculturegaming.com/?p=342 A judge in St. Louis decided that videogames don't contain ideas and so aren't provided free speech protection. According to one article Judge Limbaugh (yes he is related to Rush Limbaugh although I don't think we should be punished for who we are related to) didn't even play the games he just watched films of them. In his ruling he said that videogames showed, "no conveyance of ideas, expression or anything else that could possibly amount to free speech. ... Video games have more in common with board games and sports than they do with motion pictures." Now anyone who knows my research should know that I totally agree with his observation that they don't have much in common with films. However, the notion that videogames don't contain ideas is silly. Similarly that board games don't contain ideas and expressions is probably news to the makers of the Life As a Black Man Game. There are some interesting takes on this available at joystick101.org [edit added in Feb of 2009 -- unfortunately it looks like that link is lost to the sands of time http://www.joystick101.org/?op=displaystory;sid=2002/4/26/11129/1665 ) and penny arcade's Lawyer of Doom. The second issue is the guy who killed 18 people in a school shooting. Notice I said guy, not kid. People are blaming counterstrike and saying that he was a kid. He wasn't he was 19. He was a member of 2 gun clubs and his parents didn't even know that he was kicked out of school. But its those damn videogames fault. WHo's fault is it that people are calling him a kid? It looks like German media is palying the moral panic card and is placing the blame for the violence squarely on the shoulders of those awful videogames, allegedly calling counterstrike, "Software for a massacre." So once again its those damn videogames to blame. They make people so violent. That's why LAN parties always break out into violence and sporting events don't, right? Oh wait... I don't remember any fights at LAN parties. But I seem to remember Lots of fights at sporting evens. Can it be that the media is scaring us about the wrong thing???? ]]> 342 2002-05-02 18:10:15 2002-05-02 23:10:15 open open st-louis-gaming-law publish 0 0 post 0 _edit_lock 1234751862 _edit_last 1 738 http://popularculturegaming.com/?p=344 74.208.42.83 2009-02-23 20:28:45 2009-02-24 01:28:45 1 pingback 0 0 What is "violent?" What isn't "violent?" Who decides? http://156.56.172.106:8080/wordpress/?p=344 Sat, 11 May 2002 19:47:42 +0000 http://popularculturegaming.com/?p=344 kuro5hin.org. But here is it again. My thoughts on a recent bill to outlaw the sale of "violent" videogames to minors. On May 2, Congressman Joe Baca (D-California) introduced H.R. 4645, The Protect Children from Video Game Sex and Violence Act of 2002. The bill would penalize those who sell or rent "violent" video games to a minor. Some of their reasons for proposing this are: the video games aren't free speech ruling, the Germany shooting (even though that man was 19 and thus not a minor as well as the fact that there is already a similar law in Germany) and a report that "found" that "violent" videogames cause violence (despite the fact that there other reports that found no link). The language Baca used in the press release is pure moral panic. "I'm a parent and grandparent, and I've had enough of the violence we're experiencing among our youth," Baca said. "We saw it at Columbine High School, and we saw it last week in Germany." "Do you really want your kids assuming the role of a mass murderer or car jacker while you are away at work?" And referencing the St. Louis decision he says, "The courts have finally decided what every parent already knows - that video games containing ultra violent depictions of murder, rape, and assault have no place in the hands of our children." The ignorance evident in the St. Louis decision as been discussed elsewhere. However, the ignorance of this proposed law bears discussion. Whether or not children should be allowed access to these games is not the issue I wish to discuss. The issues are whether or not the government should be the one to decide this debate and what is considered "violent" and why. To the best of my knowledge (and I would be thrilled if anyone can prove me wrong) there is no federal law enforcing movie ratings. The movie ratings board is a self-imposed regulatory body. It is the movie theaters and video renters/sellers who decide who can see a "violent" film and who cannot, not the federal government. If this is true, the videogame industry already has ratings. The industry simply needs to enforce them. Why should the film industry be allowed to self-regulate and the videogame industry should not? By outlawing the sales of "violent" videogames to minors, the government will nullify these ratings. What is "violent" and who gets to decide? Is Madden 2002 violent? How do we know if they consider that violent or not? According to the proposed law it might be considered violent under the "aggravated assault or battery" limitation. This law opens up the floodgates and makes it very hard for a game development company to make sure that they do not make a game that is considered "too violent." With the industry regulated ratings board there is prior knowledge. The makers and retailers find out that the game is "violent" before it goes to the store, and therefore know what they are getting themselves into. With a law, the makers, and perhaps more importantly, the retailers will not know if a game is "too violent" until they get busted by some undercover police officer with nothing better to do. This issue of violence gets to a deeper issue. In all likelihood, Madden 2002 would not be considered "too violent." Why? Because it is "just football." In American society (and probably in much of western society as well, although I am no expert on international culture), sports are naturalized. We consider them harmless. Even more than that, we encourage children to participate in them saying that they will be morale builders and the like. However, let us stop a moment and think about what actually happens during a contact, "masculine" sport like football (both kinds), basketball or hockey. How do players hype themselves up for the game, how to they refer to their opponents? "Let's kill 'em! Let's rip their heads off! Let's destroy them!" So here we have an activity that involves actual real violence, hitting one another and face to face trash talking and yet we do not seem concerned that this will lead to other acts of violence? But we have these mediated, virtual enactments and we are concerned? Real violence does not cause more violence, but virtual violence does? The worst injury I have ever heard of at a LAN party is carpal tunnel! How often do fights break out at LAN parties? How often do they break out at sporting events? Remind me again which one of these causes violence? This is not to suggest that I think we should outlaw sports. Not at all. It is to show a point. Sports are considered part of our society. They have been since ancient times. So the thought that these may cause violence does not even occur to most people. However, these damn kids and their videogames. Now that is another story. Videogames are a new medium and they are a new entrant into our culture. Hence the moral panic surrounding them. Remember what rap was supposed to do to our kids? Remember what heavy metal was supposed to do? Remember rock and roll? There have been moral panics about technology dating all the way back to the popularization of the printing press. What is going on here is nothing different and as such we should try to see through the moralistic, "what about the children!?!" hype and see that the real issues here are not "should children be prevented from buying violent videogames?" but "Do we need a law to prevent children from buy violent videogames?" "Who decides what 'violent' is?" and "Why is that considered violent when there are so many other things in society that aren't?"]]> 344 2002-05-11 14:47:42 2002-05-11 19:47:42 open open what-is-violent-what-isnt-violent-who-decides publish 0 0 post 0 _edit_lock 1235438916 _edit_last 1 Is it Art? http://156.56.172.106:8080/wordpress/?p=4 Thu, 16 Jan 2003 14:04:09 +0000 http://popularculturegaming.com/wordpress/?p=4 is being discussed quite a bit lately I thought I might post an article I wrote a couple months ago, but never got around to posting. But is it Art? In recent years many advances have come to the world of videogames. The visuals have become ever more photorealistic and the gameplay has become more refined to name just two. However, there has been at least one area where videogames have not advanced, and that area is, as one may guess from the title is, ?Are videogames art?? The answer to this question really depends upon whom you ask. This,of course,is part of the problem in coming up with a definative answer to this question. Ask ten people to define art and you will get ten different answers. As one saying goes, ?I can't define art, but I know it when I see it.? Art is subjective and so each person has their own definition of what art is, and depending upon that definition, they will draw their own conclusion as to whether videogames are art. By looking at both sides of this question, it may be seen that it is not videogames that are flawed, but rather the question itself. Instead of asking, ?Is it art?? perhaps we should ask ourselves, ?Why do we care?? and ?Why do they need to be?? On one side of the ?Is it art?? issue, there are those who would say, ?No.? A person who claims that videogames are not art most likely has a narrow definition of art. A narrow definition of art typically includes only the most ?high culture? and refined styles. Mona Lisa and Motzart are likely to be their standards of art. They are not interested in ?art?,but ?Art? with a capital ?A,? the kind that has velvet ropes in front of it, and people with snooty accents. Obviously, what such a narrow and stuffy definition of art does, however, is to clasify things. What is decreed as being Art is good and distinguished, what is not Art is trash, lower class and common. However, this attitude serves a broader purpose of classifying the classifier. If a person passes judgemnet on a work by decreeing that it is or is not art, what is really happening is not a passing of judgement on the work, but the classifyer is really attempting to prove that they have a more refined taste than others, that they are better than other people. So to say that something is not art really says more about the person who is making the distinction than the actual distinction itself. So to say that something is not art is an elitist move that only serves to reinforce the closed culture of old money and snobbery. Besides, do you think that the majority of people who regularly partake of high Art would ever acqnowledge the artistry of Quake? To say that videogames are in fact art is to take a wider, more pragmatic view of the term art. It is to say that art is a term that is subjective. A wider definition of art implies that nearly anything can be art and that art is any creative human act. However, this definition still classifies beteen art and not art, even if only in broader manner. To call something art is still to pass judgement on it. This is why it seems that the question, ?Are videogames art?? should be thrown out. There are other questions that are more pertanant. Why does it matter if it is art? What does it get the gaming community? Who benefits from calling it art and why? All of these are questions that need to be asked when one tries to argue the ?Is it Art?? question. It does not seem that much if anything is gained by videogames being classified as art. A bit of respect perhaps, but there are those that will never accept the form as art, because they are too narrow minded, and too entranched in the old ways of defining art. If one feels strongly that videogames need to be considered art in order to gain respect, perhaps what is really going on is that someone feels a bit ashamed of their hobby and is in need of something to help raise their self esteeme. If that is the case, then there are more serious questions than whether or not videogames are art. And if it is true that one of the reasons that the gaming community wants to be considered art is for respect or a self esteme boost, then I sincerely doubt that being considered art will solve those problems. A question that needs to be asked then, is not ?Is it Art?? but ?Why do we care??]]> 4 2003-01-16 09:04:09 2003-01-16 14:04:09 closed closed is-it-art publish 0 0 post 0 reposted from my old blog Friday, October 31, 2003 http://156.56.172.106:8080/wordpress/?p=5 Fri, 31 Oct 2003 12:52:06 +0000 http://popularculturegaming.com/wordpress/?p=5 5 2003-10-31 07:52:06 2003-10-31 12:52:06 closed closed reposted-from-my-old-blog-friday-october-31-2003 publish 0 0 post 0 Test http://156.56.172.106:8080/wordpress/?p=6 Wed, 07 Jan 2004 20:49:54 +0000 http://popularculturegaming.com/wordpress/?p=6 6 2004-01-07 15:49:54 2004-01-07 20:49:54 closed closed test publish 0 0 post 0 another test http://156.56.172.106:8080/wordpress/?p=7 Thu, 08 Jan 2004 00:15:32 +0000 http://popularculturegaming.com/wordpress/?p=7 7 2004-01-07 19:15:32 2004-01-08 00:15:32 closed closed another-test publish 0 0 post 0 w.bloggar test http://156.56.172.106:8080/wordpress/?p=8 Thu, 08 Jan 2004 02:14:26 +0000 http://popularculturegaming.com/wordpress/?p=8 8 2004-01-07 21:14:26 2004-01-08 02:14:26 closed closed wbloggar-test publish 0 0 post 0 Now that the semester is http://156.56.172.106:8080/wordpress/?p=9 Thu, 08 Jan 2004 02:15:09 +0000 http://popularculturegaming.com/wordpress/?p=9 the news that Duke Nukem Forever is still not done, I suppose its timely, but i have been thinking about how the duke is represented in videogames. It all started with a conversation that i had with a friend who is working on a paper about men playing games like tomb raider that feature women. of course that brings up laura mulvey, identification and the like. I've always argued that in most first-person shooters there is no identification because for all intents and purposes there is no real character. The main exception being duke. That got me to thinking about characters within FPS games. Outside of Duke name the main characters of FPS games. There's (and right now as i write this i can't think of his name... says something about how memorable he is... ok i remember) Gordan Freeman from half-life, Caleb from blood, and ummmm.... doomguy from doom, space marine from quake, convict from unreal, that cop guy from sin, that miner guy in red faction, what's his name, the real mercenary from soldier of fortune. and lots of others even less memorable Now anyone that reads this site often should know that i'm not about to whine about how we need great characters in games. Blech. I play games to shoot things. No the question is what makes duke better? Well, i think that if you look at the history of duke the difference becomes obvious. Duke originated not in the realm of FPS games, but in the side scroller -- a medium where you could see the character, and by my estimation a medium that actually HAS characters. The most recognizable character in a FPS did not even originate in a FPS. This makes a lot of sence to me. like i said, i don't think that we need strong fully fleshed out main characters in FPS games. WE are the character after all. the nagging problem has always been duke but that duke existed before the FPS was invented explains a lot. Duke nukem really isn't a FPS character. he is a character that has had a FPS built around him. Since duke nukem 3d came out there have been duke nukem games, but they have all been genres other than FPS games. I think that is where duke might belong. after all, thats where he started.]]> 9 2004-01-07 21:15:09 2004-01-08 02:15:09 closed closed now-that-the-semester-is publish 0 0 post 0 Reposted from my old site http://156.56.172.106:8080/wordpress/?p=10 Thu, 08 Jan 2004 02:16:13 +0000 http://popularculturegaming.com/wordpress/?p=10 The Video Game Theory Reader. It is an interesting and worthy read. It is leaps and bounds better than the last book Mark J.P Wolf edited, Medium of the Video Game which I did not like at all. The Reader is a larger book and much more of a true anthology than the other book. Overall, there is still too much reliance on film theory and psychoanalysis in some of the articles for my tastes. It also uses the Term "video game" rather than "videogame" which I understand is a personal nit pick, but it still irritates me. I'm about half way through it. I plan on sitting down most of the day tomorrow and reading a big chunk of it. I went home for Christmas and when I came back, what should be waiting for me but more goodies! I got a copy of the DIGRA Level Up Conference Proceedings. For those of us in North America, it can be quite pricey as they want a wire transfer and the conversion rates combined with the fee for a wire transfer drives the price up. I went in with 3 other people and it ended up being $42 a person, but it is worth it. The book is over 400 pages long and in addition it comes with a CD with 49 more papers in .pdf form. If each of them is ten pages long, that's nearly 900 pages of videogame theory goodness! Go buy it now!]]> 10 2004-01-07 21:16:13 2004-01-08 02:16:13 closed closed reposted-from-my-old-site publish 0 0 post 0 Violence and Misconceptions http://156.56.172.106:8080/wordpress/?p=11 Thu, 08 Jan 2004 02:16:37 +0000 http://popularculturegaming.com/wordpress/?p=11 Metafilter and they had a post about how Penny Arcade's Child's Play didn't get the media coverage they expected. As these things somehow usually tend to go, a comment was made that mentioned game titles like, ""Back Alley Rapist" or "Innocent Citizen Pummel-Fest" or "Arson Party 2004" or "Digi-Chicks n' Tits" " and then a follow-up post that said, "These games that allow players to beat cops, rape prostitutes, stomp innocent people and anything else of the ilk are absolutely irresposible and disgusting." My first response was to post a comment, but since metafilter isn't letting new people join I couldn't, so I did the next best thing and wrote about it here. Arson???? Raping Prostitutes??? Is there ANY game EVER that features actions such as this??? If so, please tell me. Now I don't want to take this guy to task. He is not alone in holding these ideas about videogames. I have heard the thing about raping more than once. I am assuming that this guy is referring to Grand Theft Auto III. However, if there is any raping in the game, I have yet to find it yet. Again, if there is, let me know. There is also the big bad guy of beating cops. Yes you can beat cops. But as far as I have played the game, that is not the point. Are there ANY missions in Grand Theft Auto III that directly involve violence against the police? If there is I haven't gotten to them/it yet. The thing that frustrates me is that over at metafilter, while people are attempting to correct him, as of yet, no one has pointed out the factual errors in his assertions. Let me be clear, as someone who has been playing videogames since PONG, who subscribes to 3 different videogame magazines, watches G4TV, X-Play on TechTV and who considers myself a videogame expert, To the best of my knowledge, there are NO games that feature arson, or rape. Yes you can have consensual sex with prostitutes in Grand Theft Auto III, yes you can kill anyone, including police and prostitutes even if you have just had sex with them, but those features are NOT the point of the games. In fact I had heard so much about this getting a prostitute and then killing her to get your money back feature, I tried to do it, and I couldn't figure out how to do it! (Of course there is always the possibility that I am just a little dense) That these rumors persist points to a serious issue with how many people perceive videogames. Here we have one game, two if yo could Vice City, that involves the ability to kill people including officers and prostitutes and yet we have people decrying ALL videogames. If you are going to be against Grand Theft Auto III, then fine, be against that game, but do not assume that all games are the same, and please, if you are going to say negative things, then at least be factually correct. More important, if you witness someone saying things about videogames that are exaggerations or are simply factually wrong, call them on it. Tell them that they are wrong, ask them for a clarification, ask them to name the games that they are talking about. Now I am aware that to a certain extent I am preaching to the choir. Most regular readers of this blog (assuming I have regular readers, that is) know this. Regular readers, hypothetical or not, also know that I have a facination with Google, and one of my main goals in posting this is that by mentioning GTA and violence and rape that the mighty Google algorithm will pick up this post and maybe just maybe at least one person who really does think that there are videogames that include rape will see that otherwise. Finally, it really amazes me that people are so concerned and afraid and reactionary about videogames. In an attempt to see if maybe there really was some sort of rape in GTA that I just hadn't seen yet.I did a google search for: video game rape prostitute. Go to google and search for those terms. That web sites use those terms to get hits, and that people might use those terms in looking for web sites like that is "10,000 times worse than the worst thing" that happens in ANY videogame.]]> 11 2004-01-07 21:16:37 2004-01-08 02:16:37 closed closed violence-and-misconceptions publish 0 0 post 0 The Video Game Theory Reader discussed http://156.56.172.106:8080/wordpress/?p=12 Sat, 10 Jan 2004 02:28:42 +0000 http://popularculturegaming.com/wordpress/?p=12 The Video Game Theory Reader and I thought I'd look around and see what others have said about it. I ran across a message board with some interesting reviews of some of the articles over at Matt Barton's site. As for my own thoughts on the book, let me just say that it is an interesting book. A bit too film based for my tastes. Like any anthogy, a couple articles rock, a few are just average and the rest are just lame. There are a couple more lame articles than I would like, but overall it is worth reading. more coming...]]> 12 2004-01-09 21:28:42 2004-01-10 02:28:42 closed closed the-video-game-theory-reader-discussed publish 0 0 post 0 2 mbarton3@tampabay.rr.com http://mattbarton.net 131.247.200.134 2004-01-12 22:31:50 2004-01-13 03:31:50 1 0 0 American Mcgee's Cut Scene http://156.56.172.106:8080/wordpress/?p=13 Sat, 10 Jan 2004 21:54:25 +0000 http://popularculturegaming.com/wordpress/?p=13 today. Them kids sure love cut scenes don't they? Well, I hate them. I would like to be able to play more than two minutes at a time without watching some stupid movie. I know, I know, I sound like a broken record. I just can't get over how frustrating I find them. The game thus far is rather unremarkable. I am not real confortable at how the game has sexualized a little girl. Alice is all gothy and has this seductive voice. ...and she's what? 12? Nice.]]> 13 2004-01-10 16:54:25 2004-01-10 21:54:25 closed closed american-mcgees-cut-scene publish 0 0 post 0 Video Game Documentary http://156.56.172.106:8080/wordpress/?p=14 Tue, 13 Jan 2004 06:50:51 +0000 http://popularculturegaming.com/wordpress/?p=14 has a press release that 'VIDEO GAME INVASION: THE HISTORY OF A GLOBAL OBSESSION' will premiere Sunday March 21 at 9P.M. ET/PT. Since I KNow Yahoo doens't keep new stories around forever, here is the entire press release:
Game Show Network Premieres Two Hour Documentary 'VIDEO GAME INVASION: THE HISTORY OF A GLOBAL OBSESSION' Friday January 9, 5:00 pm ET Documentary Hosted By Pro Skateboarder and Video Game Star Tony Hawk And Premieres Sunday March 21 at 9P.M. ET/PT SANTA MONICA, Calif., Jan. 9 /PRNewswire/ -- GSN, the network for games (formerly Game Show Network) will premiere its second documentary, VIDEO GAME INVASION: THE HISTORY OF A GLOBAL OBSESSION. This documentary will cover the creation and evolution of video games, and will be narrated by skateboard and video game icon Tony Hawk. VIDEO GAME INVASION will debut Sunday, March 21 from 9 to 11 PM ET/PT. The announcement was made today by Rich Cronin, President and CEO, GSN, as part of the network's Television Critics Association presentation. In making the announcement, Cronin said: "Video games have had such an enormous impact on popular culture and on the leisure time of young people that we felt it was important to document the birth and growth of this amazing entertainment phenomenon. The video game industry now generates 20 billion dollars in annual revenues, and the profile of the average gamer is changing. Some 41% of computer gamers are women and more than half of all players are over 18, demonstrating the continued expansion in popularity." "We knew that to do justice to the amazing thrill ride that is the video-game industry, we had to capture all the drama, the intrigue, the scope, even the humor that's been part of the industry from the beginning," says David Comtois, executive producer. Adds David Carr, executive producer, "And as producers of numerous personality-driven documentaries, we knew that the best way to accomplish that was through the human element. All these folks were off-the-wall, wildly colorful pioneers in a business with no boundaries. We couldn't have asked for better subjects!" Hosted by Tony Hawk, world champion skateboarder and co-creator of such hit video games as "Tony Hawk's Pro Skater" and "Tony Hawk's Underground," VIDEO GAME INVASION explores the creation of video games in an entertaining and comprehensive fashion. Taking viewers through the maze of games that comprised the evolution of video gaming, VIDEO GAME INVASION focuses on the impact of the human element, and the behind the scenes competition between these impassioned geniuses who create video games. Bold and irreverent, VIDEO GAME INVASION delves into the fascinating world of tech-heads as they pushed the technological envelope to create such breakthrough early games as Pong and Space Invaders, and subsequently emerged with the huge international corporations that now dominate the multi-billion dollar video game industry. Paying homage to those unique individuals for pushing the game envelope and making the industry what it is today, VIDEO GAME INVASION takes us on an adventure through the phenomenon of video games and explains why they have become a global obsession. VIDEO GAME INVASION will be sponsored by Planters. VIDEO GAME INVASION is executive produced by David Carr and David Comtois of Beantown Productions, and includes interviews of Nolan Bushnell, former CEO of Atari, Al Alcorn, former Vice President of Atari and designer of "Pong," Seamus Blackley, CAA agent who leads their video game division and former CTO and lead designer for Microsoft Xbox, John Romero, CEO of Monkeystone Games and co-creator of "Doom" and "Quake," and many other industry pioneers. Beantown Productions, founded by David Carr and David Comtois, is a leading independent production company and an acclaimed TV advertising and marketing powerhouse. The company's recent TV production credits include Lifetime Television's Operation Style; AMC's Behind the Planet of the Apes; The Alien Saga and 20th Century Fox: The First Fifty Years; A&E's Rodgers and Hammerstein: The Sound of Movies and Hugh Hefner: American Playboy; and the Fox Family Channel's LeoMania. On the film side, the company recently handled editing and post production work for Family Tree, a semi-autobiographical short from Oscar-winning Shrek director Vicky Jenson. Beantown Productions is based in Los Angeles with offices in New York City. GSN, the Network for Games, is the only U.S. television network dedicated to game-related programming and interactive game playing. The network features game shows, reality series, documentaries, video game programs and casino games. As the industry leader in interactivity, GSN features 84 hours per week of interactive programming, which allows viewers a chance to win prizes by playing along with GSN's televised games via gsn.com. Reaching 54 million Nielsen homes, GSN is distributed in the U.S. through all major cable systems and satellite providers. The network is jointly owned by Sony Pictures Entertainment and Liberty Media Corporation. For further media information, visit GSN's press website at corp.gsn.com.
Should be worth a look. I know I'll pop a tape in and copy it and add it to my collection.]]>
14 2004-01-13 01:50:51 2004-01-13 06:50:51 closed closed video-game-documentary publish 0 0 post 0
A Request http://156.56.172.106:8080/wordpress/?p=15 Wed, 14 Jan 2004 02:23:56 +0000 http://popularculturegaming.com/wordpress/?p=15 15 2004-01-13 21:23:56 2004-01-14 02:23:56 closed closed a-request publish 0 0 post 0 3 nospam@nospam.com http://www.slashdot.org 209.202.71.196 2004-01-14 23:14:44 2004-01-15 04:14:44 1 0 0 4 imtheboss@popularculturegaming.com 12.222.143.249 2004-01-17 20:44:09 2004-01-18 01:44:09 1 0 0 5 walter@ludonauts.com http://www.ludonauts.com/ 67.160.223.226 2004-01-21 04:54:18 2004-01-21 09:54:18 1 0 0 wonky is a word. really http://156.56.172.106:8080/wordpress/?p=16 Sat, 17 Jan 2004 06:54:11 +0000 http://popularculturegaming.com/wordpress/?p=16 popularculturegaming.com but not www.popularculturegaming.com. That worked up untill the other day. I didn't mess with anything. I'm not sure if dot.tk is screwed up or my host is screwed up or if I broke something. But I didn't touch it, I swear!]]> 16 2004-01-17 01:54:11 2004-01-17 06:54:11 closed closed wonky-is-a-word-really publish 0 0 post 0 My favorite lawyer... http://156.56.172.106:8080/wordpress/?p=17 Tue, 20 Jan 2004 06:20:46 +0000 http://popularculturegaming.com/wordpress/?p=17 Jack Thompson, could it? I was surfing around for new videogame blogs and ran across buzzcut.com. According to a post on the site, Jack Thompson took part in a debate. A student emailed him about his stance on issues of regulation and such. Not surprizingly, according to the post, Jack is in favor of lawsuits. What? A lawyer in favor of lawsuits? So am I correct in saying that Jack Thompson who seems so concerned about children and videogame violence would rather wait untill something bad happens so that he can sue rather than pass laws and prevent something bad from happening? You mean that it is possible that his motives aren't the most altruistic in the world? Who knew?]]> 17 2004-01-20 01:20:46 2004-01-20 06:20:46 closed closed my-favorite-lawyer publish 0 0 post 0 Gamers a Documentary http://156.56.172.106:8080/wordpress/?p=18 Thu, 22 Jan 2004 21:00:44 +0000 http://popularculturegaming.com/wordpress/?p=18 Gamers: A Documentary back before Thanksgiving. I usually review books as soon as I finish reading them. For some reason it didn't occur to me to review this documentary untill just before Christmas. I submitted it to an online journal some fellow Bowling Green alums are running called Reconstruction. The review is now up. So head over to Reconstruction and read my review. You might as well read the whole site as well. They're smart kids doing interesting work. Rock on.]]> 18 2004-01-22 16:00:44 2004-01-22 21:00:44 closed closed gamers-a-documentary publish 0 0 post 0 I study things that people actually do http://156.56.172.106:8080/wordpress/?p=19 Fri, 30 Jan 2004 07:33:30 +0000 http://popularculturegaming.com/wordpress/?p=19 Thinking With My Fingers, there is a post about academics having to justify their research. I must be pretty lucky. I really don't recall ever having to justify studying videogames and people who play them. Maybe it is a matter of being in the right academic climates. I really do not see how I should have to justify my research when I run into people studying 17th century left handed poets. People are playing videogames at this very moment. Can people who are resistant to videogame research say the same thing about their work? Are people spending hours a day engaging with it? As I always seem to do in questions like this, rather than attempt to justify something which seems infinitely more relevant than 75% of the things I see going on at most universities, I have to ask why people care what other people think of their research. Basically, if you don't like what I'm doing based soley on the principle that it is not a valid subject, then there is a pretty damn good chance that I think you are an elitist ass and your opinion doesn't matter to me anyway. While I love being in school, there are certainly enough elitist snobs here, they can go hang out with each other, they don't need to bother me. Now, if you don't like my work because you think it is inferior or flawed or just plain bad work, but the subject material is valid, that is another matter. I make no claims to my work being good, just valid and relevant.]]> 19 2004-01-30 02:33:30 2004-01-30 07:33:30 closed closed i-study-things-that-people-actually-do publish 0 0 post 0 6 tm@hivolda.no http://torillsin.blogspot.com 213.161.236.2 2004-02-22 13:48:18 2004-02-22 18:48:18 1 0 0 I'm Dreaming of a White Dungeon http://156.56.172.106:8080/wordpress/?p=20 Fri, 30 Jan 2004 23:56:59 +0000 http://popularculturegaming.com/wordpress/?p=20 Dungeons & Dreamers recently and found it to be interesting and entertaining, if a bit scattered in its focus. Like Masters of Doom, it is a non-academic historical look at gaming, with particular interest paid to RPG's specifically the role that Dungeons and Dragons and the Ultima series had in the development of videogaming. I might write up a formal review for Reconstruction, the web journal that published me last review, so I won't go into too much detail here. Let me just say that I found the first half that focused on Garriot to be very interesting and once it moved away from him I found it to be rather fragmented in focus and not nearly as personal or as interesting. It is a good light read and fun. I think I would recommend Masters of Doom over it. However, that may be simply due to my stronger interest in FPS games than RPGs.]]> 20 2004-01-30 18:56:59 2004-01-30 23:56:59 closed closed im-dreaming-of-a-white-dungeon publish 0 0 post 0 insert witty comment here http://156.56.172.106:8080/wordpress/?p=21 Thu, 05 Feb 2004 23:47:24 +0000 http://popularculturegaming.com/wordpress/?p=21 Club Cultures again the other day. I read it first three years ago before I decided to turn my interest in videogames into my vocation. It and Dick Hebdidge's Subculture make interesting reading. While reading them I couldn't help but think about videogame players. Are videogame players a subculture? WHat consists of subcultural capital for a gamer? I think that obviously he who has the best computer has a certain amount of capital. Also, there is a certain amount of bragging rights to being able to say that you played Counter-Strike earlier than the other guys (beta 3 baby!). But is that enough to make a subculture? I don't know. I am not sure what calling gamers a subculture gets me and my research. If gamers are a subculture, then so what? Is this a question worth pursuing? Is a label meaningful? Is it useful? I'm not sure. Something to think about.]]> 21 2004-02-05 18:47:24 2004-02-05 23:47:24 closed closed insert-witty-comment-here publish 0 0 post 0 work is so hard! http://156.56.172.106:8080/wordpress/?p=22 Sat, 14 Feb 2004 06:00:48 +0000 http://popularculturegaming.com/wordpress/?p=22 22 2004-02-14 01:00:48 2004-02-14 06:00:48 closed closed work-is-so-hard publish 0 0 post 0 MTV does videogames http://156.56.172.106:8080/wordpress/?p=23 Sat, 14 Feb 2004 18:07:11 +0000 http://popularculturegaming.com/wordpress/?p=23 Gamegirladvance, there is an article about MTV using game footage in videos. Actually, it seems that all the examples that people have are EA games. So rather than MTV getting into gaming, is EA getting into videos becasue I'm sure they don't care if it is MTV or MuchMusic or Fuse that airs their promotional material, just as long as it gets aired. Of course it is also probably the case of big corporation EA getting into bed with (presumably) even bigger corporation Viacom. I saw one of the MTV/EA segments and left this post over at gamegirladvance:
Recently MTV has been jumping on the videogame bandwagon. They had a videogame countdown show and more recently a "Video Mods" show which took videogame footage and set it to music. I found a link that talked about it here.

The one video I saw was a remix of N.E.R.D. song, which is of course fronted by Pharrell of the Neptunes and is of African decent. Number of non-whites in the "video mod"? zero.
]]>
23 2004-02-14 13:07:11 2004-02-14 18:07:11 closed closed mtv-does-videogames publish 0 0 post 0
90% of everything http://156.56.172.106:8080/wordpress/?p=24 Tue, 17 Feb 2004 21:52:03 +0000 http://popularculturegaming.com/wordpress/?p=24 Popular Culture Association program was put online. There are several videogame panels. Quite a big difference from two years ago in Toronto when there were three of us videogame people on one panel. Of course, there is that 90% of everything is crap and the PCA has certainly adhered to that rule the two times I've gone in the past. Oh well, I can be that ass in the audience who askes rude obnoxious questions.]]> 24 2004-02-17 16:52:03 2004-02-17 21:52:03 closed closed 90-of-everything publish 0 0 post 0 I'm too busy doing original research to play some silly game! http://156.56.172.106:8080/wordpress/?p=25 Sun, 22 Feb 2004 21:37:10 +0000 http://popularculturegaming.com/wordpress/?p=25 I thought it was funny. But it points out that taking on this project means that I have to make some (however small) sacrifices. My point in this is not to complain. I know I'm pretty lucky. It is as a warning. Think about it before you turn your hobby into a job because when you do, it changes things. in four years (hopefully!) when I finish this dissertation, I certainly hope that I won't be burned out on playing videogames. Of course if I am, that will just be another chapter for the dissertation, "How Studying Videogame Players Made Me Burn Out and Never Want to Play another Videogame Ever Again."]]> 25 2004-02-22 16:37:10 2004-02-22 21:37:10 closed closed im-too-busy-doing-original-research-to-play-some-silly-game publish 0 0 post 0 Videogame Studies Gets All High Falutin' http://156.56.172.106:8080/wordpress/?p=26 Thu, 26 Feb 2004 17:15:52 +0000 http://popularculturegaming.com/wordpress/?p=26 "The Ivy-Covered Console". It is an interesting read. There are several things about it that irritate me, however. I will try to get to some of them later, however, let me mention something included in it that I had never thought of before. In the article, they mention that some videogame researchers are doing what they call, "close gameplay," "in which a researcher plays critical scenes of a game repeatedly, analyzing the details, perhaps searching for an anomaly the programmers have buried in the code or simply arriving at some resolution." This is the first I've heard of this. Does anyone actually do this? And if so, what do you get out of it? It seems to be a very odd thing to me. If anyone out there practices "close gameplay" let me hear about it.]]> 26 2004-02-26 12:15:52 2004-02-26 17:15:52 closed closed videogame-studies-gets-all-high-falutin publish 0 0 post 0 *RANT* Uppity Research Makes the Baby Mario Cry! *RANT* http://156.56.172.106:8080/wordpress/?p=27 Fri, 27 Feb 2004 14:31:02 +0000 http://popularculturegaming.com/wordpress/?p=27 Ivy-Covered Console. I am glad that our work is getting some press, but it seems that this article is built on some frustrating biases. First, let me say it. We all know that the only reason that this conference that the article is about is not the first videogame conference, nor is it the biggest. Yet it gets coverage in the New York Times which spends a lot of money with commercials trying to convince me to have it delivered to me even though I live in Indiana. Sure lots of people think the New York Times is hot shit, so in some ways it is great that this article exists. Of course the only reason why it exists is that this conference is taking place at an Ivy-League School. So at the heart of this article is elitism. Something I have little patience for. What do you expect from someone that has a Master's degree in Popular Culture? Again, I suppose I should be thankful that this isn't yet another article that talks about how evil videogames are and features lots of unchallenged quotes from my favorite lawyer, Jack Thompson. However, much of what is written in this article just makes me sad if this is what the future of videogame studies holds. I originally wrote a blow by blow account of why I dislike this article, however, I figured that came of as bitter for even me. The article is basically an exercise in elitism written for an elitist paper. That is my problem with the article. In my opinion, videogames and videogame studies should not try to emulate elitist, exclusionary practices of the ivory tower. One sample passage reads, "Video-game studies is still a nascent field, too young to have a standard list of must-play games..." No, no, no. Lists are for suckers. Literature departments have spent decades realizing that their cannons were too narrow. Let us not have a cannon. A cannon by its very nature is exclusionary. So what if we all thing that Half-Life is the best thing ever and Codename: Nina is crap, but does that mean that we shouldn't at least look at it and figure out how such crap came to be? Obviously there are only a certain number of games that one person can play, but the minute we, as academics, start making up a cannon of videogames, then we are putting up walls and limits. There is tons an tons of crap out there, but crap is worth looking at. If we have to start using a cannon to tell ourselves which games are "worthy" of out time, then we might as well go back to more traditional fields. Then the article goes on to talk about Aristotle and Shakespeare. Now I know the writer of the article is not only trying to write an article about why videogames are worthy of study but is also trying to justify to his readers why videogame studies is worthy of having an article in the oh so prestigious New York Times. However, call me narrow minded, but there is a reason why I left my career in the English Department behind and part of that reason is so that I don't need to talk about white guys who died before the light bulb was invented. Drawing on those names is an obvious attempt to justify our work, not only to ourselves, but the readers of the New York Times. I've made my opinion on this clear already. I'm taking a class right now with some wonderful people who are writing about 18th century literature. They are great intelligent people. However, you tell me, whose work is more relevant? Call me crazy, but if anyone has to justify their work, it ain't me. As a field, I think that the attempt to legitimize our field is totally a waste of time. People who get it, already get it. People who don't, never will. We don't need videogames to be art. I've already written about that in the past. Art is exclusionary and elitist. Why would we want people like that to like us? Why would we want to be those people? Now I enjoy art, but I do not put definitions on what art is, and find definitional argumetns tiresome. Finally, the article ends with, "But I don't want to draw the comparison between Arc the Lad and 'Ulysses,' " Dr. Palmer said, "because that would be very, very wrong." You know what else is wrong? Being an elitist bastard. It is wrong to compare a game and work of literature? Fuck that. Now, his comment is a bit ambiguous. Why is it wrong? I would like to think that it is wrong simply because they are very different. I've never played Arc the Lad and have never read Ulysses (I never got around to that one when I was getting my Bachelor's in English), so I don't know. However, the most obvious interpretation is that Arc is not in the same ballpark as Ulysses. The only thing I can say to that to think that a videogame is a worthy comparison to a book is sad. Videogame studies is a new field and if we have such an inferiority complex that we cannot make some bold assertions with confidence, then maybe there isn't any hope for us. I'm sure Dr. Palmer is a fine person, but that line needs some explanation. This article is nice in that it gets the general public aware, but it represents a lot of what I hate about academia and what I am actively trying to work against. If videogame studies is going to be about consciously replicating the biases and elitism of old disciplines, it will be at the cost of the work by people on the fringes who have made it possible to study videogames in the first place. We need to stop legitimizing our work and simply start doing our work. If we do that, then the quality of the work will legitimize itself without having to buy into the elitist establishments of the academy or newspapers.]]> 27 2004-02-27 09:31:02 2004-02-27 14:31:02 closed closed rant-uppity-research-makes-the-baby-mario-cry-rant publish 0 0 post 0 7 jvm@linuxgames.com http://curmudgeongamer.com/ 152.3.66.108 2004-02-27 11:18:27 2004-02-27 16:18:27 1 0 0 8 jccalhoun@hotmailnospam.com 149.159.115.132 2004-02-27 13:41:09 2004-02-27 18:41:09 1 0 0 9 dexterpalmer@hotmail.com 144.81.25.85 2004-03-09 09:22:59 2004-03-09 14:22:59 1 0 0 10 evanmachlan@yahoo.com 199.43.48.22 2004-03-09 11:25:47 2004-03-09 16:25:47 1 0 0 11 evanmachlan@yahoo.com 199.43.48.21 2004-03-09 12:02:55 2004-03-09 17:02:55 1 0 0 12 jccalhoun@hotmailnospam.com 149.159.115.132 2004-03-09 12:14:58 2004-03-09 17:14:58 1 0 0 13 evanmachlan@yahoo.com 199.43.48.21 2004-03-09 13:02:58 2004-03-09 18:02:58 "I'm not interested in games...from an academic standpoint, I'm interested in the people who play them." So what we really have is two separate ("elite?") disciplines in a cage match: Sociology vs. Ludology. That would make a pretty disgusting game, don't you think? Point is, there's room on this virtual planet for all kinds of intellectual pursuits. Dig? Ouijaboy]]> 1 0 0 14 jccalhoun@hotmailnospam.com 12.222.143.249 2004-03-09 13:10:28 2004-03-09 18:10:28 1 0 0 15 meredithea@yahoo.com http://meredithea.blogspot.com 24.223.139.118 2004-03-09 13:55:06 2004-03-09 18:55:06 1 0 0 16 evanmachlan@yahoo.com 199.43.48.21 2004-03-09 14:10:19 2004-03-09 19:10:19 1 0 0 17 dexterpalmer@hotmail.com 144.81.25.85 2004-03-09 14:58:33 2004-03-09 19:58:33 1 0 0 Ranting regrets... http://156.56.172.106:8080/wordpress/?p=28 Fri, 27 Feb 2004 18:54:05 +0000 http://popularculturegaming.com/wordpress/?p=28 Mia Consalvo's blog that she noted that violence isn't mentioned at all, and I have to agree that this is a great step. However, I sitll think that the article is dangerous in that it presents a very elitist vision of what videogame studies could end up being. Elitism sucks. Beware of it! (and of course I am aware of my own biases of reverse-elitism, or automatically tending to privledge the popular) And of course there are typographical errors. I cannot spell. I may have a BA (or is it a BS? I really don't remember) in English, but that doesn't mean I can spell. I would go back and fix it, becasue it is embarasing, but I it is published and so be it.]]> 28 2004-02-27 13:54:05 2004-02-27 18:54:05 closed closed ranting-regrets publish 0 0 post 0 18 walter@ludonauts.com http://www.ludonauts.com/ 24.5.197.39 2004-02-29 18:46:22 2004-02-29 23:46:22 1 0 0 19 jccalhoun@hotmailnospam.com 149.159.115.132 2004-03-01 13:29:16 2004-03-01 18:29:16 1 0 0 20 walter@ludonauts.com http://www.ludonauts.com/ 24.5.197.39 2004-03-03 01:39:38 2004-03-03 06:39:38 1 0 0 Ranting Results??? http://156.56.172.106:8080/wordpress/?p=29 Wed, 03 Mar 2004 17:45:27 +0000 http://popularculturegaming.com/wordpress/?p=29 Ludonauts.com) noticed that the article in question is no longer called "The Ivy-Covered Console" but is now called "Deconstructing the Videogame." I haven't had a chance to read the article again to see if anything else has changed, but it is interesting that at least a tiny little bit of the elitist connotations of the article have been removed.]]> 29 2004-03-03 12:45:27 2004-03-03 17:45:27 closed closed ranting-results publish 0 0 post 0 Research http://156.56.172.106:8080/wordpress/?p=30 Fri, 05 Mar 2004 15:56:06 +0000 http://popularculturegaming.com/wordpress/?p=30 30 2004-03-05 10:56:06 2004-03-05 15:56:06 closed closed research publish 0 0 post 0 21 meredithea@yahoo.com http://meredithea.blogspot.com 24.223.139.118 2004-03-08 13:38:20 2004-03-08 18:38:20 1 0 0 22 meredithea@yahoo.com http://meredithea.blogspot.com 24.223.139.118 2004-03-08 13:41:58 2004-03-08 18:41:58 1 0 0 23 jccalhoun@hotmailnospam.com 149.159.115.132 2004-03-08 15:43:12 2004-03-08 20:43:12 1 0 0 24 meredithea@yahoo.com http://meredithea.blogspot.com 24.223.139.118 2004-03-08 16:24:05 2004-03-08 21:24:05 1 0 0 Go with the flow http://156.56.172.106:8080/wordpress/?p=31 Tue, 09 Mar 2004 03:10:07 +0000 http://popularculturegaming.com/wordpress/?p=31 flow" can be of help in focusing on what goes on with the gamers and what is fun and how to talk about pleasure. I really recommend taking a look at Beyond Boredom and Anxiety for a way of thinking about pleasure and what happens when we are in the zone and why work sometimes is pleasurable.]]> 31 2004-03-08 22:10:07 2004-03-09 03:10:07 closed closed go-with-the-flow publish 0 0 post 0 25 dr.k@antimodal.com http://www.antimodal.com/archives/000023.html 24.126.182.33 2004-03-12 21:40:56 2004-03-13 02:40:56 1 0 0 26 jccalhoun@hotmailnospam.com 12.222.143.249 2004-03-13 00:00:08 2004-03-13 05:00:08 1 0 0 The rant that will not die!!! http://156.56.172.106:8080/wordpress/?p=32 Tue, 09 Mar 2004 17:30:26 +0000 http://popularculturegaming.com/wordpress/?p=32 rant is continuing to generate discussion. In fact, the whole conference seems to be stirring up debate. Is gamesstudies headed for its first rift? I hope not. For my part, let me backpedal some more. I already posted about how I regret some of my language, but let me make clear, I implied that Dr. Palmer was an elitist bastard. A couple of people have questioned if I understand what was really intended to go on at that confernece. I fully feel that I do. I'm not sure that ranting was the best way of making people understand my problem with the article. I don't really have any problem with the conference. It is the way that it was presented in the article and some of the assumptions that still seem elitist and reproducing the bad of older disciplines that disturbs me. That being said, bring on the comments. It is only through engagement that we will be able to prevent gamestudies from factionalizing. So let's keep the talk coming. ...Even if you are all wrong! (that was a joke, seriously!)]]> 32 2004-03-09 12:30:26 2004-03-09 17:30:26 closed closed the-rant-that-will-not-die publish 0 0 post 0 A shocking, I say shocking, revelation http://156.56.172.106:8080/wordpress/?p=33 Fri, 12 Mar 2004 17:14:22 +0000 http://popularculturegaming.com/wordpress/?p=33 Taxi Driver. That little bit of info goes pretty unreported when we the assassination attempt is discussed, at least as far as I can tell. Certainly, I might just be out of the loop. Now if he had done it in imitation of a video game, you can gaurantee that bit of information would be mentioned every time. Look at Columbine. When it first happened, it was often said that there were three things that the kids were imitating. Now, chances are, if you ask the person on the street they will only say videogames. However, at the time there were also comments made against Marilyn Manson (I think though that it might have been shown that they didn't even really listen to him) and the film, The Basketball Diaries in which there is a short scene where the star shoots some people in a school while wearing a trenchcoat. It's funny how the film accusations have fallen to the side. Now, this may come as a shock, but I am beginning to suspect that the media might be just a little bit less fair and balanced than they would like us to think....]]> 33 2004-03-12 12:14:22 2004-03-12 17:14:22 closed closed a-shocking-i-say-shocking-revelation publish 0 0 post 0 27 jvm@linuxgames.com http://curmudgeongamer.com/ 66.57.77.157 2004-03-12 12:57:11 2004-03-12 17:57:11 1 0 0 I can't escape it!!! http://156.56.172.106:8080/wordpress/?p=34 Fri, 19 Mar 2004 02:56:30 +0000 http://popularculturegaming.com/wordpress/?p=34 obligation, like I am somehow obligated to play. I know I've talked about it before, but it is weird that a hobby has now become some sort of job. A great job, but it still feels weird. Anyone else feel that way?]]> 34 2004-03-18 21:56:30 2004-03-19 02:56:30 closed closed i-cant-escape-it publish 0 0 post 0 28 jvm@linuxgames.com http://curmudgeongamer.com/ 66.57.77.157 2004-03-19 00:27:56 2004-03-19 05:27:56 1 0 0 29 meredithea@yahoo.com http://meredithea.blogspot.com 24.223.139.104 2004-03-20 01:52:50 2004-03-20 06:52:50 1 0 0 30 consalvo@ohio.edu http://memorycard.blogs.com 63.155.196.107 2004-03-20 11:27:28 2004-03-20 16:27:28 1 0 0 31 s.woods@westnet.com.au http://members.westnet.com.au/merwood/wood 202.72.131.230 2004-03-29 21:48:16 2004-03-30 02:48:16 1 0 0 Just a reminder... http://156.56.172.106:8080/wordpress/?p=35 Sat, 20 Mar 2004 19:57:16 +0000 http://popularculturegaming.com/wordpress/?p=35 GSN, the channel formerly known as the Game Show Network, is going to be showing a documentary Sunday night. It will probably be horrible and nothing that anyone didn't already know, but in my mind, even horrible things about videogames are interesting, simply because they are on the air and are being seen by lots of people who probably spend less time thinking about videogames than us academic folks and as such even horrible representations of videogames are for many the only representations that they may see. So be sure to tune in tomorrow night! Its got Tony Hawk! It must be kewl!]]> 35 2004-03-20 14:57:16 2004-03-20 19:57:16 closed closed just-a-reminder publish 0 0 post 0 32 dr.k@antimodal.com http://www.antimodal.com 24.126.182.33 2004-03-21 04:04:44 2004-03-21 09:04:44 1 0 0 America's Army http://156.56.172.106:8080/wordpress/?p=36 Wed, 24 Mar 2004 02:33:27 +0000 http://popularculturegaming.com/wordpress/?p=36 America's Army, then you might want to check out the pdf about it. I haven't read it yet, and honestly, I haven't spent as much time with America's Army as I should, but it looks interesting. And, again, I have a compulsion to download anything I see that might possibly potentially be useful in research at some undefined point at the future. Luckily, bits and bytes don't take up much space... I found it via a comment left over at Grand Text Auto.]]> 36 2004-03-23 21:33:27 2004-03-24 02:33:27 closed closed americas-army publish 0 0 post 0 EA University! http://156.56.172.106:8080/wordpress/?p=37 Sat, 27 Mar 2004 04:43:52 +0000 http://popularculturegaming.com/wordpress/?p=37 been taken over by EA Sports. Yesterday while going to the library, I ran across the following: a flier on a ploe Then later, while going to class I saw tons more stickers. So today, I brought my camera and in the four blocks between my office and the library I found: There were more stickers elsewhere on campus (including a staircase that had a sticker on nearly every step) which I had planned on photographing but it started to rain. Regardless, someone has been busy with their "viral marketing." After some research, I found a couple articles about EA's presence here on campus. It turns out that there is a student here on campus who is getting paid to put on the events that the fliers are advertizing. Of course in neither article is the fact that either directly or indirectly due to this guys efforts the campus is being covered with stickers. Sloppy journalism and environmental issues aside, it is is pretty interesting that EA sees college universities such a big market that they would have campus reps that were charged with organizing glorified product demos for them. It is important to note that not only is the campus covered with these stickers and fliers, but that these gaming events are taking place inside university buildings. I wonder if I wanted to have a Tupperware party in a dorm if I would be allowed. The way I see it, there are two possibilities, that the university knows that these EA sponsored events are occurring and don't care, in which case we have yet another case of advertising invading the university setting, or the university just doesn't know. I'm not sure which is worse. Of course, this isn't to imply that I want to shut the guy down. I find it incredibly facinating. I wish I could get paid to put on some LAN parties or something. This whole thing is just another sign of how big videogames really are. And more importantly, how big EA is. Is this kind of thing going on at other schools as blatantly as it is here?]]> 37 2004-03-26 23:43:52 2004-03-27 04:43:52 closed closed ea-university publish 0 0 post 0 It may not be the GDC, but... http://156.56.172.106:8080/wordpress/?p=38 Fri, 02 Apr 2004 23:22:55 +0000 http://popularculturegaming.com/wordpress/?p=38 Popular Culture Association national conference. The PCA is not the most prestigious conference, but it is turning out to have quite a few videogame panels. When I went to the PCA two years ago in Toronto, I was on the only videogame panel, now there are five. So while none of the big names will be there (besides myself of course!) hopefully it will turn out to be a good time. So look forward to some pictures from the PCA!]]> 38 2004-04-02 18:22:55 2004-04-02 23:22:55 closed closed it-may-not-be-the-gdc-but publish 0 0 post 0 33 walter@ludonauts.com http://www.ludonauts.com/ 24.4.232.19 2004-04-02 19:50:29 2004-04-03 00:50:29 1 0 0 34 meredithea@yahoo.com http://meredithea.blogspot.com 68.113.213.15 2004-04-04 01:36:49 2004-04-04 06:36:49 1 0 0 PCA... http://156.56.172.106:8080/wordpress/?p=39 Sat, 10 Apr 2004 16:59:58 +0000 http://popularculturegaming.com/wordpress/?p=39 39 2004-04-10 11:59:58 2004-04-10 16:59:58 closed closed pca publish 0 0 post 0 Not sure if this counts as a game or not... http://156.56.172.106:8080/wordpress/?p=40 Fri, 16 Apr 2004 00:48:58 +0000 http://popularculturegaming.com/wordpress/?p=40 subservientchicken.com. It is a guy in a chicken suit standing in front of a web cam. You type a command into a text box and the guy does what you type. Apparently, it is some sort of weird viral marketing for Burger King. It is pretty entertaining. It appears to be several pre-recorded segments, but it is interesting to see how many differnt clips they had to film. Mmmmm chickennnnnnn....]]> 40 2004-04-15 19:48:58 2004-04-16 00:48:58 closed closed not-sure-if-this-counts-as-a-game-or-not publish 0 0 post 0 What I'm up to http://156.56.172.106:8080/wordpress/?p=41 Sun, 18 Apr 2004 03:11:36 +0000 http://popularculturegaming.com/wordpress/?p=41 the PCA web site and doing ctrl+f search for game and see the titles of some of the papers that were presented. In my mind there is still a need for more videogame only conferences, but that is just me. Currently, I'm writing a paper about masculinity, whiteness, and nationhood in vidoegames. Of course with a topic like that, it is enormous. I am going to have to cut something out. There is still a big hole in videogame studies where race fits in, so I if anyone knows of anything dealing with the race of videogames and specifically videogame players, drop me a line in the comments.]]> 41 2004-04-17 22:11:36 2004-04-18 03:11:36 closed closed what-im-up-to publish 0 0 post 0 EA Continues to sink its claws into university life... http://156.56.172.106:8080/wordpress/?p=42 Wed, 21 Apr 2004 04:23:39 +0000 http://popularculturegaming.com/wordpress/?p=42 cover the campus in stickers, but now they are coming here officially. Their "Games Live Tour" is coming to IU (pdf file). They will be here tomorrow. I plan on going. Hopefully, I will get to talk to one of the people running this show and get some info on just how much money is wrapped up in this. It amazes me the amount of money that EA seems to be wrapping up in just this campus. One would think that videogames had turned into a business if one didn't know better...]]> 42 2004-04-20 23:23:39 2004-04-21 04:23:39 closed closed ea-continues-to-sink-its-claws-into-university-life publish 0 0 post 0 Curses! http://156.56.172.106:8080/wordpress/?p=43 Wed, 21 Apr 2004 19:06:26 +0000 http://popularculturegaming.com/wordpress/?p=43 43 2004-04-21 14:06:26 2004-04-21 19:06:26 closed closed curses publish 0 0 post 0 test http://156.56.172.106:8080/wordpress/?p=44 Thu, 22 Apr 2004 02:04:06 +0000 http://popularculturegaming.com/wordpress/?p=44 44 2004-04-21 21:04:06 2004-04-22 02:04:06 closed closed test-2 publish 0 0 post 0 35 walter@ludonauts.com http://www.ludonauts.com/ 24.4.232.80 2004-04-23 01:17:08 2004-04-23 06:17:08 1 0 0 36 jccalhoun@hotmailnospam.com 12.223.222.33 2004-04-23 10:12:48 2004-04-23 15:12:48 1 0 0 Is it just me? http://156.56.172.106:8080/wordpress/?p=45 Sun, 25 Apr 2004 05:22:49 +0000 http://popularculturegaming.com/wordpress/?p=45 G4TV on in the background while I study or grade. Is it just me, or is the way the show Filter is set up vaguely offensive or at the very least creepy? For those that don't know, the show is basically a Top Ten List show where they count down the Ten Best/Worst/Most games. Sometimes it will be the ten best fighting games, or the ten best boss battles, or whatever. Anyway, I recently noticed that every episode they have the host, Diane Mizota dressed up in a costume appropriate to the theme of the list. If you think of the implications of that, its kind of creepy. So here she is, a person with no identity except that which the game gives her. It seems so weird. She is this empty vessel, which the producers fill with whatever the theme of the day is. Now certainly, that isn't much different than ET on MTV or any of a million other shows, but do we really need to see a woman dressed up like Mario? As presented, she is little more than a doll that they play dress up with and young boys are supposed to drool at. She has no agency. No will of her own. To make matters worse, she is of Asian decent, so to the vast majority of viewers, she is probably already represents the Other. Let's not even get into the fetishization of Asian women that so many male gamers seem to exhibit. So to the demographic that G4 seems to be strongly targeting, teen age middle american boys, she is doubly othered, woman and Asian and then they proceed to make her play dress-up in these goofy outfits. Maybe I'm being a bit paranoid, it could be a lot worse. I mean I haven't seen them do a tribute to DOA Beach volleyball yet or anything, but I can't help but want to change the channel every time her show comes on because I can't bear to see what outfit she is in every episode.]]> 45 2004-04-25 00:22:49 2004-04-25 05:22:49 closed closed is-it-just-me publish 0 0 post 0 37 meredithea@yahoo.com http://meredithea.blogspot.com 69.81.95.78 2004-04-25 20:23:26 2004-04-26 01:23:26 1 0 0 Artisans and craftsmen (and craftswomen) http://156.56.172.106:8080/wordpress/?p=46 Tue, 27 Apr 2004 21:46:12 +0000 http://popularculturegaming.com/wordpress/?p=46 article going around about on of the founders of Bungie starting his own studio. In the article (ok, its more of a press release, really) he says that he is going to outsourse a lot of the development. THe article ends with an interesting quote:
"It's kind of broken," Seropian told Reuters, speaking about the current model of development used by the bulk of publishers. "It's kind of antiquated - it's how they were making films in the '30s."
Well, I don't think that is really the "problem" (if there is one). The difficulty isn't that videogames are made like 1930's films. It is like they are made like 1730's items -- that is, by hand and not mechanical reproduction. I left this message about it over on Slashdot:
I don't think this will be as cost effective as one might think. Basically the videogame industry is still in the pre-industrial artisanal (sp?) era. Everything is still made by hand. If you want to make a chair, you still need to build the chair piece by piece. There is no equivalent to a factory-made chair. So rather than the unskilled labor we now have in most factories, we have skilled craftsmen and artists. Until technology exists for the equivalent of unskilled labor to design the chairs, wheels, and furniture of a gaming world, the costs of developing games will still be high. I forsee a day soon when a start up will open that specializes in creating the props of vidoegame worlds so that game designers will have a situation similar to that of the players of the Sims where they have a wide variety of chairs (or whatever) to pick from and they just plop it into the game pre-fab without having to employ someone to exclusively make such props. Now certainly there is something to say for props that are build explicitly for the game. They provide a sense of stylistic unity. But I really do see a day when pre-fab props will come to be used.
]]>
46 2004-04-27 16:46:12 2004-04-27 21:46:12 closed closed artisans-and-craftsmen-and-craftswomen publish 0 0 post 0 38 meredithea@yahoo.com http://meredithea.blogspot.com 69.81.95.244 2004-04-28 12:33:36 2004-04-28 17:33:36 1 0 0 39 walter@ludonauts.com http://www.ludonauts.com/ 24.4.232.80 2004-04-28 15:20:03 2004-04-28 20:20:03 1 0 0 40 dr.k@antimodal.com http://www.antimodal.com/ 24.126.182.33 2004-05-02 15:26:25 2004-05-02 20:26:25 1 0 0
They know I know! http://156.56.172.106:8080/wordpress/?p=47 Wed, 28 Apr 2004 00:46:55 +0000 http://popularculturegaming.com/wordpress/?p=47 my blog. I tried some of the links, but I couldn't get any of them to work. I'm assuming that perhaps they are some sort of internal company links or something. I wonder in what context my site is being linked to. It seems that nothing escapes their attention for long. I, for one, welcome our new EA overlords... Seriously, I have nothing against EA, I'm just interested in what is going on here. So, hello EA! Leave a comment or two!]]> 47 2004-04-27 19:46:55 2004-04-28 00:46:55 closed closed they-know-i-know publish 0 0 post 0 narratology vs. ludology http://156.56.172.106:8080/wordpress/?p=48 Wed, 05 May 2004 15:21:06 +0000 http://popularculturegaming.com/wordpress/?p=48 has returned. Both those links have some interesting points. However, this whole debate, imho, like the violence debate, is misguided. Why does it matter if videogames have narrative or not? What is the end goal of that? It seems to me that the end goal is to study the relationship between the player and the game and how that relationship comes about. If that is the end goal, then why does it matter if it is narrative or not? If taken in the larger context of ultimately finding out how we interact with these games, then it doesn't really matter all that much what theories we use to get there, does it? As long as we get there, the road doesn't matter all that much -- within reason of course. I'm not saying the ends justify the means here, just that in academia we sometimes get so worked up about who people put on their works cited list that we froget to actually read the paper, so to speak. I always say that I don't study videogames, I study the players and their relationship to the games. I suppose there are those that do study just the game, but even then, we do all this bluster about "interactive" and "ergodic" and whatnot, so is it even possible to theorize about videogames without talking about the role of the player at all?? I am probably a ludologist but, in the end, it doesn't really matter. What I'm calling for is a refocusing on what we are really studying. If we study videogames, we have to study the people playing them, don't we? So then, if I think, Narratology is for losers (that is an April Fool's joke in case you haven't seen it), and you don't, it doesn't really matter because my opinion doesn't stop you from doing your work. I'm studying people. How about you?]]> 48 2004-05-05 10:21:06 2004-05-05 15:21:06 closed closed narratology-vs-ludology publish 0 0 post 0 lazy summer days... http://156.56.172.106:8080/wordpress/?p=49 Thu, 13 May 2004 01:15:55 +0000 http://popularculturegaming.com/wordpress/?p=49 49 2004-05-12 20:15:55 2004-05-13 01:15:55 closed closed lazy-summer-days publish 0 0 post 0 Lies, Damn Lies, and Statistics http://156.56.172.106:8080/wordpress/?p=50 Sat, 15 May 2004 20:18:07 +0000 http://popularculturegaming.com/wordpress/?p=50 The ESA has released their annual "Essential Facts" brochure (PDF file) with their statistics about who is doing what in regards to videogames. Yet again this year there is not one word of race. It would be nice if someone somewhere with the resources would do a study to see what the racial breakdown of videogame players is. It would also be nice if the ESA would release their raw data. I can understand why they don't because this is designed for the general public, but it would certainly be nice to have more specifics on the data. I mean these numbers are already suspect in my mind because they come from the industry and so are spun in the best possible way. However, without even knowing how the data was gathered, what questions were asked, or how the questions were phrased, the data is next to worthless for anything by a soundbite -- which again, is what it is designed for. It is just kind of sad that the most complete statistical data on the gaming industry is unacessable to the people who are really the most interested in it.]]> 50 2004-05-15 15:18:07 2004-05-15 20:18:07 closed closed lies-damn-lies-and-statistics publish 0 0 post 0 links... http://156.56.172.106:8080/wordpress/?p=51 Sun, 16 May 2004 00:39:35 +0000 http://popularculturegaming.com/wordpress/?p=51 51 2004-05-15 19:39:35 2004-05-16 00:39:35 closed closed links publish 0 0 post 0 41 jvm@linuxgames.com http://curmudgeongamer.com/ 66.57.77.157 2004-05-15 21:36:26 2004-05-16 02:36:26 1 0 0 42 jccalhoun@hotmailnospam.com 12.222.78.174 2004-05-15 23:10:05 2004-05-16 04:10:05 1 0 0 43 s.woods@westnet.com.au http://members.westnet.com.au/merwood/wood/ 202.72.131.230 2004-05-17 22:53:30 2004-05-18 03:53:30 1 0 0 44 jccalhoun@hotmailnospam.com 12.222.78.174 2004-05-18 15:53:12 2004-05-18 20:53:12 1 0 0 addiction http://156.56.172.106:8080/wordpress/?p=52 Fri, 21 May 2004 18:35:31 +0000 http://popularculturegaming.com/wordpress/?p=52 games.slashdot.org there is a story entitled, "Drug Addiction Integrated Into Achaea MUD" that while doesn't have many details, talks about an interesting gameplay element that the MUD has recently added. While not the first online game to add adiction (according to a couple posters over at slashdot A Tale in the Desert also has addictive drugs. The addition of addictive drugs which have negative consequences is an interesting subject. What is the purpose of having such a thing in a game? Is it to lend it a feeling of reality, to make the gameplay experience more realistic? Is it moralistic and attempting to teach us the drugs are bad? Does it turn addiction into entertainment? I've not played either game, so I don't know how the drug addiction is implimented except from what is written over at slashdot, and I can't offer any great insite. However it is certainly worth pondering what this does to the gameplay experience, especially in a world where we are told that some drugs are bad and yet every other commercial is for a drug that we are supposed to ask our doctor about. Are there good drugs in these worlds? Are there fairly harmless stimulants? As the games we play become more complex, there are more complex question that need to be asked.]]> 52 2004-05-21 13:35:31 2004-05-21 18:35:31 closed closed addiction publish 0 0 post 0 addicted to following the news on addiction... http://156.56.172.106:8080/wordpress/?p=53 Tue, 25 May 2004 22:12:15 +0000 http://popularculturegaming.com/wordpress/?p=53 Terra Nova points to an article on Wired called Virtual Dopers Crave High Scores that has a couple quotes from the developers. It is an interesting read.]]> 53 2004-05-25 17:12:15 2004-05-25 22:12:15 closed closed addicted-to-following-the-news-on-addiction publish 0 0 post 0 Of possible interest http://156.56.172.106:8080/wordpress/?p=54 Thu, 27 May 2004 19:31:07 +0000 http://popularculturegaming.com/wordpress/?p=54 Gaming at a LAN event: the social context of playing digital interactive games" (pdf file, google also has a cache of an html version) It is a pretty basic paper where they gave a survey to some gamers, but it might come in handy some day, so I thought I would post an entry about it.]]> 54 2004-05-27 14:31:07 2004-05-27 19:31:07 closed closed of-possible-interest publish 0 0 post 0 A little something I rescued from the recycle bin... http://156.56.172.106:8080/wordpress/?p=55 Sat, 29 May 2004 18:22:06 +0000 http://popularculturegaming.com/wordpress/?p=55 In the often cited "Visual Pleasure in Narrative Cinema," Laura Mulvey writes that one of the pleasures of film is scopophilic, or based on looking (324). "[The] brilliance of the shifting patterns of light and shade on the screen helps to promote the illusion of voyeuristic separation" (Mulvey 324). However, in a FPS, the player is voyeristically looking at the main character because the player is the main character which means there can be no voyeuristic pleasure in playing a FPS because there is no one to watch. Indeed, even if one were to attempt to stop playing the game in order to look at one of the other characters and subject the character to a objectifying male gaze, the character would in all likelyhood shoot the player in a direct rejection of the voyeristic gaze. Additionally, what occurs while playing a Shooter is not a separation, but an immersion in that by using the first-person perspective, the player is encouraged to forget that they are playing a character and to feel as if they themselves are in the game. The pleasure in playing a First-Person Shooter is not in looking but in doing.]]> 55 2004-05-29 13:22:06 2004-05-29 18:22:06 closed closed a-little-something-i-rescued-from-the-recycle-bin publish 0 0 post 0 45 meredithea@yahoo.com http://meredithea.blogspot.com 69.81.95.244 2004-05-30 01:04:55 2004-05-30 06:04:55 1 0 0 you say liminal, i say liminoid http://156.56.172.106:8080/wordpress/?p=56 Thu, 03 Jun 2004 04:31:34 +0000 http://popularculturegaming.com/wordpress/?p=56 Counter-Strike. So Turner would certainly say that playing videogames at a lan party was a liminoid phenomenon. However, what about the world of the game itself? Again, specifically in Counter-Strike, which is basically war, would that be a liminal space or a liminoid space? I am thinking that the world of the game is liminal, especially if we look at it from the perspective of the characters. If so, then playing Counter-Strike is a liminoid enactment of a liminal performance. Of course there is all that Turner's social drama stuff as well. I wonder how that fits in?]]> 56 2004-06-02 23:31:34 2004-06-03 04:31:34 closed closed you-say-liminal-i-say-liminoid publish 0 0 post 0 46 meredithea@yahoo.com http://meredithea.blogspot.com 69.81.95.244 2004-06-03 00:18:55 2004-06-03 05:18:55 1 0 0 47 jccalhoun@hotmailnospam.com 156.56.142.197 2004-06-03 10:34:03 2004-06-03 15:34:03 1 0 0 48 meredithea@yahoo.com http://meredithea.blogspot.com 69.81.95.244 2004-06-03 16:01:51 2004-06-03 21:01:51 1 0 0 Same old story, same old song and dance http://156.56.172.106:8080/wordpress/?p=57 Fri, 04 Jun 2004 20:33:51 +0000 http://popularculturegaming.com/wordpress/?p=57 57 2004-06-04 15:33:51 2004-06-04 20:33:51 closed closed same-old-story-same-old-song-and-dance publish 0 0 post 0 49 s.woods@westnet.com.au http://members.westnet.com.au/merwood/wood/ 202.72.131.230 2004-06-04 19:32:02 2004-06-05 00:32:02 1 0 0 Learning new ways to play vs. being taught a new way http://156.56.172.106:8080/wordpress/?p=58 Tue, 08 Jun 2004 04:09:31 +0000 http://popularculturegaming.com/wordpress/?p=58 IGDA web site, Matthew Sakey has written an interesting column, Reality Panic. In it he discusses the fact that when people were play testing Deus Ex: Invisible War,
At one point, testers approached a T intersection: to the right were laser tripwires and gun turrets; to the left was a locked door; and directly in front was a (usable) window. He said every single one of them, without fail, went to the right. One can imagine how frustrated developers must occasionally get when they watch gamers consistently employ Neolithic problem solving tactics when modern development tools make much more advanced techniques available.
The column makes a strong argument that the dominant paradigm of gameplay is changing. More and more things are possible, but we have been trained to think in narrow ways when playing games. We have been taught in a million little ways that the door can't be opened and the window is a dead end. But that is no longer the case. Technology has progressed and allowed for more possibilities. The problem is, no one told us that. As Sakey correctly points out, game designers need to reteach us. We can learn that the rules have changed on our own, but it will be much more effective, and much more satisfying if the game teaches us that the there are new possibilities open to us. To take this farther though, I wonder if it might be possible that ten years from now, when we look back at the games where there were fewer possibilities and reminisce about how great they were just like we now reminisce about the simplicity of games like Pac-Man. Will we look at Quake and say that it was more fun, a better game because we didn't have to worry about ragdoll physics and being able to find our own path? I'm sure we will. I can't wait until we get the "id classics tv games" that we hook up to our HDTV's.]]>
58 2004-06-07 23:09:31 2004-06-08 04:09:31 closed closed learning-new-ways-to-play-vs-being-taught-a-new-way publish 0 0 post 0
E3 still offers intersting observations... http://156.56.172.106:8080/wordpress/?p=59 Wed, 09 Jun 2004 19:20:37 +0000 http://popularculturegaming.com/wordpress/?p=59 Robin Hunicke has some really great commentary on E3 over at her blog. Even though I've never been to E3, her thoughts pretty well match my own observations of it, especially in light of Tore Vesterby's blog post that mentions that :
Gamespy is offering an official DVD of E3 coverage. I guess the booth babes are as important - if not more important - than the games when looking at their pre-order site and their promo text:

You'll get 4 DVDs packed with over 200 game previews, press conference coverage, looks behind-the-scenes, editor cameos, even a booth babe featurette -- over 11 hours of video, total!
Here's my note to the industry: Yes, heterosexual men find women attractive. However, there are lots of other people in the world besides heterosexual men. Sure sex sells, but I tell you what, even I, as one of those who is in the target demographic, am getting tired of T&A. If we want T&A there are other places to get that. I get a dozen emails a day telling me where I can get that in fact. Everything has its place, and there is room for a lot more variety than the industry is giving us.]]>
59 2004-06-09 14:20:37 2004-06-09 19:20:37 closed closed e3-still-offers-intersting-observations publish 0 0 post 0 50 meredithea@yahoo.com http://meredithea.blogspot.com 69.81.95.244 2004-06-10 00:37:47 2004-06-10 05:37:47 1 0 0 51 jccalhoun@hotmailnospam.com http://www.popularculturegaming.com 156.56.142.101 2004-06-10 11:03:51 2004-06-10 16:03:51 1 0 0
I like to shoot people! http://156.56.172.106:8080/wordpress/?p=60 Thu, 10 Jun 2004 05:04:10 +0000 http://popularculturegaming.com/wordpress/?p=60 Deep Play: Notes on the Balinese Cockfight. (Note that this is an condensed version. Go find The Interpretation of Cultures or another book it appears in for the full version). Not only is Geertz an entertaining writer (something that is all too often lacking in academia, but he makes some interesting observations on what makes play and games exciting and involving.]]> 60 2004-06-10 00:04:10 2004-06-10 05:04:10 closed closed i-like-to-shoot-people publish 0 0 post 0 52 meredithea@yahoo.com http://meredithea.blogspot.com 69.81.95.244 2004-06-10 00:47:22 2004-06-10 05:47:22 1 0 0 Accuracy in reporting??? http://156.56.172.106:8080/wordpress/?p=61 Sat, 12 Jun 2004 04:59:37 +0000 http://popularculturegaming.com/wordpress/?p=61 Google news search for videogame, I ran across an interesting article about the source code theft. According to the Modesto Bee, " Arrests were made in the theft of video game blueprints. From the article:
SEATTLE (AP) - Authorities have arrested suspects in a case involving the theft of software blueprints for the hotly awaited action computer game "Half-Life 2," the FBI said Friday.
Who knew that software had blueprints? At least that explains why Half-Life 2 has been delayed for going on a year now. I'm no game designer, but I think you actually have to type all the code into the computer rather than write on that blue paper with white pencils.]]>
61 2004-06-11 23:59:37 2004-06-12 04:59:37 closed closed accuracy-in-reporting publish 0 0 post 0
See, I'm not the only one that thinks Geertz rocks! http://156.56.172.106:8080/wordpress/?p=62 Sun, 13 Jun 2004 04:32:27 +0000 http://popularculturegaming.com/wordpress/?p=62 Closely Reading DAoC" that makes some interesting insights into how Geertz is applicable to MMORPG's. Go check it out.]]> 62 2004-06-12 23:32:27 2004-06-13 04:32:27 closed closed see-im-not-the-only-one-that-thinks-geertz-rocks publish 0 0 post 0 53 meredithea@yahoo.com http://meredithea.blogspot.com 69.81.95.244 2004-06-13 02:52:31 2004-06-13 07:52:31 1 0 0 Lesen Sie Deutschen? http://156.56.172.106:8080/wordpress/?p=63 Sun, 20 Jun 2004 23:21:25 +0000 http://popularculturegaming.com/wordpress/?p=63 63 2004-06-20 18:21:25 2004-06-20 23:21:25 closed closed lesen-sie-deutschen publish 0 0 post 0 54 s.woods@westnet.com.au http://members.westnet.com.au/merwood/wood/ 202.72.131.230 2004-06-20 21:03:58 2004-06-21 02:03:58 1 0 0 55 jccalhoun@hotmailnospam.com 12.222.78.174 2004-06-20 22:14:18 2004-06-21 03:14:18 1 0 0 56 s.woods@westnet.com.au http://members.westnet.com.au/merwood/wood/ 202.72.131.230 2004-06-21 01:52:25 2004-06-21 06:52:25 1 0 0 57 david@buzzcut.com http://www.buzzcut.com 132.194.34.99 2004-06-23 11:28:42 2004-06-23 16:28:42 1 0 0 58 jccalhoun@hotmailnospam.com 156.56.171.8 2004-06-23 13:14:04 2004-06-23 18:14:04 1 0 0 59 gref102@yahoo.com http://www.all-translations.com/services/index.html 81.25.34.250 2004-08-25 13:05:48 2004-08-25 18:05:48 1 0 0 I hear they like it when you call 'em chicks... http://156.56.172.106:8080/wordpress/?p=64 Thu, 24 Jun 2004 23:57:23 +0000 http://popularculturegaming.com/wordpress/?p=64 Recruit More Women Developers, Attract Women Gamers?" which was mentioning the MSNBC article, "Gaming tries to shed boys' club image" which discusses the attempt to get more women developing games so that more women will buy them. Of course a lot of the comments on Slashdot amounted to "make games that are fun, everyone likes fun" which totally misses the point that what is fun for one person isn't fun for everyone. One of the posters brought up the Pew Internet study on college gamers (pdf file) but that study might be a bit misleading. I responded:
Actually I was at a conference back in April and one of the presentations discussed studies of the gender of gamers, and I think they referred to that Pew study specifically but I may be misremembering. Anyway they said that those studies tend to be a bit misleading because in general men and women tend to play different kinds of games, for different reasons and for different lengths of time. They said that women tend to play more card games and things like bejeweled online while men tend to play more of the retail buy in a box at the store and install games. Also they said that men tend to play for fun while women tend to play more out of boredom. Finally they said that men tend to play online for longer periods of time than women. Now of course these are all generalizations and there are certainly exceptions, but I buy what they were saying and so we need to take studies about gender in gaming with a grain of salt to make sure that they aren't whitewashing over some real differences.
Now the reason why I'm posting this isn't because what I said was really insightful or anything, but because of the response I got. A woman gamer wrote a really great response to my post in which she discusses her thoughts on women and gaming. Go read it. It's really interesting. FInally before I go, go look at that MSNBC article again. Notice that first picture? While the gaming industry may be trying to attract more women, at least the people who picked the pictures for this article are still thinking in very traditional ways. "Let's put up a picture of a game that women would be interested in!" "Oh, I know! They like the Sims! Let's put up a picture talking about kissing and boys and all the yucky icky stuff girls like. Eeeww I hope I don't get cooties from posting this!"]]>
64 2004-06-24 18:57:23 2004-06-24 23:57:23 closed closed i-hear-they-like-it-when-you-call-em-chicks publish 0 0 post 0 60 meredithea@yahoo.com http://meredithea.blogspot.com 69.81.95.244 2004-06-25 11:07:42 2004-06-25 16:07:42 1 0 0
Cheap Bastard http://156.56.172.106:8080/wordpress/?p=65 Sat, 26 Jun 2004 05:01:12 +0000 http://popularculturegaming.com/wordpress/?p=65 65 2004-06-26 00:01:12 2004-06-26 05:01:12 closed closed cheap-bastard publish 0 0 post 0 61 jvm@linuxgames.com http://curmudgeongamer.com/ 68.59.195.150 2004-06-26 00:30:00 2004-06-26 05:30:00 1 0 0 Use a cheat, go to jail http://156.56.172.106:8080/wordpress/?p=66 Sun, 27 Jun 2004 20:01:49 +0000 http://popularculturegaming.com/wordpress/?p=66 widely reported that Gabe Newell has posted to the Half-Life 2 Fallout forums:
We've started taking legal action against cheating (cheat-sites, cheat creators,...) both in the US and abroad. This is in addition to the on-going investments in anti-cheating technology. You'll see reports of this percolating up as various actions happens.
The reaction to this announcement at places like this games.slashdot thread have been mostly supportive of such announcements. However, you can't have it both ways people. Everyone complains and complains about how evil the RIAA is for using people who download music. Why are we happy when Valve threatens legal action against people who have paid for the product? I'm curious as to what grounds they are intending to pursue legal action. The DMCA? Copyrights? EULA's? I thought we hated all those things too? When I heard that Valve was going to pursue legal action (and it isn't entirely clear what that means, suing them for damages or attempting to prosecutes them for breaking a law), I was disturbed. I know cheating sucks, but legal action isn't going to prevent cheating any more than suing people who download music without paying for it. Valve already pissed off enough people complaining about Steam (which I've never had a problem with) and with having Steam download Counter-Strike: Condition Zero in the background (even though the first time you started Steam after they added Condition Zero it DID tell you in the fine print that it was doing that) and I thought that more would be pissed off about litigation to solve their problems. Admittedly, some were, but the majority of comments seemed to be positive. I guess I shouldn't be surprised, I mean people always want things that are good for them and don't want things that are bad for them. However, from an ethnographic point of view, it is good to remind ourselves that as humans, our ways aren't always consistent. I know I'm not and I guess I shouldn't expect anyone else to be either.]]>
66 2004-06-27 15:01:49 2004-06-27 20:01:49 closed closed use-a-cheat-go-to-jail publish 0 0 post 0 62 walter@ludonauts.com http://www.ludonauts.com/ 24.4.232.80 2004-06-28 21:10:29 2004-06-29 02:10:29 1 0 0 63 consalvo@ohio.edu http://memorycard.blogs.com 63.155.208.168 2004-07-01 13:20:58 2004-07-01 18:20:58 1 0 0
Has it been six months already? http://156.56.172.106:8080/wordpress/?p=67 Wed, 07 Jul 2004 03:19:17 +0000 http://popularculturegaming.com/wordpress/?p=67 the public's perceptions about violence and referenced a widely discussed New York Post column. Well, now Nick Wadhams of the Associated Press has written a pretty wildly picked up article that once again Lawmakers are attacking Violent Video Games. Wadhams has written a fair number of articles on videogames before, so it is sad to see this new article to folow the stereotype so well. Matteo Bittanti has written a great article about the formula for the moral panic and created, "The "Crusade against videogame violence story" CONSTRUCTION KIT?. The most disappointing thing about the article for me is that it appeals to the same old sources: Iowa State University's Craig Anderson, Mary Lou Dickerson, Leland Yee, Joe Baca, the National Insittute for Media and the Family and what report on videogame violence would be complete without a quote from my FAVORITE lawyer Jack Thompson? Can we please get some new sources? At least Wadhams didn't call up Dave Grossman but the new kid on the block, Evan Wright author of Generation Kill. However, I must say that the reason why the use of sources is so disappointing is that not only are these people the exact same people who pop up every six months saying exactly the same things and for exactly the same reason, but in addition these are people with an agenda whose opinions are presented as if they had credibility. I'm sorry, but in my opinion none of these people have any credibility whatsoever. Of course if you are reading this then you probably know that. However, I don't think it can be said enough. These are people with an agenda. I am not interested in the violence issue, but if we want to be able to talk about anything else the agenda that people have against videogames needs to be made clear and obvious so that we as academics can get on with more interesting subjects. Untill that time comes, how about we all meet back here six months from now?]]> 67 2004-07-06 22:19:17 2004-07-07 03:19:17 closed closed has-it-been-six-months-already publish 0 0 post 0 64 meredithea@yahoo.com http://meredithea.blogspot.com 66.190.67.66 2004-07-07 11:59:53 2004-07-07 16:59:53 1 0 0 Lazy days of summer... http://156.56.172.106:8080/wordpress/?p=68 Sat, 10 Jul 2004 15:49:57 +0000 http://popularculturegaming.com/wordpress/?p=68 Dungeons and Dreamers is a facinating read. It is strongest when it concentrates on Richard Garriot of Ultima fame and somewhat weaker when it strays to other subjects such as the id people (which is probably weakened all the more by coming out after Masters of Doom). *Irony Alert* I think that by focusing so much on people, however, the book actually missed out on addressing a much more interesting phenomenon. I know, I know, I'm the guy who is always saying, "Videogames are about people!" and"Ethnography is da bomb!" but while the story of how Richard Garriot amassed a fortune, and helped to create an industry and then got forced out from the company he founded in his parent's house is facinating, I think that it really serves as an illustration of a larger phenomenon of the corporatization of the gaming industry. Garriot's story nicely illustrates how the computer software industry moved from something that people literally did in their garages, bedrooms and attics by themselves and hiring friends and family and marketing games themselves to a multibillion dollar industry which is driven by profit rather than artistic vision and now takes years and large groups of people to complete. It also signals the death of the autuer, which is in and of itself an interesting phenomenon in that to the vast majority of people who buy games they are an authorless medium. Had Dungeons and Dreams explored this aspect with a little more detail, it would have made for an incredibly facinating analysis. Oh well, I guess that's my job!]]> 68 2004-07-10 10:49:57 2004-07-10 15:49:57 closed closed lazy-days-of-summer publish 0 0 post 0 change is in the air.. http://156.56.172.106:8080/wordpress/?p=69 Fri, 16 Jul 2004 17:55:41 +0000 http://popularculturegaming.com/wordpress/?p=69 69 2004-07-16 12:55:41 2004-07-16 17:55:41 closed closed change-is-in-the-air publish 0 0 post 0 65 cyberzel_2000@yahoo.com http://gamemind.blogspot.com 62.194.96.49 2004-07-18 06:41:42 2004-07-18 11:41:42 1 0 0 No Doom For Me! http://156.56.172.106:8080/wordpress/?p=70 Sun, 18 Jul 2004 17:38:28 +0000 http://popularculturegaming.com/wordpress/?p=70 disturbing information I have recently learned about, I will not be purchasing Doom 3. Won't someone think ot the children?!?!]]> 70 2004-07-18 12:38:28 2004-07-18 17:38:28 closed closed no-doom-for-me publish 0 0 post 0 66 meredithea@yahoo.com http://meredithea.blogspot.com 66.190.67.66 2004-07-18 17:07:36 2004-07-18 22:07:36 1 0 0 Am I supposed to call it 3.0? http://156.56.172.106:8080/wordpress/?p=71 Tue, 20 Jul 2004 00:49:22 +0000 http://popularculturegaming.com/wordpress/?p=71 Firdamatic but it was fixed width and I wanted a liquid layout. That broken layout can be seen here. I eventually found A List Apart which had a great article about "Creating Liquid Layouts with Negative Margins." Now I have to admit, I still don't entirely understand why the margin has to be negative, but it works. Of course it didn't work right away, because these things never does. I had to just basically cut and paste the article's CSS the results of which can be seen here. I discovered an invaluable took for people messing around with web design, editcss, an extension for Firefox which places an item in the right click context menu that pops up the css of any site and allows you to edit it on the fly. With the help of that I was able to get things looking the way I wanted them. But of course, that was only when I was looking at it in Firefox and Mozilla. The calendar was all screwed up in IE and Opera. Now not being a web design wizard, I did what anyone would do, I turned to Google. Eventually I found someone that had encountered the same problem and was able to fix it. So with the help of editcss, I was able to figure out what Palestars did to fix it. Finally came the little fiddling with the borders and the colors. The banner picture is a picture I took here on IU's campus. I originally was going to have more pictures of places in town where I have seen videogame related things in public, but decided it would be too busy. I made the title with the font silkscreen which I first ran into on the web comic Diesel Sweeties and I tried to keep the actual title fairly small so that it shows up in a wide variety of screen resolutions. So that is it. I haven't changed the archive templates (and I should mention that I figured out how to display category archives from Learning Movable Type) and I'm not sure if I will. I've tried out the site on Mozilla, Firefox, Opera, IE6 on Windows and Safari, Mozilla, and IE on the mac (it looks a little odd on IE for the mac, but I have no idea how to fix it and according to the server logs it doesn't look like very many people are using it) but if someone finds something looking weird, let me know. I probably won't know how to fix it, but I've gotten really good at cut and paste!]]> 71 2004-07-19 19:49:22 2004-07-20 00:49:22 closed closed am-i-supposed-to-call-it-30 publish 0 0 post 0 67 meredithea@yahoo.com http://meredithea.blogspot.com 69.81.95.244 2004-07-22 00:10:20 2004-07-22 05:10:20 1 0 0 Long time no see http://156.56.172.106:8080/wordpress/?p=72 Tue, 27 Jul 2004 23:05:03 +0000 http://popularculturegaming.com/wordpress/?p=72 G4TechTV one generally great and always interesting show is Icons, which features short half hour documentaries about videogame related topics. Friday they had a pretty good show on about DooM. Like all things on cable it will be on again soon. Bluesnews posted links to various videos of the episode. One thing that I gathered from the episode was that Steven Kent, author of The Ultimate History of Video Games, among other things, is writing The Making of Doom III, which should be an interesting companion to David Kushner's Masters of Doom. OK, time to watch some more TV. I think this might be the one where Gilligan messes up their chance to get off the island!]]> 72 2004-07-27 18:05:03 2004-07-27 23:05:03 closed closed long-time-no-see publish 0 0 post 0 Followup on German sources http://156.56.172.106:8080/wordpress/?p=73 Thu, 29 Jul 2004 16:52:53 +0000 http://popularculturegaming.com/wordpress/?p=73 . -- ?Raum, Zeit und K?rper in Actionspielen Max Payne.? dichtung-digital. March 31, 2002. July 20, 2004 . Mathez, Judith. ?Von Mensch zu Mensch. Ein Essay ?ber virtuelle K?rper realer Personen im Netz.? dichtung-digital. November 7, 2002. July 20 2004 < http://www.dichtung-digital.org/2002/11/10-Mathez/index.htm>. M?ller, J?rg. ?Virtuelle K?rper. Aspekte sozialer K?rperlichkeit im Cyberspace.? 1996. July 20, 2004 . Schindler, Friedemann. ?Von Super Mario und Super Marion.? January 29, 1999. July 20, 2004 . Suter, Beat. ?Computerspiel und Narration.? netzliteratur.net. April, 10 2003. July 20, 2004 . Wenz, Karin. ?Computerspiele: Hybride Formen zwischen Spiel und Erz?hlung.? netzliteratur.net. March 5, 2003. July 20, 2004 < www.netzliteratur.net/wenz/wenz_computerspiele.htm>. -- ?Computerspiele und Kulturwissenschaften.? netzliteratur.net. April 3, 2003. July 20, 2004 < http://www.netzliteratur.net/wenz/comp_kult.htm>. I guess this means I have to work on translating them now...!]]> 73 2004-07-29 11:52:53 2004-07-29 16:52:53 closed closed followup-on-german-sources publish 0 0 post 0 Young Lust http://156.56.172.106:8080/wordpress/?p=74 Sun, 01 Aug 2004 17:16:00 +0000 http://popularculturegaming.com/wordpress/?p=74 74 2004-08-01 12:16:00 2004-08-01 17:16:00 closed closed young-lust publish 0 0 post 0 German Doonsbury and Jack Thompson http://156.56.172.106:8080/wordpress/?p=75 Tue, 10 Aug 2004 17:18:39 +0000 http://popularculturegaming.com/wordpress/?p=75 ran a week long series of strips about videogames. I hadn't seen anyone mention it, so it is worth a read through if you haven't seen it already. Of course one of the stories that is getting the most buzz is the murder in the UK that is supposesd to involve the game Manhunt. Of course you know our good friend Jack Thompson had to get his nose involved. Some sources are even alledging the family of the murdered boy have hired him to sue Sony. Who knew that Jack was able to practice law outside of America? Of course now that the police have said that they don't see any connection to the game, but that doesn't seem to have caused Jack to say that he might have been wrong.]]> 75 2004-08-10 12:18:39 2004-08-10 17:18:39 closed closed german-doonsbury-and-jack-thompson publish 0 0 post 0 68 jccalhoun@gmailnospam.com 12.222.151.136 2004-08-11 12:26:52 2004-08-11 17:26:52 1 0 0 69 tore@itu.dk http://vesterblog.dk 82.180.17.94 2004-08-12 15:25:06 2004-08-12 20:25:06 1 0 0 Crystal Waters can relate http://156.56.172.106:8080/wordpress/?p=76 Fri, 20 Aug 2004 15:14:43 +0000 http://popularculturegaming.com/wordpress/?p=76 Shacknews pretty frequently for a while now. However, it is only recently that I've started taking notice of their "Latest Interesting Comments" feature at teh top of the main page. It turns out that is where the REAL late breaking news often occurs. People will find out about it, post a message and often it will be news that won't show up untill the next day, or it will be a link to some interesting pic or freeware. While not entirely game related, it is a good way to keep track of the pulse of the gaming world. Also a study of it would be facinating in that it would show the spread of news and information that the internet allows.]]> 76 2004-08-20 10:14:43 2004-08-20 15:14:43 closed closed crystal-waters-can-relate publish 0 0 post 0 70 jccalhoun@gmailnospam.com http://here 12.222.68.155 2004-09-09 18:07:46 2004-09-09 23:07:46 1 0 0 71 jccalhoun@gmailnospam.com http://here 12.222.68.155 2004-09-09 18:09:06 2004-09-09 23:09:06 1 0 0 Is it art or is it commerce? http://156.56.172.106:8080/wordpress/?p=77 Fri, 27 Aug 2004 02:32:13 +0000 http://popularculturegaming.com/wordpress/?p=77 GameBlogs.org and realized that it seems that all those who study games really aren't studying the same thing. It seems there is a large amount of crossover between people who make games and academics. There are a lot of game makers who theorize and a lot of theorists who make games. I'm not quite sure how I feel about that. In one sense, the interaction between the two is a good thing. It lets each side see things from the other side. I'm all for tearing down boundaries, and mixing things up. However, on the other side, I would like to see a bit more separation between the two camps. I'm not sure I really all that interested in how to sell games or making better games or even using games for purposes other than to entertain. I don't see that those have all that much to do with what I am interested in. On some level, it is more of a personal problem. I don't don't want there to be a solid division between any approaches or goals to gaming. I'm just not sure that I want to read about some of those things. If I step back though, I think that the growing number of gaming blogs that have popped up in the two plus years since I started this site is a sign of the growth of the field. The fact that there are lots of sites that I don't necessarily feel like they apply to me, and that I don't feel the need to read regularly is a good thing, I guess.]]> 77 2004-08-26 21:32:13 2004-08-27 02:32:13 closed closed is-it-art-or-is-it-commerce publish 0 0 post 0 72 walter@ludonauts.com http://www.ludonauts.com/ 24.7.93.134 2004-08-27 00:59:59 2004-08-27 05:59:59 1 0 0 73 jccalhoun@gmailnospam.com http://here 12.222.68.155 2004-09-09 18:09:41 2004-09-09 23:09:41 1 0 0 Something I saw somewhere else... http://156.56.172.106:8080/wordpress/?p=78 Wed, 01 Sep 2004 04:47:08 +0000 http://popularculturegaming.com/wordpress/?p=78 water cooler games and saw the link to the interesting Gamespot article, Redefining Games: How Academia is Reshaping Games of the Future, which is the longest article I can remember ever seeing on Gamespot. Despite not having a printer friendly link that I can see, author Lauren Gonzalez does a good job of covering the bases. It links to several game blogs, but of course not mine! (But then again there are tons of gaming blogs that don't link to me even though they link to any other fly by night blogs... but I'm not bitter or anything...;-) The article ends on the interesting note of asking people what person unrelated to the field of games--famous or not, dead or alive--they would chose to be a game developer. The answers are pretty interesting and revealing of a persons theoretical standing. Of course, that begs the question of who I would choose. Honestly, I don't have a solid answer to such a question because I spend so little time theorizing games (and most of my time theorizing players and the appeals of playing, which is of course related, but as my high school principal once said, "It's the same, but different."). Musically, I think I might pick Led Zeppelin from the height of their careers, or the Flaming Lips. I think it might be interesting to have the guy who makes up the New York Times Crossword puzzle make a game. If I were cruel, I would suggest that it would be great if the makers of Final Fantasy made a game, but I'm not cruel enough to say that... ;) From art, I would second Salvador Dali or Escher. But it would also be a very tranquil experience to have Bob Ross rise from the grave and design a game. From the realm of literature? I seem to be drawing a blank on that one... Man, I am just grumpy today. On that note, I will wrap this up. In the past couple days I've ran into a couple of people that say they read my blog. I just want to give a shout out to my peeps. Thanks for reading!]]> 78 2004-08-31 23:47:08 2004-09-01 04:47:08 closed closed something-i-saw-somewhere-else publish 0 0 post 0 74 s.woods@westnet.com.au http://members.westnet.com.au/merwood/wood 202.72.131.230 2004-09-01 06:07:59 2004-09-01 11:07:59 1 0 0 75 david@buzzcut.com http://www.buzzcut.com 24.9.73.192 2004-09-06 20:53:41 2004-09-07 01:53:41 1 0 0 Happy Birthday to ME! http://156.56.172.106:8080/wordpress/?p=79 Thu, 09 Sep 2004 23:06:21 +0000 http://popularculturegaming.com/wordpress/?p=79 Video Game Revolution on PBS last night. Nothing that other documentaries haven't gone over a million times before, but entertaining at least. Of course, we saw all the usual suspects interviewed: Steven Kent, Nolan Bushnell, Henry Jenkins and the like. So I guess since this is at least the 3rd Videogame history that has appeared in the past 5 years, we can see the canonization of videogame history being built. Atari, but they stole it from Baer, then they sold it to Warner brothers, then Nintendo came along, then there was Doom and some kids killed people and Grand Theft Auto is a great game but morally questionable (note: that is the ideology of these programs, not me. I have a hard time taking seriously claims from people who haven't played the game, because every time i try to go on a killing spree in GTA3 the cops are on me in a heartbeat). While they did talk about violence a bit, at least our good friends Dave Grossman and Jack Thompson weren't mentioned (and thankfully, neither was Robert Thompson) nor was there any talk of rape in Grand Theft Auto. However, there was a lot of minor errors, or deceits. Showing Vice City while talking about GTA3 and showing Super Nintendo games while still talking about the NES. The most interesting thing about these docs though, is that they make it seem like the US is the main contributor to gaming. Even when they mention Japan, they don't really mention the impact of Japanease games. And Europe and other parts of the world? Unless you are talking about Tetris, forget about it. I'm interested in getting some more of an international perspective. Besides the interesting Game Over is there anything about the history of videogames that isn't explicitly about America?]]> 79 2004-09-09 18:06:21 2004-09-09 23:06:21 closed closed happy-birthday-to-me publish 0 0 post 0 76 gabbamouth@gmail.com http://www.nag.co.za/blog/ 198.54.202.115 2004-09-10 09:09:10 2004-09-10 14:09:10 1 0 0 77 meredithea@yahoo.com http://meredithea.blogspot.com 69.81.95.244 2004-09-12 22:53:20 2004-09-13 03:53:20 1 0 0 78 cyberzel@gmail.com http://gamemind.blogspot.com 62.194.96.49 2004-09-13 17:20:44 2004-09-13 22:20:44 1 0 0 test post http://156.56.172.106:8080/wordpress/?p=80 Sun, 12 Sep 2004 17:58:48 +0000 http://popularculturegaming.com/wordpress/?p=80 80 2004-09-12 12:58:48 2004-09-12 17:58:48 closed closed test-post publish 0 0 post 0 I am l33t!!!! http://156.56.172.106:8080/wordpress/?p=81 Mon, 13 Sep 2004 22:22:25 +0000 http://popularculturegaming.com/wordpress/?p=81 a prior post, I bought Doom 3 (unfortunatly, the Ban Doom site doesn't seem to be up any longer). The first thing I noticed about Doom 3 was how little I noticed the graphics. They because instantly naturalized for me. Of course I had seen lots of screenshots before playing it, but I was surprized that I wasn't really wowed by the graphics. They are, of course, awesome, but the game comes on and that's what it looks like, and I just sort of acccept that. It is only when I consciously compare it to other games, that I notice the graphics. The second thing I noticed was the damn cut scenes! AARRGGGHHH!!!! Why? Why? Why? That was the first thing I was afraid of those years ago when we first saw some E3 footage. As of yet, aside from teh introductory cut scene, I really haven't seen any reason why they have to go to these stupid cut scenes to either advance the plot or show the monster crawling out of the wall. If I care about teh plot, I will look at the people talking. There are planty of monsters jumping out that scare me. Perhpas the monster slowly coming out at me is supposed to be some sort of slow reveal/paralyzed by fear type of thing. Unfortunatly, the only thing it does for me is piss me off when I can see the damn (see, damn, demons. It isn't cussing if they really are damned!) monster coming at me and I can't shoot at it or back away from it and I have to act the isntant they give me back control. But I don't know when they will deem to allow me to control the character again, so I'm constantly impatient and worrying it will take half a second for me to react to being a player and not a watcher and the stupid cut scene will cost me some health. CU7 5C3N35 R teh 5UCK!!!!]]> 81 2004-09-13 17:22:25 2004-09-13 22:22:25 closed closed i-am-l33t publish 0 0 post 0 Digra call for papers out http://156.56.172.106:8080/wordpress/?p=82 Sat, 18 Sep 2004 05:39:42 +0000 http://popularculturegaming.com/wordpress/?p=82 the DiGRA 2005 Call For Papers is out. Deadline is in November. June can't come soon enough! I guess this means I need to finally finish up this damn incomplete so I can try to present it at the conference!]]> 82 2004-09-18 00:39:42 2004-09-18 05:39:42 closed closed digra-call-for-papers-out publish 0 0 post 0 79 cyberzel@gmail.com http://gamemind.blogspot.com 62.194.96.49 2004-09-18 16:45:06 2004-09-18 21:45:06 1 0 0 Illiterate Fools!!! http://156.56.172.106:8080/wordpress/?p=83 Sun, 19 Sep 2004 18:12:01 +0000 http://popularculturegaming.com/wordpress/?p=83 Counter-Strike. But more than that, I have to think of how many pages I have had to fill with basic background information about videogames. As I lay there in be trying to fall back asleep, I realized that nothing is more of a testament to the fact that there really is a literacy to videogames than the fact that every time I go to write a paper for a class, I have to spend a few pages explaining what the hell it is that I'm talking about. So it is sort of a meta-commentary on the project that I am trying to make in and of itself. I'm trying to explain that there is a set of skills that one needs to develop to play most videogames and there I am having to give an education to my professors every time I write about it! Associated with this act of explaining videogames to someone who doesn't play them is the moral dilemma: do I have to write this crap again, or should I just cut and paste it from another paper? I like to think I have a pretty strict moral code, so I usually end up re-inventing the wheel every time, but hopefully there will come a time when I won't have to do that. Finally, since I mentioned a few posts ago that the videogames documentaries are creating a canon for the history of videogames, I am aware of the ways in which my constant rewriting of an explanation of videogames, I am engaging in my own canonization process in that I am canonizing what is a videogames and what people do in relationship to videogames. This, of course, has the risk of creating a narrow definition of videogames, gamers and the like, as well as putting blinders on to other forms of gaming. The moral of the story is that i'm sure I'm not the only one that goes through these dilemmas, and we all need to try to be aware of when we think of or write about videogames, we don't do so in too rote or narrow a fashion.]]> 83 2004-09-19 13:12:01 2004-09-19 18:12:01 closed closed illiterate-fools publish 0 0 post 0 g4m3rs 4 gØd??? http://156.56.172.106:8080/wordpress/?p=84 Thu, 30 Sep 2004 02:01:54 +0000 http://popularculturegaming.com/wordpress/?p=84 Of course to show how much gaming is naturalized in my mind, the fact that Halo was chosen by a group of Christians was probably not accidental did not even occur to me until a friend pointed it out to me!]]> 84 2004-09-29 21:01:54 2004-09-30 02:01:54 closed closed g4m3rs-4-gd publish 0 0 post 0 80 meredithea@yahoo.com http://meredithea.blogspot.com 69.81.95.244 2004-09-30 02:36:31 2004-09-30 07:36:31 1 0 0 81 word@up.com 68.226.63.82 2004-10-01 00:46:59 2004-10-01 05:46:59 1 0 0 82 jccalhoun@gmailnospam.com 12.222.68.155 2004-10-01 11:22:50 2004-10-01 16:22:50 1 0 0 83 walter@ludonauts.com 68.122.184.244 2004-10-01 20:37:43 2004-10-02 01:37:43 1 0 0 KISS the Painkiller http://156.56.172.106:8080/wordpress/?p=85 Tue, 05 Oct 2004 00:40:07 +0000 http://popularculturegaming.com/wordpress/?p=85 85 2004-10-04 19:40:07 2004-10-05 00:40:07 closed closed kiss-the-painkiller publish 0 0 post 0 online gaming without nubes? Is it possible??? http://156.56.172.106:8080/wordpress/?p=86 Tue, 12 Oct 2004 05:44:37 +0000 http://popularculturegaming.com/wordpress/?p=86 86 2004-10-12 00:44:37 2004-10-12 05:44:37 closed closed online-gaming-without-nubes-is-it-possible publish 0 0 post 0 so much to do and so little time... http://156.56.172.106:8080/wordpress/?p=87 Mon, 25 Oct 2004 02:13:12 +0000 http://popularculturegaming.com/wordpress/?p=87 87 2004-10-24 21:13:12 2004-10-25 02:13:12 closed closed so-much-to-do-and-so-little-time publish 0 0 post 0 I Don't Really Love Gold(en Eye 2) http://156.56.172.106:8080/wordpress/?p=88 Thu, 28 Oct 2004 17:27:17 +0000 http://popularculturegaming.com/wordpress/?p=88 88 2004-10-28 12:27:17 2004-10-28 17:27:17 closed closed i-dont-really-love-golden-eye-2 publish 0 0 post 0 Playing to wait and Waiting to play http://156.56.172.106:8080/wordpress/?p=89 Tue, 02 Nov 2004 02:14:59 +0000 http://popularculturegaming.com/wordpress/?p=89 89 2004-11-01 21:14:59 2004-11-02 02:14:59 closed closed playing-to-wait-and-waiting-to-play publish 0 0 post 0 Ashamed to be a Gamer http://156.56.172.106:8080/wordpress/?p=90 Mon, 08 Nov 2004 20:46:51 +0000 http://popularculturegaming.com/wordpress/?p=90 Now I had heard about the things with videogame characters appearing in Playboy, but a whole magazine devoted to videogame women? That's just sad. And a gaming mag using a woman to sell their mag? Is the game mag industry that competitive? So is there anyone out there willing to admit they bought either of these without a sense of shame or irony?]]> 90 2004-11-08 15:46:51 2004-11-08 20:46:51 closed closed ashamed-to-be-a-gamer publish 0 0 post 0 84 null@the-inbetween.com http://the-inbetween.com 207.245.44.2 2004-11-09 09:45:49 2004-11-09 14:45:49 1 0 0 85 jccalhoun@nospamgmail.com http://popularculturegaming.com 156.56.142.190 2004-11-09 11:23:50 2004-11-09 16:23:50 1 0 0 86 jhran@mail.usa.com 24.175.158.161 2004-11-10 01:09:16 2004-11-10 06:09:16 1 0 0 87 jccalhoun@gmailnospam.com 12.222.68.155 2004-11-10 08:29:32 2004-11-10 13:29:32 1 0 0 88 temp10@udolpho.com http://www.udolpho.com 66.167.60.186 2004-11-10 08:47:33 2004-11-10 13:47:33 1 0 0 89 hotchicks@lowprices.com 164.159.172.2 2004-11-10 12:50:06 2004-11-10 17:50:06 1 0 0 90 jccalhoun@gmailnospam.com 156.56.142.192 2004-11-10 13:27:32 2004-11-10 18:27:32 1 0 0 91 bbakiogl@indiana.edu 156.56.172.239 2004-11-10 14:08:12 2004-11-10 19:08:12 1 0 0 92 meredithea@yahoo.com 129.1.53.235 2004-11-10 16:11:20 2004-11-10 21:11:20 1 0 0 93 temp10@udolpho.com http://www.udolpho.com 66.167.60.186 2004-11-10 17:21:46 2004-11-10 22:21:46 1 0 0 94 jccalhoun@gmailnospam.com 12.222.68.155 2004-11-10 19:20:33 2004-11-11 00:20:33 1 0 0 95 dsd@sdtfs.com 152.163.100.198 2004-11-11 00:36:17 2004-11-11 05:36:17 1 0 0 96 meredithea@yahoo.com http://meredithea.blogspot.com 64.241.37.140 2004-11-11 15:14:52 2004-11-11 20:14:52 1 0 0 97 temp10@udolpho.com http://www.udolpho.com 146.235.41.29 2004-11-11 15:32:06 2004-11-11 20:32:06 1 0 0 98 jccalhoun@gmailnospam.com 12.222.68.155 2004-11-11 18:33:33 2004-11-11 23:33:33 1 0 0 99 meredithea@yahoo.com http://meredithea.blogspot.com 69.81.95.247 2004-11-12 13:56:32 2004-11-12 18:56:32 1 0 0 100 use@mycontactform.com http://www.cimmanon.org/ 69.197.92.181 2004-11-13 10:52:53 2004-11-13 15:52:53 1 0 0 101 alice@stor.co.uk http://crystaltips.typepad.com 132.185.240.120 2004-11-15 12:00:36 2004-11-15 17:00:36 1 0 0 102 militarymike11@aol.com 205.188.116.198 2004-11-19 18:36:54 2004-11-19 23:36:54 1 0 0 103 reelbgfshgirly@yahoo.com 4.46.124.70 2004-11-25 03:07:45 2004-11-25 08:07:45 1 0 0 104 Qbert7892003@yahoo.com 152.163.100.198 2004-11-27 23:29:40 2004-11-28 04:29:40 1 0 0 105 maridoll52@hotmail.com 67.177.234.249 2004-11-28 12:20:17 2004-11-28 17:20:17 1 0 0 Oops, I did it again... http://156.56.172.106:8080/wordpress/?p=91 Wed, 10 Nov 2004 18:40:19 +0000 http://popularculturegaming.com/wordpress/?p=91 last post has created a tempest in a teapot. Unlike the last time I got into a flamewar, I didn't think anyone would react so negatively, and I didn't even imply anyone was an elitist bastard this time! While some of the comments are reasoned and sound, some sound like they protest too much. Sorry I implied that it was wierd to want to look at half naked videogame characters. And I'm sorry that my parents gave me a name that doesn't fit in with your normative idea of what a name should be. I'm glad that Tore over at vesterblog sympathises with me, because from the comments I thought I might be the only one who thinks the whole deal is a little weird. Seriously though, someone explain the appeal of half naked videogame characters when pictures of real people are so easilly available. Please.]]> 91 2004-11-10 13:40:19 2004-11-10 18:40:19 closed closed oops-i-did-it-again publish 0 0 post 0 106 unholy@pimprig.net 68.22.243.141 2004-11-10 14:24:20 2004-11-10 19:24:20 1 0 0 107 tore@itu.dk http://vesterblog.dk 82.180.17.83 2004-11-10 16:54:32 2004-11-10 21:54:32 1 0 0 You Don't Know Jack... Thompson http://156.56.172.106:8080/wordpress/?p=92 Fri, 12 Nov 2004 20:54:19 +0000 http://popularculturegaming.com/wordpress/?p=92 favorite anti-videogame lawyer, Jack Thompson has been answering some questions and the answers aren't quite what some were expecting. Over at Kotaku, when they aren't busy making witty comments about my purchasing habits, have been having an email conversation with Jack Thompson who has provided some very short, but very telling answers to their questions. Over at slashdot, the story was posted and some people don't seem to want to believe it is legit. I feel fairly certain that this is indeed consistent with the Jack we all know and love. I made the following post:
People are saying that this is fake. But based on other email comments I have seen from Jack Thompson, this is totally keeping in line with his responses. In a thread on a videogame forum there are people who claim that they have emailed Thompson and got such pithy responses as: "the rubbish is up your cranium, take it out," "you're biased against lawyers. grow a brain," "No, actually it's all about ignorant gamers," "You don't know my motives, so don't try guessing," and "children are allowed to buy them. do your research, junior." In another email exchange I've found, he basically says, that he would rather sue videogame companies than have laws passed. Finally, Thompson is also famous for being the lawyer behind the Two Live Crew obsenity trials, , and most bizarrely, claiming that Janet Reno was unfit for office in Florida because she was gay and people would blackmail her because of it (except by making a public deal of it, wouldn't that make it impossible to blackmail her). As well as harrassing a local DJ Neil Rogers who had to get a restraining order taken out against against him. In short, Jack Thompson is certainly 100% capable of the odd responses stated in the article. There is actually lots more odd things that this lawyer has done. Do a search for "jack Thompson" and videogames and tons of stuff will come up about him.
I find the fact that some are hesitant to believe that a lawyer would respond in or act in such a manner to be very interesting. It is because of this that I have decided that Jack Thompson and his anti-videogame violence efforts are in fact NOT real. He is, as U2 said, even better than the real thing. And what better type of layer to have crusading against a virtual entertainment than one that is hyperreal, or simulacra. He is against a medium that some could argue is composed of simulacra (simulacri?), says things that we don't believe are true and people don't believe that he actually said the things people attribute to him. Jack Thomson: Postmodern Attorney. You don't have to believe in him because he doesn't believe in you.]]>
92 2004-11-12 15:54:19 2004-11-12 20:54:19 closed closed you-dont-know-jack-thompson publish 0 0 post 0 108 mello_yello_sa@hotmail.com 217.43.194.220 2004-12-21 20:47:04 2004-12-22 01:47:04 1 0 0 109 Viper300000@netscape.net http://N/A 141.149.211.147 2004-12-23 00:14:17 2004-12-23 05:14:17 1 0 0
Jack Thompson addendum http://156.56.172.106:8080/wordpress/?p=93 Sat, 13 Nov 2004 20:31:25 +0000 http://popularculturegaming.com/wordpress/?p=93 answers more emails.]]> 93 2004-11-13 15:31:25 2004-11-13 20:31:25 closed closed jack-thompson-addendum publish 0 0 post 0 110 m@emm.com 217.70.72.78 2004-11-14 15:50:58 2004-11-14 20:50:58 1 0 0 111 webmaster@nette-sprueche.de http://www.nette-sprueche.de 217.81.34.226 2004-11-25 05:29:46 2004-11-25 10:29:46 1 0 0 My (Half-Life) 2 Cents Worth http://156.56.172.106:8080/wordpress/?p=94 Tue, 16 Nov 2004 15:43:09 +0000 http://popularculturegaming.com/wordpress/?p=94 94 2004-11-16 10:43:09 2004-11-16 15:43:09 closed closed my-half-life-2-cents-worth publish 0 0 post 0 Too Busy to Play Games???? http://156.56.172.106:8080/wordpress/?p=95 Sun, 28 Nov 2004 17:52:25 +0000 http://popularculturegaming.com/wordpress/?p=95 95 2004-11-28 12:52:25 2004-11-28 17:52:25 closed closed too-busy-to-play-games publish 0 0 post 0 a quick note http://156.56.172.106:8080/wordpress/?p=96 Mon, 06 Dec 2004 20:38:31 +0000 http://popularculturegaming.com/wordpress/?p=96 papers by next week. And to make it worse, only ONE of them is videogame related! Oh, the humanity!]]> 96 2004-12-06 15:38:31 2004-12-06 20:38:31 closed closed a-quick-note publish 0 0 post 0 Civilization and Colonialism and Empire http://156.56.172.106:8080/wordpress/?p=97 Thu, 09 Dec 2004 18:25:27 +0000 http://popularculturegaming.com/wordpress/?p=97
Avalon Hill.  ?Civilisation.?  1981.
Bako Bitz.  ?The Culture of Civilization III.?  Jan. 15, 2002.  Joystick101.org.  Dec. 7, 2004 <http://web.archive.org/web/20040324004449/http://www.joystick101.org/story/2002/1/12/222013/422>.
?Civilization (board game).?  Wikipedia.  Dec. 7, 2004 <http://en.wikipedia.org/wiki/Civilization_board_game>.
?The Civilization Legacy.?  The Official Civilization III Web Site.  Dec. 7, 2004 <http://www.civ3.com/legacy.cfm>.
Chick, Tom. ?The Teaching Game:  All I Really Need to Know I Learned in Civilization.?  Jan 2002. CGOnline.com.   <http://web.archive.org/web/20020124200343/http://www.cgonline.com/features/020118-c2-f1.html>.
Civ3.com. The Official Civilization III Web Site.  Dec. 7, 2004 <http://civ3.com/>.
Civilization 3 Complete. Atari, 2004.  
Douglas, Christopher.  ??You Have Unleashed a Horde of Barbarians!?: Fighting Indians, Playing Games, Forming Disciplines.?  Post Modern Culture 13.1 (Sep, 2002).  Dec. 7 2004.  <http://alpha.furman.edu/~cdouglas/barbarian.htm>.
Friedman, Ted.  ?Civilization and Its Discontents: Simulation, Subjectivity, and Space.? Nov. 22, 1997.  Personal Site.  Dec. 7, 2004 <http://www.duke.edu/~tlove/civ.htm>.
Guha, Ranajit. Introduction.  A Subaltern Studies Reader, 1986-1995. Minnesota: University of Minnesota Press, 1997.  ix-xxii.
Lammes, Sybille. ?On the Border: Pleasures of Exploration and Colonial Mastery in Civilization III Play the World.? Level Up: Digital Games Research Conference.   Eds. Copier, Marinka and Joost Raessens.  Utrecht: Utrecht University, 2003, 120-29
Mehta, Uday Singh.  Liberalism and Empire: A Study in Nineteenth-Century British Liberal Thought.  Chicago: University of Chicago Press, 1999.
Memmi, Albert.  The Colonizer and the Colonized.  London, Beacon, 1965 (1957).
Meyers, David.  ?Bombs, Barbarians, And Backstories: Meaning-Making Within Sid Meier's Civilization.?  Forthcoming in Ludologica: Videogames D'autore: Civilization And Its Discontents. Vitual History. Real Fantasies. Ed. Matteo Bittanti.  Milan, Italy: Edizioni Unicopli.  <http://www.loyno.edu/%7Edmyers/F99%20classes/Myers_BombsBarbarians_DRAFT.rtf>.
Moumouni.  ?Pretty Historically Correct.? Jan. 20, 2002.  Joystick101.org.  Dec. 7, 2004.  <http://www.google.com/search?q=cache:mSg0dZG2sg8J:www.joystick101.org/comments/2002/1/12/222013/422/13++site:www.joystick101.org++%22culture+of+CIVILIZATION+III&hl=en>.
Poblocki, Kacper.  ?Becoming-State. The Bio-Cultural Imperialism of Sid Meier's Civilization.?  Focaal -- European Journal of Anthropology 39 (2002): 163-177.  <http://www.focaal.box.nl/previous/Forum%20focaal39.pdf >.
Sartre, Jean-Paul.  ?Introduction.?  The Colonizer and the Colonized.  By Memmi, Albert.  London, Beacon, 1965 (1957).
Squire, Kurt.  Replaying History: Learning World History Through Playing Civilization III.  Diss. Indiana University, 2004.
Stephenson, William. The Microserfs are Revolting: Sid Meier?s Civilization II. Bad Subjects 45 (Oct 1999). Dec, 7 2004 <http://bad.eserver.org/issues/1999/45/stephenson.html >.
?Wargaming.?  Wikipedia.  Dec. 7, 2004 <http://en.wikipedia.org/wiki/Wargaming>.
]]>
97 2004-12-09 13:25:27 2004-12-09 18:25:27 closed closed civilization-and-colonialism-and-empire publish 0 0 post 0
gaming gaming gaming http://156.56.172.106:8080/wordpress/?p=98 Sun, 19 Dec 2004 20:33:17 +0000 http://popularculturegaming.com/wordpress/?p=98 The Civilization games have been lauded as "The Best Game of All Time" by Computer Gaming World magazine and the "Greatest Computer Strategy Game of All-Time" by Time magazine, won countless other awards and is responsible for a slew of both spin-offs as well as knock-offs (Friedman, Civ3.com). It has even been the subject of numerous studies into the educational potential of videogames having been declared by one scholar as, "a particularly intriguing tool for studying world history in that it allows students to examine relationships among geography, politics, economics, and history over thousands of years and from multiple perspectives" (Squire 9). Despite these accolades, the Civ games have not gone uncritiqued by scholars who have noted some of the Imperialist choices that have influenced the game designs. While many traditional forms of explicit colonialism have fallen to the wayside, and historians have reexamined the way in which histories of colonization is presented, to a large extent, historically-inspired popular entertainments have failed to rethink the history which they purport to present. In wargaming and in historical simulations, issues are presented in a simplistic good vs. bad format which almost always either depicts the European as good while those whose lands were colonized as bad or they are depicted in such a manner that all civilizations have the same goals and structure. In this paper the ways in which Sid Meier's Civilization videogames present a highly simplistic notion of colonization, imperialism and empire will be discovered. Also explored will be the ways in which the game reinforces traditional notions of good civilizations vs. bad (or barbaric) civilizations, what it means to be civilized, as well as the ways in which the game makes other civilizations appear either completely western or so inscrutably Other that the only way to deal with them is through eradication. The purpose of this is not to condemn the Civilization series, its creator, or players as "bad" but, rather, to demonstrate the ways in which the legacies of colonialism and classical liberalism continue to play themselves out in places as seemingly benign as our entertainments and how our current culture remains a Civilization of Colonialism. ]]> 98 2004-12-19 15:33:17 2004-12-19 20:33:17 closed closed gaming-gaming-gaming publish 0 0 post 0 books? they still make those? http://156.56.172.106:8080/wordpress/?p=99 Mon, 20 Dec 2004 17:10:55 +0000 http://popularculturegaming.com/wordpress/?p=99 Electronic Gaming Monthly and saw an ad for something I don't remember ever seeing an ad for in a gaming magazine before: a book! Of course it was for a novelization of Splinter Cell, but still, it was interesting to see in a gaming mag. Also of note was although it uses the logo for Splinter Cell, it doesn't have a picture from the game on it, but rather a fairly generic picture. On another note entirely, count me as a big supporter of Valve's Steam. I've never had any problems with it that I know many have had, but the number one reason I am for it, is no more damn cd checks. Having built a new system and only gotten around to putting one cd drive in it, I have to say that cd switching sucks ass. The issue of switching cds was so irritating that I attempted to delve into the world of no-cd hacks, to no success. One thing that I was originally in favor of regarding Steam was that on the older games like Counter-Strike in its various versions, Source and Condition Zero, didn't have one of those stupid splash screens that tells you who made the game. So imagine my anger when HL2 had their stupid Valve screen. We know who made the game! Why do you need to remind us every single time we start the games? At least there is only one, I'm playing Deus Ex 2 and it has at least 3. Note to game developers: stop pissing off your customers! Seriously, does that stupid splash screen really help? Does anyone really think of Neversoft when they think of Tony Hawk???]]> 99 2004-12-20 12:10:55 2004-12-20 17:10:55 closed closed books-they-still-make-those publish 0 0 post 0 Last Post of the Year!!! http://156.56.172.106:8080/wordpress/?p=100 Wed, 29 Dec 2004 23:45:30 +0000 http://popularculturegaming.com/wordpress/?p=100 Google Scholar. Sure, there are limitations to it, as some have noted, but when you are doing research on a topic like videogames but don't care about violence, google's quality sure cuts down the amount of time it takes to find stuff. And that, for me, is what I've been waiting for, is better quality in academic search, not quantity. Ebsco and jstor are cool and all, but sometimes they can be impossible to use effectively. Best of all, there is a search plugin for Firefox that lets you search just google scholar rather than have to go to the url to search it. I've found several articles that were in the traditional academic databases but didn't turn up untill I used google scholar. Another great tool for academic life is Abbyy's PDF Transformer, which as one might imaging, turns PDF's into text. There's nothing that frustrates me more about writing papers than having to retype block quotes. With this, you just convert it to a .rtf file and cut and paste quotes to your heart's content. Most classes use e-reserves now, which are just articles scanned into pdf files, and the converter makes it a lot easier. (most OCR software will do this as well, but the PDF Transformer is cheaper). Amazon.com's Look Inside the Book and Search Inside the Book feature which is great if you can't remember where inside a book a certain quote was. If you are looking for a good quote, or a source for it, A9 is pretty good because is uses google's database and also lets you use the "search inside the book" feature at the same time. There is also a Firefox search plugin for A9 too. This next is kind of a dark tip, but related to PDF Transformer, at least in the way in which I use it is, because if you work at it a little, you can get access to page Amazon shows you (that file is on your computer somewhere if you look for it!) and using pdf transformer turn it into text. You can also look at more than just the 3 pages in a row that Amazon lets you by just "searching inside the book" for the page number. There is a limit to the total number of pages Amazon will let you see per day, however, as I found out when I tried to get a whole article from a book that way once... LIke I said, none of those have much to do with videogames, but they certainly made my life easier and saved me a few trips to the library when I was writing about videogames]]> 100 2004-12-29 18:45:30 2004-12-29 23:45:30 closed closed last-post-of-the-year publish 0 0 post 0 kids and games and fears http://156.56.172.106:8080/wordpress/?p=101 Mon, 03 Jan 2005 19:01:56 +0000 http://popularculturegaming.com/wordpress/?p=101 Poker at an early age: Not just another teen fad." According to the article:
Now kids as young as 10 are being dealt hands, often with parents' approval. Poker paraphernalia is being hawked everywhere from supermarkets to kiddie emporiums such as Toys R Us. All of which rings alarm bells for gambling addiction experts who warn that poker could be a slippery slope into other high-risk activities.
To those of use that play videogames, this sounds awfully familiar. From my experiences with teaching college undergrads, I can attest that among the men Texas Hold 'Em is very popular, almost as popular as videogames. As someone who worked in a casino for a little over 2 years, I've seen first hand the dangers of gambling. (Of course the fact that the article talks about the dangers of gambling doesn't stop at least the online version from linking to a page on how to play!) On the radio show almost everyone agreed that there wasn't much harm in kids playing poker, and I more or less agree. However, it is interesting that there isn't more of an uproar about the evils of poker. There are a few stories, but I've yet to see anything about banning it or anything. It seems odd that a game where losing money is a built in part of the way the game works should raise fewer concerns in parents than a videogame which would have to have negative consequences when you weren't even playing it to be a danger. However, if you read the article closely, you will noticed that it places the blame on poker's popularity squarely on television:
Why now? Flick on your TV. Expanding poker tournament coverage on ESPN, the Travel Channel and Bravo has had two compelling effects. First, the slickly produced shows (ESPN employs more than 20 cameras, comparable to what's used on major sporting events) have taught kids the fundamentals of a wildly popular version of the game known as Texas Hold 'Em, which challenges players to incorporate face-up table cards into their hands. Second, TV has granted quasi-celebrity status to a hip generation of poker stars who can lose tens of thousands with James Bond-like panache. Hey, why suffer through the indignities of Survivor when you can make a mint with a steely gaze and a bit of luck?
While no one can argue that TV is responsible for the current popularity of poker, it seems that rather than having some inherent appeal to it, poker is attractive because TV has made it that way. Now right or wrong, that is interesting because the subtext here seems to be that, once again, it is the media's fault! Why else would it matter that the show was "slickly produced?" By including that "fact," it seems that the author seems to hold an Adorno-esque opinion of television in that kids can be won over by the glitz and glamour of it, rather than having anything to do with the appeals of poker in and of itself. The reason this is so interesting to me is that by discussing the effect of television, the author of the article, at least in part, makes this no so much that poker is evil, but that television is bad! So once again we have a subtext that implies that if it needs electricity, it is seductive and can manipulate us.]]>
101 2005-01-03 14:01:56 2005-01-03 19:01:56 closed closed kids-and-games-and-fears publish 0 0 post 0
Stupid is as Stupid Does... http://156.56.172.106:8080/wordpress/?p=102 Wed, 05 Jan 2005 18:12:26 +0000 http://popularculturegaming.com/wordpress/?p=102 First-Person Shooter (the internet archive has a cached copy of the site which seems to have gone offline, but because it was all fancy flash, not much is left of it) which details the story of the filmmaker and his attempt to understand his son who is obsessed with Counter-Strike. I know when I become a parent my first impulse will be to make a movie about my son rather than to try to actual join in and play the game myself. I also watched PBS's The Video Game Revolution which, while a history and not nearly as moral panic-y as First Person Shooter, contains segments with a psychologist who closely monitors his son's videogame playing. That isn't a problem, because any responsible parent should do that. However, instead of actually, you know, turning off the game and controlling the situation, the father repeatedly tells the kid to turn it off while the kid whines and moans -- but continues to keep playing. Now I'm not a parent, and it is certainly easy to gel like an expert when you aren't one yourself, but it seems odd that these two examples, in which both fathers have some sort of credibility lent to them by their profession, filmmaker and psychologist, both seem so clueless not only about videogames but how to parent. Is it any wonder then that people who seem so clueless about their children also seem so clueless about what they children are doing? I guess that is why we need people like Jack Thompson to try and save us from ourselves...]]> 102 2005-01-05 13:12:26 2005-01-05 18:12:26 closed closed stupid-is-as-stupid-does publish 0 0 post 0 112 brianruh@gmail.com http://www.brianruh.com/blog 12.223.222.38 2005-01-08 00:22:04 2005-01-08 05:22:04 1 0 0 Different (Red) Factions, Different Experiences http://156.56.172.106:8080/wordpress/?p=103 Sat, 08 Jan 2005 15:13:07 +0000 http://popularculturegaming.com/wordpress/?p=103 Deus Ex 2 and have finished playing Red Faction 2. Notice I didn't say I completed it. I couldn't force myself to make it through the final boss battle but other than that, both games were fun in their own way. I must admit that after playing Doom 3, Half-Life 2 and Deus Ex 2, to start up Red Faction 2 was quite a shock. I have written before that the graphics of the new games were pretty naturalized for me and I didn't really notice them. However, when I saw Red Faction 2's two year old graphics, I suddenly did appreciate the prettiness of the other games, especially when I jumped into Counter-Strike:Source or HL2 Deathmatch. Because I went from Deus Ex 2 to Red Faction 2, in addition to comparing their graphics, I also couldn't help myself from comparing other aspects. The first thing I noticed was that both games betray their console heritage. I played both of them on my l33t computer, rather than the x-box and while both played find with keyboard and mouse, there were obvious consessions made for the consoles. The most talked about console feature in Deus Ex 2 was the small levels and the frequent loading. Interestingly, Red Faction 2 had small levels too, but they weren't nearly as frustrating as Deus Ex 2's -- and in fact, because Red Faction 2 doesn't feature any in game saves -- another console carry over -- the short levels were actually welcome. That I found myself hoping to end the level in Red Faction 2, and thus automatically save my progress, and yet dreading loading a level in Deus Ex 2 was interesting. Constant backtracking was the reason why the small levels in Deus Ex stuck out so much. I especially dreaded settings like Cairo where you had to backtrack through one level just to get to the other level you wanted to go to. I found myself longing for the little lightening bolt thingys that Riven had where you could just zip past things and skip the stuff in between. Red Faction 2, on the other hand, is purely linear with no backtracking through levels. So we have one game that features non-linear gameplay, which is supposed to be the hottness, and one that features linear gameplay, which is supposed to be lame and broke-down, and yet the linear gameplay is less frustrating. Now I'm not saying red Faction 2 is better than Deus Ex 2 because I don't think that is the case at all. I'm saying that gameplay is meaningless if the technology behind it isn't up to par. Deus Ex 2 looked pretty and had progressive gameplay, but the technology of the levels hindered the gameplay and made it frustrating. Red Faction 2, on the other hand, managed to somehow turn 3 liabilities - short levels, linear gameplay, and no in-game saves, which are both technological limits and non-progressive gameplay, and make it work. Red Faction 2 had a lot of other problems, losing the Mars setting, continued underuse of their Geo-Mod technology, stupid cut scenes, and lame characters just to name a few, but they managed to make an OK game. Playing these two games back to back made me stop and rethink the relationship between gameplay and technology and how gameplay needs to work with the limits of the game engines to hide the limitations of the engine. For the most part Red Faction 2 managed to hide the limitations of their engine, while Deus Ex 2's gameplay unfortunately highlighted the limitations of its engine.]]> 103 2005-01-08 10:13:07 2005-01-08 15:13:07 closed closed different-red-factions-different-experiences publish 0 0 post 0 Games as Texts... http://156.56.172.106:8080/wordpress/?p=104 Thu, 13 Jan 2005 02:42:03 +0000 http://popularculturegaming.com/wordpress/?p=104 Thief 3, I got a couple books in the mail the other day and I've started reading Half-Life 2: Raising the Bar and The Making of Doom 3. Both books are visually amazing, but they are interesting in comparison to each other. The Doom 3 book is full of suitably scary and gothy fonts and layout, while the Half-Life 2 book is more slick and streamlined. The Doom 3 paperback, Half-Life 2 hardback. It is obvious that they meant the Half-Life 2 book to be more of a coffetable book. So far the Half-Life book is much more informative than the Doom one, at least in terms of background info. The Doom book is much more concerned with the technical things, while the Half-Life one is a more historical book. The biggest thing though is that the Doom book has an author, Steven Kent, while the Half-Life book is simply "by Valve." Who knew that beside making games, the folks at Valve wrote books? Seriously though, while the book is full of lots of quotes, almost like a commentary track on a DVD, there still had to be someone who sat down and interviewed these people and put all this into some shape. Since I tend to spend a lot of time interviewing people and putting those interviews into some sort of order, I'd like to see the person who did that get some sort of credit besides contributing editor or manager. It is interesting that a company like Valve that has had issues with people stealing their work, would put out a book without attributing it to someone. There's all kinds of theft in the world. Just because some of it is legal doesn't mean it is any more right... On another note this is my 101st post on movable type (ok, sure there might have been a couple test posts in there, but still!) Of course before I used movable type, I had a site on geocities that I put up sometime back in 2001, and then started using blogger in April of 2002. I finally moved to my own dot com site in January of 2004 where I will be for a long time to come. 101 posts in a little over a year, not so bad, if I do say so myself. Thanks for reading!]]> 104 2005-01-12 21:42:03 2005-01-13 02:42:03 closed closed games-as-texts publish 0 0 post 0 The end of IU's EA University??? http://156.56.172.106:8080/wordpress/?p=105 Fri, 21 Jan 2005 00:52:41 +0000 http://popularculturegaming.com/wordpress/?p=105 previously discussed EA's viral marketing and attempt to turn my school into EA University, well it seems that this is in danger of coming to an end! According to the Indiana Daily Student, the guy who puts up all those stickers (and there are new ones up, but my camera is in the shop so I can't take pictures of them) is going "to leave void in campus program." While there is no doubt the guy does a great job and deserves every penny he gets paid, it seems odd that the article doesn't seem to question the mixing of academics and consumerism. You would at least think it would mention all the damn stickers! Whoever fills the "void" on campus, it will be very interesting to follow the how gaming companies continue to spend money on advertising on college campuses.]]> 105 2005-01-20 19:52:41 2005-01-21 00:52:41 closed closed the-end-of-ius-ea-university publish 0 0 post 0 Real world ethics and gaming? http://156.56.172.106:8080/wordpress/?p=106 Tue, 25 Jan 2005 00:08:33 +0000 http://popularculturegaming.com/wordpress/?p=106 Advent trilogy of games, the makers of A Tale in the Desert have just just announced a MMORPG based on one of his stories, and he is going to write Ultimate Iron Man for Marvel comics. And he is also an outspoken critic of homosexuality and gay marriage. I'm not here to debate if he is right or wrong. I can't change your mind and you can't change mine. I also think he has every right to say and think whatever he wants. The question is, just because he is involved in something that sounds interesting, should I support him by giving him my money? I don't think I will, but I'm interested in what others think.]]> 106 2005-01-24 19:08:33 2005-01-25 00:08:33 closed closed real-world-ethics-and-gaming publish 0 0 post 0 113 mendicantmonkey@yahoo.com 12.222.82.6 2005-01-24 23:25:23 2005-01-25 04:25:23 1 0 0 114 tony.rice@gmail.com http://buttonmashing.com 131.167.71.238 2005-01-25 12:44:29 2005-01-25 17:44:29 1 0 0 115 meredithea@yahoo.com http://meredithea.blogspot.com 129.1.53.235 2005-01-26 15:02:02 2005-01-26 20:02:02 1 0 0 116 hotspur@rocketmail.com http://mrnizz.blogspot.com 138.162.0.46 2005-01-28 10:31:09 2005-01-28 15:31:09 1 0 0 Super Bowl Sunday! http://156.56.172.106:8080/wordpress/?p=107 Sun, 06 Feb 2005 15:59:35 +0000 http://popularculturegaming.com/wordpress/?p=107 107 2005-02-06 10:59:35 2005-02-06 15:59:35 closed closed super-bowl-sunday publish 0 0 post 0 Game Blogs http://156.56.172.106:8080/wordpress/?p=108 Wed, 09 Feb 2005 22:42:38 +0000 http://popularculturegaming.com/wordpress/?p=108 Game-Blogs seems to be back up. I know there are other blog aggregators out there, but the specificity of Game-Blogs makes it a fav or mine. And of course I also like going there and seeing how many people have clicked on one of my posts over there!]]> 108 2005-02-09 17:42:38 2005-02-09 22:42:38 closed closed game-blogs publish 0 0 post 0 I Hate Social Scientists http://156.56.172.106:8080/wordpress/?p=109 Tue, 15 Feb 2005 15:14:51 +0000 http://popularculturegaming.com/wordpress/?p=109 Students See Video Games As Harmless, Study Finds (registration required, but the story has since been picked up by other papers). Now, certainly, I can't be too hasty in condemning the research because after all, this is being filtered through the newspaper writer's writing and, therefore, might not accurately represent the findings or beliefs of the researcher. Additionally, I have my own agenda. I think I have made that clear. All that being said, the article paints a picture that is not very rosy. The article talks about a research study conducted by University of Maryland professor Melanie Killen in which:
Researchers showed them images from a pair of over-the-top video games, one an "extreme" golf outing with strippers as caddies, the other a blood-and-entrails affair. Then, they were asked if what they had seen could be harmful.
First of all, they weren't really from videogames.
Killen and fellow researchers at the University of Maryland's Human Development Department interviewed more than 100 college students, whose average age was 19, for 45 minutes each. They showed them images from a series of imaginary video games, each one modeled on a familiar genre in the gaming industry.
Unfortunately, this little detail isn't mentioned until halfway through the article. Even so, "most subjects understood that the two over-the-top games depicted negative themes and harmful stereotypes." One would think, great, this study proves that games know that there are negative stereotypes in games. Wrong. The very next sentence makes this abundantly clear, "But they failed to see how that content could harm them." The article ends with: "It's not like they were in denial about stereotypes," Killen said. "But they for some reason think it's not going to affect them." So there it is, the assumption that exposure to stereotypes, even if you know that they are negative stereotypes is harmful. Gamers can't win. Period. And it isn't like any other form of media has stereotypes or anything... Of course, the article in and of itself is horrible and it is entirely possible that the biases that seem to come from Killen's research are from Daniel de Vise the article's author. In just one article, in addition to the findings of Killen and her team, de Vise manages to bring up Columbine, make a drive-by swipe at Grand Theft Auto, talk about how "photorealistic" the graphics have become, and quote Craig A. Anderson who has spent much of his academic career rehashing the same arguments that media and videogames in particular are evil and make you go crazy and kill people. Wow! All that is missing is a quote from Grossman and Thompson (either Jack or Robert)!]]>
109 2005-02-15 10:14:51 2005-02-15 15:14:51 closed closed i-hate-social-scientists publish 0 0 post 0 117 jmusial@yorku.ca http://Idonthaveone 66.185.84.196 2005-02-19 13:47:18 2005-02-19 18:47:18 1 0 0 118 el.riego@gmail.com 201.137.100.186 2005-06-08 00:23:40 2005-06-08 05:23:40 1 0 0
All Work and No Play Makes Jack a Dull Boy http://156.56.172.106:8080/wordpress/?p=110 Wed, 02 Mar 2005 23:02:43 +0000 http://popularculturegaming.com/wordpress/?p=110 DopeWars, Risk and Strange Adventures in Infinite Space. There is certainly something to be said for these type of short games. I'm slowly preparing for a couple conferences, the Popular Culture Association at the end of March and then the DiGRA Conference in Vancouver in June. West coast here I come!]]> 110 2005-03-02 18:02:43 2005-03-02 23:02:43 closed closed all-work-and-no-play-makes-jack-a-dull-boy publish 0 0 post 0 119 karl@siege911.com http://www.randombeats.com 216.140.123.24 2005-03-11 09:57:50 2005-03-11 14:57:50 1 0 0 60 minutes ...for me to poop on! http://156.56.172.106:8080/wordpress/?p=111 Sat, 12 Mar 2005 17:41:36 +0000 http://popularculturegaming.com/wordpress/?p=111 Jack Thompson's appearance on 60 Minutes last week in a story about how evil Grand Theft Auto is. Although Cathode Tan has done a far more complete job of dissection the (il)logic of Jack Thompson Postmodern Attorney. I just expect Jack Thompson to say that videogames are evil. What I don't expect is for 60 Minutes, allegedly one of the most respected new programs on the American airwaves, to do a story on videogame violence without any real opposing side being presented or without seeming to stop and question the legitimacy of Thompson who has had a long history of harassing Janet Reno as well as a Miami DJ who finally had to take out a restraining order against him. If only 60 Minutes could have spent some time doing research. I know that typing lawyer "Jack Thompson" into google is really tough, but I'm sure they could get an intern to do it or something. Then there is also the fact that Ed Bradley, he with the hip earring, didn't seem to bother playing Grand Theft Auto, but just watched someone play it. So does that mean I can just read the screenplay of a film and say that is the same as having seen the film? Once again, if only 60 Minutes could get some interns to take an hour or so to teach Ed Bradley how to play a game. Now I don't want to say that 60 Minutes is for old people who like to say things like, "Those damn kids these days!" but it certainly seems like the only purpose of this story is just to scare people. No fact checking seems to have been done. No verification of the authority of the accusations. The only person they talked to was from the ESA and didn't do much to defend himself. If 60 Minutes is one of the most respected television news programs, then television news is nothing more than a bunch of sloppy fear mongers who are out of touch with reality. Maybe that's the real story 60 Minutes was running last week...]]> 111 2005-03-12 12:41:36 2005-03-12 17:41:36 closed closed 60-minutes-for-me-to-poop-on publish 0 0 post 0 120 jccalhoun@gmailnospam.com http://popularculturegaming.com/ 24.210.217.40 2005-03-17 10:05:05 2005-03-17 15:05:05 1 0 0 A "Far Cry" from how it used to be... http://156.56.172.106:8080/wordpress/?p=112 Sun, 13 Mar 2005 17:18:21 +0000 http://popularculturegaming.com/wordpress/?p=112 long time ago I wrote:
Dear Game Developers, Stop pissing me off. Let me use both of my cd drives when I install your games. Thank You.
Well, yesterday I saw Far Cry on sale for $19.99 and so I bought it. Unfortunately, it wasn't the DVD version, but the 5 CD version. I got home and began to install it. I put disk one in my main cd drive (which is of course a dvd drive...) and put disk 2 in my other cd drive (which, of course, is also a dvd drive... see a pattern here?). I had anticipated on trying to switch the drive letter when it asked for disk 2. However, imagine my surprise when it asked for disk 3! It automatically knew that I had disk 2 in the other drive and didn't even ask me for it. Sweet! I applaud Crytek or ubisoft or whoever it was that made the installer smart enough to know I have two disk drives! However, as far as the game itself goes... All of you people that gave it 90% and higher. Where can I get some of that crack you're smoking? I mean, I'm only an hour into it or so, but the game seems really blaa and unremarkable. Sure it is all outside, but that's more or less the only remarkable feature I've seen so far. Of course I have barely gotten into it, so I won't judge it too harshly, yet. It might get more awesomness-ativity later on. In other news, I'm heading up to Chicago Monday to take in the Game On exhibit. I've been waiting for this to get stateside since I got the book and wrote a review of it (thank goodness for Archive.org! even though Joystick101 is back online, the archives seem to be missing and I can't find my original copy of the review). I'll be sure to give my rundown of the exhibit when I get back in town. Check out some other people's comments over at slashdot.]]>
112 2005-03-13 12:18:21 2005-03-13 17:18:21 closed closed a-far-cry-from-how-it-used-to-be publish 0 0 post 0
Jacko continues... http://156.56.172.106:8080/wordpress/?p=113 Tue, 15 Mar 2005 16:35:01 +0000 http://popularculturegaming.com/wordpress/?p=113 Joystiq has a story called, "Thompson vs. Gates, Round 1, which posts a fax that was allegedly sent to Bill Gates by Jack Thompson. In the comments are a couple more examples of his elegant writing style. Yep. I'm sure Ed Bradley is real proud of the story he did featuring Thompson.]]> 113 2005-03-15 11:35:01 2005-03-15 16:35:01 closed closed jacko-continues publish 0 0 post 0 Game over man! Game over! http://156.56.172.106:8080/wordpress/?p=114 Tue, 22 Mar 2005 03:54:10 +0000 http://popularculturegaming.com/wordpress/?p=114 Game On exhibit in Chicago last Monday and I give it thumbs up. I had heard that they used emulators, but almost all the machines there actually were on original hardware. They did have one MAME machine connected to a big screen but the rest were actual arcade machines and consoles. I finally got to play an Atari Jaguar and have to agree that it does have a very odd controller. It seems like it your fingers should go up in the front but it doesn't have trigger or shoulder buttons. There were some omissions, of course. Computer games were under-represented. There was no Doom, or Quake or even Ultima or Diablo. There was, however, the Hitchhiker's Guide to the Galaxy. Other omission were online games of all kinds and fighting games (there was a copy of one of the street fighters). In fact, the only FPS game was Metroid Prime which people claim isn't really a FPS at all. Despite these holes, the exhibit was rather complete with everything from Space Invaders to DDR, from Donkey Kong to Prince of Persia: Sands of Time. We spend three hours in there playing games. All in all, it was worth the trip. Check it out if you can!]]> 114 2005-03-21 22:54:10 2005-03-22 03:54:10 closed closed game-over-man-game-over publish 0 0 post 0 g4m3rs 4 gØd part II: l33t 4 teh lØrd http://156.56.172.106:8080/wordpress/?p=115 Wed, 23 Mar 2005 03:17:40 +0000 http://popularculturegaming.com/wordpress/?p=115 flyer for a Halo party put on by a religious organization. I guess these guys were ahead of the curve. Over at Water Cooler Games, I saw a link to a story about The Saga of the XBox - ''How To Witness Using Halo 2'' that talked about a couple of ministries using Halo 2 as a way of reaching people. The original article, How to Witness Using 'Halo 2' gives more details on it, as well as an interesting interpretation of the Halo story. As someone who once wrote an article comparing Doom to working in a corporation, I can appreciate interesting interpretations. However, I wonder if they wouldn't be better off using Painkiller which is about fighting demons anyway? Still, it is an interesting phenomenon. I wonder how they feel about the laws attempting to ban the sale of games like Halo 2 to minors?]]> 115 2005-03-22 22:17:40 2005-03-23 03:17:40 closed closed g4m3rs-4-gd-part-ii-l33t-4-teh-lrd publish 0 0 post 0 There and back again... http://156.56.172.106:8080/wordpress/?p=116 Wed, 30 Mar 2005 02:26:22 +0000 http://popularculturegaming.com/wordpress/?p=116 via Newark! I had a 3 hour layover in Newark and didn't get back to Indy until 11:30am the next day. A 6ft4 guy in the back of the plane ain't a god time. While I was waiting in Newark I also had a unique experience. I've got friends from all over the world so I think I've gotten pretty good at understanding non-native speakers of english. The woman working at the airport stumped me though. She had a Mexican accent, which, again, I like to think I can do a pretty good job of understanding. However, on top of that, she had a New Jersey accent! That threw me for a loop. Waiting for me when I got back home was my newest addiction: DDR! I played it at the Game On exhibit in Chicago and realized that I am horribly out of shape, so now I am on the DDR exercise routine! The fat is just melting away!]]> 116 2005-03-29 21:26:22 2005-03-30 02:26:22 closed closed there-and-back-again publish 0 0 post 0 EA Tattoos IU??? http://156.56.172.106:8080/wordpress/?p=117 Fri, 01 Apr 2005 23:35:09 +0000 http://popularculturegaming.com/wordpress/?p=117 EA tattoos Hoosiers with passion for games." It would be odd if it did turn out to be fake that they picked IU out of a hat. On the other hand it might be more odd if it were true. Thanks to Konrad Budziszewski for the heads up!]]> 117 2005-04-01 18:35:09 2005-04-01 23:35:09 closed closed ea-tattoos-iu publish 0 0 post 0 Just catching up... http://156.56.172.106:8080/wordpress/?p=118 Tue, 19 Apr 2005 23:16:24 +0000 http://popularculturegaming.com/wordpress/?p=118 the most unwired college campus. On the gaming studies front, I got my paper, "Gaming Mind, Gaming Body: Mind/Body Split for a New Millenium" into the Digra conference a record day early. Then I noticed that I had somehow been removed from the schedual, so I had a mini-panic attack and emailed people and got put back on. Of course, now I seem to be on a panel with game design people, which is odd, but at least I am on the schedual. Now let's just see if I manage to get into the proceedings book rather than just on the DVD with the rest of the riff-raff! On a related front, I've been told that my long in press essay in the Doom: First-Person Reader book from the Ludologica series is still in the works. Maybe some day I will get to read my own work in print. Except the book is in Italian... and I don't know Italian... Of course that means that I can still put it on my vita with some confidence that an US jobs I apply for won't be able to see how bad it is!!! I did manage to find time to finish FarCry. As friends who have played it assured me, it did get better. It is interesting how a game grows on you. There's a paper topic right there! Also it is interesting how a certian small feature can make or break the game. For me, the binoculars that would locate the enemy on the radar and the sniper rifle were essential to my enjoyment of the game. Before I had those, I hated the game. Once I got them, the game became much more fun. OK, 9 more papers to grade and an hour and a half before my meeting. Think I can get them done before the meeting? Me neither. But I'm giving a test tomorrow, so I should be able to finish it during that.]]> 118 2005-04-19 18:16:24 2005-04-19 23:16:24 closed closed just-catching-up publish 0 0 post 0 Sick! Sick! Sick! http://156.56.172.106:8080/wordpress/?p=119 Fri, 29 Apr 2005 01:16:06 +0000 http://popularculturegaming.com/wordpress/?p=119 Gamasutra, there is a new article entitled, "The Psychology Behind Games" that uses Mih?ly Cs?kszentmih?lyi's notion of flow. I wish I'd thought of that. Of course I'm just kidding. I did write (link to rtf file) about it and it was a chapter in my Master's thesis. While it seems obvious that it should be applied to developement of games rather than just analysis, I chose not to do so since that wasn't my interest. It is interesting to see someone take that viewpoint on it. It certainly never hurts to have someone else write about Flow. Maybe sometime the idea will catch on.]]> 119 2005-04-28 20:16:06 2005-04-29 01:16:06 closed closed sick-sick-sick publish 0 0 post 0 121 matthewascah@hotmail.com 69.194.107.70 2005-05-01 21:22:38 2005-05-02 02:22:38 1 0 0 EA tatoos were legit, I guess http://156.56.172.106:8080/wordpress/?p=120 Wed, 11 May 2005 15:32:35 +0000 http://popularculturegaming.com/wordpress/?p=120 press release that said that EA was tattooing IU students. At the time I thought it might have been some sort of April Fool's joke since I hadn't heard anything about it. However, it seems like it really happened. Warren Christopher Freiberg wrote a column in the Indiana Daily Student that has the title, Everybody Sells Out Sometimes and he mentions that he was one of the people that got an EA tattoo. The column is about the notion of putting a corporate logo on your body, but it does verify that the tattooing did take place. I stand corrected.]]> 120 2005-05-11 10:32:35 2005-05-11 15:32:35 closed closed ea-tatoos-were-legit-i-guess publish 0 0 post 0 360 degrees of... nothing? http://156.56.172.106:8080/wordpress/?p=121 Sun, 15 May 2005 16:52:06 +0000 http://popularculturegaming.com/wordpress/?p=121 MTV Xbox 360 unveiling. LIke most people, I found it to be totally vapid and lame. (If you didn't catch it, there are torrents out there) For those looking for more substance, there is the ourcolony video as well as tons of other previews. This makes me wonder why Microsoft (oops, I'm sorry, I mean Micro$oft!) is doing it this way. What seems to be going on is a dual pronged launch. The MTV for the mainstream people and the online stuff for the hardcore. However, I can't imagine that the MTV special got anyone excited. It was the exact same thing as the SpikeTV Videogame Awards -- a great example of people who don't play videogames trying ever so hard to make videogames cool. The similarities were striking. The same big warehouse that was dimly lit with laser beams flashing, the same lack of actual videogame content, and many of the same b-grade celebrities. Wow, Elijah Wood plays videogames! (While I loved the Lord of the Rings movies, is there anyone that would describe Elijiah Wood as cool??) This shouldn't come as a surprise to anyone since MTV and SpikeTV are both owned by Viacom. While this might make the case against media consolidation as well as the case that corporations are full of incompetent people, it also brings us back to Microsoft. If there is any company that is less cool or less sexy than Microsoft, I can't imagine what it is. However, even Microsoft must have realized that this MTV thing wasn't going to satisfy gamers, so they hedged their bets with Our Colony. But if you go to google news and search for Xbox, you'll get lots of hits, but not much coverage from mainstream media. Perhaps the real coverage will come next week with E3, but right now, it doesn't seem like the mainstream media cares. Is Microsoft just throwing money out the window with this then? Sure, they can afford to, but is any of this working? Gamers online are excited about it, but does anyone else care? I've got no thesis statement. I've got not real point here, but the vapid wasteland of the MTV spot combined with the more substantial our colony video as well as the near-astroturfing of the gaming sites makes for interesting advertising. Is it significant the an online video that is only a few minutes long seems to be much better received and much more news worthy than a 30 minute program on MTV? Who knows. But it sure is interesting to kick back and see the hype unfold. The real test will be on the day the Xbox 360 goes on sale.]]> 121 2005-05-15 11:52:06 2005-05-15 16:52:06 closed closed 360-degrees-of-nothing publish 0 0 post 0 122 cjsillito@shaw.ca http://blogs.gameblogs.org/grownupgamer 70.65.156.176 2005-05-15 16:27:52 2005-05-15 21:27:52 1 0 0 123 amitrunchal@gmail.com http://www.damnedmachines.com 24.54.226.94 2005-05-16 04:49:50 2005-05-16 09:49:50 1 0 0 124 jccalhoun@gmailnospam.com http://popularculturegaming.com/ 12.210.219.137 2005-05-16 09:55:24 2005-05-16 14:55:24 1 0 0 Videogame addiction watch http://156.56.172.106:8080/wordpress/?p=122 Mon, 16 May 2005 05:30:27 +0000 http://popularculturegaming.com/wordpress/?p=122 Intervention that had a kid "addicted" to videogames. Now it seems that The Jane Pauley Show, is having their own episode about video game addiction this Thursday the 19th. Check out the description. I'd expect more from a fellow Hoosier! Mad props to GamePolitics for catching this.]]> 122 2005-05-16 00:30:27 2005-05-16 05:30:27 closed closed videogame-addiction-watch publish 0 0 post 0 Oh goody... http://156.56.172.106:8080/wordpress/?p=123 Thu, 19 May 2005 15:11:20 +0000 http://popularculturegaming.com/wordpress/?p=123 David Walsh on. Guess what, he says that playing online is a new thing! I guess I was halucinating back in 1992 when Doom came out and I thought I was playing online... (and before anyone says it, I know Doom wasn't the first game to have online multiplayer, but it was the first game I played online)]]> 123 2005-05-19 10:11:20 2005-05-19 15:11:20 closed closed oh-goody publish 0 0 post 0 Oh goody... http://156.56.172.106:8080/wordpress/?p=124 Thu, 19 May 2005 15:11:23 +0000 http://popularculturegaming.com/wordpress/?p=124 David Walsh on. Guess what, he says that playing online is a new thing! I guess I was halucinating back in 1992 when Doom came out and I thought I was playing online... (and before anyone says it, I know Doom wasn't the first game to have online multiplayer, but it was the first game I played online)]]> 124 2005-05-19 10:11:23 2005-05-19 15:11:23 closed closed oh-goody-2 publish 0 0 post 0 I wonder how you say "l33t" in Portuguese??? http://156.56.172.106:8080/wordpress/?p=125 Fri, 27 May 2005 05:01:45 +0000 http://popularculturegaming.com/wordpress/?p=125 Gamer Br, a Brazillian documentary on videogaming. I haven't had a chance to watch it, yet, but according to the site:
Gamer Br is a Brazilian documentary about the game scene around here. It gives voice to gamers, producers, lanhouse owners, journalists, psychologists, anthropologists, politicians, government representatives and game enthusiasts about questions as professional gaming, market, 'addiction', piracy, policies of incentive, censorship and the so discussed 'violence' in games.
It sounds pretty cool and is available for download either via Archive.org or from LegalTorrents.com. The only thing you have to risk is your bandwith, so you might as well download it! It is 765 MB and, according to Archive.org, "The video is mainly Portuguese-spoken, with the according subtitles in English; when the interviewee speaks English, the subtitles are in Portuguese." Hopefully, I'll be able to watch it this weekend and give a brief blurb on it soon!]]>
125 2005-05-27 00:01:45 2005-05-27 05:01:45 closed closed i-wonder-how-you-say-l33t-in-portuguese publish 0 0 post 0
Still ashamed to be a gamer... http://156.56.172.106:8080/wordpress/?p=126 Thu, 02 Jun 2005 01:02:50 +0000 http://popularculturegaming.com/wordpress/?p=126 ashamed to be a gamer. While I haven't seen any magazines as gratuitous as those, the spectacle of E3 has brought it's fiar share of shame. Over at Games.Slashdot.org they had a link posted to GameGal.com's column on their 2005 E3 Hall of Shame in which the have pictures of a few of the "Both Babes" they found most offensive (The also have a rundown of their Historic Hall of Shame features "Booth Babes" of years goine by). I'm not so ashamed by having "Booth Babes" pimping the games, as I am by the negative reaction to the article that many of the posters on Slashdot had to the idea that there *might* be something wrong with having "Booth Babes" to sell your product and how hard people try to justify it. It is funny to see shuch a gorup of people that are so quick to judge others as sheep refuse to stip and think that maybe there might be another way to get people interested in your games... ..of course that is only once you get past the lengthy discussion on how much money strippers make...]]> 126 2005-06-01 20:02:50 2005-06-02 01:02:50 closed closed still-ashamed-to-be-a-gamer publish 0 0 post 0 125 dan@gamegal.com http://www.gamegal.com 67.105.158.186 2005-06-03 17:25:54 2005-06-03 22:25:54 1 0 0 126 catch2oo2@yahoo.com 156.56.122.61 2005-07-04 20:15:30 2005-07-05 01:15:30 1 0 0 127 jccalhoun@gmail.com http://popularculturegaming.com/ 12.210.219.137 2005-07-04 22:18:33 2005-07-05 03:18:33 1 0 0 Gamer Br Mini-review http://156.56.172.106:8080/wordpress/?p=127 Sun, 05 Jun 2005 18:23:53 +0000 http://popularculturegaming.com/wordpress/?p=127 wrote about a gamer documentary I ran across. I hadn't seen it then, but now that I have seen Gamer Br, I can recommend it to those interested in the Brazilian gaming scene. The film is mostly in Portuguese but there are English subtitles. Mainly covering the computer gaming scene, the film highlights some of the legal issues that gamers are facing as well as talking to some of the gamers. Overall, it is fairly similar to the Modern Day Gamer film and its sequel, but Gamer Br does offer insight into the gaming culture of Brazil and also gets credit for talking to some of the government officials who are responsible for making the policy decisions regarding videogames. If you have the bandwidth, it is certainly worth your time to download the film.]]> 127 2005-06-05 13:23:53 2005-06-05 18:23:53 closed closed gamer-br-mini-review publish 0 0 post 0 Unclean! Unclean!!! http://156.56.172.106:8080/wordpress/?p=128 Wed, 08 Jun 2005 16:41:28 +0000 http://popularculturegaming.com/wordpress/?p=128 G4 aired the first episode of Video Game Vixens. Yes, it is exactly what it sounds like. I tried to make it to the first commercial break, I really did. However, it was just too lame for me, the prude that I am... However, the first five or so minutes were more than enough for me. The show is hosted by Hal Sparks. I supposed this is the biggest celebrity that G4 has ever had on a show. To make the show kewl, he is introduced by a DJ. But then again, so is Ellen DeGeneres and while I like Ellen and her show isn't horrible, cool isn't one of the words I would use to describe her. Nor is it one of the words I would use to describe the Video Game Vixens. The "Videogame Vixen Judges" are an "eclectic" group to put it politely. Even though she was sitting in the middle and not on the end the first person they introduced was "WWE Rookie Diva of 2005," Joy Giovanni. It is odd that even though I am a fan of professional wrestling, I didn't recognize her. The second judge was game writer Seanbaby who does a pretty funny column for EGM. The last judge was some guy from MTV's Road Rules. I guess now we know what happens to former reality show participants. Interestingly, even though the show is Video Game Vixens, according to the website, the judges are "Videogame Vixen Judges" which means that rather than take a side in the "videogame" vs. "video game" debate the show just uses both versions of the word. That's on purpose, I'm sure and not the result of shoddy production values. Then they started showing clips of videogame characters and I decided to go and actually play a game. The show did get off to an interesting start, though. They did a sketch of a beauty contest and then Laura Croft, Bloodrayne and some other woman came in and kicked ass. Since they were portrayed by living breathing women, it was kind of interesting. However, I suppose that the fact that the highlight of the show was the opening is faint praise. Lest anyone think I'm judging the whole show on just watching the first 5 or so minutes, I did record it and plan on watching the whole thing sometime this week. If there is something more of merit to Video Game Vixens, I will post a retraction. Commence holding breath...]]> 128 2005-06-08 11:41:28 2005-06-08 16:41:28 closed closed unclean-unclean publish 0 0 post 0 128 kat@kathunter.com http://www.kathunter.com 67.101.41.106 2005-06-10 03:04:33 2005-06-10 08:04:33 1 0 0 Leavin' Here! http://156.56.172.106:8080/wordpress/?p=129 Tue, 14 Jun 2005 23:18:22 +0000 http://popularculturegaming.com/wordpress/?p=129 DiGRA conference. I'm presenting a paper Friday about our perceptions of our body as we play First-Person Shooters. Unfortunately, not only am I on one of the short paper panels, but I also ended up on a panel with 5 people instead of four. That means that I get a whole 10 minutes to talk -- and I thought cutting my paper down to 3000 words for the proceedings was tough! Oh well, still, it will be great to hobnob with other gaming people and to get to put some faces with names.]]> 129 2005-06-14 18:18:22 2005-06-14 23:18:22 closed closed leavin-here publish 0 0 post 0 Back in the USA http://156.56.172.106:8080/wordpress/?p=130 Thu, 23 Jun 2005 21:16:59 +0000 http://popularculturegaming.com/wordpress/?p=130 DiGRA2005. I hate travelling ever so much. As someone who is 6ft 4, 225lbs, I am not made to ride in teh back of a crowded plane! Thankfully it was only two timezones away. Those brave souls from other continents have my sympathy. The conference was grand. I'll post more of my thoughts on specific things in the days to come as I recover from the travel. For someone who grew up in a small town in Indiana, Vancouver was quite an experience. Because I am cheap, I went to Orbitz and booked the cheapest relatively close to the conference hotel I could find and, unfortunately, I booked a hotel in the ghetto and the hotel room was the smallest EVAR. The taxi driver who took me from the airport even told me not to go out after dark. It was really weird that even though my hotel was on the hotel was on the same street as the conference hotel and only 15 blocks away, about 10 of those blocks were full of boarded up buildings, hoemless and crackheads. Then suddenly, after those ten blocks, it was full of skyscrapers, suits and tourists. Citys are odd places. However, I didn't have any problems -- although I find the suits more repugnant than the homeless... The best part of the confernce for me was to finally be able to put some faces with names of my fellow bloggers. I had a good time talking with Lars Konzack, and Cyberzel among lots and lots of other people -- including someone from Indiana University I had never heard from before!!! To finish this post up, here is a round-up (in no particular order) of bloggers who beat me to the punch and already posted about DiGRA (some folks more than once!): Greg Costikyan Robin Hunicke William Huber Cindy Poremba Andrew Stern Greg Lastowka Lars Konzack Cyberzel Jason Rhody Jonas Heide Smith Jesper Juul . And there are lots of pictures as well (including some of me looking really enthusiastic!): Flickr pics Grand Text Auto and shinyspinning]]> 130 2005-06-23 16:16:59 2005-06-23 21:16:59 closed closed back-in-the-usa publish 0 0 post 0 The Last Word on the Last Word on the Ludology/Narratology Debate Debate http://156.56.172.106:8080/wordpress/?p=131 Fri, 24 Jun 2005 19:17:17 +0000 http://popularculturegaming.com/wordpress/?p=131 DiGRA, the Ludology vs. Narratology debate was still going on. As the title of my blog post attempts to suggest, we have already had more than one paper or presentation that attempted to be the "Last Word" on the debate, which of course signals that despite the best intentions, we haven't reached the last word on narratology vs. ludology yet. As such, I thought it might be good for me, if no one else, to lay out my own journey through games studies and how I got to be where I am today. LIke most people who study videogames, I have played them more or less all my life -- we had a Pong machine when I was a very young kid (actually, I'm fairly certain it was one of a million knock-offs and not an official Pong machine) and I've played games ever since. WHile the first console may be different for other people, I'm sure the majority of us have similar journeys, so I won't bore anyone with that. What I've learned from talking to people at DiGRA, was that out academic journey to games studies is unique for each person, and that is what I'm going to talk about. As an undergrad at Ball State University, I was an English major and a Math minor and while I liked reading the classics and found pleasure in the problem solving of Math, I was a fairly unremarkable student. I was much more interested in genre fiction such as sci-fi, sword and sorcery, and pulps as well as comic books. The point of this is to say that I've read many of the classics, and I've got a better than average math background. I'm no expert on narratology, but I've got a shelf full of Norton anthologies that are gathering dust. In one class, we read White Noise by Don Delillo which was inspired by Bowling Green's Department of Popular Culture. While the book kind of satirized the department, it sounded really fun, so when I realized that I didn't want to be a high school teacher, I applied to that program and got in. At Bowling Green, I spent the first semester kind of trying to keep my head above water while I took the mandatory 6 credit hour theory class that threw me head first into cultural studies stuff. I had originally thought I was going to do my Master's thesis on comic books, but I was a bit dissatisfied with that. I finally figured out that I wanted to write about videogames and began to look around for anything written about them. That's when I ran into the Ludology vs. Narratology thing. At first I was really attracted to Ludology simply because my English background had totally burned me out on narrative. I still often say, only partially in jest, that plot is for losers. I'm all about spectacle. Give me kicking, shooting, lasers or zombies over some deep story any day of the week. So I knew I wasn't a narratologist, so I thought I was a ludologist. Now I'm not so sure. I don't think I'm either... In the Department of Popular Culture, one of the other requirements was a Folklore class. While I found the old -- mostly narrative centered and thinking about origins of folk tales and such -- to be very boring, the more modern incarnations of folklore such as that practiced by Greertz and Turner to be really interesting. That's when I realized that I was really interested in people a lot more than I was in videogames. Here at IU, I'm in the Department of Communication and Culture and there is a Performance and Ethnography component and that has only reinforced my opinion that people is where it is at. Which is why I am not totally satisfied with ludology. Unlike any other medium, videogames are really only complete when the consumer is engaged in them. Film and Books and Movies are technically the same for every person, even if we the consumer always consume them differently, but videogames aren't. So if we don't talk about the player, then how can we be talking about videogames? This is why I am becoming more and more tired of the ludology vs. narratology debate. In doing a quick search through some of the papers in this debate, the word "player" is conspicuously rare. You can talk about stories and game structures all you want, but maybe I'm just crazy, but when I'm playing I'm not worrying about the story. I'm enjoying the experience. While thinking about stories in games and structures of games certainly is important, centering on it to the exclusion of the player seems overly narrow to me. I think the main frustration that I have with this debate is that, like many debates, it tends to act as if these two approaches are the only game in town. Those of us that are advocating other approaches don't seem to have a place in the debate. I'm not a narratologist, and I'm fairly certain I'm not a ludologist. I'm an ethnographer and a student of popular culture and youth culture. Perhaps if we really could get to the last word in the debate then those of us that aren't interested in EITHER option wouldn't have to nod politely whenever it comes up.]]> 131 2005-06-24 14:17:17 2005-06-24 19:17:17 closed closed the-last-word-on-the-last-word-on-the-ludologynarratology-debate-debate publish 0 0 post 0 Can you define cinematic??? http://156.56.172.106:8080/wordpress/?p=132 Sat, 02 Jul 2005 17:38:47 +0000 http://popularculturegaming.com/wordpress/?p=132 unique qualities of cinema, but qualities of cinema that may be evident in other mediums. So my question is, does anyone actually define what they mean by "cinematic?" While some of the medium specificity stuff from early film theory is useful, I've not been able to track down anyone who actually defines cinematic. Surely someone out there has bothered to define it, haven't they? If anyone knows of a definition of cinematic, please leave a comment!]]> 132 2005-07-02 12:38:47 2005-07-02 17:38:47 closed closed can-you-define-cinematic publish 0 0 post 0 129 nollind@gamingscene.com http://www.gamingscene.com/ 24.86.201.42 2005-07-03 12:09:17 2005-07-03 17:09:17 1 0 0 130 herzberg@ris.at http://pherzb.blogspot.com 212.52.196.10 2005-07-04 04:47:59 2005-07-04 09:47:59 1 0 0 131 write_mike@usa.com 67.180.103.95 2005-07-19 03:51:15 2005-07-19 08:51:15 1 0 0 Now that we've decided that no one knows what cinematic means... http://156.56.172.106:8080/wordpress/?p=133 Thu, 07 Jul 2005 03:49:29 +0000 http://popularculturegaming.com/wordpress/?p=133 means anything. Even if it does, is it a useful term? Are videogames a medium??? My thing is that I always like to think of videogames as kinds of games. So are cards a medium? Are board games? I don't think they are. If they aren't, then why are videogames? Is this a useful distinction to make???? Any thoughts? Should we ban "medium" from our thoughts and vocabulary from our hearts and minds????]]> 133 2005-07-06 22:49:29 2005-07-07 03:49:29 closed closed now-that-weve-decided-that-no-one-knows-what-cinematic-means publish 0 0 post 0 132 herzberg@ris.at http://pherzb.blogspot.com 212.52.196.10 2005-07-07 09:57:04 2005-07-07 14:57:04 1 0 0 133 cjsillito@shaw.ca http://blogs.gameblogs.org/grownupgamer 70.65.171.18 2005-07-07 21:48:20 2005-07-08 02:48:20 1 0 0 134 walter@ludonauts.com 68.125.98.15 2005-07-08 06:58:51 2005-07-08 11:58:51 1 0 0 135 meredithea@yahoo.com http://meredithea.blogspot.com 72.44.0.186 2005-07-11 22:10:12 2005-07-12 03:10:12 1 0 0 136 nollind@gamingscene.com http://www.gamingscene.com/ 24.85.87.134 2005-07-12 13:45:02 2005-07-12 18:45:02 1 0 0 137 smith@itu.dk http://jonassmith.dk/weblog 130.226.132.176 2005-07-15 08:18:00 2005-07-15 13:18:00 1 0 0 We Could Be Heroes... http://156.56.172.106:8080/wordpress/?p=134 Sun, 17 Jul 2005 20:01:27 +0000 http://popularculturegaming.com/wordpress/?p=134 City of Heroes lately -- I'm a level 11 technology blaster. Thankfully, it is only a 21 day trial because otherwise I would flunk out of school! I tried Anarchy Online back when they made their basic game free, but I only lasted about an hour before I gave up. I couldn't figure out what to do or where to go -- and since they just made it free, everyone on there was just as clueless as I was! So City of Heroes is my first extended experience with a MMORPG. As a comic book geek, I couldn't resist (check out my eBay auctions! I need rent money!!!), but although I enjoy the game and like the world, there are some interesting aspects. For those that don't know anything about it, basically, you are a superhero of your own making and you get assigned missions and defend the normal citizens. Some of the missions, most in fact, require you to team up with other heroes to successfully complete the mission. I'm sure most of the other MMORPG's do that too, but, at least in the beginning, you don't know anyone playing the game, so you have to ask strangers to team up with you. When you think of it, for computer nerds and comic book geeks, this is kind of odd. The game is basically forcing you to talk to strangers. I don't like to ask people in a store for help! It creates a very odd situation where you are forced to socialize and work together to survive, but at least in my case there is no bonding at all. I've played 3-4 hours a day for a couple weeks and still don't know anyone. So am I just anti-social, or is this a situation where we are learning to work with anyone without having any personal bonds? I won't even get into all the waiting around that goes on... Another interesting aspect, which, again, I'm sure is common to many MMORPG's is that around every corner there are bad guys. In City of Heroes, they are mostly gangs and are usually robbing someone. However, sometimes they are just standing around, but you can attack them any way. That is kind of an odd message: "Regardless of what you happen to be doing, if you are a certain type of person, it is not only ok to attack you, but it is GOOD to do so." Then there are also the citizens. They are totally defenseless. Without you they will be eternal victims. Sure it's a game, but it would be nice if these automatons had some sort of agency. I might be interesting if they combined City of Heroes with the Sims. OK, well, I have over 2000 points in debt that I need to work off! Spoon!]]> 134 2005-07-17 15:01:27 2005-07-17 20:01:27 closed closed we-could-be-heroes publish 0 0 post 0 138 meredithea@yahoo.com http://meredithea.blogspot.com 72.44.0.79 2005-08-01 00:50:14 2005-08-01 05:50:14 1 0 0 Running into the limitations of technology... http://156.56.172.106:8080/wordpress/?p=135 Tue, 02 Aug 2005 00:21:17 +0000 http://popularculturegaming.com/wordpress/?p=135 135 2005-08-01 19:21:17 2005-08-02 00:21:17 closed closed running-into-the-limitations-of-technology publish 0 0 post 0 139 mrfrans@gmail.com 12.210.219.137 2005-08-01 23:34:29 2005-08-02 04:34:29 1 0 0 Back and ready to kick some ass! http://156.56.172.106:8080/wordpress/?p=136 Thu, 04 Aug 2005 04:40:19 +0000 http://popularculturegaming.com/wordpress/?p=136 > SO I got windows to install completely. Guess what I did? Unplugged my > MICROSOFT usb keyboard and plugged in my old Emacines PS/2 keyboard. stupid > > microsoft! > > i haven't plugged the ubs keyboard back in yet to see if it will work now, > but at least i got windows up and running again... of course my friend, who shall remain nameless since I didn't bother to ask him if I could post his email here, was very sympathetic:
Well, this is what you get for using some exotic, unsupported hardware. I mean, you don't seriously expect Microsoft to know about every single piece of equipment ever produced, do you? I'd laugh my ass off if it wasn't so tragic.
In other news, does anyone know where I can find a copy of the GTA pressconference that Hillary Clinton had? Or the open letter about the Sims that Jack Thompson sent out? Since everyone else has had something to say about the hot coffee, I won't really bother. I've been talking about videogame violence for years and I'm tired of it. I'm taking a break from all the hot Grand Theft Auto, jack thompson, "What about the children?" sex (even if it was consentual and not rape) and crap like that.]]>
136 2005-08-03 23:40:19 2005-08-04 04:40:19 closed closed back-and-ready-to-kick-some-ass publish 0 0 post 0
lazy days of summer... http://156.56.172.106:8080/wordpress/?p=137 Wed, 17 Aug 2005 04:05:48 +0000 http://popularculturegaming.com/wordpress/?p=137 First Person: New Media as Story, Performance, and Game. The first part is good. There is some good stuff in the ludology and narratology stuff for people that have no info on it. The second half, however, how you say... sucks... Note to authors: Rather than tell me how cool your art project is, why not just show me your cool art project. Talk about dancing about architecture... Don't get me wrong, the art projects all sound cool, but I didn't enjoy reading about them. On the gaming front, I'm playing Urban Dead. Zombies and gaming? Two great tastes that taste great together!]]> 137 2005-08-16 23:05:48 2005-08-17 04:05:48 closed closed lazy-days-of-summer-2 publish 0 0 post 0 140 meredithea@yahoo.com http://meredithea.blogspot.com 72.44.0.79 2005-08-18 23:03:11 2005-08-19 04:03:11 1 0 0 Jack, Jack, Jack.... http://156.56.172.106:8080/wordpress/?p=138 Sun, 21 Aug 2005 20:28:59 +0000 http://popularculturegaming.com/wordpress/?p=138 More missives from Mr. Jack Thompson... I like how he includes the stuff about people threatening him and then proceeds to say that the guy should stop emailing him, "or else. Got it?"]]> 138 2005-08-21 15:28:59 2005-08-21 20:28:59 closed closed jack-jack-jack publish 0 0 post 0 Does the APA know good science if it hit them in the head? http://156.56.172.106:8080/wordpress/?p=139 Wed, 24 Aug 2005 17:38:45 +0000 http://popularculturegaming.com/wordpress/?p=139 American Psychological Association is in full press release frenzy. First off, I wonder why they bother. Every year they have their convention which is followed by a bunch of press releases. Is there the thought that this serves the public interest, or is this simply an association trying to hype themselves and prove that there is a reason for their existance? Regardless, like clockwork, they have released a press release about a paper delivered at the conference and resolution about videogame violence. Of course it have been covered by tons of web sites. On Slashdot, there was much discussion about videogame violence. Always currious, this is the post I made:
I took about five minutes and went to the APA's website and found that this great new study isn't based on original research, but, according to the APA's press release is simply a review of the research. So this "news" isn't anything new at all. And, if you bother to read the subtitle of the press release, it says, "Boys Play Games Longer and May Be More Vulnerable to Increases in Aggressive Behavior." Note the use of the word "may."

If you read through the press release, we find that the lit review is presented by "Jessica Nicoll, B.A., and Kevin M. Kieffer, Ph.D., of Saint Leo University." Those in academia know that it is kind of unusual for a prof to collaborate on a paper with an undergrad. Looking at his webpage I didn't see any paper that seem remotely close to violence or media effects stuff. THe press release says they are from St. Leo, so a search of their website finds that on April 21, 2005 Jessica Nicoll gave a paper called "Violence in Video Games: A Review of the Empirical Literature" (page looks like ass in Firefox). That panel was chaired by Dr. Kevin Kieffer. So, unless the paper underwent serious revision between then and when it was given at the APA, this is really Jessica Nicoll's paper.

That's right, this paper that is getting a press release and all sorts of media attention is the work of an undergrad. While it is wrong to judge the quality of the paper without having read it, it seems safe to say that *gasp* just maybe this is being blown out of porportion a little bit...

This post says that she is a graduate student but I didn't find any evidence of that and all indications are that the original April 21, 2005 paper was given when she was an undergrad.
This seems especially true when WebMD quotes Kieffer as saying
"The bottom line is we see three things," Kieffer tells WebMD. One is short-term change toward more aggressive behavior. Two, there are gender differences: Boys play more often and they are more likely to be at risk of behavior changes. And three, some more vulnerable kids are drawn to these games -- kids who are already more violent, and those with low self-esteem."
...none of which sounds all that groundbreaking to me and pretty tame.

Furthermore, this post links to the APA's "Resolution on Violence in Video Games and Interactive Media." If you look at the press release about that resolution you will see that at the bottom is states:
Committee on Violence in Video Games and Interactive Media: Elizabeth Carll, PhD, and Dorothy Singer, EdD co-chairs; Craig Anderson, PhD, Brad Bushman, PhD, Karen Dill, PhD and Lilli Friedland, PhD.
As this post points out, If you look at the resolution's references we see 3 papers authors by Elizabeth Carll, 4 by Dorothy Singer, 6 by Craig Anderson, 5 by Brad Bushman, and 2 by Karen Dill. OF all the people on the committee, Lilli Friedland is the only one that has not listed as a reference for the ill effects of videogames. One more cynical than I might think that these people have an agenda or something... (And this doesn't even mention that they start the resolution stating, "...decades of social science research reveals the strong influence of televised violence on the aggressive behavior of children and youth.." as if were a given fact that too much tv makes you violent.)
Oh well, I suppose I should be thankfull that they didn't bring up the old myth of rape in Grand Theft Auto since there is no rape in GTA...]]>
139 2005-08-24 12:38:45 2005-08-24 17:38:45 closed closed does-the-apa-know-good-science-if-it-hit-them-in-the-head publish 0 0 post 0 141 kees10001@aol.com 152.163.100.198 2005-08-26 21:51:18 2005-08-27 02:51:18 1 0 0
First day of class... http://156.56.172.106:8080/wordpress/?p=140 Tue, 30 Aug 2005 03:23:57 +0000 http://popularculturegaming.com/wordpress/?p=140 Urban Dead. Or rather, I spent it checking out if my character was OK. Since you have a limited number of moves a day and build up one move every half hour, I don't want to waste them, but I want to make sure my character hasn't been attacked by any zombies. So we talk about pervasive gamines, but I wonder if this is some sort of pervasive games, but it seems like we the players have made this game pervasive. We check on the safety of our characters, how secure our safehouse it (and no I won't tell you where it is, you damn zombie sympathizer!). Someone set up a wiki where people update intelligence and strategy. We've taken to looking for the websites and messageboards of other players to see their strategy and working with other groups of human survivors. Then I think about the gamers I wrote a paper about last year that played Counter-Strike and Starcraft. They would email each other about gaming. They would plan ahead on when they could play. Is that any less pervasive? What about the time I spent looking online for Euchre strategies? Or for a good walkthrough for Max Payne? I understand that pervasive games are typically about fictional web sites and fictional emails, but are those types of games any less pervasive, any less than the way I am playing Urban Dead? I don't think so.]]> 140 2005-08-29 22:23:57 2005-08-30 03:23:57 closed closed first-day-of-class publish 0 0 post 0 142 tore@itu.dk http://vesterblog.dk 82.180.17.84 2005-08-30 01:36:54 2005-08-30 06:36:54 1 0 0 The Games I Play... http://156.56.172.106:8080/wordpress/?p=141 Sun, 11 Sep 2005 00:30:56 +0000 http://popularculturegaming.com/wordpress/?p=141 SCMS's conference in Vancouver. I don't really want to go, but it seems like everyone in my department thinks it is hot shit, so I want to go just to show them that I'm not just sitting on my ass playing games all day! Luckilly it is at the hotel across the street from the DiGRA conference, so I know exactly where it is if I get accepted!. The main game I'm playing is still Urban Dead. Besides the fact that it is about zombies, they are still adding features to the game, so it is intersting to see a game in progress and how the game changes as new features are added. ...and plus it is about zombies...]]> 141 2005-09-10 19:30:56 2005-09-11 00:30:56 closed closed the-games-i-play publish 0 0 post 0 143 manbytesblog@pjsattic.com http://blog.pjsattic.com/corvus 64.185.159.240 2005-09-11 07:19:21 2005-09-11 12:19:21 1 0 0 I get sent stuff for free! http://156.56.172.106:8080/wordpress/?p=142 Sun, 18 Sep 2005 05:03:54 +0000 http://popularculturegaming.com/wordpress/?p=142 her reality show is paying off. I got an email the other day from the developer of Professor Fizzwizzle and a link to download the whole game for free. If it wasn't a good game, I would just ignore it and not mention it. However, Professor Fizzwizzle is pretty darn awesome. It is a pretty straight-forward puzzle game where you control the Prof. who has to push boxes, roll barrels, use magnets, and other devices so that he can get from one teleporter to the other. The settup is that the good Prof made some robots but accidentally turned the switch to evil, so occasionally the evil robots show up to chse around Fizzwizzle while he tries to get through the level. The game is really well made. I'm currently obsessed with the windows version but there are also versions for mac and linux. The "story" doesn't get in the way and, like many of my favorite games, is really just a pretense for the action. The game starts off easy (incredibly so, actually!) and eventually gets pretty darn hard. However, if you get stumped, there is a neat solution feature which actually plays through the level for you but can be stopped at any time so you can take over if you figure it out once the game starts it for you. So go buy Professor Fizzwizzle! ...and maybe that way I'll get more free stuff!!!]]> 142 2005-09-18 00:03:54 2005-09-18 05:03:54 closed closed i-get-sent-stuff-for-free publish 0 0 post 0 So how about that internet/book synergy... http://156.56.172.106:8080/wordpress/?p=143 Tue, 20 Sep 2005 03:15:05 +0000 http://popularculturegaming.com/wordpress/?p=143 First Person: New Media as Story, Performance, and Game and they had a pretty cool idea where people could respond to it online and in the book they put the url's to the website. Ummmm, yeah... ...how's that working out??? If anyone has any idea when the site will be back up, or where the responses can be found give me a shoutout.]]> 143 2005-09-19 22:15:05 2005-09-20 03:15:05 closed closed so-how-about-that-internetbook-synergy publish 0 0 post 0 Jack Thompson, author http://156.56.172.106:8080/wordpress/?p=144 Sun, 02 Oct 2005 02:44:29 +0000 http://popularculturegaming.com/wordpress/?p=144 Out of Harm's Way. The first chapter is available as a pdf and it seems to be an autobiography. Most of the first chapter is devoted to his conversion to Christianity. The odd part, however, is the the first before you get to that, Thompson has written a page and a half about Howard Stern, once saying that, "His new name should be Coward Stern." Then we get three pages about an early encounter he had with Janet Reno (who Thompson once claimed was a closeted lesbian and would be unfit to be elected because someone might try to blackmail her about her sexuality... Except the fact that we know about this alleged incident seems to imply that it would be hard to blackmail her because Thompson already "outed" her...). All in all name calling and offering a very unflattering portrayal of someone don't seem very Christian to me... Regardless, it once again raises an interesting dilemma. I really really want to read this book, but I also really really don't want to give Thompson any of my money. Which will win out, my morbid curiousity or my morality? I guess time will tell once it comes out at the end of the year.]]> 144 2005-10-01 21:44:29 2005-10-02 02:44:29 closed closed jack-thompson-author publish 0 0 post 0 144 manbytesblog@pjsattic.com http://blog.pjsattic.com/corvus 64.185.159.240 2005-10-02 06:53:16 2005-10-02 11:53:16 1 0 0 145 hitomi281@yahoo.com 194.38.180.143 2005-10-02 12:07:35 2005-10-02 17:07:35 1 0 0 146 t_stehilaire@yahoo.com http://oghc.blogspot.com 24.50.138.69 2005-10-02 14:31:11 2005-10-02 19:31:11 1 0 0 147 jason@wordherders.net http://misc.wordherders.net 66.208.48.230 2005-10-05 17:25:26 2005-10-05 22:25:26 1 0 0 I can't open my browser without hitting a Jack Thompson story http://156.56.172.106:8080/wordpress/?p=145 Thu, 20 Oct 2005 04:45:06 +0000 http://popularculturegaming.com/wordpress/?p=145 Penny Arcade. While I like Penny Arcade a lot, I read it every day -- yes I know that they only update 3 days a week, but that's how much I like it! ,, however, you don't mess with Penny Arcade! Hell, I've probably just unleashed a hoard of rabid fanboys by just linking to them! So now, it seems that the people on the Penny Arcade forum have pestered the Florida State Bar Association and now poor old Jack is under investigation... If he gets a letter of reprimand, his response will be something like this: "dear idiot: you initially contacted me. stop, or else. got it?]]> 145 2005-10-19 23:45:06 2005-10-20 04:45:06 closed closed i-cant-open-my-browser-without-hitting-a-jack-thompson-story publish 0 0 post 0 So I wasn't far off on my guess of what Jack Thompson would say to the Florida Bar Association... http://156.56.172.106:8080/wordpress/?p=146 Fri, 21 Oct 2005 02:46:59 +0000 http://popularculturegaming.com/wordpress/?p=146 posted that lots of people from Penny Arcade have been complaining to the Florida Bar about Jack Thompson and I jokingly predicted that he would respond to them in the same way he responds to gamers who contact him: with threats. I never imagined that he really would do such a thing. Well, guess what? He did! In a message posted on gamespot, Jack Thompson addresses the Florida Bar. The message ends:
Now, let me be clear. Any Bar complaint coming from these morons arising out of the above incident is baseless and itself constitutes a violation of a specific federal civil rights statute. If The Bar proceeds with any of these, it does so at its own peril. The Bar paid me once. I am certainly willing for it to pay me again, along with others. Regards, Jack Thompson
Now, I'm not a lawyer, but I can only assume that attempting to intimidate the Bar Association can't be a good career move. The Advanced Media Network has some slightly different quotes, one of which states,
If America's law enforcement officials allow pimple-faced geeks who use death threats to drive people of faith and with values from the public square, this country will not long endure.
I'm not sure why the two sites have slightly different letters from Thompson, unless he sent out two versions. However, it is interesting that he implies that not only are the people who oppose him "pimple-faced geeks" (but if they are pimple-faced, then aren't they teens and therefore not to blame for their actions because of playing so many murder simulators??), but he also implies that they are people without faith or values. Now it goes without saying that Jack Thompson thinks people who play videogames are without values, but now they are without faith? Too bad there isn't some sort of Christian Game Developers Conference, or that Christians can't use Halo to witness to gamers... It is also worth noting that Jack has updated his website, StopKill.com with lots more of his propaganda. I recommend reading it to see where this guy is coming from and the numerous inaccurate statements he makes.]]>
146 2005-10-20 21:46:59 2005-10-21 02:46:59 closed closed so-i-wasnt-far-off-on-my-guess-of-what-jack-thompson-would-say-to-the-florida-bar-association publish 0 0 post 0 148 t_stehilaire@yahoo.com http://oghc.blogspot.com 24.50.138.69 2005-10-20 23:01:43 2005-10-21 04:01:43 1 0 0
Very Interesting Jack Thompson Video... http://156.56.172.106:8080/wordpress/?p=147 Fri, 21 Oct 2005 16:57:47 +0000 http://popularculturegaming.com/wordpress/?p=147 video search and did a search for "Jack Thomson" and came across a video of good old Jack talking about Janet Reno. The page with embedded video (which starts as soon as you go there) is called, "Jack Thompson Exposes Reno at [IBT] Indianapolis Baptist Temple." There is another page that just has the links to the videos. It is over an hour long, and I only watched part four, but it is quite and insight into how Jack Thompson thinks. In just that part he calls Janet Reno, Hillary Clinton and Eleanor Roosevelt lesbians, Says that the Clinton administration was a bunch of witches and that if Janet Reno isn't the antichrist, she is close to it. Now, I'm no expert on Janet Reno, and I didn't vote for Clinton (I didn't vote for Bush either, but I did vote!), but those are some extraordinary claims. The videos are hosted on the American Patriot Friends Network website and while there's no evidence that Thompson endorses or ever had anything to do with that site, it is a very interesting site. If you look around, you can find out the "truth" about the World Trade Center and 9/11, AIDS is a manufactured virus, and that the United States is secretly still a British colony... Again, I have no evidence that Jack Thompson has anything to do with this website. However, it is interesting to know that Jack's talk about Janet Reno was given at the Indianapolis Baptist Temple. I'd never heard of the place, so I did a search for Indianapolis Baptist Temple and it seems like the temple has a pretty colorful history of its own.]]> 147 2005-10-21 11:57:47 2005-10-21 16:57:47 closed closed very-interesting-jack-thompson-video publish 0 0 post 0 If you didn't like the Doom movie, then you are no friend of mine! http://156.56.172.106:8080/wordpress/?p=148 Mon, 24 Oct 2005 04:17:39 +0000 http://popularculturegaming.com/wordpress/?p=148 148 2005-10-23 23:17:39 2005-10-24 04:17:39 closed closed if-you-didnt-like-the-doom-movie-then-you-are-no-friend-of-mine publish 0 0 post 0 That Damned Biased Mainstream Media!!! http://156.56.172.106:8080/wordpress/?p=149 Sat, 05 Nov 2005 17:06:22 +0000 http://popularculturegaming.com/wordpress/?p=149 60 Minutes's horrible story about the case. In that story, I noted that Ed Bradley hadn't even bothered to put Thompson's name into google to find out about Thompson's "colorful" history. Now, we have an even more egregious example of the portrayal of videogames in media. Game Politics has been doing a great job of covering the case and they link to Tuscaloosa News who has two articles covering the case, "Attorney is subject in 'video game' case" and "Lawyer pushes to have standing in video game lawsuit" (stupid registration required, unless you head over to BugMeNot). The second story also links to a short videoclip of a local televison channel's coverage, which they call, "Lawsuit Against Video Game Makers Continuing In Fayette." All of these stories are mainly concerned with what is currently going on in the lawsuit, which is a challenge over Thompson's ability to try the case. He is a member of the Florida Bar, and since the trial is taking place in Alabama, he has to get special permission to try the case there. So because of his numerous inflammatory press releases and hijinx with Penny Arcade, the defense is trying to get him removed from his case. The story has been picked up by the Associated Press and is called, "Judge Asked to Dismiss Video Game Civil Suit and is said to be based on "information from: The Tuscaloosa News." The funny thing is, nowhere in the AP story is it mentioned that the case is currently centered on Thompson himself. Oddly, the AP story does include an anti-videogame quote from Thompson. Ordinarily, this wouldn't be that big of a deal. The AP edits down stories all the time. In this case, however, the AP has completely changed the message of the story, distorting it so that they are only concerned with the dismissal of the case, and not the question of Thompson, himself. Someone said, "No, we don't care that this guy is being accused of being sensationalist and unfit to be involved in this case, we just want to get a quote:
"These Grand Theft Auto games are unique," lawyer Jack Thompson of Miami argued on behalf of the victims' families. "They are murder simulators. The only thought they convey is how to murder people and how to enjoy killing."
So now I ask you, if videogames can't even be fairly represented in a story that was originally about how a guy is sensationalistically misrepresenting videogames, then what hope is there?]]>
149 2005-11-05 12:06:22 2005-11-05 17:06:22 closed closed that-damned-biased-mainstream-media publish 0 0 post 0
Fun and games with ads? http://156.56.172.106:8080/wordpress/?p=150 Tue, 08 Nov 2005 02:25:11 +0000 http://popularculturegaming.com/wordpress/?p=150 that post. Oddly enough, they were about class action law suits, and Vioxx lawsuits. This caused me to begin thinking of the ways you could play around with the content of a post to see what type of ads would appear on the page. Would that be a game? Or would it be play? I know that there are lots of spam blogs out there that are just about getting Google rank and linking to other spam blogs. I also know that there are allegedly some people out there that have started blogs about asbestos and mesothelioma just because the payoff on ads relating to asbestos and mesothelioma are supposed to be incredibly high. So just by mentioning asbestos or mentioning mesothelioma am I trying to force the ads to display things related to that? Is it cheating to just talk about mesothelioma or asbestos just so those terms show up? I know Google probably has some filters to make sure that people don't just "game" the system so that they get ads that pay the best, so is that Google playing the game as well? What about asking my readers to click on the ads? I've heard of people making lots of money off the ads, but I've had those ads up there for a year and have only made a little over $35. Of course you only get paid when you earn over a hundred dollars. Of course if people were to start clicking on the ads more frequently, if because I were to make a pointless post about asbestos and mesothelioma, would that be cheating? Of course, it could also be that I'm playing more than one game at a time. One with Google, and one with my readers? They could play their own game back, I suppose...]]> 150 2005-11-07 21:25:11 2005-11-08 02:25:11 closed closed fun-and-games-with-ads publish 0 0 post 0 149 meredithea@yahoo.com 72.44.0.188 2005-11-09 01:11:41 2005-11-09 06:11:41 1 0 0 150 meredithea@yahoo.com 72.44.0.188 2005-11-09 01:13:06 2005-11-09 06:13:06 1 0 0 Bill Gates Doom video found! http://156.56.172.106:8080/wordpress/?p=151 Sun, 13 Nov 2005 16:56:25 +0000 http://popularculturegaming.com/wordpress/?p=151 Masters of Doom, I've longed to see the video of BIll Gates inside of Doom, dressed in a black trenchcoat and holding a shotgun. The video was made for a special Microsoft event where they were hyping Windows95 games and was yanked by Microsoft as soon as they saw it. Apparently , they hadn't seen it and were so shocked by the video they never let it see the light of day again. ...untill now! Slashdot has a story, "Bill Gates' Doom Video From 1995," that links to Reel Splatter who has the infamous Bill Gates Doom Video! After all this time, it is kind of tame, but it is still awesome to finally see this.]]> 151 2005-11-13 11:56:25 2005-11-13 16:56:25 closed closed bill-gates-doom-video-found publish 0 0 post 0 I'm a Corporate Whore... http://156.56.172.106:8080/wordpress/?p=152 Fri, 18 Nov 2005 03:24:42 +0000 http://popularculturegaming.com/wordpress/?p=152 152 2005-11-17 22:24:42 2005-11-18 03:24:42 closed closed im-a-corporate-whore publish 0 0 post 0 151 meredithea@yahoo.com 72.44.0.188 2005-11-21 00:36:09 2005-11-21 05:36:09 1 0 0 Could Copy protection on VIdeogames Go the Sony Route??? http://156.56.172.106:8080/wordpress/?p=153 Sun, 20 Nov 2005 19:53:50 +0000 http://popularculturegaming.com/wordpress/?p=153 Florida State Bar Association, or the judge who took him off the Strickland vs Sony case, now Thompson has taken to threatening Amazon.com. He has even gone so far as to post his own review/rebuttal on Amazon.com. For me, the most disturbing part of Thompson's rebuttal is something that he does quite frequently: mixing his faith with his opinions. He consistently expresses the belief that if you disagree with him and do not think that videogames are violent, then not only are you not a Christian, but you are actively anti-Christian. In his world-view, it seems that the only reason you dislike him is because he is a Christian and if you disagree with him you are anti-Christian. This kind of "you are either with us or against us" mentality is more dangerous than his beliefs on videogames.]]> 153 2005-11-20 14:53:50 2005-11-20 19:53:50 closed closed could-copy-protection-on-videogames-go-the-sony-route publish 0 0 post 0 152 jccalhoun@gmail.com 12.210.219.137 2005-11-21 15:17:29 2005-11-21 20:17:29 1 0 0 153 youknow@email.com 12.210.219.137 2005-11-21 16:03:21 2005-11-21 21:03:21 1 0 0 154 nostrild@gmail.com 210.84.16.194 2005-11-21 22:58:05 2005-11-22 03:58:05 1 0 0 I've broken the comments! http://156.56.172.106:8080/wordpress/?p=154 Tue, 22 Nov 2005 16:40:04 +0000 http://popularculturegaming.com/wordpress/?p=154 154 2005-11-22 11:40:04 2005-11-22 16:40:04 closed closed ive-broken-the-comments publish 0 0 post 0 155 meredithea@yahoo.com 72.44.0.188 2005-11-26 03:30:47 2005-11-26 08:30:47 1 0 0 Roger Ebert Gives Videogames Thumbs Down. http://156.56.172.106:8080/wordpress/?p=155 Thu, 01 Dec 2005 01:48:40 +0000 http://popularculturegaming.com/wordpress/?p=155 Shacknews, there is a post titled, "Ebert on Video Games: They are Inferior" which basically talks about Ebert dissing videogames without even playing them. In his review of the Doom movie, Ebert writes:
The movie has been "inspired by" the famous video game. No, I haven't played it, and I never will...
Wow, nice open mind you have there, Roger. In his Answer Man column, the debate over the relative merits of videogames has continued with readers writing in attempting to defend videogames, and Ebert basically saying that he doesn't know anything about them, but because he doesn't know anything about them, that must mean they suck. The October 30, 2005 Answer Man column begins with this Q and A:
Q. If "Doom" were just another action thriller, then I would have to say you were too generous by giving it one star. The movie frankly deserves zero stars. But is not just a movie. "Doom" was to games what "Rashomon" was to movies. It invented a way of showing something that had never been done before -- what you call the "point-of-view shot looking forward over the barrel of a large weapon." "Doom" the movie is a tribute to this seminal event. This movie isn't about clever camera angles, witty dialogue or subtle directorial touches. "Doom" has no pretensions, aspirations or delusions about what it is about. You aren't supposed to wonder about the origins of mankind as you walk out of the theater. "Doom" the movie is "Doom" the game brought to the screen without messing around too much with the original. "Doom" works as a tribute because it fails so utterly as a movie. There is a reason so many video game-based movies suck: They are fundamentally different forms of representation. Thus by being faithful to the game, the movie pisses off the critic and pleases the gamer. Vikram Keskar, Kirksville, Mo. A. With friends like you, what does "Doom" need with critics? Surveys indeed show that more than half the movie's opening-weekend viewers had played the game. I suppose they got what they were expecting. I am a believer in the value-added concept of filmmaking, in which a movie supplies something that a video game does not. Seen as a moviegoing experience, this was not a good one. There are specialist sites on the Web devoted to video games, and they review movies on their terms. I review them on mine. As long as there is a great movie unseen or a great book unread, I will continue to be unable to find the time to play video games.
Darn those "specialist sites on the Web" and their reviews of movies... The critique of videogames continues in the November 13, 2005 Answer Man column:
Q. I've been a gamer since I was very young, and I haven't been satisfied with most of the movies based on video games, with the exception of the first "Mortal Kombat" and "Final Fantasy: The Spirits Within." These were successful as films because they did not try to be a tribute to the game, but films in their own right. I have not seen "Doom," but don't plan to, nor do I think that it's fair to say that it pleases all gamers. Some of us appreciate film, too. That said, I was surprised at your denial of video games as a worthwhile use of your time. Are you implying that books and film are better mediums, or just better uses of your time? Films and books have their scabs, as do games, but there are beautiful examples of video games out there -- see "Shadow of the Colossus," "Rez" or the forthcoming "PeaceMaker." Josh Fishburn, Denver A. I believe books and films are better mediums, and better uses of my time. But how can I say that when I admit I am unfamiliar with video games? Because I have recently seen classic films by Fassbinder, Ozu, Herzog, Scorsese and Kurosawa, and have recently read novels by Dickens, Cormac McCarthy, Bellow, Nabokov and Hugo, and if there were video games in the same league, someone somewhere who was familiar with the best work in all three mediums would have made a convincing argument in their defense.
That's good thinkering there Roger. It is nice to know that Roger Ebert is omniscient and knows what everyone everywhere has done... Although in the same column, he defends Dark City, a film I found to be incredibly silly and lame, so what does he know? Not content to let the issue go, the November 27, 2005 Answer Man column contains yet another Q and A:
Q. I was saddened to read that you consider video games an inherently inferior medium to film and literature, despite your admitted lack of familiarity with the great works of the medium. This strikes me as especially perplexing, given how receptive you have been in the past to other oft-maligned media such as comic books and animation. Was not film itself once a new field of art? Did it not also take decades for its academic respectability to be recognized? There are already countless serious studies on game theory and criticism available, including Mark S. Meadows' Pause & Effect: The Art of Interactive Narrative, Nick Montfort's Twisty Little Passages: An Approach to Interactive Fiction, Noah Wardrip-Fruin and Pat Harrigan's First Person: New Media as Story, Performance, and Game, and Mark J.P. Wolf's The Medium of the Video Game, to name a few. I hold out hope that you will take the time to broaden your experience with games beyond the trashy, artless "adaptations" that pollute our movie theaters, and let you discover the true wonder of this emerging medium, just as you have so passionately helped me to appreciate the greatness of many wonderful films. Andrew Davis, St. Cloud, Minn. A. Yours is the most civil of countless messages I have received after writing that I did indeed consider video games inherently inferior to film and literature. There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control. I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art. To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers. That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.
Well, there we go, "videogames represent a loss of those precious hours we have available to make ourselves more cultures, civilized and empathetic." Even though the letter writer lists a couple of books I have no love for, Roger ignores them and says that he doesn't know of anyone who has cited a game "worthy" of his high level. You know, I"m not fan of "art" because I've read Bourdieu and hate the smell of elitism in the morning. However, Roger Ebert goes beyond mere Auteur theory and venturing into pure elitism land. Of course, I tend to get feisty when I think people are being elitist. So it isn't his denying the artistry of videogames that I dislike, it is his pure illogical snobbery about it. Of course, this is why I am opposed to people getting into the art thing. Some people just don't get it and no matter how much we try, then never will. Pointing out cinematic games isn't going to do it. As I said in my comment over at shacknews, "art" is just as meaningful a term as "beautiful." We each have our own notions of what is or isn't beautiful and we can argue about that definition without ever coming to a satisfying definition. I hope that gamers will let this go and not go after Ebert. He's never going to change his mind and we don't need someone else taking Thompson's side. Let Roger read his literature and watch his cinema. A friend of the devil may be a friend of mine, but someone who doesn't like Doom is no friend of mine.]]>
155 2005-11-30 20:48:40 2005-12-01 01:48:40 closed closed roger-ebert-gives-videogames-thumbs-down publish 0 0 post 0 156 herzberg@ris.at http://pherzb.blogspot.com 212.52.196.10 2005-12-01 05:09:59 2005-12-01 10:09:59 1 0 0 157 anon@email.com 24.53.131.113 2005-12-01 22:27:42 2005-12-02 03:27:42 1 0 0 158 meredithea@yahoo.com 72.44.0.188 2005-12-02 00:00:19 2005-12-02 05:00:19 1 0 0
I should be writing a paper, not blogging! http://156.56.172.106:8080/wordpress/?p=156 Thu, 08 Dec 2005 04:34:13 +0000 http://popularculturegaming.com/wordpress/?p=156 Roger Ebert, it is nice to see that Mia Consalvo has my back. It's glad to know that I'm not the only one who isn't interested in videogames as art! In all these conversations people mention Myst as an art game. Are there really that many hardcore gamers that would rather play Myst again than Doom? Don't get me wrong, I like Myst a lot back in the day. I bought Riven as soon as it came out. However, since they came out, I haven't had the urge to play them again. Not even once! Last night IU had a preview of Grandma's Boy. It is a film about a 36 year old videogame tester who gets evicted and has to move in with his grandmother and her friends. It's produced by Adam Sandler's production company and so, even though he doesn't appear in it, it could easily be one of his early films. As I said in an email to one of my friends, it was the best movie about a videogame tester I've ever seen. It is also, coincidentally, the only film about a videogame tester I've seen. If it wasn't about videogames, I wouldn't have bothered seeing it. Basically, there's some There's Something About Mary-style humor about bodily fluids, some pot jokes, some intergenerational partying, a couple predictable hook-ups, a bad guy who tries to do something bad to the hero, and a grandma who saves the day. I wrote a haiku about it:
Office Space was good I also liked Golden Girls This is both of them.
There are some good jokes. There is also some objectification of women which I found oddly out of place. I give it only 4 thumbs up. (Remember I gave Doom 7 thumbs up. And of course my bastardization of what is surely a registered trademark of a certain movie critic adds to my delight!) Finally, it looks like I'm going to be heading off to Vancouver again next year. This time for the SCMS conference in early March. I'm convinced that the only reason I got in is that I'm giving a paper with a sexy title of, "Post-Colonialism in Civilization". Then in April it looks like I'm going to the CSA in Washington D.C. I'm convinced that I only got into that one because of the stellar efforts of the other people on the panel we put together. But I'll be talking about professional wrestling, and not videogames, so I won't be talking about that paper here. But you will respect the verbal artistry of professional wrestling or I'll kick your ass! (Which just so happens to be the title of the paper I'll be presenting at the CSA!) Now it is time for sleep.]]>
156 2005-12-07 23:34:13 2005-12-08 04:34:13 closed closed i-should-be-writing-a-paper-not-blogging publish 0 0 post 0 159 meredithea@yahoo.com 72.44.0.188 2005-12-08 01:37:34 2005-12-08 06:37:34 1 0 0
Roger Ebert Appeals to Authority... http://156.56.172.106:8080/wordpress/?p=157 Sun, 11 Dec 2005 15:41:30 +0000 http://popularculturegaming.com/wordpress/?p=157 told us we were wasting our time playing videogames, his website has posted a couple pages of letters from gamers. Most of them tend to fall in the "but game X has a lot of text and cut scenes!" Well, Ebert's Answer Man column appeared this morning with people still playing the same game and Ebert still using the same logic:
Q. Thank you for jump-starting a discussion about the relative artistic and critical merit of video games as compared to film and books. I do take issue when you argue that video games can never have the merit of a great film or novel. You say: "There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control." Where you see a flaw, I see promise. Arguing that games are inherently inferior because books and movies are better at telling stories and leading us through an author-driven experience is begging the question. It's like saying that photography is better than painting because photos make more accurate visual records. The invention of photography sparked a crisis in the world of painting: "Why should we paint if pictures can do it better?" But then painters figured out that there were lots of other things that they could do, that cameras can't. Now we see an enormous explosion of creativity in the world of painting. And another different explosion in the world of photography. We agree that games are inherently different from films and books. I believe they are at their worst when they try to mimic films and books, and at their best when they exploit this difference to create experiences that films, books, and all the other art forms cannot. No one criticizes sculpture for failing to tell a story as well as a good movie. Many people would agree with you that there aren't yet any games that rival the best films or books that you care to list. Game makers are only just beginning to understand that games are not films/books with action sequences. I think that you'll see that the more we work that out, the more we will find ways of creating meaningful artistic works that are unlike anything anyone's seen before. Tim Maly, designer, Capybara Games, Toronto A. If or when that happens, I hope I will approach it with an open mind. This debate has taken on a life of its own. In countless e-mails and on a dozen message boards, I've found that most of the professionals involved in video games are intelligent and thoughtful people like yourself. A large number of the video game players, alas, tell me "you suck" or inform me that I am too old. At 63, I prefer such synonyms as "wise" and "experienced." Today I received a message from Professor David Bordwell (retired) of the University of Wisconsin at Madison, who is generally thought of as the leading scholarly writer on film; the textbooks he has written by himself and with Kristin Thompson are used in a majority of the world's film classrooms. What he said was intriguing on a practical level: "The last dissertation I'm directing is on video games as they compare to film. The guy is bright, so we let him do it. But he brought his games and game platform to my house to give me some experience on this medium. I lasted through 15 minutes of 'Simpson's Road Rage,' largely because my coordination is so poor. Even if I got good on the controls, what keeps me away is the level of commitment. The idea of spending hours at this boggles my mind. "My student told me that the most sophisticated games require up to 100 hours to master. In 100 hours we can watch two Bollywood films or 50-plus Hollywood/ foreign features or 80 B-films or 750 Warner Bros. cartoons. Depending on how fast you read, in the same interval you can probably finish reading 20-30 books. Not to mention 25-35 operas or 100-120 symphonies. And that's just for one game! On the basis of my very limited experience, and given my tastes (a big part of the issue here), the problem with video games is that they're too much like life -- too much commitment for thin and often frustrating results."
So now we are down to quoting from someone who has spent their live devoted to studying film to say that film is better than videogames. Wow, a retired films scholar saying film is better than another medium, who saw that coming? Maybe I should ask the pope which religion is best? Moreover, he gets advice from Bordwell? While I'm sure that Bordwell has an open mind, it is just that.... zzzzzzz. Oh I'm sorry, I dozed off. Funny how that happens whenever I start thinking about Bordwell... OK, ok, that might be a bit harsh and a cheap joke (but not too far from the truth...) But really, how much weight are we supposed to put behind the opinion of one films scholar. If one film scholar is that important, I can go call up Jim Naremore and get some quotes form him. I don't' think I need to since when I took a class form him I wrote about videogames and we talked for about half an hour about them and he seemed really interested in them. Not once did he tell me how foolish I was for taking all this time playing games when I could be reading Dickens.... Of course the whole "it takes a lot of time to get into videogames" is total hogwash. Recently, IU had a Godard film festival (crappy flash and sound a tthat link) that was put on by our department and I went to an hour long talk. Wow, obviously I haven't spent enough time studying film to understand that crap. They showed some clips and if I had to sit through an entire Godard film I think I would spoon my eyes out. Clearly there is some sort of literacy there that takes hours and hours to learn. I find it ironic for Bordwell to say he doesn't have time to play a videogame when he presumably has time to sit through things like I saw at that colloquiuum... All I really have to say is that if we are going to start appealing to famous scholars to defend our taste, then people need to go read what should be the starting point on taste: Bourdieu's book, Distinction. Appealing to elitists by claiming that your favorite thing has similarities to their favorite elite medium ain't going to cut it. Elitists like elitism. Nothing we downtrodden masses have to say is going to change their minds. Moreover, claiming that *someday* *maybe* videogames will be as film-like as film or that we will have our own Shakespeare, is just lame. When are films going to be as exhilarating as videogames? When will film produce their John Carmack? I mean, really, all these film guys do is pick up a camera and pull the trigger. Carmack reinvents the equipment we use to make a videogame every single time he makes a game. Let me know why a filmmaker develops his or her own camera, lighting, actors, physics, and lets the viewer star in it. Then film might be as inherently good as videogames....]]>
157 2005-12-11 10:41:30 2005-12-11 15:41:30 closed closed roger-ebert-appeals-to-authority publish 0 0 post 0 160 unholy@nowhere.net 68.76.218.196 2005-12-11 18:47:44 2005-12-11 23:47:44 1 0 0 161 unholy@nowhere.net 68.76.218.196 2005-12-11 18:51:18 2005-12-11 23:51:18 1 0 0 162 herzberg@ris.at http://pherzb.blogspot.com 212.52.196.10 2005-12-12 05:26:01 2005-12-12 10:26:01 1 0 0 163 meredithea@yahoo.com 72.44.0.188 2005-12-16 13:39:38 2005-12-16 18:39:38 1 0 0
Henry Jenkins posts eight myths about video games a year ago and people finally pick up on it... http://156.56.172.106:8080/wordpress/?p=158 Wed, 14 Dec 2005 04:17:04 +0000 http://popularculturegaming.com/wordpress/?p=158 . It was on Attack of the Show, digg (where it was even a dupe there), and slashdot not to mention billions of other places... I finally got around to looking at the link and i swore I had read it before. Head over to archive.org and welcome to 2004... Maybe there is something to this whole fact checking stuff... Speaking of old things, some long time readers may remember Arthur Asa Berger's Video Games: A Popular Culture Phenomenon and my lukewarm review of it. I was doing some research on early videogame advertising in the LA Times and guess what I should run across? A 1982 article by Berger called, "Pac-Man -- Auto-Erotic Plaything?" I'm not sure what to make of it, if it is supposed to be funny or if it is serious. It does a vaguely Freudian take on videogames and contains such intersting sentences as: "This is, perhaps, an extreme statement, but the dynamics in videogames and masturbating are very similar" and "It has take something like 4 billion years for us to evolve from a simple sea creature to Pac-Man. Sometimes I wonder what evolution is all about." Just plain weird...]]> 158 2005-12-13 23:17:04 2005-12-14 04:17:04 closed closed henry-jenkins-posts-eight-myths-about-video-games-a-year-ago-and-people-finally-pick-up-on-it publish 0 0 post 0 I say videogame, you say video game. what's the difference? http://156.56.172.106:8080/wordpress/?p=159 Thu, 15 Dec 2005 15:15:05 +0000 http://popularculturegaming.com/wordpress/?p=159 Buzzcut, there is a post titled, "Videogames: Closing the Annoying Gap" which argues that "videogame" is preferable to "video game." I couldn't agree more. I've been thinking about this for a while and I just haven't gotten around to posting about it. It is quite annoying to always have to search for both terms. It is also equally annoying to do a Google search for "videogame" and see "Did you mean: video game" but search for "video game" and not be asked if I meant "videogame." (Of course there is also the term "computer game" which also gets used from time to time) I think I prefer one word over two simply because it emphasizes the inseparability of the video from the game. I would actually prefer some sort of gamevideo term, but that isn't a word in english. I also think using "video game" sort of makes it two separate things and that they aren't a real synthesis of both. The author of the buzzcut article argues that the difference is primarily geographic:
In the U.S., the habit it to write video games, as two words. In Europe, I usually see videogames.
I'm not sure I agree. I think the difference is deeper than that. Take a look at these search results on Google Scholar: "videogame" and "video game." See a pattern in the results? Most of the search results for "videogame" are people who are actually researching videogames. On the other hand, however, most of the search results for "video game" are people who are really researching violence and the effects of videogames. I noticed this a few months ago and the reason I haven't posted on it earlier is that I am not quite sure what to make of it. I haven't taken enough rhetoric courses (and no, there are no media, film, ethnography, or performance pages even though they are supposed to be equal parts of the department. But I digress...) to understand what difference that space really means. I suspect that it has to do with a kind of literacy or even respect for the medium. Those who use "videogame" have a different kind of literacy regarding the medium that those who tend to prefer "video game" do not. (Roger Ebert used "video game" in his review of Doom which started the whole deal with him). Of course I'm not saying that just because you use one term over the other means that you are smarter or more serious about videogames. However, I do think that it is interesting that the vast majority of violence stuff uses the two word phrase while perhaps not the vast majority, but a majority nonetheless, uses the one word phrase. So anyone got any ideas? What is the meaning behind using one word over the other especially when they sound the same? This isn't like "terrorists" versus "freedom fighters" or "invasion of Iraq" or "liberation of Iraq" but I do think that it is a similar kind of thing going on. A rhetoritician! A rhetoritician! My blog for a rhetoritician!]]>
159 2005-12-15 10:15:05 2005-12-15 15:15:05 closed closed i-say-videogame-you-say-video-game-whats-the-difference publish 0 0 post 0 164 gberardi@gbgames.com http://www.gbgames.com/blog 4.19.111.130 2005-12-21 15:30:29 2005-12-21 20:30:29 1 0 0
The real reason THompson doesn't like videogames... http://156.56.172.106:8080/wordpress/?p=160 Mon, 26 Dec 2005 17:43:46 +0000 http://popularculturegaming.com/wordpress/?p=160 an interview with Jack Thompson that Spong did back in October. In the interview, Thompson states:
No, I am not in any sense a 'gamer'. I've been too busy to do that. If that response is taken to be a criticism of how gamers spend their time, it is because it is intended to be. The "do violent games spawn violence?" debate is one thing people disagree on, even though all the evidence is on my side. But I'm not sure how any human being with a life and a conscience can justify spending any considerable time playing games in what amounts to useless mental masturbation that helps absolutely no-one. Seriously, my generation had left still the residue of the notion that your life (the substance of which is time) doing something for others. How does playing GTA 20 hours a week help anyone other than Take-Two CEO and sociopath Paul Eibeler? Games are largely a waste of time, in other words. People need to be 'stewards' of their time - again, a concept (stewardship) that is largely foreign to the gaming community and to the younger generations generally.
Funny how this is very similar to Roger Ebert's dismissal of videogames. Perhaps we should stop spending our time trying to get people to think that videogames are art and just trying to get some respect for them first. Without respect, how can we convince anyone that they are art in the first place???]]>
160 2005-12-26 12:43:46 2005-12-26 17:43:46 closed closed the-real-reason-thompson-doesnt-like-videogames publish 0 0 post 0
Game inspired by a tv show is released, so of course people write about how horrible videogames are... http://156.56.172.106:8080/wordpress/?p=161 Tue, 27 Dec 2005 16:57:29 +0000 http://popularculturegaming.com/wordpress/?p=161 Associated Press reporter Nathaniel Hernandez has written an article about Blitz: The League. It has gotten picked up by lots of papers. The version in the Chicago Sun-Times seems to be the most complete. Here's the first paragraph of that version of the article:
In a gritty new video game about a fictional football league, players cripple their opponents, gamble and use performance-enhancing supplements.
The article goes on to make some comparisons between the game and some current accusations brought against some players. The article isn't too bad, but it still mentions Mortal Kombat since that was known back in the day as a very controversial game. The irony is, of course, that while the Blitz franchise has been around a long time, this version of "controversial" and "gritty" game was not originally going to be called, Blitz: The League, but Blitz: Playmakers, after the controversial ESPN show, Playmakers (warning: web site plays a stupid sound clip). Blitz was going to be called that, because one of the writers for the tv show worked on the game. So this controversial game is really an unofficial adaptation of a controversial tv show. Funny how the article spent all this time talking about the various and sundry aspects of the game and didn't mention that...]]>
161 2005-12-27 11:57:29 2005-12-27 16:57:29 closed closed game-inspired-by-a-tv-show-is-released-so-of-course-people-write-about-how-horrible-videogames-are publish 0 0 post 0 165 meredithea@yahoo.com 72.44.0.188 2005-12-31 02:36:12 2005-12-31 07:36:12 1 0 0
Busy Busy Busy http://156.56.172.106:8080/wordpress/?p=162 Tue, 10 Jan 2006 00:52:00 +0000 http://popularculturegaming.com/wordpress/?p=162 Bio Menace...]]> 162 2006-01-09 19:52:00 2006-01-10 00:52:00 closed closed busy-busy-busy publish 0 0 post 0 Re-Examining The Half-Life Story: A First Person-Shooter With A Good Plot? http://156.56.172.106:8080/wordpress/?p=163 Thu, 12 Jan 2006 04:41:10 +0000 http://popularculturegaming.com/wordpress/?p=163 Doom: The First Person Reader has been posted online in english at the Videoludica website. It's called, "Re-Examining The Half-Life Story: A First Person-Shooter With A Good Plot?". I wrote it more than two years ago, so if I were to re-read it, I am sure I will be horribly embaraced by it. Therefore, I don't think I'll be re-reading it! Since it was originally published in Italian, and I don't read or speak Italian, I figured it would be a good place for a first publication. Chances are any potential job search committee here in the USA wouldn't be able to read Italian either, so I could claim it was a brilliant article. On the off chance someone who might hire me actually could read Italian, I could just protest that the subtlties of my argument were lost in translation. It was a perfect plan! Of course I didn't imagine that it would get posted online in English! Now my work has to stand on its own merits! Curses! I will note that as far as I am able to tell, my essay is the only one that has been published on the site. I'm not sure if that is a good thing or a bad thing. Either they started with the best essay or the worst. As to which it is, as all the math textbooks in college would say when they gave an example too tedious or too complicated to solve, "I leave that as an exercise for the reader..."]]> 163 2006-01-11 23:41:10 2006-01-12 04:41:10 closed closed re-examining-the-half-life-story-a-first-person-shooter-with-a-good-plot publish 0 0 post 0 When it comes to Uwe Boll, you snooze, you loose... http://156.56.172.106:8080/wordpress/?p=164 Sat, 14 Jan 2006 02:57:15 +0000 http://popularculturegaming.com/wordpress/?p=164 Bloodrayne the movie opened last weekend. I didn't get around to seeing it, but after hearing about the horrible reviews, I was looking forward to seeing the trainwreck this weekend. But I guess I wasn't fast enough. The movie stinks so bad that the theaters in town aren't showing it any more! Bastards! I could go see Grandma's Boy, but I've already seen it. I wouldn't go see it again. If you haven't seen it yet, it might be worth a matine, but I certainly wouldn't bother paying full price for it.]]> 164 2006-01-13 21:57:15 2006-01-14 02:57:15 closed closed when-it-comes-to-uwe-boll-you-snooze-you-loose publish 0 0 post 0 166 herzberg@ris.at http://pherzb.blogspot.com 212.52.196.10 2006-01-16 05:03:48 2006-01-16 10:03:48 1 0 0 167 null@the-inbetween.com 69.194.45.99 2006-01-16 16:11:50 2006-01-16 21:11:50 1 0 0 168 meredithea@yahoo.com http://meredithea.blogspot.com 72.44.0.188 2006-01-22 22:49:46 2006-01-23 03:49:46 1 0 0 Is It Just Me???? http://156.56.172.106:8080/wordpress/?p=165 Tue, 17 Jan 2006 01:23:52 +0000 http://popularculturegaming.com/wordpress/?p=165 people are talking about videogame journalism and how horrible it is. Reading these posts, however, it seems that people have very very different ideas of what "good" is. I know, I know, saying that taste is subjective is a pretty crazy idea! I'm not saying I'm some bastion of good taste. I liked the Doom movie after all... Here was my comment on Slashdot:
Most of the comments here talk about horrible reviews, but is reviewing really journalism? Is Roger Ebert a journalist? Not to degrade reviewers. But do people really 100% trust one videogame review? While I like reading reviews, I read videogame reviews the same way I read film reviews: with a grain of salt. Maybe it is because of my research interests, but I'm a lot more interested in the non-review journalism such as articles that talk about trends in gaming or gaming culture. That is more of what I think of when I think about journalism instead of reviews.
What is most interesting is that one of the people Robin Hunicke mentioned as, "look[ing] beyond muzzle flashes, explosions and crisp sound" is also the same person that wrote what Something Awful called
...the most pretentious review ever written about anything.... You could write a gushing review of "Time Code" as a concrete poem shaped like a moebius strip and you would still be a galaxy away from Kieron's review of Darwinia.
Then there's everyone's favorite Escapist Magazine. Am I the only one that couldn't look bast the horrible pretentious layout? It may well be the best thing ever written about videogames, but I wouldn't know because I've never been able to read a single article because-- call me crazy -- but I hate having to click next every three words. The thing that most frustrates me is that all the complaining about the state of videogame journalism seems to imply that somewhere out there there is some field of journalism that doesn't totally suck. Sure there are the exceptions and there are the rare good articles, but what are these people reading, listening to, or watching that they think that videogame journalism is some exception to the sad state of journalism? Complaining about horrible videogame journalism is like complaining about someone staining the couch cushion when the couch is sitting in the middle of a garbage dump. It may be accurate and a valid complaint, but it is kind of missing the point.]]>
165 2006-01-16 20:23:52 2006-01-17 01:23:52 closed closed is-it-just-me-2 publish 0 0 post 0 169 j.v.matthews@gmail.com http://curmudgeongamer.com/ 68.59.195.92 2006-01-16 21:41:06 2006-01-17 02:41:06 1 0 0 170 j.v.matthews@gmail.com http://curmudgeongamer.com/ 68.59.195.92 2006-01-16 22:06:16 2006-01-17 03:06:16 1 0 0 171 smith@itu.dk http://jonassmith.dk/weblog/ 130.226.132.185 2006-01-17 09:39:02 2006-01-17 14:39:02 1 0 0 172 pdugan@vt.edu http://www.kingludic.blogspot.com 71.254.40.161 2006-01-21 14:43:56 2006-01-21 19:43:56 1 0 0
Jack Thompson: lawyer and man of compassion http://156.56.172.106:8080/wordpress/?p=166 Sat, 21 Jan 2006 19:03:16 +0000 http://popularculturegaming.com/wordpress/?p=166 Game Politics has a story of a gamer who committed suicide. Apparently, Jack Thompson, anti-videogame lawyer and compassionate man apparently posted a message so horrible that the comment was deleted and Game Politics has decided to no longer allow anonymous comments. MetalGearSolid.org got a copy of it before it was deleted and posted Jack Thompson's response to the suicide. Here is the message that is attributed to Thompson:
Your "gamer friend" will find peace through the Lord, Jesus Christ, but sadly it's too late for that. There is a void in every heart. You can fill it up with the things of God, or the things not of God. This unfortunate soul chose to fill it up with combat games. The playing of these video games is masturbatory activity, meaning senseless self-stimulation. If you gamers could use a dictionary you would know that that term is not necessarily a sexual one. The real tragedy here extends beyond the life and death of this one fellow. There are literally millions of young people and young adults whose despair is deepend by turning to the things of this world and then finding them meaningless. All of you gamers need to put down the controllers and get a life. The utter inanity of the vast majority of postings here shows how vapid "gaming" really is. You are one of the cheerleaders for this wasting of time and the wasting of lives. Do you feel any remorse for having contributed to this "culture of death?" Of course not. Hey, let's all play MORE games, and ignore all the really productive things to do with our lives. Let's pretend to be shocked that a gamer might descend into deeper depression, as his gamer "buds," knowing he was killing himself, couldn't figure out how to call 911 themselves for him. That would have involved leaving their computers I guess. Sad. Sad for all of you."
One can only hope that this is not really Thompson and that it is just some tasteless joke by a troll. Whomever posted it must have a taste for irony. Suggesting that gamers don't know the definition of a word when the person who posted this obviously doesn't know the definition of what it means to be a good Christian or what it means to be compassionate strikes me as quite ironic.]]>
166 2006-01-21 14:03:16 2006-01-21 19:03:16 closed closed jack-thompson-lawyer-and-man-of-compassion publish 0 0 post 0 173 meredithea@yahoo.com http://meredithea.blogspot.com 72.44.0.188 2006-01-22 22:46:40 2006-01-23 03:46:40 1 0 0
Indiana Violent Videogame Law is Down, But Not Out http://156.56.172.106:8080/wordpress/?p=167 Sat, 04 Feb 2006 17:27:26 +0000 http://popularculturegaming.com/wordpress/?p=167 Vi Simpson's Videogame Violence Bill is dead in the water, according to the IU newspaper, Simpson hasn't given up hope of getting the bill passed into law. According to the article, Simpson said, "I'm hoping we'll have an opportunity to re-introduce the bills in November, and generate some additional interest in them." Of course, let's not forget that most anti-videogame crusaders are basing their claims on misinformation. For example, take Simpson, who issues a press release about her videogame bill that stated:
“Right now kids can walk into just about any store and get their hands on a video game in which they can shoot police officers, use drugs, steal cars, rape women or even assassinate a president. That’s frightening to say the least,” said Simpson.
It would be frightening -- if it were true. But it isn't. As Game Politics points out:the notorious JFK Reloaded is not - has never been - available in any retail store. So, unless there is some other game about assassinating a president, she is wrong and her bill wouldn't do anything (not to mention that there's no law against a child buying JFK or the Manchurian Candidate, so why should videogames be any different?). Of course, also in that statement, is that other straw man: rape. In this, SImpson isn't alone. Our other good buddy Joe Lieberman also seems to think that Rape Master 3000 is a best seller because Lieberman has also said that there are videogames featuring rape. On that webpage there is a videoclip and about 35 seconds into is, Lieberman says, "It's a crime to sexually abuse or rape a woman. Yet repeatedly in these video games the players are being rewarded for doing exactly that." No. No they aren't. I first said that there are no American videogames that feature rape in them back in January of 2004 -- more than TWO years ago! You would think that such a stupid misconception would die by now. Unless someone is still out there selling Custer's Revenge, then people who say that there are videogames on store shelves that feature rape, they are just plain wrong. I know it, you know it, isn't it time our elected officials knew it? Even Grand Theft Auto's Hot Coffee features consensual sex. If you don't want your kids playing games that feature sex, then fine, but don't make up things to make is sound worse than you think they are! So it seems as if we have two options here: Either our elected officials are misinformed and ignorant or they are lying. Isn't either alternative unacceptable?]]>
167 2006-02-04 12:27:26 2006-02-04 17:27:26 closed closed indiana-violent-videogame-law-is-down-but-not-out publish 0 0 post 0
Kicking it Old School http://156.56.172.106:8080/wordpress/?p=168 Thu, 09 Feb 2006 16:59:33 +0000 http://popularculturegaming.com/wordpress/?p=168 168 2006-02-09 11:59:33 2006-02-09 16:59:33 closed closed kicking-it-old-school publish 0 0 post 0 Videogame clothing http://156.56.172.106:8080/wordpress/?p=169 Mon, 13 Feb 2006 02:02:42 +0000 http://popularculturegaming.com/wordpress/?p=169 Extreme Makeover: Home Edition (Is Extremem Makeover: Body Mutilation Edition even on any more???), but I flipped it on to see the end. Ty Pennington not only actually had a shirt on, but also had a jacket on. The cool part of the jacket was that it was a black raincoat-style material but it had outlines of while circles on it. Then they showed a close-up of Ty. It wasn't a white circle pattern -- it was an Asteroids pattern!!! I totally want one!!!! I haven't been able to find one online, so if anyone sees one you have to leave a message!]]> 169 2006-02-12 21:02:42 2006-02-13 02:02:42 closed closed videogame-clothing publish 0 0 post 0 174 jandrew@iname.com 66.214.250.114 2006-02-14 03:33:36 2006-02-14 08:33:36 1 0 0 I AM the Law! http://156.56.172.106:8080/wordpress/?p=170 Mon, 20 Feb 2006 00:59:31 +0000 http://popularculturegaming.com/wordpress/?p=170 Judge Dredd: Dredd vs. Death game for the PC. I know the game didn't get very great reviews but it was dirt cheap. So I tried to install it and no dice. The damn game just would NOT install. Put the disk in and an error comes up. You guessed it: copy protection. Way to keep your customers from playing a game they actually paid for... I even tried things like isobuster and still couldn't get it to work. Of course I would have called tech support -- except that the only tech support phone numbers on the game were numbers in England. The site of the US publisher didn't even have the damn game listed on their website. The UK website didn't have any useful information, either. So I turned to that last resort of the desperate man: piracy. The game is kind of old and it wasn't that popular to begin with and so I couldn't find it on any bittorrent sites. So I searched and searched and finally found it on edonkey. Three days later I finally had an ISO of the game I bought and paid for more than a month ago... So the only way I could play a game that I legally bought was to pirate it. And they say piracy is what costs media companies sales... Anyway, so I finally got to play the game. I thought it was a little better than the reviews led me to believe. It was nice and straightforward shooting. There's an interesting feature where you are supposed to arrest people rather than kill them that I found fun. It was a nice challenge to shoot perps enough to make them drop their weapon but not kill them. Then there were the zombies... I love zombies. I even own the Uwe Boll masterpiece House of the Dead. So I also liked shooting zombies in Dredd vs. Death. Sure, the game is pretty much by the numbers with the standard plot of horrible mastermind behind all the evil and the boss battles, as well as the disembodied voice that tells you where to go. However, I found it charming. The graphics are rather dated. This isn't surprising for a game whose copyright is 2003. There is one thing that the game's maker, Rebellion should be damn proud of. Like their last big game, the original Aliens vs. Predator, this game loads nearly instantly. After playing games like Half-Life 2 which have lengthy loading times, I am amazed at how quickly Dredd vs. Death loads. If Rebellion can do it, why can't the other companies? Since I'm tracing the genealogy of Rebellion's games, in addition to the super quick loading times, there is another trait that is carried over from AvP: the saving. When Aliens vs. Predator first came out for the PC (Rebellion had actually released an Alien vs. Predator game for the Atari Jaguar back in the day) there were no in-level saves or quick saves. If you died, you had to start the level all over again. Like AvP, Dredd vs. Death has not quicksave. AvP had in-level saves and quick saves added in a patch and for the gold version, so I was surprised that Dredd vs. Death didn't. At least it has checkpoints and you can escape out of the game and save it, so it isn't that bad. However, it is interesting to see the traits common to the two games from the same developer. Overall, I'd give it seven thumbs up. If you can find it for 5 dollars, and your system doesn't have a problem with crappy copy protection, or you don't have any problem with pirating it, I would say it was worth it.]]> 170 2006-02-19 19:59:31 2006-02-20 00:59:31 closed closed i-am-the-law publish 0 0 post 0 TY Pennington's Asteroids Jacket Found! http://156.56.172.106:8080/wordpress/?p=171 Tue, 28 Feb 2006 01:38:18 +0000 http://popularculturegaming.com/wordpress/?p=171 cool Asteroids jacket Ty Pennington was wearing. Well, thanks to my friend, Meredith managed to track down a picture someone posted on Flickr of a guy wearing one on a subway, In the comments, someone found out where to buy the jacket. It is unbelievably expensive. So unless you buy me one, dear reader, I don't think I"ll ever be able to buy it. Won't you help this young man's dreams come true?????]]> 171 2006-02-27 20:38:18 2006-02-28 01:38:18 closed closed ty-penningtons-asteroids-jacket-found publish 0 0 post 0 Back from Vancouver... again... http://156.56.172.106:8080/wordpress/?p=172 Thu, 09 Mar 2006 18:56:39 +0000 http://popularculturegaming.com/wordpress/?p=172 Society for Cinema and Media Studies in Vancouver. I had a pretty good time in Vancouver. However, the conference itself wasn't all that usefull. Suprisingly, there aren't that many people at a conference primarilly about film that are interested in videogames. Although the society changed its name a few years ago from teh Society for Cinema Studies to the current appellation, I think I heard people at teh conference say "SCS" more than "SCMS" by a factor of two to one. Sure, SCS is easier to say, but one can't help but feel marginalized when someone says something to the effect that, "We shouldn't forget television people. They get overlooked to often." If television people get overlooked at SCMS, then one can only imagine what it is like to primarilly interested in a medium other than film or television! However, take heart, because all but one of the graduate students from IU presented papers on topics other than film. The conference is going to be in CHicago next year, so I'll probably go ahead and submit something again. If it was farther away than that, I might not bother. However, the more nonfilm or tv people go, the better. Anyone want to put together a panel for next year? Also, I've added a couple more links to the blogroll on the main page, so be sure to take a look at them. I've got the links set for random since I don't want to be responsible for prioritizing them. However, they are all nice blogs, so check them all out.]]> 172 2006-03-09 13:56:39 2006-03-09 18:56:39 closed closed back-from-vancouver-again publish 0 0 post 0 Tasty gaming theory readings for you http://156.56.172.106:8080/wordpress/?p=173 Fri, 17 Mar 2006 21:19:52 +0000 http://popularculturegaming.com/wordpress/?p=173 quite a long wait my friends over at Reconstruction have posted their special issue on games entitled: The Play's the Thing: Games, Gamers and Gaming Cultures. I've not had a chance to read it yet so you will have to go check it out for yourself. It should be interesting reading.]]> 173 2006-03-17 16:19:52 2006-03-17 21:19:52 closed closed tasty-gaming-theory-readings-for-you publish 0 0 post 0 175 asdfjkl@asdfjkl.com 70.30.65.90 2006-03-19 16:13:55 2006-03-19 21:13:55 1 0 0 What I'm playing... http://156.56.172.106:8080/wordpress/?p=174 Thu, 23 Mar 2006 14:28:20 +0000 http://popularculturegaming.com/wordpress/?p=174 174 2006-03-23 09:28:20 2006-03-23 14:28:20 closed closed what-im-playing publish 0 0 post 0 176 meredithea@yahoo.com http://meredithea.blogspot.com 72.44.0.188 2006-04-01 15:42:37 2006-04-01 20:42:37 1 0 0 Oh snap! PC Gamer just got served! http://156.56.172.106:8080/wordpress/?p=175 Sun, 26 Mar 2006 17:20:29 +0000 http://popularculturegaming.com/wordpress/?p=175 PC Gamer magazine changed their format. Now they have seperated their previews, reviews, and columns into sections based on genre. It's interesting, but it raises questions of whether or not they might be throwing junk in just to make sure they have something to fill out that section that month. Apparently not all of the other gaming magazines are impressed with PC Gamer's new format. In Computer Gaming World, there is a feature called "5, 10, 15" in which they have little summaries from the magazine 5, 10, and 15 years ago. In the April 2006 issue CGW writes:
1996 - We had a wacky idea to break the entire magazine into sections by game genre. It was like a collection of minimagazines, each kicked off by a columnist followed by news, previews, and reviews. It was a bold, original idea with one problem: where to put the games that defy simple categorization? You could just cram them all into one section that runs the gamut. Or trash the idea altogether... just like we did by 1998.
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175 2006-03-26 12:20:29 2006-03-26 17:20:29 closed closed oh-snap-pc-gamer-just-got-served publish 0 0 post 0
Battlefield 2142 -- Africa is for Europeans??? http://156.56.172.106:8080/wordpress/?p=176 Fri, 31 Mar 2006 03:28:31 +0000 http://popularculturegaming.com/wordpress/?p=176 IU Lanwar a couple years ago, but that is about it. The new issue of PC Gamer has a cover story about the new Battlefield 2142. It looks fun and all with mechs and stuff. However, I noticed one thing in the article that I found kind of disturbing. The article states:
War will take place over who gets the best of what's left after a new ice age. While most of the fighting will take place in northern Africa (as only a quarter of the Earth's surface is still livable under these dire circumstances, mostly centered around the equator), it's certainly possible that Far East countries might join in the fun in future expansions. The two factions involved are "the American-European Alliance, made up of the American continents and most of Europe," and the "Pan Asian Coalition, a combination of Russia, the Middle East, and India."
So the equator is the only place habitable because of the ice age and the Western countries and the Far Eastern countries are fighting it out over the remaining land. Well, that sounds cool and all but last time I looked at a map the equator ran through South American and Africa. Isn't it odd that there isn't any mention of THE PEOPLE THAT ALREADY LIVE THERE???? One would think that a game set in Africa would feature, you know, Africans. Of course this is just a preview and there is very little actual information out about the game, so who knows, maybe EA will suprise me and there actually might be some people from the place where the game actually takes place. Yeah, right. And maybe hell will freeze over too...]]>
176 2006-03-30 22:28:31 2006-03-31 03:28:31 closed closed battlefield-2142-africa-is-for-europeans publish 0 0 post 0 177 jason@wordherders.net http://misc.wordherders.net 68.33.202.55 2006-04-04 12:47:33 2006-04-04 17:47:33 1 0 0
I should have picked an easier line of research! http://156.56.172.106:8080/wordpress/?p=177 Sat, 08 Apr 2006 01:19:40 +0000 http://popularculturegaming.com/wordpress/?p=177 Aliens versus Predator games. (OK, not all of them. Unfortunately, I don't have a Jaguar and I'm not really into RTS games.) However, to make my argument about the depictions of the different speicies and masculinity, I think I should rewatch the movies. In this same class there are people wring about a movie they have chosen. Now let me get this right, I have to play two games and an expansion pack AND watch seven movies for the same assignment they only have to watch one movie?!?!? Man, I am a moron!!! I should have been a film person!]]> 177 2006-04-07 20:19:40 2006-04-08 01:19:40 closed closed i-should-have-picked-an-easier-line-of-research publish 0 0 post 0 I am going to have to start taking one for the team... http://156.56.172.106:8080/wordpress/?p=178 Fri, 14 Apr 2006 18:03:52 +0000 http://popularculturegaming.com/wordpress/?p=178 I missed the Bloodrayne movie and now, I've missed my chance to see Stay Alive. The local theater monopoly Kerasotes has started something they call the Five Buck Club which is a deal where you get to see certain movies for the titular price of $5. Basically, it is an attempt to get people to come to movies that have been out a while and so its just a step between first run theaters and the dollar cinemas. However, it is only for films that have been out for a few weeks. Last week Stay Alive was still regualr price, and now, this week its gone! NOooooo!!!!!!!!!! I'm just going to have to start going to crapy movies on opening night if I want to make sure I see them... Can I deduct my tickets as research expenses???]]> 178 2006-04-14 13:03:52 2006-04-14 18:03:52 closed closed i-am-going-to-have-to-start-taking-one-for-the-team publish 0 0 post 0 That's some good empowering there boys... http://156.56.172.106:8080/wordpress/?p=179 Sat, 15 Apr 2006 15:57:23 +0000 http://popularculturegaming.com/wordpress/?p=179 Wonderland has a story about a new website attempting to "empower female gamers." This GirlsofCS seems to be nothing more than a Suicide Girls wannabe. One of the posters on Wonderland found that the site is owned by LANFusion where someone linked to a page on the GirlsofCS site where you can see the kind of "empowering" they are talking about. As I said over at Wonderland:
it doesn't look like anything but yet another nudie site to me. Skinny 18 year old white girls... yawn. I don't see anything within the site itself that even talks about gaming. If this is empowering, I don't want to see what unempowered looks like...
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179 2006-04-15 10:57:23 2006-04-15 15:57:23 closed closed thats-some-good-empowering-there-boys publish 0 0 post 0
videogame syllabus notes http://156.56.172.106:8080/wordpress/?p=180 Fri, 05 May 2006 14:02:35 +0000 http://popularculturegaming.com/wordpress/?p=180

syllabus sections
  1. what is a game?
  2. videogame history
  3. videogame theory
  4. what is ethnography?

the problem is where does ethnography fit in within this? It must be taught early so to give the students a chance to get used to the notion. However, to alternate between the two will make the course seem less cohesive. So how to do it?
Perhaps there will be a way to insert a little bit of reading every day. but i don't want to overdo the reading load. So how to do that?
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180 2006-05-05 09:02:35 2006-05-05 14:02:35 closed closed videogame-syllabus-notes publish 0 0 post 0 178 jmusial@yorku.ca 70.30.65.90 2006-05-07 20:48:40 2006-05-08 01:48:40 1 0 0 179 netwoman@gmail.com http://www.netwomen.ca/Blog 64.39.175.89 2006-05-31 11:57:25 2006-05-31 16:57:25 1 0 0
Silent Hill is for yuppies... http://156.56.172.106:8080/wordpress/?p=181 Sat, 06 May 2006 16:01:00 +0000 http://popularculturegaming.com/wordpress/?p=181 took one for the team and went to see Silent Hill. Despite the lukewarm reviews and videogame expert Roger Ebert's review, I have to offer my own thoughts: The Silent Hill movie sucks. It is, however, a fairly accurate recreation of the experience of videogames. Not that the film is in any way like the game. I wouldn't know because I've not played any of the games. However, while watching the movie I found myself lapsing between being interested and terribly bored. Of course, the parts that I found interesting were when all the weird stuff was going on. The parts that I was bored with were when there was lots of talking. That's when I realized why the Silent Hill movie is like a videogame. The dull parts where we learn about the stupid story are the cut scenes while the parts where things actually happen are the game itself. Think about it, while people may talk about the weird and confusing stuff in the storyline of the game, the selling point of the game is really the weird creepy stuff, not the storyline. The same thing applies for the movie. I don't' really care why this weird shit is going on, I just want to see the weird shit! The film is like a videogame in another way as well, but not the actual game it was based on. No, the Silent Hill movie is actually Super Smash Brothers. In SUper Smash Brothers, Nintendo takes all their characters and throws them together into a fighting games. In the Silent Hill movie, the creators took a bunch of elements from other horror movies and threw them together. Call it collage, call it bricolage, I call it Super Smash Brothers. Take one part mom and creepy girl from the Ring, one part stereotypical rural people, one part star of Lord of the Rings, one part Wicker Man, one part Children of the Corn and one part the Village. Stir and bake until golden brown. The most irritating thing for me was, as the title of my post suggests, is that the main couple in the movie are apparently some super rich yuppies complete with all white living room with fancy all white furniture. Great, another film about the plight of the rich and beautiful and how evil and inbred rural people are. Don't even get me started on the fact that the people that made the movie apparently have never set foot outside of a city in the first place... Unfortunately, the creepiest part of the film was not the scary monsters, but the weird objectification of the mom. I can't decide if I'm a prude or a pervert but I found it quite unsettling that this woman who spends the entire film being so motherly (and let's not forget that the mom goes from lying on the floor shaking and screaming for anyone to help her to a little Linda Hamilton who will stop at nothing to save her child...) and yet we have lots of shots of her leaning over to reveal her cleavage and millions of shots of her running toward the camera without wearing a sports bra. To wrap up, another review haiku: I saw Silent Hill I didn't like it too much It was blandtastic. To wrap up this epic length post, our friend Roger Ebert pontificates about videogames lack of merit one again in his April 30, 2006 answerman column:
Q. I was surprised by "Silent Hill" director Christophe Gans' incendiary comments about you in this month's issue of Electronic Gaming Monthly, especially considering your positive review of his earlier work, "Brotherhood of the Wolf." Gans phrased his comments to indicate he wanted you to read them. David Seelig, Philadelphia A. In the article, Gans praises video games as a form of art and says "The Legend of Zelda" was "a beautiful, poetic moment for me." Asked about my opinion that video games are not art, he said "F--- him. I will say to this guy that he only has to read the critiques against cinema at the beginning of the 20th century. It was seen as a degenerate version of live stage musicals. And this was a time when visionary directors like Griffith were working. That means that Ebert is wrong. It's simple. Most people who despise a new medium are simply afraid to die, so they express their arrogance and fear like this. He will realize that he is wrong on his deathbed. Human beings are stupid, and we often become a--holes when we get old. Each time a new medium appears, I feel that it's important to respect it, even if it appears primitive or naive at first, simply because some people are finding value in it. If you have one guy in the world who thinks that 'Silent Hill' or 'Zelda' is a beautiful, poetic work, then that game means something." Ebert again. I am willing to agree that a video game could also be a serious work of art. It would become so by avoiding most of the things that make it a game, such as scoring, pointing and shooting, winning and losing, shallow characterizations, and action that is valued above motivation and ethical considerations. Oddly enough, when video games evolve far enough in that direction, they will not only be an art form, they will be the cinema. A tip on the early cinema: No wonder it was seen as "a degenerate version of live stage musicals," since the talkies hadn't been invented yet, and there is nothing more degenerate than a musical without sound. Your comments on age and the fear of death are thought-provoking. You know, Christophe, the older I get, the more prudent I become in how I spend my time. As David Bordwell has pointed out, it can take at least 100 hours to complete a video game. Do you really feel you have mastered the mature arts to such an extent that you have that kind of time to burn on a medium you think is primitive and naive? On my deathbed, I doubt that I will spend any time realizing that I was wrong about video games. Your theory reminds me of my friend Gene Siskel, who observed that nobody on his deathbed ever thinks: "I'm glad I always flew tourist."
So the moral of the story is be an elitist asshole. Well, at least not everyone in the mainstream media is a hypocrite... So his justification for not giving videogames a fair chance is that he's old??? That's just ponderous man,]]>
181 2006-05-06 11:01:00 2006-05-06 16:01:00 closed closed silent-hill-is-for-yuppies publish 0 0 post 0 180 jmusial@yorku.ca 70.30.65.90 2006-05-07 20:51:19 2006-05-08 01:51:19 1 0 0 181 herzberg@ris.at http://pherzb.blogspot.com 212.52.196.10 2006-05-08 04:42:23 2006-05-08 09:42:23 1 0 0
Videogame syllabus update http://156.56.172.106:8080/wordpress/?p=182 Wed, 10 May 2006 14:38:40 +0000 http://popularculturegaming.com/wordpress/?p=182 quandry over how to set up my videogame syllabus is to begin with a couple days of ethnography stuff. I'm setting up the class is that each Friday will be a gaming day and that they will keep journals of their experiences and observations, therefore, it seems logical that they get some info on how to take good notes and what to think about before we actually start playing the games. I would share the calendar, but there doesn't seem to be any way to just show it to people without making them sign into google's calendar or use an rss reader. If anyone already does those or knows an easier way to let people see a google calendar, leave a message.

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182 2006-05-10 09:38:40 2006-05-10 14:38:40 closed closed videogame-syllabus-update publish 0 0 post 0
Ashamed to be a gamer, but not ashamed of all my fellow gamers... http://156.56.172.106:8080/wordpress/?p=183 Thu, 11 May 2006 23:10:58 +0000 http://popularculturegaming.com/wordpress/?p=183 ashamed to be a gamer, I am happy to report that I'm not ashamed of my fellow gamers. Yesterday, the first Sin episode was released. I'm not done with it yet, but the first scene causes quite an impression. Apparently, the programmers at Ritual and/or Valve have spent too much time playing games like Dead or Alive because the first thing you see is the Elexis Sinclaire character bending over you with her breasts sloshing around as if they were water in a glass that is being violently shaken. I mean,not only do breasts not move like that anyway, but look at her, she obviously has a bra on, so there is really no reason for them to move around like that. Thankfully, I'm not the only one who found that very odd. In the comments over at Bluesnews, at least two people had already posted about it. Now I don't feel like the lone voice or reason or the crazy man standing on the street corner yelling at people as they go by. On the downside, however, in writing this post I did a search for "boob physics" and found that not only were the creepy boobs available in Half-Life 2, but I also found one of the most disturbing videos ever. It isn't pornographic or anything, but manages to simultaneously objectify a bunch of polygons, as well as ignore the effects of the violent actions performed in order to demonstrate that objectification. creepy. Call me crazy but I like my sexiness and literal violence as separate as possible...]]> 183 2006-05-11 18:10:58 2006-05-11 23:10:58 closed closed ashamed-to-be-a-gamer-but-not-ashamed-of-all-my-fellow-gamers publish 0 0 post 0 182 herzberg@ris.at http://pherzb.blogspot.com 212.52.196.10 2006-05-12 04:58:09 2006-05-12 09:58:09 1 0 0 Alone in the Dark is Worse Than Silent Hill http://156.56.172.106:8080/wordpress/?p=184 Wed, 17 May 2006 03:48:04 +0000 http://popularculturegaming.com/wordpress/?p=184 didn't like Silent Hill, I have to join everyone else and say that Alone in the Dark is horrible. And not in a good way. A couple months ago I was at the video store and saw Alone in the Dark sitting on the shelf and decided to rent it without looking at the back of the box. I get it home and pop it in and it turns out that it isn't Uwe Boll's film, but rather 1982's Alone in the Dark. Let me tell you, the 82 film with the same title is a million times better than the 2005 version. As I'm writing this I'm listening to Boll's commentary and he keeps saying things that make me want to slap him. First of all, he keeps explaining all the characters' motivations. Call me crazy, but perhaps it would have been better to, you know, actually have that in the film or something. Second, he keeps stating what is going on. "And then he goes over to her and then talk..." I suppose that blind people appreciate that, but the rest of us are watching the film, Uwe. We don't need you to describe it for us. Third, he keeps bragging about all the product placements he got for the films. He has no shame! Fourth, he actually admitted that he gets to make movies because of German tax shelters. (OK, that's actually pretty funny. He comes this close to actually admitting that he's only in it to make money. Too bad for Boll that Germany has changed their tax laws) Fifth, he blames videogame companies and fans for the film's failure. He talks about how he doesn't understand why the owners of Alone in the dark wouldn't release an Alone in the Dark game when the film came out and says that it would have helped the film. He also says that videogame fans are too picky. Sixth, he calls other horror films that have came out recently cootie-cutter and all the same and is mad because he doesn't understand why people didn't go see his super original film. He says it isn't straight horror, or straight action, or whatever. And that's the problem with the film. Not only is it not just a single genre, but it is actually several of them put together. Now I said that Silent Hill was like Super Smash Brothers in that it mixed up elements from a bunch of other films. Well, Alone in the Dark does that too, but where Silent Hill uses the differnt elements like paint and mixes them together to create something that at lest hangs together, Alone in the Dark just smashes them together. The result is less like a painting made up of a bunch of different colors, but more like a kid trying to build something with a bunch of different colored legos. Sure you can put red, blue, green, white, and yellow legos together to make something, but you can still see all the individual elements because they don't go together in any coherent way. THe film throws todether pseudo-archeological adventure with zombies, with one random fight scene whose setting is an ice factory straight out of Bruce Lee's Fists of Fury (yes, it even takes place in a random Chinatown location for some reason!), with Starship Troopers complete with soldiers in black outfits and helmets and House of the Dead's Ona Grauer with redish hair that makes her look like Dina Meyer of Starship Troopers, the end of Resident Evil (or a million other movies, for that matter)and finally fancy light bullets from such films as Blade and Underworld. (Oh crap, he just mentioned Body Snatchers and he said that the people who have these slug-like things in them were puppets!! He has no shame! And he just called the creatures Xenomorphs) It does have a nice 80's era Scorpions-esque euro-hair-metal theme though. It's very European. Anyway, if you are going to see a film called Alone in the Dark, go see the one starring Jack Palance and Martin Landau. It has a great twist towards the end. Alone in the Dark Uwe Boll does not have shame Watch the other one.]]> 184 2006-05-16 22:48:04 2006-05-17 03:48:04 closed closed alone-in-the-dark-is-worse-than-silent-hill publish 0 0 post 0 David Spade on E3 tonight http://156.56.172.106:8080/wordpress/?p=185 Thu, 18 May 2006 14:22:22 +0000 http://popularculturegaming.com/wordpress/?p=185 Showbiz Show will airing a segment on E3. Make sure to set your recording device of choice!
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185 2006-05-18 09:22:22 2006-05-18 14:22:22 closed closed david-spade-on-e3-tonight publish 0 0 post 0
About that Showbizshow clip... http://156.56.172.106:8080/wordpress/?p=186 Sat, 20 May 2006 21:05:19 +0000 http://popularculturegaming.com/wordpress/?p=186 David Spade's SHowbiz Show covering E3? Well, they didn't. Even though they advertised it in the teaser immediately before the show aired! Never fear, however, the clip is online at Comedy Central's website. You can view the Showbiz SHow's clip of E3 at that link or if you don't want to look at the ads you can watch the clip directly. It isn't all that great, but I can't leave my tens and tens of fans hanging!]]> 186 2006-05-20 16:05:19 2006-05-20 21:05:19 closed closed about-that-showbizshow-clip publish 0 0 post 0 How not to teach gaming in the classroom http://156.56.172.106:8080/wordpress/?p=187 Tue, 30 May 2006 21:46:33 +0000 http://popularculturegaming.com/wordpress/?p=187 it is generally better to actually let people play the game themselves. Everyone repeat after me: "Watching is not the same as playing." If I ever get to teach my class on videogames, you can bet that the only time in class spent watching someone play a game will be if we are talking about ethnographic observation techniques.]]> 187 2006-05-30 16:46:33 2006-05-30 21:46:33 closed closed how-not-to-teach-gaming-in-the-classroom publish 0 0 post 0 Episodic Content - pros and cons http://156.56.172.106:8080/wordpress/?p=188 Mon, 05 Jun 2006 23:25:02 +0000 http://popularculturegaming.com/wordpress/?p=188 SiN Episodes: Emergence (which I found pretty sinful) and Half-Life 2: Episode One (which doesn't make any sense, does it? If this is episode one of half-life 2, then what was half-life 2?) Half-Life's episodic content was a lot more polished (not Polish) than Sin's. You have to hand it to Valve, their games are allways extremely well thought out. I've played through episode one one on normal and I'm playing through it again with the commentary track. The commentary track really illistrates how much thought they put into it and is a nice feature. The main question, however, is, "Is it worth $20?" The answer? "I'm not sure." On one hand, you have the marketing hype: "Episodic content let's the game makers release games more quickly." While I'm sure that is true, I can't help but be troubled by the other hand, the economic reality: "It let's the game makers suck consumers dry." I'm glad I bought the first episodes of each game. Nothing ventured, nothing gained and all that crap. However, I don't think I will buy Sin episode 2. I'm not sure about Half-Life 2 Episode 2. The fact of that matter is that this episodic content is right up there with subscription model sofware for ripping off customers. Countless others have done the math: 3 episodes =$60. I don't know when the last time I paid more than $30 for a games! --OK, atually, I do. It was when Half-Life 2 came out... Another aspect of episodic delivery is the fact that customers will expect better and better graphics as time goes one. Sin is talking about 9 episodes or something. I doubt that gamers will be happy if episode 9 visually has the same look as episode 1. This presents some interesting challenges. It will be an odd situation where the first part of a storyline looks worse than the last part. Moreover, there is the fact that gamers will expect a new graphics advances in every episode. So what happens if the company develop two or more advances? Will they withhold one of the upgrades untill the next episode -- risking fans finding out and being further pissed off? There is also the question of continuing the revenue stream. As the comic book world knows, first issues sell better than second issues and every issue after that generally sells less and less. This isn't the case for games. In many cases, the sequel will sell better than the original. However, by removing the one, two, or more year wait between gameplay experiences, Valve is certainly moving into the realm of comic books and other monthly entertainments. So how will they get someone to buy episode four if they didn't buy episode three? With Valve's habit of endlessly repackaging the original Half-Life, I wouldn't be suprised if they didn't offer package deals where you could get several old episodes at a discount -- which makes me want to skip the rest of the episodes so I can get them for cheap. Oh well, only time will tell if these questions get answered or if I cave in and buy episode two when it comes out...]]> 188 2006-06-05 18:25:02 2006-06-05 23:25:02 closed closed episodic-content-pros-and-cons publish 0 0 post 0 Now I"m seriously getting jealous! http://156.56.172.106:8080/wordpress/?p=189 Thu, 08 Jun 2006 02:55:21 +0000 http://popularculturegaming.com/wordpress/?p=189 Communication and Culture grad student Konrad Budziszewski gets to teach his class Games, Gamers, and Gaming Cultures this summer, but he also gets written about in an IU Daily News article, "Course examines video game culture" (and called a professor even though he is, like me, still a PhD student!) and has that article picked up by Game Politics and even Gamespy! Now, CMCL instructor Cynthia Duquette Smith gets mentioned in a IU Daily News article, "Professor studies how online games affect gender views." What about me? What about THE Bryan young? Seriously, though, it is great to see friends and colleagues here at IUs Department of Communication and Culture get some attention. Mad props all around!]]> 189 2006-06-07 21:55:21 2006-06-08 02:55:21 closed closed now-im-seriously-getting-jealous publish 0 0 post 0 Chamillionaire is such a poser http://156.56.172.106:8080/wordpress/?p=190 Sun, 11 Jun 2006 15:18:52 +0000 http://popularculturegaming.com/wordpress/?p=190 Chamillionaire's Ridin' video (both links have sound). It was ok. That is untill her to to the lines: "Ride with a new chick, she like "Hold up." // Next to the Playstation controlla // There's a full clip in my pistola; // send a jacker into a coma. However, the video clearly shows the "new chick" holding an Xbox controller. Nice one Chamillionaire. What a poser...]]> 190 2006-06-11 10:18:52 2006-06-11 15:18:52 closed closed chamillionaire-is-such-a-poser publish 0 0 post 0 You can lie about your age online? Oh no! What about the children? http://156.56.172.106:8080/wordpress/?p=191 Thu, 15 Jun 2006 14:01:50 +0000 http://popularculturegaming.com/wordpress/?p=191 Politicians lash[ed] out at video game industry" and "Lawmakers slam[ed] FTC for video game actions." Most notable were the comments of Illinois Democrat Jan Schakowsky:
Rep. Jan Schakowsky, Illinois Democrat and ranking member of the subcommittee, criticized Wal-Mart for the ease with which consumers under age 17 can buy explicit games on its Web site simply by checking a box certifying they are the proper age. "That age verification is a joke," in an era when 13-year-olds can be issued credit cards and other children have access to their parents' cards, she said.
Yes, finally, an elected official takes on the real issues! If the Internet had been available when I was 17 I know that buying videogames would have been the first thing I would have done. Well, of course as a 17 year old, I would have been more interested in looking at porn, but luckilly, there isn't any of that online or anything... However, if we accept for a minute that Rep. Schakowsky's concerns are valid, her complaint is still horribly misguided. Let's look at her statement again:
"That age verification is a joke," in an era when 13-year-olds can be issued credit cards and other children have access to their parents' cards, she said.
From that quote, it seems clear that Rep. Schakowsky feels that there is something wrong with 13-year-olds having credit cards. So what does she do? Does she attack the credit card companies? No, she attacks the businesses that accept credit cards. Now, I don't really care about credit cards, but look at her own logic. Kids having redit cards is bad, so we're going to attack companies that accept credit cards because the worst thing that kids will do with a credit card is buy a videogame. This just illustrates how sad our government has become. Instead of dealling with real issues, we are going to freak out about people buying videogames online. (insert your own joke about how this is a waste of time since the government is monitoring everything we do and knows everything we are doing anyway...)]]>
191 2006-06-15 09:01:50 2006-06-15 14:01:50 closed closed you-can-lie-about-your-age-online-oh-no-what-about-the-children publish 0 0 post 0
FIlms are inherently inferior to videogames! http://156.56.172.106:8080/wordpress/?p=192 Wed, 21 Jun 2006 23:05:33 +0000 http://popularculturegaming.com/wordpress/?p=192 Shacknews with the title, "Steven Spielberg to Make Us Cry?" got me thinking about just how unfair such comparisons are. The article includes the Spielberg quote, "I think the real indicator [that games have become a storytelling art form] will be when somebody confesses that they cried at level 17. In light of the reposting of this quote and the fairly recent pontificating by Roger Ebert on how much films suck, I thought it might be fun to turn things around and see how well films come out when criticized using videogame standards...
I think that the real indicator that films have become a viceral art form is when someone feels a sense of accomplishment and pride for having finished watching a film. While it is true one may feel a sense of pride for having endured a film that is particularly bad or painful, until films can give viewers a sense of pride not from that enduring, but from the triumphant conclusion of the film, they simply will not be as good as videogames. While films are quire successful in economic term -- although people often claim that videogames are a bigger business than the Hollywood film industry, that only discusses domestic box office sales. When one takes in international box office sales, DVD sales, and revenue from cable and the various licencing deals, Hollywood dwarfs the gaming industry -- films are simply not as viceral or as captivating as videogames. WHile there are films that can cause people to cry, to laugh, to be scared or other emotions, that sense of pride and accomplishment is lacking. Moreover, while there are films that people watch again and again, not even the most well loved film is watched as much or for as long a time as the most loved videogame. Online games from Counter-Strike, to Everquest were first released years ago and although they have both received subsequent upgrades, the core game remains and there are still thousands of people who play them hours a day on an almost daily basis. While devoting the equivalent of a 40+ hour workweek to a game may be a form of addiction, if one were to devote 40+ hours a week to watching the same film, it would surely be a sign of a much much deeper problem than any non-physical addiction such as gaming playing. The fact that these games are online raises another point in which films are simply inferior entertainments to videogames. Such games, whether they are online or played via LAN or with consoles, are inherently social. The same cannot be said of films. While people often go to the theater and watch films in groups of friends or even strangers, in the vast majority of cases, the actual watching is done on an individual basis. ONe may not be alone but, at least in most western contexts, any sustantive communications with other people in the same room are minimal. In multiplayer games, communication is the key to success. These games build the kind of efficient and meaningful communication that films can only dream of. Numerous relationships in these games have resulted in marriage. It is difficult to imagine how two people that have never met before watching a film and had no contact outside of the time the film was being watched could fall in love. Moreover, the fact that there are professional game playing teams indicates that playing these games could easily be said to develop teamwork. Again, I find it hard to imagine how watching films could be said to either require or develop teamwork if watched in the typical fashion. SImilarly, if one could imagine competitive film watching where people were paid simply on the basis of their film watching skills -- and not on how well they could write about having watched films --- then that person has a more creative imagination than I. This is just a brief overview, but from this is should be clear why films are inherently inferior to videogames.
See how easy it is to totally ignore the merits of one medium when comparing it to another? I"m not attempting to say that such comparisons are entirely meritless because of this. I am attempting to say that while it is good to occasionally point out the failings or deficiencies of current videogames, it is not good to focus on those weakness to such an extent that we forget the things that current games are good at and that films are not the final word in entertainment.]]>
192 2006-06-21 18:05:33 2006-06-21 23:05:33 closed closed films-are-inherently-inferior-to-videogames publish 0 0 post 0
Lo Wang meet Tommy Hawk http://156.56.172.106:8080/wordpress/?p=193 Mon, 03 Jul 2006 03:00:22 +0000 http://popularculturegaming.com/wordpress/?p=193 Prey demo. Coincidentally, just a couple days before the Prey demo came out, I also started playing Shadow Warrior. While Shadow Warrior came out in the late 90s and Prey hasn't came out yet (although it has quite a long history and was originally conceived around the same time as Shadow Warrior), there are a lot of interesting similarities besides the obvious fact that they were both spearheaded by 3D Realms (although Prey was produced by Human Head, it was 3D Realms that originated the project). While going from the venerable Build Engine to the currently state-of-the-art Doom 3 Engine was quite a jolt, and Prey's portals and gravity-flipping were quite fun, beyond the visuals, the other details haven't changed that much. Shadow Warrior is over-the-top and full of intentionally stereotypical depictions of Asians. To give an indication of the humor included in the game, the main character's name is Lo Wang and like his spiritual predecessor, Duke Nukem, he has lots of witty phrases. On some level it is pretty offensive, and mixes Japanese elements such as ninjas with Chinese elements, but it is so over the top and cartoony it is hard to get worked up about it. I mean it's no Showdown in LIttle Tokyo or anything. Prey stars a Cherokee man by the name of Tommy Hawk, which, not as bad as Lo Wang, is still a lame pun, who gets sucked up into a UFO along with his grandfather and girlfriend (who spends the whole demo screaming "Help me! Help me!" in a way that would make Princess Peach embarrassed. Although the elements in the demo try to play the Cherokee heritage straight and respectfully, they end up with something that has a lot more in common with Shadow Warrior's level of accuracy than it has different from it. Metafuture has already covered it in their article, "Your Guide To The Cherokee People" so the only thing I will add is this: When Tommy dies he goes to his ancestral homeland. Who knew that The US South was a dessert full of buttes?]]> 193 2006-07-02 22:00:22 2006-07-03 03:00:22 closed closed lo-wang-meet-tommy-hawk publish 0 0 post 0 Samouraïs Movie Review http://156.56.172.106:8080/wordpress/?p=194 Mon, 10 Jul 2006 03:33:15 +0000 http://popularculturegaming.com/wordpress/?p=194 Showtime Beyond and I caught the end of a weird kung fu movie with some videogame elements. Curious I bought the dvd. Now, after sitting on my pile of films to watch I have finally watched that dvd. That movie is the French produced Samouraïs (i'm trying some fancy and yet shameless Amazon affiliate link thingy here. If you click on there and buy it I"ll get 8¢!). Basically, like most French produced kung fu movies, of which this is the only one I'm aware, it is pretty weird. The reviews are not kind. Basically, there is a demon who was brought to Earth 500 years ago, which gives us a chance for some samurai action -- hense the title -- and then we go to the present day where the demon is going to be reborn into the ancestor of the person that brought the demon to Earth in the first place. That woman happens to be in France where she runs into our generic hero and his highly irritating sidekick. I'm sure that said sidekick will soo bee sued by Dustin Diamond for stealing his Screech character and demeaning it of all self-respect. The videogame part comes in when the generic hero's little brother plays a game based on the demon and takes control of the generic hero so that he can beat the demon. The game looks like original PlayStation-era graphics but, for once, videogames aren't shown as evil or negative. In fact they are the only way that the demon is beaten. Without the videogame content, the film is very forgettable. With it, it is only interesting as a footnote. I give it three thumbs up. And now, my trademarked review haiku: Samouraïs is bad and it made me want to screech poor Dustin Diamond]]> 194 2006-07-09 22:33:15 2006-07-10 03:33:15 closed closed samouras-movie-review publish 0 0 post 0 Again I ask, "What does 'Cinematic' mean???" http://156.56.172.106:8080/wordpress/?p=195 Sat, 15 Jul 2006 05:51:49 +0000 http://popularculturegaming.com/wordpress/?p=195 Teem Fortress 2 not only still existing but coming out fairly soon, and with the rebirth and release of Prey, it seems that all we need to bring on the End Times is the release of Duke Nukem Forever. One other thing was mentioned along with the Valve announcement that confused me. As is usually, Valve bragged about graphic upgrades for Episode 2, something I've previously speculated about. One of those features was "cinematic physics." So what is so "cinematic" about explosions? People always say such and such is a very cinematic game and I have yet to know what they are talking about except when they are talking about a cut scene or lens flare. Especially since Half-life never breaks from the First-Person I don't know what "cinematic explosions" could mean unless they are just talking about, "over the top." I've discussed my confusion over "cinematic" before and I"m still not clear on what people mean when they say that. THe only thing I've seen is this very interesting article about some of the explicitly cinematic effects in the Source engine which use things such as motion blur, film grain, and color correction. But I don't think that is what people are thinking about when they normally say something is "cinematic" is it? Just like the answer to that eternal question, "Just how many licks does it take to get to the Tootsie Roll center of a Tootsie Pop?" the answer to "What does 'Cinematic' mean?" may very well be, "The world may never know."]]> 195 2006-07-15 00:51:49 2006-07-15 05:51:49 closed closed again-i-ask-what-does-cinematic-mean publish 0 0 post 0 183 666to777@gmail.com http://www.kingludic.blogspot.com 66.225.206.146 2006-07-23 15:06:29 2006-07-23 20:06:29 1 0 0 Duke Nukem to Use PhysX card? http://156.56.172.106:8080/wordpress/?p=196 Mon, 24 Jul 2006 13:56:48 +0000 http://popularculturegaming.com/wordpress/?p=196 Duke Nukem Forever is going to use the Meqon physics engine. Well, last year, Meqon was purchased by AGEIA. Now AGEIA is the maker of the PhysX physics accelerator card. So putting 2 and 2 together seems to me to lead to the conclusion that Duke Nukem Forever will use the PhysX card. Of course that all depends on whether or not Duke Nukem ever comes out and if AGEIA is still around when Duke Nukem Forever finally comes out...]]> 196 2006-07-24 08:56:48 2006-07-24 13:56:48 closed closed duke-nukem-to-use-physx-card publish 0 0 post 0 I'm starting to get http://156.56.172.106:8080/wordpress/?p=197 Thu, 27 Jul 2006 19:01:22 +0000 http://popularculturegaming.com/wordpress/?p=197 First, in Louisiana a judge, refused to permit controversial Miami attorney Jack Thompson to file an amicus curiae ("friend of the court") brief in the case over the legality over the anti-violent videogame law Thompson co-authored. We all assumed that Jack would immediately respond with his normal flurry of press released claiming that the videogame industry was so afraid of him that they had to bribe the judge to keep him off the case.
Now, an Indiana teenager has shot at people and killed one person. A teenager kills someone? If anything calls out for Jack's attention it is that. And still nothing!
Maybe he's too busy working on that fancy new website to notice these events. If Jack won't think of the children by sending out inflammatory press releases who will?
]]>
197 2006-07-27 14:01:22 2006-07-27 19:01:22 closed closed im-starting-to-get publish 0 0 post 0
I thought everything was on the internets??? http://156.56.172.106:8080/wordpress/?p=198 Mon, 31 Jul 2006 19:47:04 +0000 http://popularculturegaming.com/wordpress/?p=198 TBS used to show a latenight block of programming from the Burly Bear network that was apparently shown on college campuses. On that late night block there was a lot of crap, but there was also one of the best videogame-related shows I've seen: Dave and Steve's Video Game Explosion. Well, Burly Bear died (apparently it got acquired by National Lampoon) and Dave and Steve was lost to the sands of time. I can't believe that in this era of youtube and google video that I can't find any episodes of this show online somewhere. All I can find is archive.org's cache of the tbs page and two lonely images: daveandsteve.jpgdavestevepic2.jpg How am I supposed to satisy my lame urge to college every videogame related program I can find, if I can't find it? Realistically, however, it does illistrate the difficulties of being interested in studying this kind of ephemera. If you don't record it and keep a copy of it when you see it, it might be gone. Recently, I was able to contact MSNBC and get a copy of the episode of when Henry Jenkins was on Donahue's MSNBC show but in a case like Burly Bear where it has gone out of business, how likely is it that National Lampoon will even know what I'm talking about, let alone be willing to help me? The moral of the story is, RECORD EVERYTHING!!!!]]> 198 2006-07-31 14:47:04 2006-07-31 19:47:04 closed closed i-thought-everything-was-on-the-internets publish 0 0 post 0 Testing.... http://156.56.172.106:8080/wordpress/?p=199 Sun, 06 Aug 2006 18:13:27 +0000 http://popularculturegaming.com/wordpress/?p=199 199 2006-08-06 13:13:27 2006-08-06 18:13:27 closed closed testing publish 0 0 post 0 184 meredithea@yahoo.com http://givemeapony.blogspot.com/ 67.171.72.249 2006-08-14 21:16:38 2006-08-15 02:16:38 1 0 0 Writing is over. now it is time to get defensive http://156.56.172.106:8080/wordpress/?p=200 Tue, 22 Aug 2006 21:34:15 +0000 http://popularculturegaming.com/wordpress/?p=200 Planescape Torment, I decided to hunt down a copy and try it out. I've certainly got to respect a game so highly regarded that fans have made their own patch for it. I was a D&D nerd for a couple years back in the day (even though I could never really find anyone else who wanted to play), so I've had a fondness for the RPG genre, but last RPG I played was the cutscene-tastic Final Fantasy 7 and 8, and that prety much soured me on the genre for several years. FF7 was a novel experience for me since I'd never played any of the others, but I got half way through 8 and just got bored. The final straw was when I realized that I was really only playing in order to play the card game within the game. The reason why I wanted to play Planescape was that it is quite often one of the games that are brought up when people talk about emotional impact in games. Indeed, the game is quite wordy. In fact fans have taken all the text from the game and made it into a book. However, I have to admit, about half way through the game I realized you could just hit enter and the numbers to go through the dialog and I just started skimming. Maybe it is because I've spent all summer reading around a book a day, but I didn't have much patience for the dialog. Don't get me wrong, I like the game and I fully admit that the story was intersting. However, it was just a little much for me. However, I still wonder, was it the story that was interesting for me or was it the motication for the tasks I had to perform? I know that once a character died before I had gotten around to completing two small missions involving a secret that character had I was irritated that I couldn't complete those missions. I didn't care that the character had died. Similarly, in the dialog trees that were mainly concerned with relationship stuff I would just pick the answers that I thought would give me the best result, not out of some sense of obligation or emotional attachment to the characters. I often wonder what people mean when they say that games have a good story. I've got a paper about the fact that Half-Life had a rather simple plot, but it was well told. Years ago in an interview where I was asking a person what they liked about certain games and the person said that Unreal Tournament had a good story. I wish I would have asked him what he meant by that because certainly Unreal Tournament doesn't have much of a story at all. I think for me the appeal of Planescape ended up being that mission screen and that there were always more things to do and not the story or the emotional impact. I don't doubt for a minute that some people found the story of Plaenscape to be the most interesting thing about the game and found the missions to be simply getting in the way. I wonder, however, are there other people who say they liked the story but might be referring to the missions? Or if there can really be a distinction between the story and the mssions at all? For several years I've been thinking about the importance of the initial premice and the importance of the narrative itself. I suppose I will be thinking about it for several more years untill I get somewhere where I can make some sense of it.]]> 200 2006-08-22 16:34:15 2006-08-22 21:34:15 closed closed writing-is-over-now-it-is-time-to-get-defensive publish 0 0 post 0 First day of class fall 2006 http://156.56.172.106:8080/wordpress/?p=201 Sun, 27 Aug 2006 18:25:40 +0000 http://popularculturegaming.com/wordpress/?p=201 201 2006-08-27 13:25:40 2006-08-27 18:25:40 closed closed first-day-of-class-fall-2006 publish 0 0 post 0 School has returned and so have I http://156.56.172.106:8080/wordpress/?p=202 Thu, 31 Aug 2006 22:35:02 +0000 http://popularculturegaming.com/wordpress/?p=202 latest trailer for Half-Life 2 Episode 2, I was reminded of my major gripe with Episode 1. In Episode 1, there is an Antlion QUeen (according to wikipedia, it is a technically a guard, but it seems more like the queen of the hive to me). After killing it, that is it. You can't get the antlion scent and use it to turn antlions to your side. According to WIkipedia, getting the scent gland is, "an act which is said cannot be done by humans," but I'm not sure where such information came from. I don't remember that in the game. While playing Episdoe 1 I was totally looking forward to being able to use the antlions! I suppose that this is a place where that carefully crafted system where Alyx makes useful comments could have come in handy. She could have said something like, "too bad we can't get that pheremon sack, isn't it Gordan?" It is intersting how a single line would have prevented me from being disappointed. As it is, it seems as if the possibility that the antlions can be controlled is just ignore within the game world. There were so many areas with antlions it would have been interesting to take control of them. Oh well, perhaps in Episode 2 So what would a line of dialog such as the one I proposed be considered? Is it narrative? Does it add to teh story line? Or is it something else? It seems that such a line might be similar to a situation where when telling a story someone brings up a detail, as an aside, as a way of reasuring the listener(s) that the detail hasn't been forgotten or that it may be brought up later. Do such elements have names, besides foreshadowing or asides? Do they serve the story? Do they serve to placate plisteners/players? Inquiring minds want to know! Inquiring minds like me!]]> 202 2006-08-31 17:35:02 2006-08-31 22:35:02 closed closed school-has-returned-and-so-have-i publish 0 0 post 0 The ratings game... http://156.56.172.106:8080/wordpress/?p=203 Fri, 01 Sep 2006 23:08:13 +0000 http://popularculturegaming.com/wordpress/?p=203 Computer Gaming World, there were no ratings on the reviews. They wrote:
Its April, Fools! As you flip through this issues reviews, you'll notice something. Yes, CGW is playing a cruel April Fools Day joke on impatient consumers everywhere: This months reviews come score free. Was Star Wars Empire at War worth the wait? Is Rainbow Six: Lockdown anything more than a lazy console port? And do you really need to play a game about the Winter Olympics? You'll just have to read the full reviews to find out scores be damned. [....] And if you believe this is crazy, just wait until you see next months all new Reviews section. Page 79
Then, in the May issue, Jeff Green Wrote:
NEW REVIEWS: ZERO STARS? I'm old. How old am I? [....] I'm so old, I remember back when this magazine ran game reviews without any star ratings on them. From our humble beginnings in 1981 until June 1994 (thats 13 years, according to my calculator!) this magazine did not attach numeric scores to reviews. And when we finally started to, in July 1994, it incited an immediate firestorm of protest. You've sold out! readers cried. You've dumbed the magazine down! they sighed. You've made the text irrelevant! they whined. Over time, however, the protests died down (mostly), and the gaming public came to accept scores as a crucial aspect of a game review. Now, a games GameRankings.com average is often the only thing many gamers (and publishers and developers) even care about. So its with much irony that the CGW mailbox now overflows with new protests from readers angry that we removed the scores last month. Why we did that may be a little clearer this month, as we reveal more of our ongoing strategy to reposition and redefine our editorial mission here in 2006. Or maybe it will be even less clear. What do I know? In any case, check out our new Viewpoint section [...] Page 10
Where the reviews used to be, they wrote:
Pardon Our Dust WE JUST BROKE OUT OF THIS STUFFY OLD BOX. THIS month, your trusty Reviews section receives a revisit, complete with the shiny new Viewpoint moniker that tops this page. Name change aside, you should notice four very important changes to CGWs newly refocused opinion section: 1 More in-depth reviews. Reading the same old stuff six weeks after it hits the Internet just doesn't cut it anymore. Now, 1UP.com servers as our jumping-off point for longer, deeper reviews of the games you should be playing. 2 No more scores. Those of you who want your Cliffs Notes still get a verdict box with a short summary of the reviewers opinion but now the text speaks for itself. If you're really desperate, check out our new Reality Check page for a spread of other industry scores and see how they compare with what we say. Page 79
Personally, I didn't really care. One rating doesn't convince me to discourage me from buying a game. However, a funny thing happened as I flipped through the September issue of Computer Gaming World. They have started sneaking rankings back in. In the Rise & Fall: Civilizations At War review Tom Chick starts off by mentioning another review with the phrase, "he says in his 9-out-of-10 review" and then a subsection heading for the review is, "Brother, Can You Spare a 7 Out Of 10?" (92, 93). Similarly, in Greg Kramer's review of City Life, there is a line which states, "Despite its oddities and rough edges, the game’s critical consensus remains positive, with most ratings hovering around 1UP’s strong 8 out of 10" (98). Curious, I went to 1up.com and looked at their review of City Life and who wrote it? Why Greg Kramer! Curious, I looked at 1Up's review of Rise & Fall: Civilizations At War was written by Tom Chick (who gave it a 5 out of 10, so why the heading 7 out of 10??). The oddest review in the issue is Eric Neigher's review of Titan Quest which is basically a discussion of his 1Up review of Titan Quest.. What in the world is going on here? Are they simply pimping for 1Up.com? Or are they regretting eliminating the ratings and attempting to slip them back in? My first assumption was the latter. I assumed they got so much hate mail they were attempting to satisfy people without appearing like they caved into pressure. However, I was curious to see if anyone else had noticed the hijinx occurring and found out that something even more starting was going on with CGW: they were being canceled/turned into a new magazine called: Games for Windows: The Official Magazine. So now, just like Playstation and X-Box have their official magazines, it looks like Windows will have their official magazine which employs much of the staff of Computer Gaming World. It will be interesting to see if they retain the "no ratings" policy or if they use that opportunity to reinstate them. Honestly, however, I can't see a magazine with a name like Games for Windows: The Official Magazine being really popular or lasting too long. Who knows though. It will certainly be interesting to keep an eye on.]]>
203 2006-09-01 18:08:13 2006-09-01 23:08:13 closed closed the-ratings-game publish 0 0 post 0
One of the most http://156.56.172.106:8080/wordpress/?p=204 Wed, 06 Sep 2006 18:08:32 +0000 http://popularculturegaming.com/wordpress/?p=204
Can anyone point me to a refernce on pornography laws in the USA? I've spend about half and hour searching online, Amazon, and the college library card catalog and I have yet to find anything that exaplins exactly what the pornography laws are in the USA. (The main problem is that any search tends to return logs of hits for child porn and internet porn laws. I want to know exactly what the laws about a kid buying Playboy are.) Anyone actually know what the law(s) are?
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204 2006-09-06 13:08:32 2006-09-06 18:08:32 closed closed one-of-the-most publish 0 0 post 0 185 robbie.fordyce@gmail.com 219.89.206.18 2006-09-10 22:11:04 2006-09-11 03:11:04 1 0 0
More on porn laws http://156.56.172.106:8080/wordpress/?p=205 Wed, 13 Sep 2006 00:24:48 +0000 http://popularculturegaming.com/wordpress/?p=205 my last post asking about laws regarding selling pornogrpahy to minors, I've gotten a few comments I thought I would post here. Konrad writes:
In general, the main piece of legislation re: porn is the decision in the Miller vs. California test: http://supct.law.cornell.edu/supct/html/historics/USSC_CR_0413_0015_ZO.html Long story short, the main contribution here is the "Miller test," defining whether or not a given form of speech can be categorized as "obscene," and therefore not protected under the First Amendment: "However, the Court acknowledged "the inherent dangers of undertaking to regulate any form of expression," and said that "State statutes designed to regulate obscene materials must be carefully limited." The Court, in an attempt to set such limits devised a set of three criteria which must be met in order for a work to be legitimately subject to state regulation: * the average person, applying contemporary community standards (not national standards, as some prior tests required), must find that the work, taken as a whole, appeals to the prurient interest; * the work depicts or describes, in a patently offensive way, sexual conduct or excretory functions[1] specifically defined by applicable state law; and * the work, taken as a whole, lacks serious literary, artistic, political, or scientific value. The third condition is also known as the "SLAPS test". The work is considered obscene only if all three conditions, which together constitute the Miller test, are satisfied." (wikipedia) As far as kids buying Playboy (and I guess the proper legal term here is "disseminating pornography to minors," that's handled on a state-to-state basis. It's currently illegal in all 50 states, but the laws are set at the state level, so there's 50 different pieces of legislation dealing with the same thing. To the best of my knowledge, though, they are all based on the Miller test. (As a matter of fact, all the current "violence as porn" efforts in state legislatures all over the country pretty much just want to extend the scope of the Miller test onto graphic violence, thus defining it as a form of obscenity and circumventing counter-arguments based on First Amendement protections...)
Robbie writes:
There seems to be a bit of information on wikipedia: http://en.wikipedia.org/wiki/Pornography#Anti-pornography_movement It provides a summary of legal proceedings and the rationale that co-ordinated the proceedings, and links to to the cases themselves. The basis of the first part of the section on anti-pornography laws being that pornography degrades the "grand idea" of free speech as is pertains to protecting other, more credible media institutions. The page quotes that pornography perhaps shouldn't be protected, as it is a "crass commercial exploitation of sex" - which is pretty ridiculous as an argument, since you could attack any hobby/interest magazine or TV programme with such arguments. Furthermore, it continues to suggest that pronography degrades the moral balance of society, which is perhaps the best argument against pornography, and the one that would most apply to video-game regulation - even though it is merely arguing to keep the status quo, rather than perhaps what may be a very culturally valuable medium in times to come.
grumpy_archmage writes:
Well, here in Arkansas, there is a law prohibiting the salf of "[...], pictures, clothing, or other materials which are immoral, lewd, obscene, indecent, or offensive" with contact of the Prosecuting Attorney being the action taken. (Arkansas Code 2-36-103. Sale of immoral, lewd, etc., items.) As far as pornography, the Arkansas Law states that its a class B misdemeanor to sell porn or show porn movies to minors or to display the bottom 2/3 of a porn dvd. Oddly enough, the law does not apply if 1) the parent, legal guardian, or aunt/uncle/grandparent gives the clerk permission to sell it to the kid, 2) the said family member actually sells it to them, or 3) the said family member gives permission to show or shows themself a porn movie to the kid. Talk about a crazy law... (Arkansas Codes 5-68-501, 502, and 503 Selling or Loaning Pornography to Minors)
Jythie writes:
It usually falls under umbrella 'corruption of a minor' laws. Such laws can be used to prosecute almost anything if you can convince a judge that it is bad enough. Their application is not generally federal. I've actually seen the same law used to take kids away from parents with unpopular religions, nudists, polly folks, kinksters, etc. As for stores selling porn, they tend to be on thin-ice in many areas as it is, so mostly they just don't want to attract irate parrent by simply not allowing such sales. Obsentiy laws can be applied anywhere a complainer feels they can cause trouble.
Finally, jabrwock writes:
I usually go to a state's website and look up "obscenity" & "nudity" in their statutes. It usually returns the applicable laws such as definitions, fines, etc. For an overall definition as approved by the Supreme Court, see the Miller test. It's left up to each state to determine what "sexual conduct" actually means, and what penalties to assign. For example, in Washinton State, I went to http://www1.leg.wa.gov/legislature/, clicked on "search" and typed "obscene" & "nudity" into the search box, and asked it to search in the various sections. It returned all the different laws that apply to obscenity, covering sexual conduct, sexually explicit, etc.
]]>
205 2006-09-12 19:24:48 2006-09-13 00:24:48 closed closed more-on-porn-laws publish 0 0 post 0 186 jakehann@gmail.com 68.185.161.34 2006-09-13 02:22:26 2006-09-13 07:22:26 1 0 0
Stupid Game Design Choices... http://156.56.172.106:8080/wordpress/?p=206 Sun, 17 Sep 2006 22:53:04 +0000 http://popularculturegaming.com/wordpress/?p=206 Call of Cthulhu: Dark Corners of the Earth and I've started playing F.E.A.R. In each game I've encountered some very frustrating elements. While I enjoyed Call of Cthulhu, as more of an adventure game than a FPS, the most frustrating part is that the game designers had an irritating habit of placing save points -- and let's not forget that there are save points and not quick saves in the first place -- just before crappy cut scenes. Very very irritating to have to watch the same damn clip a dozen times in a row while trying to get past the portion of the game. FEAR, on the other hand, was irritating before I even started playing it. Stupid copy protection meant the damn game wouldn't install in the first place. I couldn't even copy the disk to the hard drive without resulting in an error. I eventually got it copied over by booting into linux and just telling it to retry copying the files over and over. I knew I should have just downloaded the torrent. That would have been a lot easier than having to go through this. It seems that it might occur to someone that pissing off your customers wasn't a very smart think to do...]]> 206 2006-09-17 17:53:04 2006-09-17 22:53:04 closed closed stupid-game-design-choices publish 0 0 post 0 Dave and Steve ARE online! http://156.56.172.106:8080/wordpress/?p=207 Tue, 19 Sep 2006 17:29:04 +0000 http://popularculturegaming.com/wordpress/?p=207 berated the internets because Dave and Steve's Video Game Explosion wasn't online. Well, I'm happy to say that I take it all back as Steve, of Dave and Steve's Video Game Explosion, has put up several episodes. Now everything is indeed on the tubes.]]> 207 2006-09-19 12:29:04 2006-09-19 17:29:04 closed closed dave-and-steve-are-online publish 0 0 post 0 Jack Thompson strikes again... http://156.56.172.106:8080/wordpress/?p=208 Mon, 25 Sep 2006 23:37:20 +0000 http://popularculturegaming.com/wordpress/?p=208 house husband, announced:
On Monday, September 25, Thompson will journey to another state and announce, with his co-counsel, the filing of what will likely prove to be hugely significant wrongful death action against Sony and Take-Two. The angel is in the details, as this battle in the "culture war" may indeed eclipse even what is going on in Alabama.
So today the case was officially announced and, true to his word, the "angel is in the details." The case is a wrongful death lawsuit Cody Posey and the makers of "Grand Theft Auto: Vice City." For those who don't recall the case, Cody Posey killed his father, step-mother and step-sister when he was 14. The part where the details come in is that during a police interview Posey claimed his father forced him to have sex with his step-mother and during the trial testified that his father has emotionally and physically abused him for years. So Thompson is involving himself in a case where he is saying that it was videogames and not years of abuse that drove Posey to kill his family. Nice one Jack. Way to pick your battles. The article goes on to state that the lawsuit is being filed by the members of the father's family. Hunting around on the CourtTV site there is some evidence that there is a rift between the family of the Cody's father and his mother in which the father's family denies the abuse allegations and wanted Cody punished to the maximum extent of the law while the mother's family wanted a more lenient sentence. Since the court handed down a rather lenient sentence, my opinion is that Thompson has simply been caught up in a bitter battle between two groups over whether or not Cody Posey's father really was abusive. As this lawsuit is brought against both Cody Posey and the makers of GTA, there is little doubt that the mother's side of the family will strongly emphasize the abuse angle. I'm betting that Jack is getting into much more than he bargained for here. Of course the cynical part of me predicts that when the mother's family brings up the abuse charges and makes the father out to be horrible people, Jack will turn his back on the case claiming that he didn't know about the abuse allegations thereby avoiding another loss in court...]]>
208 2006-09-25 18:37:20 2006-09-25 23:37:20 closed closed jack-thompson-strikes-again publish 0 0 post 0
So are there any good pc games coming out before Christmas? http://156.56.172.106:8080/wordpress/?p=209 Sun, 01 Oct 2006 18:31:09 +0000 http://popularculturegaming.com/wordpress/?p=209 They Hunger game is eerilly silent on its release date. While there are some WWII games coming out, man, I am sick of WWII. Even if they are the Greatest Generation, WWII ain't the greatest setting for gaming. Give it up already! Let's not even talk about Battlefield 2142... So it seems like this Holiday season I will be catching up on my reading... ...unless of course someone wants to buy me one of those Playstation 3s...]]> 209 2006-10-01 13:31:09 2006-10-01 18:31:09 closed closed so-are-there-any-good-pc-games-coming-out-before-christmas publish 0 0 post 0 187 briandamage@hyppy.zapto.org http://demodulated.blogspot.com 70.26.214.145 2006-10-05 08:58:40 2006-10-05 13:58:40 1 0 0 188 covert.c@covertcreations.com http://covertcreations.com/ 124.243.130.178 2006-10-06 09:12:00 2006-10-06 14:12:00 1 0 0 Ratings? What are they really good for? http://156.56.172.106:8080/wordpress/?p=210 Tue, 10 Oct 2006 02:04:15 +0000 http://popularculturegaming.com/wordpress/?p=210 the ESRB ratings system is broken. I would agree that the system is broken. However, I don't think it is beyond repair. I think that playing the games is a must. I know that some games, like RPG's can take more than 40 hours and MMORPGs can take forever, but I think that there is certainly something to be said for actually playing the game to get the character of the game. Without playing the game, without doing anything more than just watching gameplay, there is little way of telling the character of the game. You also can't tell if there is anything more to the game than what the game producers say is in the game. Call me crazy but depending on the game producers to be consistently reliable doesn't seem the wisest decision, even if there are penalties for misleading the ESRB. On the other hand, what good are the ratings? Do they actually help things? They may help parents, but I'm not a parent. Do parents actually read the ratings? In the article I linked to, the author, Aaron Ruby says the ratings are poorly designed with too many descriptors. Perhaps. I think that it would be silly for a parent to say, "Oh, animated blood. Well, OK then." After all, There are lots of different types of animation. If we want to use an analogy, Fritz the Cat has animated blood, but I don't think it is appropriate for children. On the other hand, the film ratings have some truly bizarre descripters. Next time you see a movie rating, look beneath the R or PG. I mean I remember one film being rated R for "pervasive language." What is that? Call me crazy but I prefer my movies to have language that is pervasive. Perhaps they meant pervasive bad language (whatever "bad" means...). However, as gamers, we should be used to having videogames attacked (I love it when reporters or politicians mention that videogame ratings in the USA are self-enforced and neglect to mention that so are film ratings and parental advisory stickers on music....). However, I think that we should site back and wait. The reason why is that the current trend in the film industry is to release a PG-13 film to the theaters, and an "unrated" edition on DVD. Mark my words, it is only a matter of time before some moral crusader takes note of the fact that poor little Timmy is able to buy a film with boobies in it from the store. Then the film industry will get the attention the videogame industry has been experiencing. Maybe then the news will realize who stupid this whole ratings controversy is.]]> 210 2006-10-09 21:04:15 2006-10-10 02:04:15 closed closed ratings-what-are-they-really-good-for publish 0 0 post 0 189 meredithea@yahoo.com http://givemeapony.blogspot.com/ 67.171.70.98 2006-10-14 11:57:13 2006-10-14 16:57:13 1 0 0 Insert comment here... http://156.56.172.106:8080/wordpress/?p=211 Mon, 16 Oct 2006 02:41:57 +0000 http://popularculturegaming.com/wordpress/?p=211 The Tribe season 3 and 4 dvds I bought. I have been playing a lot of Weird Worlds: Return to Infinite Space, but that's a really short game. I loved the predecessor, Strange Adventures in Infinite Space, but this isn't so much a sequel as a remake since it is really just the same game with slightly prettier graphics and tweaked gameplay. I feel like I should say something about Jack Thompson's latest debacle, but I think I covered my thought on it over at game politics:
Jack will initially cry foul but in 3-4 months he will begin to use this case as evidence of his accomplishments by saying how he was the first person to force a judge to review a game before it was released or some crap. Remember, here is Jack’s pattern: 1.Make outrageous claims 2.Repeat claims 3.Lose and/or be proven wrong 4.Claim that he lost because evil people are against him and/or claim he really won. 5. ??? 6.Profit!
Even though I thought that the guys from Destructoid were kind of jerks at E3 earlier in the year, they did a bang up job covering the court case.]]>
211 2006-10-15 21:41:57 2006-10-16 02:41:57 closed closed insert-comment-here publish 0 0 post 0
Darn those violent videogames!!! http://156.56.172.106:8080/wordpress/?p=212 Fri, 20 Oct 2006 02:49:08 +0000 http://popularculturegaming.com/wordpress/?p=212 Mike Sodrel and his political party have been running ads against Baron Hill (Of course Baron Hill's people have been running negative ads as well. They just aren't as noteworthy.). The funny thing is, these ads seem like they are actually asking me to vote for Hill and not against him. In the first one, Sodrel says that Hill voted against "protecting traditonal marriage" (how banning gay marriage protects marriage is beyond me) and voted against "protecting our flag" (which would be ever so effective...). Who knew those were bad things? And not, the latestest ads bring out the big guns: videogames!
Nice to know that in Indiana the biggest issues are videogames. Good thing there isn't a war going on or anything... What will the next ad be? Baron Hill supports blogger? Baron Hill supports left-handed people? I for one can't wait!]]>
212 2006-10-19 21:49:08 2006-10-20 02:49:08 closed closed darn-those-violent-videogames publish 0 0 post 0
Genre Trouble http://156.56.172.106:8080/wordpress/?p=213 Mon, 23 Oct 2006 17:48:19 +0000 http://popularculturegaming.com/wordpress/?p=213 Judith Butler, it seems that there is some genre trouble going on in the videogame world. The October issue of Edge magazine has a short column about the fact that there are a million Grand Theft Auto III clones coming out and "GTA Clone" isn't exactly the best name for it. I'll go ahead and commit copyright infringement by posting the fill text of it here since it doesn't seem to be online (Insert here a rant about how expensive Edge magazine is in the USA and how they need an electronic version because I'm poor.):
Just Cause, Scarface, Crackdown, Dead Rising, Yakuza, Saints Row, Gangs Of London ? oh, and Grand Theft Auto: Vice City Stories. And that's just in this month's issue: there's no question a genre has just come of age. Pity we still have no idea what to call it. The 'GTA-clone' ? not that it was ever an elegant phrase ? just won't cut it any more, not in the face of the extraordinary diversity listed above. And surely no one's seriously suggesting that we wrap our tongues around 'the free-roaming action adventure' from here on in. Or we could take a tip from the Germans: if for them platform games are 'run-and-jumps', perhaps we could have the 'drive-and-shoot'? Perhaps not. But that last idea raises another problem. Possibly held back by the fact that we still don't have a name for it, it's still not really been agreed what the key components of the genre actually are. It needs to take place in a freely accessible world, but does that space need to be physically contiguous? It didn't seem to need to be in Grand-Theft-Auto-meets-Mars-Attacks Destroy All Humans. Does it have to include combat? Surely yes, but its absence didn't stop Grand-Theft-Auto-meets-The-Simpsons Hit'n'Run being widely claimed a clone. Does it even have to be driving and fighting? There's no question Dead Rising feels a little like it belongs, and yet it doesn't really meet that requirement. Perhaps, appropriately, the only way to judge them is like suspected alcoholics. If a game can tick three of the following boxes, then it qualifies: freely accessible play area, story missions and side missions, hidden packages and/or detailed stats, a civilian population to torment, some form of combat, some form of driving. Does that about cover it? Of course, genres have always been problematic, and they've always had awkward names, but perhaps the GTA-a-like issue is so acute because it's the first true second-generation genre. The familiar roster (driving, shooting, platforming, strategy) are all built around the idea of a game focused on one type of interaction. But what we're talking about is a genre built out of those genres: a genetic inheritance. It's just unfortunate that it's a child that seems to be forever stuck with a double-barelled surname.
I've talked about genre before, as far back as my review of Medium of the Video Game. And I recently made a post about it on a Slashdot story asking about A Definitive List of Gaming Genres. I wrote
Genres are only useful for movie stores... Ok, so that may be an exaggeration, but I think the point remains valid: there isn't much point in coming up with genres. Mark J. P. Wolf in Medium of the Video Game list a bunch of genres that are fairly useless such as listing demos as their own genre. While I'm not a fan of applying film theory to videogames, I think that Rick Altman in Film/Genre makes the most interesting use of genre by syntax and semantics. (Actually, there isn't a lot of need to read the entire book. He lays out syntax and semantics as a way of looking at genre in his article, "A Semantic/Syntactic Approach to Film Genre" which is widely reprinted and is included as an index in the Film/Genre book).
Regarding the GTA-Clones, besides the obvious title of GTA-Clone, the phrase I seem to hear most is some variation on "urban action." Which of course has problems of its own since there isn't any reason why a GTA-Clone would have to be "urban" in nature. In films, and other media, genres aren't born fully formed like Athena leaping from the head of Zeus. They develope over time. We may think of The Great Train Robbery as the first Western, but it wasn't instantly called that. Other films had to imitate it and take elements from it untill enough film were made that people could look back and retroactively determine what a "Western" was. The same thing will have to happen with GTA-Clones. In a few years, we will be able to look back and make up a name for them that is more descriptive than "GTA-Clone."]]>
213 2006-10-23 12:48:19 2006-10-23 17:48:19 closed closed genre-trouble publish 0 0 post 0 190 honeybakedham2003@yahoo.com 69.252.236.86 2006-10-26 22:36:11 2006-10-27 03:36:11 1 0 0
Video Game Violence is apparently the number one issue in this election??? http://156.56.172.106:8080/wordpress/?p=214 Tue, 24 Oct 2006 23:32:34 +0000 http://popularculturegaming.com/wordpress/?p=214 anti-violent videogame political ads it seems that the other issues have all but disappeared from the airwaves. I can't turn on a local channel without seeing one of those videogames are evil commercials. Of course it doesn't hurt that these ads are by National Republican Congressional Committee and not by a specific candidate. That way they can take money from a lot more places than just Indiana and pay for the ads and it also allows the candidates to have plausible deniability since they didn't "approve this message." Last week I got a call from a political party talking about how one candidate voted against lowering taxes for families and things like that. Today, however, I just got a call about how bad it was to vote against laws for prohibiting the sale of violent videogames to children. I'm glad we got that war thing taken care of so that we can turn our attention to these important topics. Oddly enough, the call started off by saying how the opposition had been running negative ad campaigns and then went on to talk about how horrible the opposition candidate was! Irony be thy name! Anyway, I asked the person what was wrong with voting against some stupid violent videogame law. She seemed stunned by that and repeated the questions, "Is there something wrong with voting against laws that would protect children from violent videogames?" I said, "Yeah, what's wrong with that?" She then said maybe the opposition was "out of touch with Hoosier values." I said I was a Hoosier and asked if she thought there was something wrong with my values. Then she hung up.]]> 214 2006-10-24 18:32:34 2006-10-24 23:32:34 closed closed video-game-violence-is-apparently-the-number-one-issue-in-this-election publish 0 0 post 0 Pointless Wii box! http://156.56.172.106:8080/wordpress/?p=215 Sun, 29 Oct 2006 02:58:57 +0000 http://popularculturegaming.com/wordpress/?p=215 Wii accessories. Most of it was generic stuff like skins for the controllers and stuff. One item they had, however, was just ponderous. They had a Wii "Metal Box with Magnets" (which you can see here. As my friends and I were examining it, another guy came up an asked us what it was. "That's just what we were trying to figure out." And we never did... We never did...]]> 215 2006-10-28 21:58:57 2006-10-29 02:58:57 closed closed pointless-wii-box publish 0 0 post 0 A close call... http://156.56.172.106:8080/wordpress/?p=216 Mon, 30 Oct 2006 00:24:57 +0000 http://popularculturegaming.com/wordpress/?p=216 casualty either). My mouse had apparently died. I know, I know, "it is just a mouse!" --But it is my mouse. It is an Intellimouse Explorer 3.0. A silver one. Not those lame black monochrome ones that Microsoft is trying to sell now. After a couple weeks of hoping against hope I could get used to the half broken-ness of the left mouse button, with its seemingly random double clicking, today it got unbearable. I dug out another crappy mouse I had laying around and plugged it in (it was still an optical mouse, and not a ball mouse, though, After all, there are only so many indignities one person can take!) As I began to wrap the cord around the body of the mouse in some sort of burial shroud, I thought, "I wonder if I can take it apart?" (I mean, come on, it was either that or catch up on my grading!) So I took off the rubbery feet and unscrewed it, unsure of what I would find. Once I had done so, I noticed that the little switches that were under the buttons were all the same, but only in different positions. My heart skipping, my hands trembling, I pried off the one under the left button, then the one under the right and then I switched them. I put the cover back on, replaced the screws, plugged the mouse back in and hoped that my deadly addiction to dealing death to demons and delinquents would not have claimed yet another innocent victim. Ladies and gentlemen, I am happy to say that the operation was a success! I don't have to buy another mouse any time soon! My mouse lives again!!! Don't make the same mistake I did. Let my story be a lesson to you all: Do not take your mouse for granted!]]> 216 2006-10-29 19:24:57 2006-10-30 00:24:57 closed closed a-close-call publish 0 0 post 0 Seriously Odd Videogame commercial. http://156.56.172.106:8080/wordpress/?p=217 Wed, 01 Nov 2006 03:53:05 +0000 http://popularculturegaming.com/wordpress/?p=217 Halo 3 coming out the same day as the PS3, but it is pretty good in terms of marketing. When it come to the advertising, I'm a bit stumped. The latest commercial really has me confused as to what it is that they are trying to get across with this ad: The music is Gary Jules' Mad World which is probably most familiar to those who have seen Donnie Darko (of course I'm l33t and heard it on WOXY back in the day). Are they trying to be arty? Are they trying to show some sort of gravitas? Or are they just trying to be emo? Hopefully, someone can clue me in, because I'm just confused. ...And now I want to buy an xbox360.]]> 217 2006-10-31 22:53:05 2006-11-01 03:53:05 closed closed seriously-odd-videogame-commercial publish 0 0 post 0 Are you listening?? http://156.56.172.106:8080/wordpress/?p=218 Wed, 08 Nov 2006 17:45:30 +0000 http://popularculturegaming.com/wordpress/?p=218 Leo Laporte started putting up his radio show and then started the TWiT podcasts. While 1up.com and PCGamer and even the IUGaming Club have gaming related podcasts, they are all mostly news-related and talking about new games that are coming out. That's fine, and I sometimes listen to them, but I've often thought that there should be a videogame studies podcast. I've thought about doing it myself, but I think it would be boring just listening to me talk. One nice podcast with somewhat of a games studies edge to it is the NPR-funded podcast, Press Start, which is hosted by Robert Holt, Kyle Orland and Ralph Cooper. I only wish it would come out more often! Another podcast I occasioinally listen to is No One's Listening which is not about videogames but about media in general. Now I have to be honest, a lot of times I find myself rolling my eyes at them because they seem so ignorant and naive about media literacy, which is the very thing they are supposed to be talking about. Recently, however, they did a special about videogames. Although listening to hosts whoh admittedly know nothing about videogames or the issues surrounding them can be very irritating, the episode, called Games Under Fire, is worth a listen. If nothing else, you can download it and fast forward through the irritating parts.]]> 218 2006-11-08 12:45:30 2006-11-08 17:45:30 closed closed are-you-listening publish 0 0 post 0 Ratings game followup... http://156.56.172.106:8080/wordpress/?p=219 Thu, 16 Nov 2006 02:50:26 +0000 http://popularculturegaming.com/wordpress/?p=219 The Ratings Game in which I looked at Computer Gaming World's recent decision to stop printing scores along with their reviews. In that post I noted that it seemed that in many cases, CGW was simply rewriting reviews from their 1up.com site -- reviews which actually had scores attached to them. At the end of that post I noted that CGW was being replaced with Games for Windows: The Official Magazine and wrote:
It will be interesting to see if they retain the "no ratings" policy or if they use that opportunity to reinstate them.
Well, I got the first issue of GFW in the mail a couple days ago and guess what? They have gone back to rating games and printing scores with their reviews. A letter in the issue addresses the issue and their comment is:
The great thing about magazine redesigns is they let you hit the reset button and when you flip to the Reviews section about two-thirds of the way through this magazine, you'll see that's exactly what we did. The Computer Gaming World Viewpoint section was a grand experiment, and we think it was a successful one. We learned a ton. And the Games for Windows: The Official Magazine Reviews and Extend sections reap the rewards. (Page 18)
Now to be fair, they didn't put back their old 5 star system, but they put in a 10 point system which is totally different, right? Of course the only thing that really matters is that I was right, right? I am so smart! I am so smart! S-M-R-T!]]>
219 2006-11-15 21:50:26 2006-11-16 02:50:26 closed closed ratings-game-followup publish 0 0 post 0
Are videogames remkes of movies? http://156.56.172.106:8080/wordpress/?p=220 Mon, 20 Nov 2006 02:51:25 +0000 http://popularculturegaming.com/wordpress/?p=220 The Velvet LIght Trap recently released a call for papers for a special issue about remakes. That got me thinking about the recent trend of making videogames based on old movies. Just this year games based on, The Godfather, The Warriors, Jaws, and Scarface have been released -- and those are just the ones I can think of off the top of my head. What are these games? Since the call for papers asked for papers about remakes, the question that popped to my head was, "Are these remakes?" In some cases, they are sequels. In other cases they are side stories. Can a story taken from one medium and made in another even be a remake -- that is to say, are adaptations different things than remakes? Must a remake be in the same medium as the original? Is a film of Romeo and Juliet a remake? I'm not sure. Any thoughts?]]> 220 2006-11-19 21:51:25 2006-11-20 02:51:25 closed closed are-videogames-remkes-of-movies publish 0 0 post 0 191 robbie.fordyce@gmail.com 219.89.206.18 2006-11-20 19:39:16 2006-11-21 00:39:16 1 0 0 192 meredithea@yahoo.com http://givemeapony.blogspot.com/ 67.171.70.98 2006-11-20 22:59:56 2006-11-21 03:59:56 1 0 0 So Many Consoles, So LIttle Money...... http://156.56.172.106:8080/wordpress/?p=221 Mon, 27 Nov 2006 18:41:09 +0000 http://popularculturegaming.com/wordpress/?p=221 221 2006-11-27 13:41:09 2006-11-27 18:41:09 closed closed so-many-consoles-so-little-money publish 0 0 post 0 Where's the hype??? http://156.56.172.106:8080/wordpress/?p=222 Wed, 06 Dec 2006 02:03:56 +0000 http://popularculturegaming.com/wordpress/?p=222 Dead Rising would come out for PC, I'd be all over that. So what AM I playing? I am playing a bit of HL2 on the XBox, and I'm playing a lot of Weird Worlds. So the question is, "Is the lack of games I find interesting my problem or the industry's problem?" I would imagine both. I'm poor and I'm busy, so the few things out there that do look interesting I don't have money or time to hunt out. Hopefully after the new year I'll have more time. Untill then, come on gaming industry! Give me some spectacle!]]> 222 2006-12-05 21:03:56 2006-12-06 02:03:56 closed closed wheres-the-hype publish 0 0 post 0 Games for Windows??? http://156.56.172.106:8080/wordpress/?p=223 Mon, 11 Dec 2006 23:50:29 +0000 http://popularculturegaming.com/wordpress/?p=223 Games for Windows" initiative. In addition to some stuff that will be in Vista, it basically ammounts to that magical word, "advertising," and that other magical word, "branding." The Holiday 2006 issue of PCGamer has a coverstory about "Windows Vista and the Future of Gaming" that discusses the Games for Windows initiative with some industry people. Scott Miller of 3D Realms has some surprisingly candid things to say. In response to the question whether or not this initiative will do any good he quite wisely says that the best thing to do would be to make Windows suck less. On the other hand, when asked if he was excited by the prospect of Microsoft buying shelf space at stores for games, Miller has an odd response:
"All of this is frivolous. If Microsoft really wanted to help the game industry, [it would] lobby to instate a legal window whereby retailers cannot resell games within two months or so. (31)
So Miller thinks that more laws and not selling used games would be the solution??? Call me crazy, but I think his first quote makes a lot more sense than his second. Case in point, Call of Duty 2. Sunday I went to the store to buy a game and because it was on sake, I deceded on Call of Duty 2. I got it home and opened the box only to see that the game came on 6 cds. SIX! What??? That is just insane. A DVD drive can be bought for something like $20. I think it is time to get rid of multi-cd games. So I start to install it and I get some random error that it can't find msvhs30.dll or something. I search around online and find that people are saying that Windows Defender is the cause. So I'm going to have to uninstall itbefore I casn even play the game. I imagine that most people would have just given up without even looking the error up on Google, but having to uninstall a program to get a game to install? That is just plain crap. Because I figured that Windows would want to restart after uninstalling Defender, I was hesitant to uninstall it. On a whim I right clicked on the cd and started the installer instead of the crapy "autorun" program and guess what? It installed without a hitch. So the problem wasn't the game, but the stupid autorun splash screen thing. Even more lame. Of course, as any PC gamer knows, the lameness wasn't over yet, because the stupid game insists on having the cd in the drive in order to play the game. Sure, because I love th sound of my drive spinning up when I start a game... So I have to go online and download some hack to get rid of the cd check. And some people think selling used games is the problem with PC gaming??? It seems like ever PC game I've bought lately has been screwed up by everything that goes along with the game and the hoops one has to jump through before you even get to the game. No wonder people pirate games. I've had to download a pirate copy of a game that I bought couldn't get to run because of all this crap and I'll admit I've downloaded a couple of older games that I wanted to play for my research. You know how much trouble I've had getting those pirated games to run? Absolutely none. Maybe there's a message in there soemwhere...]]>
223 2006-12-11 18:50:29 2006-12-11 23:50:29 closed closed games-for-windows publish 0 0 post 0 193 mriswyth@msn.com 68.45.235.51 2006-12-11 20:48:36 2006-12-12 01:48:36 1 0 0
Girls, Girls, Girls... http://156.56.172.106:8080/wordpress/?p=224 Thu, 14 Dec 2006 22:22:37 +0000 http://popularculturegaming.com/wordpress/?p=224 Play Magazine GIrls of Gaming issue has come out. The last time I talked about it, I got more comments than just about any other post I've made. Guess what? I still don't get it. However, that isn't the topic of my post. It is just a coincidence that I saw this magazine on the stands the same week I saw another story related to gaming. The game Left Behind: Eternal Forces has been getting a ton of criticism, including groups calling for the game to be taken off the shelves because apparently, if you can't convert people, you can kill them. While that sounds pretty inflammatory, context is everything. After all, this is supposed to take place after the rapture, right? So arguments about a game showing a religious group killing non-beleivers aside, within the game, the presence of a creator has already been made apparent. I don't know about you, but if it became clear which religion was correct through some incident like the disappearance of those who follow that religion, I'd have to start thinking about converting. If there are things that the mainstream media loves to report, they are religion and those darn evil videogames. So it should come as no surprise that this story has been picked up both far and wide. However, I'm not going to chastise the media for once again playing the "What about the children?" card. No, I'm writing this because there is something even more insidious about the themes of the Left Behind games: sexism. Apparently, for all the press that the game has received, only the gaming media has actually played the game because according to a post called, The Difference, by Dan Stapleton, Assistant Editor at PC Gamer in the game characters can be converted and become your friend. But on the other hand, there is another group of characters who you can convert who are called, "friend woman." So right off the bat we have the fact that if you are a man, you are in effect genderless. You are just a friend. If you are a woman, then you are marked as a different class and your difference is marked by the really odd term "friend woman." However, it doesn't end there. You can train your friends and friend women. These friends "can be trained to pursue a number of careers, including soldier, medic, musician, builder, or recruiter/evangelist." The friend women can be trained to have a medical or musical career. Apparently, after the rapture not only will we be killing people we can't convert, but we will also be limiting the career choices of women.... (click on the link to the column for screen shots and some interesting commentary about this)]]> 224 2006-12-14 17:22:37 2006-12-14 22:22:37 closed closed girls-girls-girls publish 0 0 post 0 194 zach@gameology.org http://www.gameology.org 70.171.29.101 2006-12-14 23:51:37 2006-12-15 04:51:37 1 0 0 That's good proofreader there SpikeTV... http://156.56.172.106:8080/wordpress/?p=225 Mon, 18 Dec 2006 00:39:08 +0000 http://popularculturegaming.com/wordpress/?p=225 Spike TV Video Game Awards. I saw part of it, but I didn't see the end because Jack Thompson was on Nightline the same night. I wanted to see the end of it, so I went to Spike's site for the awards. It said they would be replayed Saturday, but they weren't. They were on today. I thought that maybe I read the site wrong, so I went and checked out the site again. I saw this and realized why I got confused. spiketv.jpg It seems that TV for Men has a whole different calendar of their own where the 17th is Saturday and not Sunday... (Just a note, the comments are messed up. It gives an error if you try to leave a comment, but they go through. I just have to approve them first. I'm going to switch to wordpress sometime in the next month or so and so I'm not going to bother trying to figure out what's wrong with the commenting system. Sorry! Thanks for the comments though!)]]> 225 2006-12-17 19:39:08 2006-12-18 00:39:08 closed closed thats-good-proofreader-there-spiketv publish 0 0 post 0 Reviews, Reviewing, and Reviewers... http://156.56.172.106:8080/wordpress/?p=226 Wed, 17 Jan 2007 18:38:08 +0000 http://popularculturegaming.com/wordpress/?p=226 the large number of people leaving Ritual, the makers of Sin Episodes. Natuarlly, this has people wondering, "Does this mean the end of Sin Episodes?" Although the newly appointed head of Ritual says they are still making the next installment. Now, I'm not writing this because I particularly care if the next Sin Episode gets made. After all, I found the first one to be, shall we say, "excessive. No, I'm writing this because somehow the rumors of the fate of Sin got so out of control that Slashdot reported the story as saying that on the podcast for the Games for Windows Magazine, (aka Computer Gaming World) " employees from Ritual Entertainment confirm that SiN Episodes is finished. I was curious, so I listened to the podcast in question (direct link to the mp3) and of course, the podcast contains nothing like that whatsoever. Basically, it is just the editors of GWM just sitting around gossiping about what they think might happen because of the departures. Oddly enough, after they finish talking about Ritual, they start talking about Left Behind: Eternal Forces (at about the 23:35 point). In particular, they start to talk about why they weren't planning on reviewing it. This led to a discussion on which games they decide to review and what they are looking at when they review a game. This is of interest because I just got finished playing Call of Duty 2 and was thinking about the experience of playing it. One of the main reasons that they said they weren't planning on reviewing the Left Behind game was simply that they didn't think their target audience would be interested. They said something to the effect that, "That's why we don't review hunting games." I think that's a perfectly valid (or cromulent) reason not to review a game. After all, they don't review a lot of those Barbie or Nancy Drew games. Another reason that I didn't find quite as valid was that they were concerned about the subject matter. At about 25:15 in one of them says, "We basically said, 'No we don't want to review it' because of the controversy that goes along with it and no matter how we presented it, someone was going to take offense." Another of the editors challenged that opinion asking what they were afraid of and what if it was a really good RTS game? The response was, "I think the challenge there that we're avoiding there I suspect is not being confident that we can address the intersection of content and you know between actual gameplay and the way things are executed and then the thematic -- err everything else that is going on that makes the game what the game is. [...] if the unit balance is awesome and the tactics are cool, does it matter that the theme of the game is that you gotta kill or convert non-Christians?" "And that's a big challenge because we always -- and we, I'll just speak for critics at large -- are very capable of going in with a Consumer Reports angle and saying 'this works' or 'this doesn't,-- --these little Satanists that I'm fighting get stuck in buildings and don't come out when I fight them' but when you get to the point where what we don't do so well or very often -- at least at large -- is say, 'What does this all mean? How does this come together? What is it saying? What do we think about this thing other than just the mechanics of it was fun to shoot that or that AI worked well or this environment was shady?' That's where I think the real criticism is at and this could have been a model game [to do that]' They then go on to say that you don't go to a Mel Gibson movie and just ignore any possible themes or messages in it. The reviews editor said that they didn't review it because they thought that people that didn't believe in the themes of the game would be offended, but another editor pointed out that conservative Christians might be offended by the themes of Doom. After discussing it a bit more, they decide that maybe they should review it. While I'm glad at least one of the editors decided that it is worth talking about the themes of the games, it is a bit disheartening that it wasn't the reviews editor who thought that it was a good idea to do that. All of this brings me to Call of Duty 2. The game doesn't have as obvious themes as the Left Behind game, however, unlike many other games, Call of Duty 2, like a whole slew of WWII games is based on an actual event and attempts to recreate situations that could at least have plausibly happened. That is more or less what made me a bit uncomfortable in playing the game. There is a world of difference between shooting the Strogg or Combine and shooting Germans. Now maybe I'm the only one that feels this was since the WWII genre is eternally popular in videogames, but I think it is more than just my own hangups or German ancestry (They left Germany in the 1860's so it isn't as if they had anything to do with the atrocities that happened in WWII). As I was writing this, I was also playing Postal 2 and apparently one of the patches adds a secret mission (hunt around behind your house and there is a sewer tunnel that takes you to it). This secret mission is populated entirely by characters who look like Osama Bin Laden (and later in the actual game Osama Bin Laden characters show up). So the strange thing is that I didn't feel weird about shooting Billions of Bin Ladens. The question, then, is why do I feel weird killing Germans but not Bin Ladens? Is it because Bin Laden is an individual while Germans are a nationality? Who knows? I think that the moral of this long and winding post is that it is important to look at the ideologies and messages of the games we play and review.]]> 226 2007-01-17 13:38:08 2007-01-17 18:38:08 open closed reviews-reviewing-and-reviewers publish 0 0 post 0 enclosure http://zdmedia.vo.llnwd.net/o1/Podcasts/CGW/121306.mp3 25297838 audio/mpeg retro gaming http://156.56.172.106:8080/wordpress/?p=227 Wed, 07 Feb 2007 17:05:08 +0000 http://popularculturegaming.com/wordpress/?p=227 Association of Internet Researchers conference. It is in Vancouver so I hope to get in and make my triumphant return to Vancouver. I'm trying to get my paper edited for DiGRA 2007 in Japan. I'm not sure if I can afford to go, but if I get in I'm sure going to try. It is right after the Tokyo Game Show too, so I really really want to go. SO click on some ads and click on my Amazon ads before you buy anything from Amazon (I think I'll still get some money even if you don't buy the product that is being advertized, just as long as you click through the link. I just got done playing Project: Snowblind. It started off as a more action-based Deus Ex spin-off, but when Deus Ex 2 didn't do so well they changed the name. There's still the augments and stuff, but honestly, they are pretty pointless. I got through the entire game and barely used them. The best part about the game is that all the cut scenes are skipable and skip them I did. I got it cheap, and that's about what it was worth. Since I modded my xbox I've also been doing some retro gaming. Either I stink, or Super Mario Bros. 3 is incredibly hard. Thank goodness for cheats. Without cheats and the emulator allowing me to save wherever I want I would never have been able to beat that stupid game. While I often hit up gamefaqs.com for help, this is the first time I've really ever used cheats extensively. I never really saw the point of it before, but now I do. Without cheating I would have been so much more frustrated and probably would have quit the game a long time before I got anywhere near the end of the game. mmmmm cheeeaatttssssss.]]> 227 2007-02-07 12:05:08 2007-02-07 17:05:08 open closed retro-gaming publish 0 0 post 0 I played a Wii today. http://156.56.172.106:8080/wordpress/?p=228 Wed, 14 Feb 2007 00:38:34 +0000 http://popularculturegaming.com/wordpress/?p=228 IU Gaming Club was set up in a room. I went into the side of the library with the computers, found an empty one, sat my stuff down and went back out to check it out. It turns out they had a Wii set up. So I got to play Wii Sports including tennis, bowling and golf. Over all, ti was pretty cool. Funny enough, the sports thing brought up an issue I hadn't thought about before. I'm left handed and while I play some sports left handed, I also play some, like golf and bowling, right handed. Switching back and forth from sports is kind of a pain. So I had to think about whether I really wanted to play with the hand I would play the real sport with or would I just play them them all left handed? I've never had to stop and think about which hand to use when I played the Atari 2600! Damn kids these days! I tell you what! ]]> 228 2007-02-13 19:38:34 2007-02-14 00:38:34 open closed i-played-a-wii-today publish 0 0 post 0 195 bppp@mristek.com 68.84.231.243 2007-02-13 21:38:57 2007-02-14 02:38:57 1 0 0 Google enters the in-game ad market -- does this mean they are here to stay? http://156.56.172.106:8080/wordpress/?p=229 Fri, 16 Feb 2007 15:46:05 +0000 http://popularculturegaming.com/wordpress/?p=229 Google has agreed to acquire Adscape Media for $23 million. Adscape is an in game advertising company (according to their website they do "Real advertising in the virtual world"). Combine this with Microsoft buying their own gaming ad firm and it seems like there's a good chance that we are going to be seeing a whole lot of ads in videogames for the near future. Of course the fact that I said the "near future" is no accident. While there may not be much consol gamers can do to block ads in games, PC gamers certainly will figure out how to do it. You can already block ads on your browser so why would ads in your games be any different? While the near future may suck for gaming, I see this as little more than the popup and banner ad boom of 90s. If they can crack the copy protection on HD-DVD and Blu-Ray, I'm sure they can figure out how to block ads in my games.]]> 229 2007-02-16 10:46:05 2007-02-16 15:46:05 open closed google-enters-the-in-game-ad-market-does-this-mean-they-are-here-to-stay publish 0 0 post 0 About http://156.56.172.106:8080/wordpress/?page_id=2 Sat, 24 Feb 2007 21:40:58 +0000 Department of Communication and Culture working on my dissertation. My research is an ethnographic exploration of videogame player and in particular LAN parties. I go by jccalhoun online and pretty much everything that turns up when you search for jccalhoun is me. I can be reached at jccalhoun at gmail.com or at bryyoung at indiana.edu The handle jccalhoun is fairly arbitrary and doesn't stand for anything and has no relationship to anyone named calhoun.]]> 2 2007-02-24 16:40:58 2007-02-24 21:40:58 closed open about publish 0 0 page 0 _edit_lock 1234131793 _edit_last 1 That's Doctor(ial Candidate) Young to you! http://156.56.172.106:8080/wordpress/?p=233 Mon, 26 Feb 2007 22:40:46 +0000 http://popularculturegaming.com/?p=233 233 2007-02-26 17:40:46 2007-02-26 22:40:46 closed closed thats-doctorial-candidate-young-to-you publish 0 0 post 0 Submissions and such http://156.56.172.106:8080/wordpress/?p=234 Sun, 04 Mar 2007 03:15:28 +0000 http://popularculturegaming.com/?p=234 Digra's 2007 Conference in Japan. Hopefully I'll get in. And then hopefully I'll be able to afford to go! I'm also working on editing the template on my new version of the blog. It isn't going to look all that different, but I'm just no expert at html and css, so I have to muddle through the best I can. I've also been putting in marathon sessions on Freedom Force vs The Third Reich. It shouldn't be surprising that I'm really enjoying it. After all, I am a comic book nerd, I liked the first one, and I like City of Heroes. (On the other hand though, I thought Ghost Rider was not that good.) I'll probably go finish beating the final boss as soon as I upload this post!]]> 234 2007-03-03 22:15:28 2007-03-04 03:15:28 closed closed submissions-and-such publish 0 0 post 0 196 kurt.squire@gmail.com http://joystick101.org 69.33.231.250 2007-03-06 03:52:19 2007-03-06 08:52:19 1 0 0 blogdesk-button-20070307180608.gif http://156.56.172.106:8080/wordpress/?attachment_id=230 Wed, 07 Mar 2007 23:05:52 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2007/03/blogdesk-button-20070307180608.gif 230 2007-03-07 18:05:52 2007-03-07 23:05:52 open open blogdesk-button-20070307180608gif inherit 18446744073709551615 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2007/03/blogdesk-button-20070307180608.gif _wp_attached_file /homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2007/03/blogdesk-button-20070307180608.gif _wp_attachment_metadata a:5:{s:5:"width";i:80;s:6:"height";i:15;s:14:"hwstring_small";s:22:"height='15' width='80'";s:4:"file";s:102:"/homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2007/03/blogdesk-button-20070307180608.gif";s:5:"thumb";s:44:"blogdesk-button-20070307180608.thumbnail.gif";} blogdesk-button-20070307180608.gif http://156.56.172.106:8080/wordpress/?attachment_id=231 Wed, 07 Mar 2007 23:05:53 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2007/03/blogdesk-button-200703071806081.gif 231 2007-03-07 18:05:53 2007-03-07 23:05:53 open open blogdesk-button-20070307180608gif-2 inherit 18446744073709551615 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2007/03/blogdesk-button-200703071806081.gif _wp_attached_file /homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2007/03/blogdesk-button-200703071806081.gif _wp_attachment_metadata a:5:{s:5:"width";i:80;s:6:"height";i:15;s:14:"hwstring_small";s:22:"height='15' width='80'";s:4:"file";s:103:"/homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2007/03/blogdesk-button-200703071806081.gif";s:5:"thumb";s:45:"blogdesk-button-200703071806081.thumbnail.gif";} Digg is being ruined by self-promotion and spam http://156.56.172.106:8080/wordpress/?p=235 Fri, 09 Mar 2007 03:17:10 +0000 http://popularculturegaming.com/?p=235 gaming news section. Back in the day I was a huge fan of ZDTV and then later TechTV so I've followed Digg pretty closely almost from the first time Kevin Rose mentioned it on the The Screen Savers. When Digg first started it was a pretty good source of news and info. Lately, however, it seems like 99% of the stories submitted to the gaming news section are just lame asses who take a press release from Sony or Nintendo, put it on their crappy blog and submit the link to their crappy blog to digg. They don't submit stories from anyone else, and they don't digg or comment on anyone else's stories. OF course, if the people on digg would take ten seconds and look to see that a story was submitted from some site they never heard of, and that site is the only one the submitter ever submits, then the quality of digg might be a little better. I realize that self submission isn't against the rules or or anything, but it is just lame. Do we really need fifteen submissions to some crappy blogs telling us what games are going to be on the Wii this week? Call me crazy but I think if your crappy blog was any good people would submit it for you... ...which is, of course, why my blog has never been submitted to digg. There's a lot of good gaming news in diggs gaming section, which is why the new version of the site is going to have my digg feed in a sidebar, but even after the diggs there is still a lot of crap. Does anyone else agree with me or am I the only one?]]> 235 2007-03-08 22:17:10 2007-03-09 03:17:10 closed closed digg-is-being-ruined-by-self-promotion-and-spam publish 0 0 post 0 Why are games so conservative in their themes? http://156.56.172.106:8080/wordpress/?p=236 Mon, 12 Mar 2007 02:44:01 +0000 http://popularculturegaming.com/?p=236 Abe's Oddysee is the only one I can think of that dealt with it in any significant way. What about civil rights in general? If we need another war game, can we at least have one that features people who aren't soldiers and who aren't one man killing machines? Just one. Then I'll go back to playing Serious Sam or Counter-Strike.]]> 236 2007-03-11 21:44:01 2007-03-12 02:44:01 closed closed why-are-games-so-conservative-in-their-themes publish 0 0 post 0 Death to the Doldrums http://156.56.172.106:8080/wordpress/?p=237 Thu, 22 Mar 2007 02:16:14 +0000 http://popularculturegaming.com/?p=237 Nitro Family. Never heard of it? Neither had I. The reason I'm playing it is that it is by the same team that is making Huxley. In Nitro Family you play a guy trying to rescue his son. The weird part is that you go through the game carrying your wife on your back in some kind of seat. If a bad guy gets to close she automatically uses a whip to sever their heads off. You can also hit a button and she will fly into the air and carpet bomb an area. It used the Serious Sam engine so it looks like and kind of plays like it, only there aren't as many bad guys at a time. However, they do still just run straight at you. They also get stuck a lot of the time so you hear footprints and have to look around to find the stuck guy if you want to kill him. It uses a neat combo system where you have two guns at a time with the left and right mouse buttons controlling the left and right gun. If you shoot a guy into the air, you can shoot him again to get a combo which gives you points that you can use to upgrade the guns. The level design is not that great. There are lots of places where there isn't anything, but it looks like there should be and they just ran out of time. There are also some places where I've been able to get to places where htey obviously didn't want me to go so I could walk through stuff. Unlike Serious Sam where there were secrets everywhere there aren't really any here. Also there are lots of places where it looks like it would be fun to jump up and climb on stuff and either you can't because they just made it too tall, or if you can get up there, there's no point. It is quite possibly the greatest flawed game ever.]]> 237 2007-03-21 21:16:14 2007-03-22 02:16:14 closed closed death-to-the-doldrums publish 0 0 post 0 Nitro Family may be the weirdest FPS ever http://156.56.172.106:8080/wordpress/?p=238 Mon, 26 Mar 2007 02:54:22 +0000 http://popularculturegaming.com/?p=238 238 2007-03-25 21:54:22 2007-03-26 02:54:22 closed closed nitro-family-may-be-the-weirdest-fps-ever publish 0 0 post 0 Must... Defebd... Desktop... http://156.56.172.106:8080/wordpress/?p=239 Sun, 08 Apr 2007 02:43:28 +0000 http://popularculturegaming.com/?p=239 Desktop Town Defense. Just going there to get the url tempts me to play it. I must resist! I must resist! But who will defend the desktop if I don't? It is basically kind of like the tank game I used to play in junior high where you and a friend would draw tanks on paper with a pencil and then take shots by scribbling dots on your half, folding it over and then scribbling over the back side of the paper where the dot is to transfer the graphite to the other half of the paper and hopefully on top of your friend's tank. (I hope that makes sense) Only in this one you lay out little automated towers and the little creeps crawl across the playing field in waves. You get points for shooting them and the more levels you go the harder they get so you have to upgrade your towers and such. I'm totally addicted...]]> 239 2007-04-07 21:43:28 2007-04-08 02:43:28 open closed must-defebd-desktop publish 0 0 post 0 197 joshlee@semifat.net http://sediment.semifat.net/ 208.42.94.226 2007-04-08 00:27:55 2007-04-08 05:27:55 1 0 0 A picture says a thousand words ...about the status of videogame studies http://156.56.172.106:8080/wordpress/?p=240 Wed, 18 Apr 2007 23:54:12 +0000 http://popularculturegaming.com/?p=240 The Meaning and Culture of Grand Theft Auto. Since I have talked to the editor Nathan Garrelts at a couple conferences, I thought I would go check it out. I haven't gotten a chance to start reading it yet, but it looks pretty interesting. Once I found it in the shelves I took a second to see what was on the shelves next to it in order to see if there were any other good books near it. This is what I saw: If you can't read the titles they are books about teaching kids with games, tailgating, chess, and mental puzzles. I think that says more about the status of videogame theory than any rant I could write. Damn you Library of Congress Classification System! Damn you to Hell!!!!!]]> 240 2007-04-18 18:54:12 2007-04-18 23:54:12 open closed a-picture-says-a-thousand-words-about-the-status-of-videogame-studies publish 0 0 post 0 learning what not to do while playing is important too... http://156.56.172.106:8080/wordpress/?p=241 Fri, 04 May 2007 18:08:33 +0000 http://popularculturegaming.com/?p=241
Last week I was playing Halo with someone who wasn't familiar with playing first-person shooters. I explained to her the controls and started playing. While playing she had a hard time moving around. This is to be expected, but the reasons for this weren't immediately obvious. She didn't have much trouble actually moving the character. Instead, she had a hard time controlling where the character was looking. She would frequently end up looking at the ceiling or the floor, unable to see where she was supposed to be going. This is not the first time I've seen people who are new to FPS games on consols have this difficulty. This got me thinking.

In the past I have thought about the ways in which players have to learn what to do in order to be good at games. They have to acquire skills which are not obvious to those who think that games are mindless entertainment or killing machines. However, in this case it wasn't so much a matter of learning what to do, but learning what not to do.

Of course we can argue that not doing something is actually doing something, but the point is that I at least had not thought that one has to learn restraint. In Halo you have to use the right stick to look left and right, but you also use it to look up and down. However, you look up and down much less than you look left and right. So you have to learn how to move the stick in one direction without accidentally moving it in another. (or move it on one axis but not the other).

Broadening it out I can see how learning when not to do something is a skill that I myself have yet to master. In online games like Counter-Strike it isn't that I don't know how to do something, but that I'm too impatient to learn how not to run around that corner or whatever. And by failing to learn when not to do that is at least one reason why I stink at the game. This is not an Earth shattering insight by any means, but I at least found it interesting.]]>
241 2007-05-04 13:08:33 2007-05-04 18:08:33 open closed learning-what-not-to-do-while-playing-is-important-too publish 0 0 post 0
The missing link http://156.56.172.106:8080/wordpress/?p=242 Wed, 09 May 2007 00:27:04 +0000 http://popularculturegaming.com/?p=242 Miyamoto said:
Although Link is [traditionally] left-handed, at E3 we noticed people seemed to be using the right Wii controller to swing his sword. That's why we decided to make Link right-handed.
As a lefty I find this outrageous! Of course the funny thing is not that they chose to change it because most people are right handed, but that on the message boards I checked out there was always at least one person who said something like, "For the lefties, it isn't that hard to hold the Wiimote in your right hand." OK, let's assume that is true. Then why wouldn't it be just as easy for right handed people to use the Wiimote in your left??? Funny how that doesn't seem to get mentioned... Lefties of the world unite!]]>
242 2007-05-08 19:27:04 2007-05-09 00:27:04 open closed the-missing-link publish 0 0 post 0
Welcome to the new version http://156.56.172.106:8080/wordpress/?p=243 Sat, 12 May 2007 17:40:26 +0000 http://popularculturegaming.com/?p=243 243 2007-05-12 12:40:26 2007-05-12 17:40:26 open open welcome-to-the-new-version publish 0 0 post 0 blogdesk-button-20070521181435.gif http://156.56.172.106:8080/wordpress/?attachment_id=244 Mon, 21 May 2007 22:14:37 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2007/05/blogdesk-button-20070521181435.gif 244 2007-05-21 17:14:37 2007-05-21 22:14:37 open open blogdesk-button-20070521181435gif inherit 18446744073709551615 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2007/05/blogdesk-button-20070521181435.gif _wp_attached_file /homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2007/05/blogdesk-button-20070521181435.gif _wp_attachment_metadata a:5:{s:5:"width";i:80;s:6:"height";i:15;s:14:"hwstring_small";s:22:"height='15' width='80'";s:4:"file";s:102:"/homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2007/05/blogdesk-button-20070521181435.gif";s:5:"thumb";s:44:"blogdesk-button-20070521181435.thumbnail.gif";} blogdesk-button-20070521181435.gif http://156.56.172.106:8080/wordpress/?attachment_id=245 Mon, 21 May 2007 22:14:39 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2007/05/blogdesk-button-200705211814351.gif 245 2007-05-21 17:14:39 2007-05-21 22:14:39 open open blogdesk-button-20070521181435gif-2 inherit 18446744073709551615 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2007/05/blogdesk-button-200705211814351.gif _wp_attached_file /homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2007/05/blogdesk-button-200705211814351.gif _wp_attachment_metadata a:5:{s:5:"width";i:80;s:6:"height";i:15;s:14:"hwstring_small";s:22:"height='15' width='80'";s:4:"file";s:103:"/homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2007/05/blogdesk-button-200705211814351.gif";s:5:"thumb";s:45:"blogdesk-button-200705211814351.thumbnail.gif";} Brothers in Arms: Road to Hill 30 http://156.56.172.106:8080/wordpress/?p=246 Mon, 21 May 2007 22:29:23 +0000 http://popularculturegaming.com/?p=246 Although I'm not fan of WWII games, this one was fairly cheap, so I bought it. I ended up liking it a bit more than other WWII games. Perhaps it was that it didn't glamorize the war or maybe it was simply that you generally didn't get that close to the Germans and so they weren't humanized very much. Unfortunately, there are also some rough spots. First off I can't ignore the question, "Why another WWII shooter?" Like Susan Jeffords' Hard Bodies: Hollywood Masculinity in the Reagan Era, I suspect that they are reflective of the current political climate. The USA is in the midst of a very unpopular war so perhaps there is some attempt to recapture that feeling of the "good" war or like Faludi argues in her book, Stiffed: The Betrayal of the American Man, men are attempting to negotiate a modern way of performing masculinity. I guess someone is going to have to write a dissertation about that... So if we must have to have another WWII shooter, how about one about the experience of African Americans during the war? That would at least be different. Another thing I noticed during this game as well as while watching movies like Saving Private Ryan is that while this is supposed to be taking place in France, with the exception of one scene in Ryan, there aren't any French people. Where were all the French people during World War II?? I don't know any specific details about France during the war, so maybe there were all evacuated or something, but it sure seems odd going through these cities and through buildings and not seeing a single French person. The effect is to make the game sterile, as if there weren't any innocent people and that everyone who died was a soldier. Specifically in WWII, with all the deaths, it is difficult to play a game like this and not think about all the atrocities that occurred. Brothers in Arms" Road to Hill 30 is a pretty good game, but with more depth it could have been much more interesting. ]]> 246 2007-05-21 17:29:23 2007-05-21 22:29:23 open open brothers-in-arms-road-to-hill-30 publish 0 0 post 0 Housecleaning... http://156.56.172.106:8080/wordpress/?p=247 Tue, 22 May 2007 21:41:38 +0000 http://popularculturegaming.com/?p=247 DiGRA Conference in Japan. That is pretty awesome. It will be the first time I've been to a non-English speaking country. ...Of course that is if I can afford to go... So click on those ads over there! Jccalhoun needs the money! ]]> 247 2007-05-22 16:41:38 2007-05-22 21:41:38 open open housecleaning publish 0 0 post 0 216 meredithea@yahoo.com 24.131.238.246 2007-06-25 15:21:40 2007-06-25 20:21:40 1 0 0 What I'm Buying... http://156.56.172.106:8080/wordpress/?p=248 Wed, 30 May 2007 21:45:46 +0000 http://popularculturegaming.com/?p=248 He didn't recommend this next one but I heard about it and since I don't know Japanese so I figured I would buy this too: And finally, this is what I'm currently reading: ]]> 248 2007-05-30 16:45:46 2007-05-30 21:45:46 open open what-im-buying publish 0 0 post 0 Depravity and/or Laziness? http://156.56.172.106:8080/wordpress/?p=249 Mon, 04 Jun 2007 02:59:55 +0000 http://popularculturegaming.com/?p=249 After being the recipient of some interesting accusations, I've had an interesting few days (and no I'm not ishmael). I'm also playing a very lame game called Chaser. It must have been made by fans of Final Fantasy because it has tons and tons of cut scenes. Of course I'm not watching any of them.

Having been accused of defending depravity though, I have been thinking more about the depictions of gender and race in games. Games like Chaser and Brothers in Arms are a good case study. In these games race and gender basically don't exist. Or rather no other genders than masculine and no other races than white exist and so they make gender and race invisible. I can understand a game like Brothers in Arms not including women because it is set in WWII and women weren't allowed in the military front lines. Chaser, on the other hand, is set in the future and goes from a space station to numerous places on Earth and then to Mars! All without women. I talked about race in Brothers in Arms but Chaser doesn't even have the excuse of segregation to explain why everyone is white.

Of course the reason for this is that the vast majority of game developers for First-Person Shooters are white men. However, I'm a white man and I notice these things so why don't they? It isn't some conspiracy. Internalized sexism and racism may be a reason but more than anything it is probably just laziness. Of course the fact that in the US we don't talk about gender or race (except to talk about those damn feminists or playing the race card) means that it isn't something that most people have reason to think about.

But really what I want is for game developers to stop being so lazy. I mean Chaser may be really really not good but at least they didn't make another WWII game. Make a game that is different. Make a game that has different people in it. I like playing games that involve shooting people but I'm tired of all the people I'm shooting in the game being white men!

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249 2007-06-03 21:59:55 2007-06-04 02:59:55 open open depravity-andor-laziness publish 0 0 post 0 213 SophieGermain@gmail.com 82.153.197.207 2007-06-21 04:33:17 2007-06-21 09:33:17 1 0 0
Changes... http://156.56.172.106:8080/wordpress/?p=250 Fri, 06 Jul 2007 18:01:34 +0000 http://popularculturegaming.com/?p=250 DiGRA conference. Let's see, a 6ft 4 guy sitting in coach for 14 hours. That should be fun... Of course since I speak no Japanese I may gain a new appreciation for Lost in Translation. ...no, I don't think anything could make me do that! I also broke down and bought a PS2. Yes, I'm totally on the cutting edge. I got some games from a friend and I'm currently addicted to Simpsons Road Rage. I know it is quite old and just a rip off of Crazy Taxi, but I'm enjoying it. Looking for some tips I ran across some reviews by people who didn't like it as much as I did. I found it really interesting that this person got so worked up about the logic (or the lack of logic) of the game's premise. I'm not saying that this reviewer is wrong or anything. That person is totally entitled to like or dislike the game. It is just interesting to see how someone could be so focused on aspects of the game that I wasn't focused on at all. I agree that the setup doesn't make all that much sense with the character's motivation or that if all the characters are driving their own taxis then the bus would go out of business, but I didn't care. I just want to drive around and smash stuff! To each his or her own, I suppose...]]> 250 2007-07-06 13:01:34 2007-07-06 18:01:34 open open changes publish 0 0 post 0 I am SO not in with the in crowd... http://156.56.172.106:8080/wordpress/?p=251 Thu, 12 Jul 2007 18:47:35 +0000 http://popularculturegaming.com/?p=251 Association of Internet Researchers Conference in my perpetual conference city Vancouver. (This will be the 3rd conference in 3 years that I've gone to in Vancouver!) Maybe I can get in with the in crowd at Tokyo or Vancouver!]]> 251 2007-07-12 13:47:35 2007-07-12 18:47:35 open open i-am-so-not-in-with-the-in-crowd publish 0 0 post 0 I finally got around to playing Halo 2 http://156.56.172.106:8080/wordpress/?p=252 Wed, 18 Jul 2007 15:22:50 +0000 http://popularculturegaming.com/?p=252 Chaser, Alpha Prime, and Red Ocean and they seemed more advanced than the evolved combat of Halo 2. That doesn't mean it is a bad game. However, what it does mean is that Halo 3 is going to have to be quite a bit different to be any good. It will have to include some of the features that have become commonplace since Half-Life 2 introduced us to the gravity gun. Whether or not Halo 3 actually includes things like the ability to pick up things and interact with the environment, it will be a success because of the number of people that will buy it as soon as it comes out. It doesn't matter much to me personally though. I don't have a 360. But it is only a matter of time before I see Halo 3 at the pawn shop. All games end up there eventually...]]> 252 2007-07-18 10:22:50 2007-07-18 15:22:50 open open i-finally-got-around-to-playing-halo-2 publish 0 0 post 0 The current reading list http://156.56.172.106:8080/wordpress/?p=253 Sun, 22 Jul 2007 01:17:52 +0000 http://popularculturegaming.com/?p=253 Edward Castronova's Synthetic Worlds. He's here at IU so I figure I should read his stuff. It is interesting so far. It is a bit less academic and aimed a bit more at casual readers than I would like. But it is still a nice read. Some of the things he says about mmorpgs might make good counter-points to some of the things I plan on writing for my dissertation on FPS players. I'm also reading Susan Jeffords' The Remasculinization of America: Gender and the Vietnam War. She wrote it before Hard Bodies and I'm mainly reading it to see if it is just a rough draft of Hard bodies or if there is something different about it. So far it is similar but more heavilly focused on books about Vietnam than film or television. ]]> 253 2007-07-21 20:17:52 2007-07-22 01:17:52 open open the-current-reading-list publish 0 0 post 0 Computer Games Magazine to be Reborn??? http://156.56.172.106:8080/wordpress/?p=254 Thu, 26 Jul 2007 19:11:35 +0000 http://popularculturegaming.com/?p=254 Computer Games Magazine was shutting down. Well four months later there still hasn't been any official word on the magazine and as a subscriber they still owe me some money (typically when a magazine is canceled they will just switch the remainder of your subscription to another magazine but even that hasn't happened.). Curious as to what was going on I went over to their website. Seeing something on teh front page about a website redesign I went to their forums and found a thread with some good news:
The magazine was shut down in March and it took until the end of May to acquire it (and this site). We're in the process of fixing a number of things simultaneously: Computer Games Magazine and sibling MMO Games Magazine (formerly MASSIVE magazine), plus, we're re-launching both sites (sorry they're a bit broken right now). Existing subscribers will absolutely be taken care of... All subscriptions will be honored when we re-launch (and we might even get you a subscription to another magazine in the meantime). Importantly, we are beginning the process of making all 197 back-issues of CGM available online in some form (a gigantic undertaking). We're committed. We're into it. We're working like crazy. And, the same fine writers are still interested in continuing the excellence CGM readers have enjoyed for the past 20 years. Thanks for hanging in there.
I also noticed that the bottom of the webpage says that Computer Games is now owned by Polaris Media but it leads to a very spartan website which says little to nothing about who they are. Regardless, it looks like there is hope that Computer Games Magazine will be coming back. That's good news in my book. While websites have largely taken the place of videogame news I still have a fondness for magazines and Computer Games was, in my opinion, the best of the US-based magazines. They weren't afraid to look beyond the new games and look at the culture of videogame players and videogaming's role in society as well as how society viewed videogames -- all things that other videogame magazines are sorely lacking. Here's hoping that the reborn Computer Games will continue to look beyond exclusive previews and reviews. ]]>
254 2007-07-26 14:11:35 2007-07-26 19:11:35 open open computer-games-magazine-to-be-reborn publish 0 0 post 0 776 pauline.kay9@gmail.com http://connect-global.co.uk 88.97.29.6 2009-05-20 04:24:06 2009-05-20 09:24:06 1 0 0 1545 Witthoft55@yahoo.com http://bootygirlvideo.com 196.205.227.167 2010-04-21 04:59:33 2010-04-21 09:59:33 spam 0 0
Halo 2 and F.E.A.R. Extraction Point http://156.56.172.106:8080/wordpress/?p=255 Sun, 29 Jul 2007 21:37:30 +0000 http://popularculturegaming.com/?p=255 race and gender in videogames. Halo 2 does have some non-white people and women in the game, and of course we don't know Master Chief's ethnicity. However, the Flood and the Covenant seem to be exclusively of one gender and one ethnicity which is kind of lame. Of course the most infuriating thing about Halo 2 is the end. That's been gone over a million times so all I will add is, "I agree. It was too abrupt." Check back here in 2015 for my review of Halo 3! Maybe I'll have a 360 by then... (click those ads damn it!) The FEAR (I'm too lazy to type all the periods) expansion pack was ok. It was disappointing that all of the calls and such that were important in giving the background info in the core game was so sparse and lacking in this one. The most disappointing thing, however, was that half of the game was theoretically about recuing the lady in distress. Lame. While the gameplay was entertaining enough (if only because of those creepy guys that move really fast and you have to do bullet time to see them). It was highly mediocre. It will be interesting to see how the franchise continues since Monolith has the rights to make future games but the publisher has the rights to the name FEAR. I wonder if it will lead to competing games as in the case of the Call to Power games and the Civilization series.]]> 255 2007-07-29 16:37:30 2007-07-29 21:37:30 open open halo-2-and-fear-extraction-point publish 0 0 post 0 Digra is coming up quick http://156.56.172.106:8080/wordpress/?p=256 Sat, 04 Aug 2007 19:10:59 +0000 http://popularculturegaming.com/?p=256 Digra 2007 in Tokyo. So in addition to preparing by booking tickets, hotels, and taking a couple Japanese lessons, one thing I can't help but think about is, "What cool stuff should I buy?" Certainly, I will get some stuff that I see in stores but since I'm going to a gaming conference I wonder if there is something in particular I should be buying. Is there some game that is Japan-only that is a must have? I know there are tons of dating games and I might pick one of those up for novelty value but I would like to get something that is either good or worth something over here in teh states. Anyone have any ideas?]]> 256 2007-08-04 14:10:59 2007-08-04 19:10:59 open open digra-is-coming-up-quick publish 0 0 post 0 busy busy busy http://156.56.172.106:8080/wordpress/?p=257 Tue, 04 Sep 2007 04:10:37 +0000 http://popularculturegaming.com/?p=257 257 2007-09-03 23:10:37 2007-09-04 04:10:37 open open busy-busy-busy-2 publish 0 0 post 0 Job opening for Assistant Professor in Digital Media Studies at Indiana University http://156.56.172.106:8080/wordpress/?p=258 Tue, 11 Sep 2007 22:30:16 +0000 http://popularculturegaming.com/?p=258 Assistant Professor in Digital Media Studies The Department of Communication and Culture at Indiana University invites applications for a tenure-track assistant professor position in digital media studies to begin Fall 2008. We seek an individual with expertise in critical approaches to digital media to join an innovative, interdisciplinary program that includes media studies, ethnography and performance studies, and rhetoric and public culture. While we invite candidates from a wide range of disciplinary backgrounds, we encourage applicants involved in research on the cultural, p olitical, and communicative aspects of online games and in the broader field of digital game studies. Research may involve the formal qualities of digital games, their social and political dimensions, as well as questions of genre, narrative, and history. Applicants should be prepared to discuss the role that digital media play in shaping perceptions of history and culture, in forging individual and collective identities, and in mediating social change. Applicants are expected to have a strong research agenda and a commitment to excellence in teaching. Preference will be given to candidates who have their Ph.D. in hand by the date of appointment. Applicants should send a letter of application, curriculum vitae, writing sample, and three letters of recommendation. Review of applications will begin on November 16, 2007. Address applications to: Christopher Anderson, Chair, Digital Media Studies Search, Department of Communication and Culture, 800 East Third St., Indiana University, Bloomington IN 47405. Indiana University is an equal opportunity/affirmative action employer and has a strong commitment to the principle of diversity in all areas. We are especially interested in receiving applications from a broad spectrum of scholars, including women, members of racial and ethnic minorities, and disabled individuals. If anyone has a questions about IU or the Department of Communication and Culture feel free to drop me a line or hit me up at DiGRA. I'm not involved with the job search or anything at this point so I can't give you any inside scoop but I can tell you the inside scoop on the department itself and our new building which doesn't have a name. ]]> 258 2007-09-11 17:30:16 2007-09-11 22:30:16 open open job-opening-for-assistant-professor-in-digital-media-studies-at-indiana-university publish 0 0 post 0 244 http://popularculturegaming.com/?p=267 74.208.42.83 2007-10-10 10:50:27 2007-10-10 15:50:27 1 pingback 0 0 Pre-Digra http://156.56.172.106:8080/wordpress/?p=259 Thu, 20 Sep 2007 23:37:38 +0000 http://popularculturegaming.com/?p=259 I've got a fancy new digital camcorder (see the ad below) that I'll be using to take videos of stuff. Hopefully there will be wifi in the hotel so I can upload some of them. Wish me luck! ]]> 259 2007-09-20 18:37:38 2007-09-20 23:37:38 open open pre-digra publish 0 0 post 0 I'm here http://156.56.172.106:8080/wordpress/?p=260 Sat, 22 Sep 2007 10:16:57 +0000 http://popularculturegaming.com/?p=260 dancing and singing kids? Is that tomorrow? I'm at the hotel thanks to some guy who helped me navigate the Tokyo subway (we ain't got no subway in Indiana!). After that I"m not sure if I can make my way to the Tokyo Game Show tomorrow or not. I've been awake for 24 hours and I think the toilet is possessed. I just hope that it doesn't catch on fire. More when I wake up.]]> 260 2007-09-22 05:16:57 2007-09-22 10:16:57 open open im-here publish 0 0 post 0 Tokyo Game Show http://156.56.172.106:8080/wordpress/?p=262 Sun, 23 Sep 2007 13:52:16 +0000 http://popularculturegaming.com/?p=262 .flickr-photo { border: solid 2px #000000; } .flickr-yourcomment { } .flickr-frame { text-align: left; padding: 3px; } .flickr-caption { font-size: 0.8em; margin-top: 0px; }

japan day 1 036, originally uploaded by jccalhoun.

So when I got up I decided to try to go out to the Tokyo Game Show. Luckily, I didn't have any problems navigating the train system (although I think I overpaid on my way out but so what?).
Overall the show was pretty darn cool. Loots of noise and tons of people. Also tons of boothbabes. It was very weird seeing all these people taking pictures of them.
There were also some wild cosplayers but I didn't take pictures of them because they had a sign up saying you had to have permission and there were people standing in singlefile lines just to take pictures of them.
I got tons of fliers and fans and a few cds of stuff. A couple things that I guess are little cell phone dangly things? I don't really know.
I didn't really play too many games because most things interesting like the Metal Gear Solid stuff had lines of an hour or so.
I did play what was one of the few FPS games there and I'm fairly certain it was the only one that hasn't been made by a North American or European company. It was called PaperMan and its gimmick was that all of the character models looked like something out of PaRappa the Rapper. All of the character models were 2d and so if you looked at someone from the side it was hard to see them. In the trailer they played there was a scene where one person shot through a hole in another person and hit a 3rd guy. I'm not sure if that is actually possible but if so that is pretty neat.
I stood in line for about 20 minutes to play it and there wasn't really anything all that interesting about it aside from the looks. The weapon models look straight out of Counter-Strike but there were only like 4 weapons in the demo. The characters moved really slow. There are some powerups but they didn't seem to do much.
Take a look at the flickr set of pictures if you want. I'll post some videos in the morning.
Tomorrow, Akihabara!

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262 2007-09-23 08:52:16 2007-09-23 13:52:16 open open tokyo-game-show publish 0 0 post 0 243 johnsd@wahoo.com http://www.wahoo.com/ 66.221.225.230 2007-10-06 20:13:38 2007-10-07 01:13:38 1 0 0
Tokyo Game Show Videos http://156.56.172.106:8080/wordpress/?p=263 Sun, 23 Sep 2007 21:37:26 +0000 http://popularculturegaming.com/?p=263 ]]> 263 2007-09-23 16:37:26 2007-09-23 21:37:26 open open tokyo-game-show-videos publish 0 0 post 0 tokyo day 2 Akihabara 011 http://156.56.172.106:8080/wordpress/?p=264 Mon, 24 Sep 2007 23:20:12 +0000 http://popularculturegaming.com/?p=264 .flickr-photo { border: solid 2px #000000; } .flickr-yourcomment { } .flickr-frame { text-align: left; padding: 3px; } .flickr-caption { font-size: 0.8em; margin-top: 0px; }

tokyo day 2 Akihabara 011, originally uploaded by jccalhoun.

Yesterday I made my way to Akihabara. It is twice as big and twice as crazy as you could imagine. The first store I went into was 5 floors of action figures.

On the other hand it is almost impossible to go into dvd stores without accidentally wandering into creepy softcore pron.

I had some awesome Indian food. Yes I had Indian food in Japan. I don't like Japanese food very much but I love Indian so if there's a choice, it is Indian every time.

Today I give my paper. luckily it is at 10:30 on the first day so hopefully there won't be too many people there!

Here's a link to my flickr set of Akihabara pictures.

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264 2007-09-24 18:20:12 2007-09-24 23:20:12 open open tokyo-day-2-akihabara-011 publish 0 0 post 0
Tokyo Trip DiGRA summary http://156.56.172.106:8080/wordpress/?p=265 Sun, 30 Sep 2007 02:44:26 +0000 http://popularculturegaming.com/?p=265
I decided to take the train over to Akihabara instead of walking. Unfortunately I got a but turned around when I got off the train and ended up accidentally walking nearly half way back to the hotel before I realized what I had done! But once I had figured that out I was able to go back to the store where I had seen the Matrix box and it was less than 1900 yen! Sweet! Then I went to a 6 story arcade that I had somehow missed on my earlier trip. Because it was fairly early in the morning there weren't many people there so I nearly had the place to myself. There were lots of games that I had no idea how to play. Then, on the 4th floor, over in the corner, I saw two of the following machines: It was Half-Life 2: Survivor!! So I had to play a bit. I played through the Ravenholm level and I can see why, aside from being part of a genre that isn't all that popular in the East, why the game was not all that successful. One reason is the controls. It is weird in that there is a chair and the controls are kind of like a bulldozer or something (and that it is yellow and orange and black also gives it a feeling of heavy machinery). There is a control on each arm rest. One for basically the equivalent of the WASD keys that was basically a big knob you moved forward, back, left, and right and on the right arm is a joystick that you can twist to turn left or right, pull forward or back to look down or up and with a trigger to fire. Another reason is that the game is basically designed as a quarter eater. The game itself is broken into levels and in the attempt to make it more like House of the Dead or one of those rail shooters they put labels and arrows on the bad guys. Each "level" is broken into 3 areas which are the highlights of the level. At the end of each level you have to put in another coin (a 100 yen coin in this case). As far as I could tell there isn't a gravity gun and so all the puzzles that require it are either gone or shown in cut scenes. There are a lot of cut scenes. In between is the physics stuff or the switching from a vehicle to on foot. Alex and the other NPCs don't seem to exist. After that I went to get some more tasty Indian food and headed off to DiGRA. That afternoon and Thursday I attended panels and such. Fellow IU person Edward Castronova gave a well-received keynote one day. He asked for volunteers from the audience. Of course I couldn't resist the opportunity to take the stage. The next day Marc Prensky gave the keynote. Many seemed to think that he talk was better suited for a different audience but I think it was a good idea to bring someone in to try to talk about the useful potentials of games. Friday morning I checked out of the hotel, drug my luggage over to the conference to get the cd of the proceedings and then hit the airport. Luckilly, I ran into a couple of Canadians and we were able to help one another find the station and our seats on the train so I was able to get to the airport in time. Of course when I got home I found that my cd of the proceedings had been smashed in my luggage! Oh well I have the printed proceedings and I can only assume that pdfs of the papers will be made available on the website since every other year has been put online. The plane ride was as horrible as you could imagine a 11 hour plane ride for a 6ft 4in 255lb man would be. At Narita I chose the slowest line to get through Japanese customs -- the people were literally counting how many people would get through other lines for every one person that got through ours. I think the final count was 3 to 1. I had a transfer at the Detroit airport and let me tell you, the Detroit airport is horrible. I've never had such a pain in my ass at an airport as I did at Detroit. First we had to get our passports checked. Again I got the slowest line. This time people were counting7 people for every one in our line. At one point the guy actually got up and walked out of the booth! Then we had to pick up our bags even though we were getting on another plane and go through customs. Because I made the mistake of traveling alone I got picked to have my bags hand searched. Yay! That only took an hour to get up to the front of that line. The actual customs guys barely even looked at my bags but it was enough to make me have to hurry to make my connecting flight. I finally got back to Indianapolis, got my vehicle out of long term parking and made my way back to Blomington. Then I went to sleep for 16 hours! Today I've just been recovering from the jet lag. It is good to be home. Tomorrow I will post about my overall thoughts on the conference and post some things that they don't tell you about Japan (like the fact that they have awesome Indian food!)]]>
265 2007-09-29 21:44:26 2007-09-30 02:44:26 open open tokyo-trip-digra-summary publish 0 0 post 0 240 http://veljeskunta.info/altgames/events/the-soon-to-be-grand-list-of-digra-2007-coverage/en/ 83.149.99.173 2007-10-03 11:30:38 2007-10-03 16:30:38 1 pingback 0 0 261 http://digra2007.wordpress.com/2007/11/11/digra2007-online-proceedings-are-published/ 72.233.44.26 2007-11-10 18:06:20 2007-11-10 23:06:20 DiGRA2007 online proceedings are published!... We finished building the DiGRA2007 proceedings Situated Play at DiGRA Digital Library. Now you can it as same as the past proceedings of DiGRA international conference. http://www.digra.org/dl/ Enjoy! P.S. Our printing company still does not finish the...]]> 1 trackback 0 0 306 http://digra2007.wordpress.com/2008/02/21/digra2007-paper-ranked-in-top-10-list-of-academic-findings-at-gdc08/ 72.233.44.26 2008-02-21 08:42:15 2008-02-21 13:42:15 DiGRA2007 paper ranked in “top 10 list of academic findings” at GDC08... In Game Studies Download session at Game Developers Conference 08 on February 20, 2008, DiGRA2007 paper “What’s My Game Character Worth – The Value Components of MMOG Characters” by Tomi Kujanpää, Tony Manninen and Laura Vallius was ...]]> 1 trackback 0 0
Tokyo Trip DiGRA Final Thoughts http://156.56.172.106:8080/wordpress/?p=267 Wed, 10 Oct 2007 15:50:22 +0000 http://popularculturegaming.com/?p=267 not that there's anything wrong with that. Fact that they don't tell you about Japan: Although they have some really nice packaging, they love to put things in bags. No matter what or how little you buy they will put it in a plastic bag. I went to McDonalds one morning because I was hungry for American style breakfast. They put my order in the McDonalds paper bag and then put that bag into a clear plastic bag. Although the conference was in Japan the majority of the panelists were still white people. I didn't see anyone of African decent. So we have a lot of work to do in making games studies more multicultural. This didn't surprise me any but it was interesting to see that Scandanavia is still really the hotbed of games studies. Americans were few and far between. As such there were a lot of people who knew each other. I met a few people but overall the language barrier and not knowing anyone led to a kind of lonely trip. Fact they don't tell you about Japan: They drive on the left. Now I knew that, but it didn't really sink in until the second day when I was trying to cross the street and looked the wrong way and almost got ran over by oncoming traffic. The corollary of this is that they also tend to walk on the left side of the sidewalk. That's something I've always wondered about with countries that drive on the left. I constantly found myself walking against the flow of pedestrian traffic only to realize what was wrong after a few minutes. This really mattered on escalators. On most of them it is courteous in Japan to stand on the left side so that people in a hurry can run up (or down) the right side. Of course I always found myself stepping on the escalator and standing on the right side out of force of habit. At the conference it was fun to put faces to names that I've read and in some cases communicated with for years. There were a couple cases were I have been trying to connect with some IU people but had to go all the way to Japan to finally meet them or I hadn't seen them since the Vancouver conference two years ago. My panel also happened to have an IU graduate on it. Funny how you have to travel almost literally half way around the world to meet people that are at the same school as you! Over all the conference was nice. It was quite good to be around people who had read (most of) the same things and know the subject matter. I didn't even have to explain what I meant in my paper when I was throwing around the US and Japanese names for the Nintendo or what 2600 meant! Although there are people here at IU that study games, the department has been very supportive of my project and we are hiring someone for a "digital media" position, it can get a bit frustrating not to have anyone around to talk to about such questions as, "Why makes Final Fantasy a "role-playing" game?" I probably know more about film theory and film history than the average guy on the street but my dvd collection looks a lot different from the collection of most of my colleagues and whenever I have to talk about film in one of my classes there is always one student who knows a lot more of the nitty gritty details than I do. So my trip was a good one. Even if it did leave me broke and in debt (click those ads!). I look forward to the next one. (Of course I have to finish my paper for the conference in Vancouver I'm going to next weekend first...)]]> 267 2007-10-10 10:50:22 2007-10-10 15:50:22 open open tokyo-trip-digra-final-thoughts publish 0 0 post 0 AoIR Vancouver http://156.56.172.106:8080/wordpress/?p=268 Wed, 24 Oct 2007 21:35:54 +0000 http://popularculturegaming.com/?p=268 THE Ohio State U. Caught up with a couple people I had met at other conferences. Good stuff. The conference was held at Simon Frasier University. I couldn't help but think that there was a "T" missing from all of the SFU logos I saw around. I gave my paper on the last day of the conference, during the last session, in the biggest room (the same room the keynotes were held in). The other person that was supposed to be on my panel didn't show so it was just me. I'm sure the 6 people who showed up enjoyed my rousing presentation that raised lots of questions but offered no answers. While DiGRA was great -- mainly because it was in Tokyo -- I think I made a lot more connections and had a lot better conversations with people at AoIR. I have to say though that I'm all traveled out. Going to two different countries two months in a row and being 6ft 4 flying in coach is not my idea of a good time. Tall people shouldn't have to ride in coach! Now on to writing that prospectus thingy...]]> 268 2007-10-24 16:35:54 2007-10-24 21:35:54 open open aoir-vancouver publish 0 0 post 0 262 info@shouldbefree.com 216.64.255.28 2007-11-13 16:20:38 2007-11-13 21:20:38 1 0 0 Thank you to all the little people... http://156.56.172.106:8080/wordpress/?p=269 Thu, 01 Nov 2007 18:15:16 +0000 http://popularculturegaming.com/?p=269 269 2007-11-01 13:15:16 2007-11-01 18:15:16 open open thank-you-to-all-the-little-people publish 0 0 post 0 What's in (the formating of) a name? http://156.56.172.106:8080/wordpress/?p=270 Thu, 01 Nov 2007 19:49:15 +0000 http://popularculturegaming.com/?p=270 Half-Life? I would say so. However, when we get to non-digital games it gets a bit trickier at least in my mind. What about Monopoly? probably. What about Chutes and Ladders? It is in the public domain, isn't it? Chess certainly doesn't seem right. Nor does baseball. But what about Madden 2008? There seems to be some sort of rule or guideline but I'm not sure what it is. Interestingly, at least whoever last edited the Wikipedia enty for Snakes and Ladders makes some sort of distinction when it states
The most widely known edition of Chutes and Ladders in the USA is Chutes and Ladders...
Of course it is wikipedia so it could just be some random formatting problem. If intentional, however, it seems to be making a distinction between a general version of the game and a maker's specific version. Is there a hard and fast rule or are we out there on our own? ]]>
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That's it, I'm transferring! http://156.56.172.106:8080/wordpress/?p=271 Mon, 05 Nov 2007 02:39:54 +0000 http://popularculturegaming.com/?p=271 Northern Virginia Community College "Game Pit." ]]> 271 2007-11-04 21:39:54 2007-11-05 02:39:54 open open thats-it-im-transferring publish 0 0 post 0 What's in (the lack of) a name? http://156.56.172.106:8080/wordpress/?p=272 Tue, 13 Nov 2007 16:17:42 +0000 http://popularculturegaming.com/?p=272 Edge Magazine and I notice something. This is something that most people have probably noticed years ago but I'm a little slow sometimes. So what did I notice? The articles in Edge Magazine are apparently created from the hive mind of the magazine's staff because they don't list the writer's name on any of the articles. When I bought this issue of Edge I also bought Games™ Magazine which slavishly follows Edge's style and layout and they don't give their writers credit either. Well that isn't entirely true, because Edge does qive their columnists credit. So columnists are more important than the person who writes the cover story? Is this common practice in the UK or in certain types of periodicals? I can only assume that they are attempting to give the magazine a uniform style and don't want to single out anyone. But what does it say about game journalism that the most respected videogame magazine doesn't tell you who is writing what?]]> 272 2007-11-13 11:17:42 2007-11-13 16:17:42 open open whats-in-the-lack-of-a-name publish 0 0 post 0 Monday night Starz shows Hollywood Goes Gaming http://156.56.172.106:8080/wordpress/?p=273 Sun, 25 Nov 2007 00:06:01 +0000 http://popularculturegaming.com/?p=273 Hollywood Goes Gaming. However, based on the description I wouldn't get my hopes up for a knowledgeable or accurate discussion:
Hollywood makes movies based on video games - "300", Lara Croft - and hit video games are often created from movies ("The Godfather", "Scarface"). Meet the stars and players from both industries in this Starz Originals production. 2007, TV14, USA
We all remember that great game that inspired the movie 300, right? It wasn't as if 300 was based on a comic book and not a game or anything... Still, I'm sure it will be worth a look for those that have Starz.]]>
273 2007-11-24 19:06:01 2007-11-25 00:06:01 open open monday-night-starz-shows-hollywood-goes-gaming publish 0 0 post 0
Download Trigger Happy for free http://156.56.172.106:8080/wordpress/?p=274 Sun, 25 Nov 2007 20:07:17 +0000 http://popularculturegaming.com/?p=274 Trigger Happy as a free download on his website. If you haven't read it, shame on you. Here is your chance and if you have, it is always good to have a pdf copy and he has put up the 2004 afterword as well which I've never read since my version of the book didn't have it yet. Cool stuff.]]> 274 2007-11-25 15:07:17 2007-11-25 20:07:17 open open download-trigger-happy-for-free publish 0 0 post 0 Interesting week for reviewers http://156.56.172.106:8080/wordpress/?p=275 Sun, 02 Dec 2007 03:14:55 +0000 http://popularculturegaming.com/?p=275 the firing of a reviewer at gamespot.com with allegations that he was fired for giving a bad review to a game that was an advertiser for the site. This comes a couple weeks after pne of the Penny Arcade guys says that game reviewing is essentially broken. Overall, I think I kind of agree. Think about it, game reviewers are almost always under pressure to be the first one to review something so they have to rush through the game. Movie reviewers don't have to watch a movie on fast forward nor do music critics. But most movies are 90 minutes and most albums are even shorter than that. But even short games are 10 hours and the Half-life episodes are something like 4-6 hours. So it really isn't fair to review a game in the same way you review a film. Game reviews need to stop being so focused on getting out first, and certainly need to stop worrying about pissing off the advertisers. Moreoever, reviews need to change their content. Most reviews are the same format: gameplay, graphics, multiplayer. Sure those are interesting but isn't there more to it than that? On a somewhat related note is the fact that at the heart of this is the competition to be the first and the pressure is double for gaming magazines. They have lag time between writing in publication of months compared to a websites potential to have mere minutes between writing and publishing. They can't compete with websites for exclusives forever. They need to stop trying. They need to offer things that more websites don't do. There's the saying quality over quantity but I think in this case the phrase should be quality over quickness. Do something different and maybe your reviews won't stink and maybe you won't have to rush through a game and maybe just maybe you won't be so dependent on preview access to games so you won't have to worry about pissing off gaming companies.]]> 275 2007-12-01 22:14:55 2007-12-02 03:14:55 open open interesting-week-for-reviewers publish 0 0 post 0 Can you digg it? http://156.56.172.106:8080/wordpress/?p=276 Fri, 07 Dec 2007 17:57:42 +0000 http://popularculturegaming.com/?p=276 http://digg.com/rss/jccalhoun/index2.xml I'm trying not to digg stories like "OMG teh trailer for GTA4 is out!!!!" but rather stories that are a bit deeper and have something more to them than simply posting the latest press release and when I run across what I think it a particularly good blog post I try to submit it to digg so it will show up in that fee as well. ...and that feed is probably the only place anyone will see it since I think the most any of my stories has gotten is like 6 diggs or something... So if you care, subscribe to the rss. If you don't then subscribe anyway!]]> 276 2007-12-07 12:57:42 2007-12-07 17:57:42 open open can-you-digg-it publish 0 0 post 0 I'm no Rock Band All-star but I am a little slow... http://156.56.172.106:8080/wordpress/?p=277 Sat, 15 Dec 2007 21:47:19 +0000 http://popularculturegaming.com/?p=277 Rock Band contest held on campus. I had played Guitar Hero 2 a little but and I was in a band back in high school so even though I had never played Rock Band I figured I would go and check it out. Well, it turns out that I ended up on the drums and even though I had messed around on our drummers drum set playing drums in Rock Band ain't the same as playing a real drum set (for one the drum pads that take the place of the cymbals are at the same level as the ones that are supposed to be drums which means that it makes it hard if not downright too hard to bother with to hit the "snare" with your left hand and the "high hat" with your right so you end up doing the snare with your right hand and the high hat with your left). Needless to say we did not win. This week I had an interview for a teaching fellowship so I went to get a new suit. While I was at it I figured I would go to Radio Shack to pick up some stuff I needed. One of the things I was going to get at the shack was watch batteries. You see, I had got this little key chain sound maker thing out of a gumball-style vending machine and I pressed the button on it and it didn't make any noise. So I've been meaning to get batteries for this thing since I came back from Tokyo so I go to Radio Shack and tell the salesperson I need batteries for it and she looks at it and pulls out this little plastic tab sticking out of the back and it works. So I've had this noise maker thing for something like two and a half months and all I had to do was pull the tab out so the batteries would make contact... ]]> 277 2007-12-15 16:47:19 2007-12-15 21:47:19 open open im-no-rock-band-all-star-but-i-am-a-little-slow publish 0 0 post 0 Prospectus http://156.56.172.106:8080/wordpress/?p=278 Fri, 21 Dec 2007 17:11:49 +0000 http://popularculturegaming.com/?p=278 something but I still don't feel comfortable turning it in. I think the biggest problem is that the only time we read a prospectus is when we are writing one. So I don't really know what a prospectus actually looks like so I don't really know if I'm doing it correctly. grrrr..... I guess I'll hack around on it a bit more and email it off Sunday before I leave town. must resist urge to start playing new game...]]> 278 2007-12-21 12:11:49 2007-12-21 17:11:49 open open prospectus publish 0 0 post 0 I'm done with it even if it isn't done! http://156.56.172.106:8080/wordpress/?p=279 Fri, 28 Dec 2007 02:58:29 +0000 http://popularculturegaming.com/?p=279 279 2007-12-27 21:58:29 2007-12-28 02:58:29 open open im-done-with-it-even-if-it-isnt-done publish 0 0 post 0 Is the emotional content of videogames underrated? http://156.56.172.106:8080/wordpress/?p=280 Sat, 29 Dec 2007 19:30:44 +0000 http://popularculturegaming.com/?p=280 280 2007-12-29 14:30:44 2007-12-29 19:30:44 open open is-the-emotional-content-of-videogames-underrated publish 0 0 post 0 Start of the new semester http://156.56.172.106:8080/wordpress/?p=281 Tue, 15 Jan 2008 02:26:34 +0000 http://popularculturegaming.com/?p=281 Peggle which is kind of a cross between Pachinko, The Price is Right's Plinko, and bumper pool. The next is probably less familiar but just as addictive to those of us that love FPS games and zombies: Zombie Master. There's also Zombie Panic but I've not gotten around to playing that yet. ZM is kind of a combination between a FPS and an RTS with the zombie master playing from overhead god mode and using a control panel to spawn computer controlled zombies. I think I like it partially because of the zombies but also because the fact that they are zombies means that they are mostly slow which means that it isn't really an advantage to use hacks or cheats and you don't die right away from a headshot like you do in Counter-Strike. There also isn't much trashtalking because you are all on one team and the zm will be someone different next round. The final game I'm playing is probably the most obscure: You Are Empty. It is a Russian-made FPS that is set in the 50s-era Soviet Union (what is it with Eastern Europeans making FPSs lately?) It features mentally ill or handicapped people wearing head restraints and straitjackets running at you with sharp sticks, firefighters with flamethrowers, and ten feet tall killer chickens. To the best of my knowledge it is a 100% accurate depiction of life in Soviet Russia... I have no idea what the name of it means but it is like 90% of the way to a decent game. It looks kind of like Half-Life 2 with the setting of a worn down deteriorating city but it lacks the Source engine's physics or ability to pick as many things up. The main character is also the slowest character ever. He may be on crutches or in a wheelchair for all I can tell because when you are trying to run from a giant chicken you feel nothing but frustration. I wish they could give the company another 6 months to polish it (perhaps they need to Polish it to make it up to snuff?) or that someone would remake it for a better engine. It wasn't all great gaming over the semester break though as I did experience one gaming-related heartache. I tried to play Bioshock but my videocard is only a shader model 2.0b card and it requires a 3.0 card. There is a hack to make it work with my card but it says it could take up to 15 minutes to load a level. I think I'll wait. Regardless, until I upgrade I'll have to start reading minimum system requirements. Nooooo...!!!! The horror! The horror!]]> 281 2008-01-14 21:26:34 2008-01-15 02:26:34 open open start-of-the-new-semester publish 0 0 post 0 the incestuous nature of the gaming blogs revealed http://156.56.172.106:8080/wordpress/?p=282 Thu, 17 Jan 2008 21:55:20 +0000 http://popularculturegaming.com/?p=282 several stories about Take-Two suing Jack Thompson. Of those stories only one, kotaku, sources gamepolitics as the origin of the story. The date on that game politics story? March 18, 2007. As far as I can tell someone at Kotaku screwed up and the other sites just ran with it and neither credited Kotaku nor Gamepolitics as the source of the story. Before this i thought it was mainly just digg that attracted lame sites that lifted stories from websites, posted it on their own site without credit and tried to get pageviews but it looks like there are a lot of these crap sites out there. Is this what the gaming and tech blog world has come to? Are these stories all just simulacra that have no real origin or that have no originality to them? Not only are these sites lame for picking up on a months old story but they are also a signifier of the absent referent that the internet is in danger of becoming. Linking was make for a reason, people. Is the thought of getting some ad revenue so great that you won't take two seconds to read the entire story or at least link to the source of the article so that we can do your work for you and see if the article is valid or not. It is as if these blogs were some kind of game of telephone with one posting something then another reposting it with or without credit and then another reposting that story. Each adds their own details and soon a story from March becomes front page news on their website. Is this the death of the author? Or is it possible that the Cult of the Amateur really does exist and Andrew Keen isn't as wrong as everyone, myself included, seems to think he is? Noooooooo!!!!!!!!]]> 282 2008-01-17 16:55:20 2008-01-17 21:55:20 open open the-incestuous-nature-of-the-gaming-blogs-revealed publish 0 0 post 0 Is there a place where in-game advertising could work? http://156.56.172.106:8080/wordpress/?p=283 Sat, 26 Jan 2008 16:38:42 +0000 http://popularculturegaming.com/?p=283 Zombie Master I've spend hours playing fan made games (Yes I was playing CS long before Valve bought them. I still miss the VIP and Jailbreak modes!). I started thinking about the role of advertising in games. We all hate advertising. Why should we pay full price for a game only to have it plastered with ads? I also thought about some of the backlash to the news that Garry's Mod would start charging $9.95 for updates. I also thought about the fact that from a Marxist perspective the practice of having fans create mods for commercial games is kind of exploitative. The only reason why game makers encourage mods is so that it will get people to buy their game. So, like "crowd sourcing" and much of web 2.0, the corporations are getting rich off of the unpaid work of the fans. No wonder so many mods never come out. So I began to wonder, is there a solution? Would people accept ad supported free mods? I think it is a pretty good solution. Players still get free games. Mod makers get a little money for their efforts and they get some monetary incentive to keep working on their mod which might lead to more mods actually coming out and more timely releases which would make the fans happier. So would people accept ad supported mods? Is that a place where in-game ads might actually be accepted? ]]> 283 2008-01-26 11:38:42 2008-01-26 16:38:42 open open is-there-a-place-where-in-game-advertising-could-work publish 0 0 post 0 This is where I make the confession that removes any credibility I had left... http://156.56.172.106:8080/wordpress/?p=284 Sat, 16 Feb 2008 04:34:24 +0000 http://popularculturegaming.com/?p=284 284 2008-02-15 23:34:24 2008-02-16 04:34:24 open open this-is-where-i-make-the-confession-that-removes-any-credibility-i-had-left publish 0 0 post 0 332 http://popularculturegaming.com/?p=304 74.208.42.83 2008-05-15 20:33:08 2008-05-16 01:33:08 1 pingback 0 0 History is written by the Americans? http://156.56.172.106:8080/wordpress/?p=285 Mon, 18 Feb 2008 01:46:45 +0000 http://popularculturegaming.com/?p=285 285 2008-02-17 20:46:45 2008-02-18 01:46:45 open open history-is-written-by-the-americans publish 0 0 post 0 303 s-yamane@computer.org http://digra2007.wordpress.com/ 121.94.31.25 2008-02-18 02:23:48 2008-02-18 07:23:48 1 0 0 304 herzberg@ris.at http://pherzb.blogspot.com 212.52.196.10 2008-02-18 06:12:53 2008-02-18 11:12:53 1 0 0 Forget "Where's the Stephen King of Gaming?" Where's Stephen King's games? http://156.56.172.106:8080/wordpress/?p=286 Fri, 22 Feb 2008 03:51:44 +0000 http://popularculturegaming.com/?p=286 Stephen King's F13 (Gamespot has some images) but that was apparently some sort of screensaver-type thing and not an actual game. Moreover, why isn't there a John Grisham, Clive Cussler, or some other writers games? There have been games based on dead authors such as HP Lovecraft and Agatha Christie as well as literary characters such as Dracula and Sherlock Holmes (although those characters have been used by so many medium it is difficult to imagine that they wouldn't appear in videogames). Of course there have been games based on movies based on books too such as Tolkien and JK Rowling but I'm not sure if those count. Tom Clancy has made a lot of money from the Rainbow Six games an others. So why haven't other authors tried to get in on the act? They can't all be Luddites can they? I'm sure that someone has approached King about making a Shining or The Stand game but why didn't they go through. Certainly the task of converting a novel to a game would be really tough but Is HP Lovecraft's world can inspire a game couldn't King's? If Agatha Christie could inspire a game couldn't Sue Grafton? Where are the book-based games?]]> 286 2008-02-21 22:51:44 2008-02-22 03:51:44 open open forget-wheres-the-stephen-king-of-gaming-wheres-stephen-kings-games publish 0 0 post 0 309 steve.weidner@gmail.com 128.253.18.17 2008-03-13 12:27:32 2008-03-13 17:27:32 1 0 0 872 lervino@yahoo.com 70.246.42.96 2009-08-13 01:09:28 2009-08-13 06:09:28 1 0 0 The Most Amazing Doom Mod EVAR!!! http://156.56.172.106:8080/wordpress/?p=287 Tue, 26 Feb 2008 14:35:30 +0000 http://popularculturegaming.com/?p=287 ]]> 287 2008-02-26 09:35:30 2008-02-26 14:35:30 open open the-most-amazing-doom-mod-evar publish 0 0 post 0 Playing the Atari Draws a Crowd http://156.56.172.106:8080/wordpress/?attachment_id=289 Fri, 29 Feb 2008 21:04:01 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2008/02/ataricrowd.jpg 289 2008-02-29 16:04:01 2008-02-29 21:04:01 open open playing-the-atari-draws-a-crowd inherit 18446744072505233511 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2008/02/ataricrowd.jpg _wp_attached_file /homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2008/02/ataricrowd.jpg _wp_attachment_metadata a:5:{s:5:"width";i:432;s:6:"height";i:324;s:14:"hwstring_small";s:23:"height='96' width='128'";s:4:"file";s:82:"/homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2008/02/ataricrowd.jpg";s:5:"thumb";s:24:"ataricrowd.thumbnail.jpg";} Playing a Wii also draws a crowd http://156.56.172.106:8080/wordpress/?attachment_id=290 Fri, 29 Feb 2008 21:05:15 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2008/02/wiimii.JPG 290 2008-02-29 16:05:15 2008-02-29 21:05:15 open open playing-a-wii-also-draws-a-crowd inherit 18446744072505233511 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2008/02/wiimii.JPG _wp_attached_file /homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2008/02/wiimii.JPG _wp_attachment_metadata a:5:{s:5:"width";i:314;s:6:"height";i:240;s:14:"hwstring_small";s:23:"height='96' width='125'";s:4:"file";s:78:"/homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2008/02/wiimii.JPG";s:5:"thumb";s:20:"wiimii.thumbnail.JPG";} Videogame advertising in the news... http://156.56.172.106:8080/wordpress/?p=288 Fri, 29 Feb 2008 21:05:48 +0000 http://popularculturegaming.com/?p=288 The Disappearance and Reappearance and Disappearance of the Player in Videogame Advertising that I wrote for the Digra conference last year. It has gotten a bit of a buzz lately (well as much buzz as a conference paper can get...) including almost making it into the "Game Studies Download of the top 10 academic papers. I made it to one of the "The 2008 'Shadow List' - The Top 10 Research Findings that We Couldn't Fit on our First Top 10 List." Before I could get around to tooting my own horn I read an article in the New York Times, "As Gaming Turns Social, Industry Shifts Strategies which talks about the increase of casual and social gaming. The part of the article that relates to my paper is this section:
Traditionally game advertisements, whether in print or on screen, have focused, naturally, on showing the game. But as it introduced the Wii, Nintendo devised a marketing breakthrough: Rather than show the game, show the players. In an entirely counterintuitive, brilliant move, most of Nintendo’s ads are now shot from the perspective of the television back out at the audience, showing families and groups of friends having fun together. Nintendo realized that emphasizing the communal experience of sharing interactive entertainment can be more captivating than the image of some monster, gangster or footballer on the screen.
However, as those who have either read my paper or were around when the home videogame market was starting will know, this simply isn't true. The early ads for videogames were all about showing the audience. Here are two pictures, one from a 2600 commercial and one from a Wii commercial that shows just how similar the two campains were: Playing the Atari Draws a Crowd
Playing a Wii also draws a crowd However, the Atari ads went even further because at least a few of them showed people actually plugging the machines into the electric outlet. Wall Plug The player has reappeared in videogame advertising time and time again. Every time the games introduce a new way of interacting with the machines then the advertisers will resurrect images of the player as an easy and effective way of demonstrating how to play the system. ]]>
288 2008-02-29 16:05:48 2008-02-29 21:05:48 open open videogame-advertising-in-the-news publish 0 0 post 0 307 joshlee@semifat.net http://sediment.semifat.net/entry/2007/03/the_changing_face_of_games.html 204.155.78.243 2008-02-29 19:10:50 2008-03-01 00:10:50 1 0 0
Wall Plug http://156.56.172.106:8080/wordpress/?attachment_id=291 Fri, 29 Feb 2008 21:07:53 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2008/02/spaceinvadersplugintowall.jpg 291 2008-02-29 16:07:53 2008-02-29 21:07:53 open open wall-plug inherit 288 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2008/02/spaceinvadersplugintowall.jpg _wp_attached_file /homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2008/02/spaceinvadersplugintowall.jpg _wp_attachment_metadata a:5:{s:5:"width";i:294;s:6:"height";i:240;s:14:"hwstring_small";s:23:"height='96' width='117'";s:4:"file";s:97:"/homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2008/02/spaceinvadersplugintowall.jpg";s:5:"thumb";s:39:"spaceinvadersplugintowall.thumbnail.jpg";} Spring Break.... http://156.56.172.106:8080/wordpress/?p=292 Sat, 08 Mar 2008 04:08:30 +0000 http://popularculturegaming.com/?p=292 292 2008-03-07 23:08:30 2008-03-08 04:08:30 open open spring-break publish 0 0 post 0 de Certeau plays Zelda http://156.56.172.106:8080/wordpress/?p=293 Fri, 14 Mar 2008 01:13:59 +0000 http://popularculturegaming.com/?p=293 293 2008-03-13 20:13:59 2008-03-14 01:13:59 open open de-certeau-plays-zelda publish 0 0 post 0 Farewell to Break... http://156.56.172.106:8080/wordpress/?p=294 Mon, 17 Mar 2008 03:11:42 +0000 http://popularculturegaming.com/?p=294 294 2008-03-16 22:11:42 2008-03-17 03:11:42 open open farewell-to-break publish 0 0 post 0 That's good readin' http://156.56.172.106:8080/wordpress/?p=295 Sat, 22 Mar 2008 02:52:26 +0000 http://popularculturegaming.com/?p=295 posts of the transcripts of Jack Thompson's Bar Trial, you have been missing some hilarious stuff including such jems as:
JT: Do you recall my cursing at you? CJ: I do not recall you cursing… JT: In fact, I told you to “go fuck yourself,” didn’t I?
JT: What’s the cut-off on how many faxes? MOORE: Oh, I don’t know. You reached it, whatever it is. JT: Anybody else ever reach it? MOORE: No… Not close… You ruined my fax machine. JT: I ruined your fax machine? MOORE: It quit. JT: Did it. MOORE: Yes. JT: What kind was it?
SMITH: Mr. Thompson, I’m going to ask you to step back. Step back. JT: I’ll step back when the court asks me to. DT: Let’s do this. We have a podium that’s pushed over… Let’s have all parties utilize the podium. SMITH: Thank you, Your Honor. DT: All right. JT: What were you afraid of, Mr. Smith? DT: Okay. That’s inappropriate. JT: No. It isn’t inappropriate, Judge. I don’t mean to argue with you, but I’d like to know what Mr. Smith is concerned about. DT: Mr. Thompson, I’m going to ask you to please utilize the podium as it is -
This is stuff you can't make up. This cries out for dramatic reenactment. ]]>
295 2008-03-21 21:52:26 2008-03-22 02:52:26 open open thats-good-readin publish 0 0 post 0
Getting ahead of myself while getting behind... http://156.56.172.106:8080/wordpress/?p=296 Thu, 03 Apr 2008 01:44:51 +0000 http://popularculturegaming.com/?p=296 296 2008-04-02 20:44:51 2008-04-03 01:44:51 open open getting-ahead-of-myself-while-getting-behind publish 0 0 post 0 Lan party aftermath http://156.56.172.106:8080/wordpress/?p=297 Mon, 07 Apr 2008 20:49:35 +0000 http://popularculturegaming.com/?p=297 college gaming league thing and if you signed up they gave you a tshirt and some other swag. As part of the sign up they wanted my birthday. It was then that I knew I was old. Why? Because the years on the form didn't go back far enough for me to enter my year of birth... The lan party was pretty fun other than that. I played in a DotA tournament and lost in the first round. I played in a Call of Duty 4 tournament and lost in the first round. I played in a Counter-Strike: Source tournament and lost in the first round. I played in a Team Fortress 2 tournament and ...actually won. I got lucky enough to be on a team with someone who was really really good and we mopped the floor with everyone. I also won a videocard in a drawing. It is a pci-express card and my motherboard only has agp. However, it turns out that when I got hom and set my computer up again it didn't start for some reason. So I guess I'm going to be putting that videocard to use sooner than I anticipated if I can't get my current system back up and running (I booted into vista using my second hard drive but even if the main drive is plugged in the system won't boot. It is SATA though so once booted into Vista and I plug it in the drive shows up so I was able to get my documents off it so that is a sign that it might be fixable. However, the bios is acting weird so I don't know if I trust it or not). Anyway... it was some good videogame culture and a good time all around. I didn't do any interviews or anything but it was some good old fashioned ethnographic participant/observation. ]]> 297 2008-04-07 15:49:35 2008-04-07 20:49:35 open open lan-party-aftermath publish 0 0 post 0 More LAN Party http://156.56.172.106:8080/wordpress/?p=298 Thu, 10 Apr 2008 20:42:04 +0000 http://popularculturegaming.com/?p=298 298 2008-04-10 15:42:04 2008-04-10 20:42:04 open open more-lan-party publish 0 0 post 0 When Did Videogame Ads Get Such Odd music? http://156.56.172.106:8080/wordpress/?p=299 Fri, 18 Apr 2008 01:28:08 +0000 http://popularculturegaming.com/?p=299 Then Lost Odyssey had Jefferson Airplane's White Rabbit Now Grand Theft Auto 4 has Miles Davis' Move Maybe it is just me but it is just kind of odd to hear Miles Davis in commercials for a videogame.]]> 299 2008-04-17 20:28:08 2008-04-18 01:28:08 open open when-did-videogame-ads-get-such-odd-music publish 0 0 post 0 325 mnowak@gmail.com http://the-inbetween.com 99.231.8.188 2008-04-29 00:26:55 2008-04-29 05:26:55 1 0 0 Despite the best intentions gaming the library initiatives can have some odd results http://156.56.172.106:8080/wordpress/?p=300 Fri, 18 Apr 2008 21:41:32 +0000 http://popularculturegaming.com/?p=300 gaming in your library day." While there is some controversy over having games at the library, I'm all for it. After all libraries have had movies and music for years so why not games? While the university has had little extension library things in the dorms that rented out games and movies for years it is only in the last few months that they main library has begun to rent out games. They have a small collection of xbox, 360, PS2, PS3, Gamecube, and Wii games. Imagine my surprise though when I notice a floppy disk version of Dig Dug: Dig Dug C64 Then I took a closer look at it and not only is it a floppy disk but it is for the Commodore 64! Dig Dug C64 I can only imagine where they found that disk gathering dust back on some shelf somewhere. If that weren't interesting enough, I was in the library today and noticed two games had been added to the collection: H.E.R.O. 2600 H.E.R.O. for the Atari 2600 Ghostbusters NES and Ghostbusters for the NES. I can only imagine how many other games they have floating around in the system somewhere. Of course it isn't unusual that they would have some unusual items in a system as large as IU's library but it does seem kind of unusual that they would put them out on the shelf. It makes me feel like hooking up my Atari and NES just so I can check out a couple of these!]]> 300 2008-04-18 16:41:32 2008-04-18 21:41:32 open open despite-the-best-intentions-gaming-the-library-initiatives-can-have-some-odd-results publish 0 0 post 0 Ban These Evil (Video) Games (Ads)? http://156.56.172.106:8080/wordpress/?p=301 Sun, 27 Apr 2008 00:14:22 +0000 http://popularculturegaming.com/?p=301 Ban These Evil Games" but apparently the world of videogame culture is so vile and evil that we need to go beyond baning the games and taking up some sort of tobacco and alcohol style regulation of advertising and not even advertise games on public transportation. Or at least that is what some would have happen apparently. With the imminent release of Grand Theft Auto 4, the advertising is in full swing including advertising on buses and bus stops. Now anyone on the inside of videogames and gaming culture would not be surprised that good old Jack Thompson doesn't like the GTA4 ads but he isn't alone. At least one local television station has complained about the ads and gotten them removed. Of course the main rallying cry is "Think of the children!" and it isn't just some reactionary "Vidja games am the eval!" moral panic, right? Because they would be upset no matter what violent (or uberviolent or ultraviolent or megaviolent or whatever word you want ot make up) and designed for adults form of entertainment was advertised on busses and other public places where children could see them, right? Right... It is funny how all of these moral crusaders seemed to be looking the other way when The Sopranos was advertised on the side of a bus with a hand holding a handgun in place of the "r" in March. Or when The Sopranos was advertised by having a fake arm dangle out of the trunk of taxis implying that there was someone locked in the trunk. Or when The Sopranos rented out space in shoe store windows and placed "cement shoes" in the display window. Or when The Sopranos put stickers on taxis in Scotland that looked like bullet holes and blood. But I'm sure that such oversites are just isolated incidents and these people really have the best interests of children in mind and not simply some moral panic, crusade, or ignorance of videogame culture or anything like that...]]> 301 2008-04-26 19:14:22 2008-04-27 00:14:22 open open ban-these-evil-video-games-ads publish 0 0 post 0 First I defend GTA IV and now I Disagree with Those who "Defend" it... I'm complex... http://156.56.172.106:8080/wordpress/?p=302 Thu, 01 May 2008 00:19:32 +0000 http://popularculturegaming.com/?p=302 Grand Theft Are You Fcking Kidding Me. The link is to someone named Susannah Breslin who criticizes Jack Thompson and the blog Feministing for criticizing GTA IV. Now I'm certainly not concerned about someone criticizing Jacko. And while I usually agree with Feministing I'm not so upset with someone criticizing them either. What I'm upset about is the way in which Breslin attempts to refute Feministing. Feministing wrote, "It is no question that GTA is merely reflective of the bigger misogyny embedded in capitalist patriarchy, but the question is why is a game that depicts such violence towards women so popular?" How did Breslin respond? She wrote, "Jesus Christ, if this is what degrees in gender studies hath wrought, polysyllabic bloggers still carping about the patriarchy, please fucking stop handing them out." Then she followed up with "Did we not hunt down all the feminists and shut them up already?" and argues that Feministing is wrong by asserting that men treat women like crap and like prostitutes (implying that all men do that and not just some) and writing that "men seek out prostitutes because prostitutes let men express themselves ruthlessly. With utter impunity. Because if you pay her, you don't have to feel guilty" as if all of that proves Feministing wrong. My reaction to this post is in no way a condemnation of GTA. I don't have a current gen system so I can't play GTA 4. I have played the previous GTA games and they are, like R rated films, meant for adults. The play mechanic of running over people, including prostitutes, is way over hyped by the sensationalistic media and that is not even to mention that ignorant people keep claiming that there is rape in Grand Theft Auto 3 when there is no such thing. My reaction is a condemnation of summary dismissal of raising questions about what the depiction of women in the game means and the implication that not only is it an accurate depiction of the world but that all men are like that and that we should just shrug our shoulders in response and say "that's just the way the world is." In all honestly, I'm not really concerned that someone posted some off-based defense of GTA IV. I'm saddened that Boingboing would link to this post, seemingly without irony. Really? This is what Boingboing things is a wonderful thing? I thought they were better than this. Edit: So apparently not only is Boingboing anti-feminist and anti-intellectual, they don't like criticism either because one of my posts got censored. That's two strikes...]]> 302 2008-04-30 19:19:32 2008-05-01 00:19:32 open open first-i-defend-gta-iv-and-now-i-disagree-with-those-who-defend-it-im-complex publish 0 0 post 0 Is "you need to play it on the original system" the new "you need to see it on the big screen?" http://156.56.172.106:8080/wordpress/?p=303 Tue, 06 May 2008 01:02:32 +0000 http://popularculturegaming.com/?p=303 Game Preservation and it got me thinking about the topic. With the popularity of the new console's online stores and emulation of older consoles, is it ok to play emulators? I've long played Nintendo games on my computer and I have played Super Mario Bros.3 and Legend of Zelda Link to the Past on my X-Box. I never really thought about emulation and I never had any qualms about emulation until recently. I'm going to be teaching a videogame course next semester and I found myself buying an Atari 2600 so that my students could play the games on the original system -- particularly paddle games like Pong or Warlords. Not only did I buy a 2600, I actually bought 2 since the first one I bought didn't work (It did come with a bunch of games in the boxes though so that was pretty cool). So clearly I have some kind of thought process going on which says something akin to "these damn kids these day and their emulators! Why back in my day we had cartridges and our controllers only had one button and that's the way we liked it!" On some level I'm saying, "It is ok for me to play old games on an emulator because I know what it was like to play them on the original machine. You need to learn what it is like to play the real thing!" It is more nuanced than that though since if there was an easy way to use a 2600 controller on modern computers then I would do it(there was a 2600 to USB adapter but it doesn't seem to be sold any more). So is the actual console irrelevant and the controller is actually the important part? Perhaps for me at least. Of course that doesn't explain why I don't want to buy one of those Flashback units...]]> 303 2008-05-05 20:02:32 2008-05-06 01:02:32 open open is-you-need-to-play-it-on-the-original-system-the-new-you-need-to-see-it-on-the-big-screen publish 0 0 post 0 Do I Get Credibility Back For Liking TF2 Now? http://156.56.172.106:8080/wordpress/?p=304 Fri, 16 May 2008 01:33:05 +0000 http://popularculturegaming.com/?p=304 I didn't get Team Fortress 2. Well, now I do. I guess I was just playing as the wrong class. I started off playing as a soldier and I didn't like it. I have since discovered my inner pyro and I'm loving it. Does this mean that if I reinstall Second life I might like it too? I shiver to think...]]> 304 2008-05-15 20:33:05 2008-05-16 01:33:05 open open do-i-get-credibility-back-for-liking-tf2-now publish 0 0 post 0 favicon.ico http://156.56.172.106:8080/wordpress/?attachment_id=305 Sat, 17 May 2008 19:17:27 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2008/05/favicon.ico 305 2008-05-17 14:17:27 2008-05-17 19:17:27 open open faviconico inherit 18446744072498499840 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2008/05/favicon.ico _wp_attached_file /homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2008/05/favicon.ico _wp_attachment_metadata a:4:{s:5:"width";N;s:6:"height";N;s:14:"hwstring_small";s:18:"height='' width=''";s:4:"file";s:79:"/homepages/26/d89742813/htdocs/wordpress/wp-content/uploads/2008/05/favicon.ico";} blogroll pruned once again http://156.56.172.106:8080/wordpress/?p=306 Sat, 17 May 2008 20:24:41 +0000 http://popularculturegaming.com/?p=306 306 2008-05-17 15:24:41 2008-05-17 20:24:41 open open blogroll-pruned-once-again publish 0 0 post 0 Screwed by Securom once again http://156.56.172.106:8080/wordpress/?p=307 Tue, 20 May 2008 18:36:23 +0000 http://popularculturegaming.com/?p=307 installed a crack when a game wouldn't work because of securom. This time it was Bioshock. I found a cheap copy on ebay and it arrived so I installed it. Unlike other securom games this time it actually installed. But they added some crappy online activation and it wouldn't activate so I couldn't play it. So I go online and 5 minutes later I've downloaded the crack and I can now play the game I paid for. Of course I could have found it faster if I had only wanted to download the entire game and not just the crack because there are tons of cracked isos online. So copy protection is good how? It only keeps me, who pays for the games, from actually playing the games and doesn't seem to do anything from keeping the people who want to download it without paying for it. Thanks for nothing securom...]]> 307 2008-05-20 13:36:23 2008-05-20 18:36:23 open open screwed-by-securom-once-again publish 0 0 post 0 Old Videogame Magazines are interesting http://156.56.172.106:8080/wordpress/?p=308 Mon, 02 Jun 2008 20:40:07 +0000 http://popularculturegaming.com/?p=308 "Probably the biggest aspect from a story perspective was Gordon's wife. She actually was a co-worker who was in the lab with Gordon when everything starts to go to hell. Unfortunately, she didn't work with some other parts of the game, and Marc Laidlaw had to convince me that leaving her out would make the rest of the story stronger." So Gordan Freeman originally had a wife! I wonder if they plan on bringing that story element back in a future installment of Half-Life? Unfounded speculation might guess ask if perhaps we have already met her but she doesn't work for Black Mesa?]]> 308 2008-06-02 15:40:07 2008-06-02 20:40:07 open open old-videogame-magazines-are-interesting publish 0 0 post 0 Florida's long history of anti-videogame violence advocates http://156.56.172.106:8080/wordpress/?p=309 Wed, 04 Jun 2008 17:46:22 +0000 http://popularculturegaming.com/?p=309 Judge Tunis is expected to issue her recommendation on penalties for Thompson's professional misconduct. It seems somehow appropriate then that today we look back at another Florida personality who was also supported legislation against selling violent videogames to minors. From pages 16-18 of the May 1998 issue of Next Generation magazine comes the story "Outlawed in Orlando?"
Two politicians in Florida, Representative Barry Silver (Dem.) and Senator John Grant (Rep.), are promoting two bills that would "prohibit the public display of ... videogames displaying graphic violence" throughout the state of Florida. Although the bills have a long way to go before becoming law, the IDSA (Interactive Digital Software Association), the videogame industry's Washington D.C.-based watchdog organization, warns that Florida garners face a "very real threat" of widespread restrictions and maybe even a total ban. And if one state successfully adopts such a policy, others may follow. The bills are primarily targeted at coin-op games featuring violent content "including, but not limited to: decapitation; dismemberment; repeated instances of blood-letting; or grotesque cruelty." Grant and Silver want all coin-ops that feature such "graphic violence" removed from public areas, including theater lobbies and family arcades. "We're taking this very seriously," says Elliott Portnoy, counsel to the AAMA (American Amusement Machine Association), the coin-op industry's trade organization. But what makes these bills threatening to all gamers are their vague and loose wording. Gail Markels, the IDSA's general counsel, warns that, if passed, the law could be used to remove boxed games from store shelves, outlaw titles such as Mario and Crash Bandicoot, and even ban anyone under the age of 18 from entering an Electronics Boutique store. "We are always concerned when legislation is proposed," warns Markels, "but these Florida bills are especially troubling because they are not limited by any strict definitions of what the proposed new law could do." The bills, tentatively labeled the Children’s Protection from Violence Act, take two virtually identical forms: Senate Draft SB696 and Florida House Bill HB3341. To take a step closer to becoming law, the bills next have to be approved by committee, and this is where videogame trade bodies such as the IDSA, the AAMA, and the AMOA (Amusement & Music Operators Association) are targeting their defense. "On a lobbying level, our response to the bill is essentially two-fold," explains Markels. "First, we would educate the committee about the industry's efforts to self regulate. The videogame industry already adheres to a voluntary system of ratings and has been applauded by politicians such as Senator Lieberman, who called the ESRB rating system the most comprehensive rating system in the entertainment media, and child advocacy experts such as Peggy Charren. As a result, we don't believe that legislation is necessary because the industry has already stepped up to the plate. Second, prior attempts to restrict the availability of violent content to minors or adults have been
H 3341 Violent Video Game/Public Exhibition H 3341 GENERAL BILL by Silver, (CO-SPONSORS) Bloom; Frankel; Betancourt; Fischer; Murman Violent Video Game/Public Exhibition; provides definitions; prohibits public showing, display, or other exhibition of video games containing graphic violence in specified places; prohibits person who operates place of business where video games containing graphic violence are shown, displayed, or exhibited from knowingly permitting or allowing any person under 18 years of age to patronize, visit, or loiter in such place of business; provides penalties; provides applicability, etc. EFFECTIVE DATE: Contingent.
stricken by the Supreme Court, which ruled that such efforts are unconstitutional." Supporting Markels, claim is the 1989 Missouri case of the VSDA (Video Software Dealers Association) versus Webster. In this instance the state of Missouri attempted to pass a law prohibiting minors from renting or buying videocassettes containing violent content. The Federal Court ruled that the law was unconstitutional, it was rejected, and the state of Missouri was ordered to pay the plaintiff’s attorney fees of $200,000. It’s worth noting that the content guidelines found on videocassette packaging — and even the ratings allocated to movies playing in theaters — are not backed up by any kind of law. Stores and movie theaters choose to enforce these voluntary guidelines, but they don,t have to. In fact, legislative attempts to require the enforcement of the MPAA rating system have been declared unconstitutional. "The only type of content that can be subject to across-the- board restrictions is that which is deemed sexually obscene or harmful to minors in a sexual context," Markels explains. The AAMA's Portnoy concurs with Markels' legal analysis and concludes that the game industry’s first line of defense has to include "convincing the decision makers in Florida that there,s no way this bill can pass constitutional muster." Bolstering this line of defense, John Fithian, legal counsel for the National Association of Theater Owners (NATO), has pledged that his organization will help fight the bill with financial support, and Richard Holley, vice president of the AMOA, states, "We will offer every drop of support we have in .. doing whatever we have to do." One of the first steps was commissioning 200 posters for Florida coin-op locations, aimed at nurturing support and recognition for the parental guidance ratings that already accompany every title. As Next Generation goes to press, the situation can be summarized as the game industry having effectively circled the wagons and established its defensive strategy. We'll report developments as they happen — but for now, there seems little threat of any immediate action. The proposition of the bill has been accompanied by the traditional huffing and puffing of politicians with honorable goals but a slender grip on the facts. Next Generation spoke to House Representative Barry Silver, co- proposer of the Florida bills, and the conversation went like this: NG: Please can you explain the thinking behind your proposed Protection of Children from Violence bill? Rep. Silver. Certainly. The bill is trying to allow our society to protect itself and its young people from the scourge of the rampant violence that permeates our society. NG: A noble goal, I’m sure everyone would wish for less violence in our society. But how would your bill help achieve this? [Pause] Rep. Silver: The bill would prohibit the display of graphic video violence in any public facility where children — people aged 17 or under — are allowed to congregate. NG: OK, but how will this reduce the level of violence in society? [Pause] Rep. Silver There’s a direct correlation between the viewing of violence and engagement in violence. This correlation is not 100%, in other words not everyone who views violence will act violently, but some will. Therefore, it is beyond dispute that because of the pervasiveness of violence in our media, it is transferring to our society, people are dying, and our communities are not as safe as they used to be. NG: Do you have any proof of this? Rep. Silver What do you mean, proof? NG: Do you have any proof that people who are exposed to fictional violence in the media actually become more likely to commit acts of real violence in the real world? Rep. Silver There is plenty of proof. There is hard scientific evidence to support this. There are no researchers or experts who would dispute this. NG: Um, I don’t think that this is actually the case. Can you cite any research or any experts who support your claim that your theory is, in fact, "hard scientific fact"? [Pause] Rep. Silver I don’t have anything in front of me or in my office. But I have professors and experts who will testify when the bill reaches the committee. You must have heard of all these studies that quite clearly show that when a group of children watch a violent movie, they behave in a more violent manner afterwards than a group of children who have watched a nonviolent movie. NG: Um, no. I’ve heard of lots of studies that show that when watching violent movies children become excited and their adrenaline levels rise. This then, in the short term, leads them to become more physically active and "boisterous," sure. But there's a big difference between this and proof that they, in the long term, become more violent individuals. Besides, watching a football game or WWF has exactly the same effect. [Pause] Rep. Silver The real harm here isn’t that you get an adrenaline rush. The real harm is that gradually you get less and less of an adrenaline rush. Kids become desensitized. The real harm is that violence becomes more acceptable. The thrill that people might have one time experienced by watching violence becomes lessened with each exposure, and eventually, the only way to recapture this thrill is to engage in the real thing. And this means real violence in real life aimed against people or animals. NG: Again, do you have any proof? Rep. Silver Kids who play these games grow to feel that they are experts in this kind of violence. They then seek to test their skills in the real world. There’s lots of anecdotal evidence. Just recently there was the terrible case of a high-school kid who walked into a classroom with a gun and shot several of his classmates. Afterwards, he said that he had gotten the idea from a movie. There is too much of this kind of anecdotal evidence to ignore. NG: That’s a terrible story. Professor Henry Jenkins of MIT believes that news footage or documentary footage of real-world violence is a lot more damaging to kids. And taking your argument to its logical extreme, can we take it that you would support banning the Bible or outlawing Disney movies? Both contain often extreme violence ...
"Kids who play these games grow to feel that they are experts in this kind of violence" Barry Silver, House representative, Florida
[Pause] Reps Silver: Merely because there may be many types of violence that might be dangerous to children doesn't mean that we shouldn't act in specific areas. But certainly, if it's proven that exposure to nature documentaries and news footage is dangerous, then maybe we should be more cautious. But you must remember that news footage serves some public purpose, and videogames do not. Also, when a child watches news, he is just a passive observer. When he plays a videogame, he is a participant. NG: Moving on, a couple of legal experts have told us that they believe your bill will prove to be unconstitutional. Something about the First Amendment ... Rep. Silver: No, this is not unconstitutional. I practice constitutional law, I am aware of the issues. I believe that the Constitution does not prevent society from protecting itself by taking reasonable measures against the scourge of violence. NG: Have you sought the opinion of an attorney general to confirm this? Rep. Silver: No, I have not. NG: Are you aware of the 1989 Missouri case of the VSDA versus Webster? The state was fined $200,000 after attempting to pass an unconstitutional law prohibiting the sale of violent videos to minors. Rep. Silver: Wow. That's amazing. [Pause]. I don't understand how that could have occurred. I don't know Missouri law, but I do know this: In Florida and in every other state, it is constitutional and it is permissible for states to move against the exposure of sexual content to minors. I happen to believe that violence is equally, if not more damaging than sexually explicit material. Therefore, if it is permissible to act against one, surely it should be permissible to act against the other? If the studies indicate that children act out what they see in the media, which presents the greater danger to society? Children acting out acts of sexual explicity or extreme violence? NG: It seems the focus of your bill is aimed at coin-op games in public places. But the wording is a little ambiguous, and many people worry that the law could be extended to include home videogames for sale in stores. Is this your intention? Rep. Silver. No, I hadn't originally intended to do this. So no, I don't think the law will stretch this far. If it's just a box on a shelf, then I don't see it being affected by this bill. But this is something for me to look into and something to consider. NG: Have you anything else to add? Rep. Silver: So far it seems that those who oppose this proposal are the people who believe that corporations have an absolute right to pervert and pollute the minds of young people for profit. I don't happen to share this view. Discussing this issue with such people as Mr. Silver is always disquieting because his intentions are, no doubt, honorable. Furthermore, most people in the videogame industry, Next Generation staff included, feel uncomfortable citing merely a "lack of hard evidence" as defense against accusations that violent videogames contribute to increasing violence in society. It's a defensive stance, and it sounds worrying, similar to the, "There's no unequivocal proof!" argument behind which the cigarette companies desperately hid for so many years. But whereas it's long been obvious to anyone with a modicum of common sense that smoking cigarettes is bad for one's health, the videogame/violence issue is a lot more complicated — and it's up to magazines like Next Generation to make people aware of the broader questions: Does violence in the media cause violence or merely reflect it? Do human beings naturally have a certain amount of violence in their nature, violence that will always find an outlet no matter what society may do to suppress it? Could videogames actually be a harmless, safe outlet for violent urges that otherwise may be directed at real people? The fact of the matter is that no one knows for sure. Certainly, it's obvious that the likes of House Representative Silver, while with noble intent, are simply offering knee-jerk reactions to a big, complicated problem they don't fully understand. MIT Professor Henry Jenkins (interviewed in NG 29) offers an alternative perspective. "The studies seem to suggest that children at an early age make meaningful distinctions between fiction and nonfiction," he points out. "The violence that really disturbs them is the violence they can't break down, the violence that they see as real. This means that the type of media violence that is worst for children is the nature documentaries in which predators eat their prey, or documentaries about [violent] historical events — and yet this is the stuff that teachers, educators, and media reformers think would be good TV for kids." "Besides, "Jenkins offers, "trying to stop children's access to violent imagery in our culture is like trying to empty the Atlantic Ocean with a spoon. You just can't do it. Violence is a part of who we are. Violence is so pervasive throughout childhood culture that it's foolish to think you can stop it. If you are going to go down that path, then let's get rid of all fairy stories, let's get rid of Shakespeare. Why don't we rewrite the Bible so Cain and Abel talk things out?" He has a point, and it's only reasonable to conclude that — ultimately — the jury's still out on this one. And while we wait for concrete proof either way, shouldn't individuals and parents have a right to choose for themselves? The videogame industry has already adopted a voluntary ratings system designed to give parents the opportunity to make informed choices. Congress is happy with it, child advocacy groups are happy with it, the industry itself is happy with it, and even good of Senator Lieberman's happy with it — and we all know how hard he is to please.
"I happen to believe that violence is equally, if not more damaging than sexually explicit material" Barry Silver, House representative, Florida "Why don't we rewrite the Bible so Cain and Abel work things out?" Henry Jenkins, professor, MIT
]]>
309 2008-06-04 12:46:22 2008-06-04 17:46:22 open open floridas-long-history-of-anti-videogame-violence-advocates publish 0 0 post 0
Updated wordpress http://156.56.172.106:8080/wordpress/?p=310 Mon, 30 Jun 2008 16:40:57 +0000 http://popularculturegaming.com/?p=310 310 2008-06-30 11:40:57 2008-06-30 16:40:57 open open updated-wordpress publish 0 0 post 0 _edit_lock 1214844057 _edit_last 1 349 gameaddicthotline@gmail.com http://www.gameaddicthotline.com 71.113.104.71 2008-07-11 05:05:32 2008-07-11 10:05:32 1 0 0 350 jccalhoun@gmail.com http:// 98.223.178.41 2008-07-11 07:21:47 2008-07-11 12:21:47 1 0 1 There are different kinds of mods. Do we need more precise terms? http://156.56.172.106:8080/wordpress/?p=311 Thu, 10 Jul 2008 02:33:38 +0000 http://popularculturegaming.com/?p=311 mod fits a lot of them out there. Whether it is something like Counter-Strike which started off as a mod and introduces new gameplay styles or something like Minerva which is a single player mod for Half-Life 2 that could fairly easily fit into the world of Half-Life. Then there are unofficial patches like those for Vampire The Masquerade - Bloodlines. One one hand we have the creation of new content and on the other we have the fixing of content. Recently, however, I ran into something that is somewhere in between. I bought Resident Evil 4 for PC a few months ago but only started playing it recently. I took so long to play it because I had heard that it was an inferior port from the console versions. However, then I ran across a website for Resident Evil 4 mods. Now they call them mods but are they really? What I downloaded was a texture pack with textures from the Gamecube version but also a few newly made textures. Is it fixing the game like an unofficial patch? Is it creating new content? I don't know. I'm also curious as to why they go to this trouble. I'm glad they do so I can get a better experience playing the game but I'm just not sure what is in it for them? I would write some more about it but I've got to go play some more...]]> 311 2008-07-09 21:33:38 2008-07-10 02:33:38 open open there-are-different-kinds-of-mods-do-we-need-more-precise-terms publish 0 0 post 0 _edit_lock 1215657262 _edit_last 1 Who says movie-based videogames are forgettable? http://156.56.172.106:8080/wordpress/?p=312 Sun, 13 Jul 2008 02:58:00 +0000 http://popularculturegaming.com/?p=312 Sega Genesis version of the game and not the first time I actually saw the movie?]]> 312 2008-07-12 21:58:00 2008-07-13 02:58:00 open open who-says-movie-based-videogames-are-forgettable publish 0 0 post 0 _edit_lock 1215917880 _edit_last 1 Spore is the new Black & White http://156.56.172.106:8080/wordpress/?p=313 Thu, 17 Jul 2008 23:57:02 +0000 http://popularculturegaming.com/?p=313 I'm not the only one who doesn't really get Spore but I have serious doubts as to whether or not this game is going to be any good. I fell fo rthe hype with Black & White but it was a better idea than a game. I'm not making the same mistake twice. I'm guessing that Spore is a better idea than game. I guess it will appeal to the same people who like the Sims but don't see what is so great about it. Once you create your creature then what? You set it loose and...? That is not my idea of a good time, baby...]]> 313 2008-07-17 18:57:02 2008-07-17 23:57:02 open open spore-is-the-new-black-white publish 0 0 post 0 _edit_lock 1216339028 _edit_last 1 Moving Means Less Time for Blog Posts http://156.56.172.106:8080/wordpress/?p=314 Wed, 30 Jul 2008 00:30:21 +0000 http://popularculturegaming.com/?p=314 314 2008-07-29 19:30:21 2008-07-30 00:30:21 open open moving-means-less-time-for-blog-posts publish 0 0 post 0 _edit_lock 1217377821 _edit_last 1 Big Lots > Gamestop http://156.56.172.106:8080/wordpress/?p=315 Tue, 05 Aug 2008 15:58:38 +0000 http://popularculturegaming.com/?p=315 Big Lots which, despite its slogan, "Brand Name. Closeout Prices." basically sells crap that other stores couldn't sell. One of my most prized possessions is a can of Steven Segal Energy Drink that I got for 50¢. I am moving so I need to make sure that all the lightbulbs in my old apartment work so that I don't get charged for them. I figured that Big Lots would be a good place for cheap highly inefficient light bulbs. Well, I didn't find light bulbs but I did find some sweet computer games. I got City of Villains for $4 and some random FPS game for $4 too. I also got the Species Trilogy for $7. Gamestop and EB Games are dead to me. Big Lots is my videogame store now.]]> 315 2008-08-05 10:58:38 2008-08-05 15:58:38 open open big-lots-gamestop publish 0 0 post 0 _edit_lock 1218123142 _edit_last 1 LAN Party Massacre -- Finally a film I can get excited about http://156.56.172.106:8080/wordpress/?p=316 Fri, 15 Aug 2008 16:27:38 +0000 http://popularculturegaming.com/?p=316 LAN Party Massacre. I can't wait. Check out the trailer on the site. It features a guy wearing a glove and I can only hope that there is some reference to the Power Glove.]]> 316 2008-08-15 11:27:38 2008-08-15 16:27:38 open open lan-party-massacre-finally-a-film-i-can-get-excited-about publish 0 0 post 0 _edit_lock 1218817658 _edit_last 1 Tetris From Russia and First-Person Shooter Documentary http://156.56.172.106:8080/wordpress/?p=317 Mon, 25 Aug 2008 00:40:16 +0000 http://popularculturegaming.com/?p=317 Tetris: From Russia With Love has been split into several parts and put on youtube. Because it is on youtube I'm not sure how long it will be before they take it down. The other one is one called First Person Shooter that I don't think ever aired anywhere besides Canada. I had a Canadian friend's parents record it for me when it was on. Luckilly, it has been posted on video.google.ca. Unlike fellow Google site youtube, this video seems to have been up there for a couple years (so I'm not breaking any new ground here) so it doesn't seem to be in as much danger of going away. Regardless, I thought I would go ahead and post the links for them here so that others (besides my students) can watch them]]> 317 2008-08-24 19:40:16 2008-08-25 00:40:16 open open tetris-from-russia-and-first-person-shooter-documentary publish 0 0 post 0 _edit_lock 1219624817 _edit_last 1 Videogame Ethnography Class Syllabus http://156.56.172.106:8080/wordpress/?p=318 Fri, 29 Aug 2008 15:22:35 +0000 http://popularculturegaming.com/?p=318
 
topic

Assignments due that day

Tues Aug 26

Class intro
Will introduce course concepts and assignments. Topic: What is a game‌
What is ethnography‌
Begins an introduction of the concept of ethnography and the notion of participant observation.
 

Thurs Aug 28

Description
In class exercise on thick description and observation. describing versus telling involving the senses in the writing self-reflection

Horace Miner "Body Ritual among the Nacirema"
Pat Hughes "The Sacred Rac"
http://www.drabruzzi.com/sacred_rac.html

Boellstorff, Tom. "A Ludicrous Discipline‌ Ethnography and Game Studies." Games and Culture 1.1 (2006): 29-35.

For a background on the games we will be playing, also read:
http://en.wikipedia.org/wiki/Mod_(computer_gaming)
http://en.wikipedia.org/wiki/Team_Fortress
http://en.wikipedia.org/wiki/Team_Fortress_Classic
http://en.wikipedia.org/wiki/Team_Fortress_2

Play Zork. available at http://www.inthe70s.com/games/adventure/zork.shtml
http://www.xs4all.nl/~pot/infocom/
http://www.csd.uwo.ca/Infocom/

Tues Sep 2

Thick Description

Geertz, Thick Description
Gamespot history of video games, read up until 1992 and skim the rest http://www.gamespot.com/gamespot/features/video/hov/index.html
Pong story main page, http://www.pong-story.com/intro.htm

William Higinbotham article http://www.bnl.gov/bnlweb/history/higinbotham.asp

Play Spacewar http://spacewar.oversigma.com/

Videogame Explosion intro and part 1 pages xiii-28

Thurs Sep 4

Videogame History
Starting with the notion of "first" videogame we will examine the notions of building a canon of videogame landmarks. Who gets to be "first" and why‌ We will also examine the notion of what is a game, and what is a videogame.

Videogame Explosion part 2 p. 29-66, 75-80, 91-98, 103-106

Williams, Dmitri. "Why Game Studies Now‌ Gamers Don't Bowl Alone." Games and Culture 1.1 (2006): 13-16.

Tues Sep 9

Videogame history 2
Videogame advertising through the ages will be discussed as wil the notions of building of an audience. Comparisons between early games and current games will be made and the reasons behind the changes will be discussed.

Game Over chapters 1-5

Thur Sep 11

Tetris and Casual Games
Play Tetris and go to games.yahoo.com and play a couple puzzle games.

Videogame Explosion 107-126, 151-193, 203-228

Watch Tetris - From Russia With Love -- available on course website or bring a blank dvd and I will copy it for you.

Tues Sep 16

Test 1
Test one will be designed not only to ensure that students have a basic grasp of the history of videogames, as well as an understanding of ethnography. Moreover, the test will be intended to see if students are able to interrogate the process of canon creation and why the technological developments are of significance. Test format will consist of ten short answer and three essay questions.
 

Thur Sep 18

Game Studies -- preliminary concepts
Now that we have established a common ground, we will move into the theories that make up game studies. Starting with Poole's Trigger Happy, we will begin to explore soem of the fundamental concepts of videogame studies and explore issues of medium specificity.

Poole, Steven. Trigger Happy : Videogames and the Entertainment
Revolution. 1st U.S. ed. New York: Arcade Pub., 2000. Chapters 1, 3,
and 4.

"Are Games Art‌" Kuro5hin.org. Sep 10, 2002 http://www.kuro5hin.org/story/2002/9/10/72851/0039
Read the main story and a few of the longer comments. Look for the commonalities among the responses.

Young, Bryan-Mitchell. "Why Does it Matter If They are Art‌" http://popularculturegaming.com/archives/000023.html

Tues Sep 23

Continuing introductory concepts

Poole, Steven. Trigger Happy : Videogames and the Entertainment Revolution. 1st U.S. ed. New York: Arcade Pub., 2000. Chapters 5, 6, 8-10.

Thur Sep 25

Mods, Makers, and Movies
Discussing fandom and modding. Looking at videogames as a participatory medium. What is the role of the player and how does the community play a role in the popularity of videogames‌

Jenkins, Textual Poachers (selections).

Raessens, “Computer Games as Participatory Media Culture.” In: J. Raessens and J. Goldstein (eds). Handbook of Computer Game Studies. Cambridge Massachusetts: MIT Press

Olli Sotamaa, "Computer Game Modding, Intermediality and Participatory Culture." http://old.imv.au.dk/eng/academic/pdf_files/Sotamaa.pdf

Morris, S. (2003). WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media. Level Up Conference Proceedings. Utrecht, University of Utrecht.

Tues Sep 30

Defining Games, Defining Fun
Today we will discuss exactly what a game is and what fun is. We will attempt to gain an understanding of the concepts and develop a way of talking about these concepts in a scholarly fashion.

Pearce, C. (2004). Towards a game Theory of Game. First person: new media as story, performance, and game. N. Wardrip-Fruin and P. Harrigan. Cambridge, Mass., MIT Press: 143-153.

Juul, J. (2003). The game, the player, the world: looking for a heart of gameness. Level Up Conference Proceedings, Utrecht, University of Utrecht.

Thur Oct 2

Defining Games, Defining Game Studies
Continuing the defining of games. Begins to think about the foundational issues of game studies such as ludology vs. narratology.

Understanding Videogames chapter 6, 7

Eskelinen, M. (2004). Towards Computer Game Studies. First person: new media as story, performance, and game. N. Wardrip-Fruin and P. Harrigan. Cambridge, Mass., MIT Press: 36-44.

Tues Oct 7

Ludology vs. Narratology

Frasca, G. (2003). Ludologists love stories, too: notes from a debate that never took place. Level Up Conference Proceedings. Utrecht, University of Utrecht.

King, G. and T. Krzywinska (2002). Computer Games / Cinema / Interfaces. Computer Games and Digital Cultures Conference Proceedings. Tampere, Tampere University Press.

Thur Oct 9

Ludology vs. Narratology 2

Moulthrop, S. (2004). From Work to Play: Molecular Culture in the Time of Deadly Games. First person: new media as story, performance, and game. N. Wardrip-Fruin and P. Harrigan. Cambridge, Mass., MIT Press: 56-69.

Zimmerman, E. (2004). Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline. First person: new media as story, performance, and game. N. Wardrip-Fruin and P. Harrigan. Cambridge, Mass., MIT Press: 154-164.

Tues Oct 14

Gender
Today's class will focus on depictions of men and women within videogames.

Schleiner, Anne-Marie. "Female-Bobs arrive at Dusk." http://www.opensorcery.net/Femalebob2.html

Henry Jenkins, "'Complete Freedom of Movement': Video Games as Gendered Play Spaces." Available here: http://web.mit.edu/21fms/www/faculty/henry3/pub/complete.html.
http://web.mit.edu/cms/People/henry3/complete.html
Orig. published as pp. 262-297 in From Barbie to Mortal Kombat: Gender and Computer Games, eds. Justine Cassell and Henry Jenkins (Cambridge, MIT Press, 1998).

Thur Oct 16

Lara Croft
Today we will discuss the phenomenon of Tomb Raider and the appeals of the Lara Croft character. Is she a feminist‌ Or is she just a doll for men to control‌ (Or can she be both‌)

Schleiner, Anne-Marie "Does Lara Croft Wear Fake Polygons‌ Gender and Gender-Role Subversion in Computer Adventure Games." Leonardo – Volume 34, Number 3, June 2001, pp. 221-226 ( available at http://www.opensorcery.net/lara2.html or www.mitpressjournals.org/doi/pdf/10.1162/002409401750286976)

Kennedy, Helen W. " Lara Croft: Feminist Icon or Cyberbimbo‌: On the Limits of Textual Analysis." Game Studies. 2(2): 2002. http://www.gamestudies.org/0202/kennedy/

Thompson, Clive. "How Lara Croft Steals Hearts." Wired. April 24, 2006. May 18

Tues Oct 21

Women --"Girl Games"
Last class discussed gender within games. Today will will begin to discuss the gender of those who actually play the gamesdiscuss games that attempt to market themselves towards women and some possible explanations why few women play videogames..

Rebecca L. Eisenberg, "Girl Games: Adventures in Lip Gloss." Orig. published in Ms. Magazine (Jan. 1998). Available here: http://www.gamasutra.com/features/19980213/girl_games.htm

Pinckard, Jane. "Genderplay: Successes and Failures in Character Designs for Videogames." GameGirlAdvance. April 16, 2003 http://is.gd/1Mr4

Thur Oct 23

Women Gaming Girls

Case, Stevie. "Women in Gaming." Microsoft.com. January
12, 2004. May 18, 2006 . http://www.microsoft.com/windowsxp/using/games/learnmore/womeningames.mspx

Jenson, J., & de Castell, S. (June, 2005).
Her Own Boss: Gender and the Pursuit of Incompetent Play. Paper
presented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada.
Available at www.gamesconference.org/digra2005/viewabstract.php‌id=186

Carr, D. (June, 2005). Contexts, pleasures and preferences: girls playing computer games. Paper presented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada. Available at http://www.gamesconference.org/digra2005/viewabstract.php‌id=50

Tues Oct 28

Men
Moving on to the men who play videogames

Krotoski, Aleks. "Masculinity and online gaming." Guardian Games Blog.
March 29 2006. May 19, 2006 .
http://is.gd/1Mrq
Pay special attention to the comments at
the end.

Christensen, Natasha Chen. " Geeks at Play: Doing Masculinity in an Online Gaming Site." Reconstruction 6.1 (Winter 2006).
http://reconstruction.eserver.org/061/christensen.shtml

My article about masculinity in FPS games.

Thur Oct 30

Race

Leonard, David. “Live in your World, Play in Ours”: Race, Video Games, and Consuming the Other.” Studies in Media & Information Literacy Education 3.4 (2003). http://www.utpjournals.com/jour.ihtml‌lp=simile/issue12/leonardX1.html

Dymek, M., & Lennerfors, T. (June, 2005). Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads – Race, humour and interactive ethics in Grand Theft Auto III. Paper presented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada. Available at http://www.gamesconference.org/digra2005/viewabstract.php‌id=85

Tues Nov 4

Nationhood
Is videogames a way of expressing nationhood‌ Is there a reason why certain games are more popular in the USA and others in Japan or Europe‌

Budra, Paul Vincent. "American Justice and the First-Person Shooter" Canadian Review of American Studies. 34.1 (2004): 1-12.

Jeffords, Susan. Hard Bodies: Hollywood Masculinity in the Reagan Era. New Brunswick: Rutgers UP, 1994. Chapters 1 and 2.

Thur Nov 6

Test 2
This test will be designed to make sure that we have a handle on videogame theory as a field and the issues within it. The format will be the same as the first test
 

Tues Nov 11

Culture Wars

Adorno and Horkheimer, “Culture Industry” excerpt

Benjamin, The Work of Art in the Age of Mechanical Reproduction

Bourdieu, Pierre. “Distinction and The Aristocracy of Culture.” Reprinted in John Stony, ed., Cultural Theory and Popular Culture: A Reader, 2nd edition, Pp. 431-441. University of Georgia Press, 1998.

Thur Nov 13

Media Effects
Are videogames TEH EVAL‌!‌

Underwood, Mick. "Mass Media Effects: Introduction." June 21, 2003. May 21, 2005 .
Read through all the different theories.
http://www.cultsock.ndirect.co.uk/MUHome/cshtml/media/effects.html

Media violence statistics. http://www.ripon.edu/faculty/petersikt/Media_stuff/TVThing.html

Understanding Videogames ch. 10

Tues Nov 18

Violence
Grrrrrr

From Videogames: At Issue:

Violence in Video Games May Harm Children9
Elisa Hae-Jung Song and Jane E. Anderson

The Problem of Video Game Violence Is Exaggerated 18
Greg Costikyan

Video Games Rated Appropriate for Children May Contain Violence27
Kimberly M. Thompson and Kevin Haninger

The Video Game Industry Regulates Itself Effectively35
Douglas Lowenstein

Irvine, Ian. "A History of Videogame Violence." Gamers With Jobs. http://www.gamerswithjobs.com/node/24510

Thur Nov 20

Moral Panics
Won’t someone think of the children‌!‌

Thompson, Kenneth. Moral Panics. New York: Routledge, 1998. Chapters 1 and 3.

Grossman, Stop Teaching Our Kids to Kill (Chapter 4).

Tues Nov 25

Addiction
Can you become addicted to videogames‌

Scheeres, Julia. "The Quest to End Game Addiction." Wired. Dec, 05, 2001. http://www.wired.com/news/holidays/0,1882,48479,00.html

Watch the documentary First-Person Shooter on the course website.

Tues Dec 2

Film Games and Game Films
What does it mean for a game to be "cinematic‌" Why do nearly all the films based on videogames fail‌ Why do so many videogames based on films also fail‌

Howells, Sacha A.. "Watching a Game, Playing a Movie: When Media Collide." Eds. Geoff King and Tanya Krzywinska. ScreenPlay: Cinema/Videogames/Interfaces. London and New York: Wallflower, 2002. 110-21.

King, Geoff. "Die Hard/Try Harder: Narrative, Spectacle and Beyond, from Hollywood to Videogame." Eds. Geoff King and Tanya Krzywinska. ScreenPlay: Cinema/Videogames/Interfaces. London and New York: Wallflower, 2002. 50-65.

Grieb, Margit. "Run Lola, Run." Eds. Geoff King and Tanya Krzywinska. ScreenPlay: Cinema/Videogames/Interfaces. London and New York: Wallflower, 2002. 157-171.

Thur Dec 4

Games to Teach‌
Can games teach us‌

Squire, K.D. (2005). Changing the game: What happens when videogames enter the classroom‌. Innovate 1(6).

Squire, K. (2003). Video games in education. International Journal of Intelligent Simulations and Gaming (2) 1. http://website.education.wisc.edu/kdsquire/manuscripts/IJIS.doc

Marc, Prensky. "Digital Game-Based Learning." Comput. Entertain. 1.1 (2003): 21-21. http://doi.acm.org/10.1145/950566.950596

Tues Dec 9

Videogame Advertising
What about those ads‌

Young, Bryan-Mitchell. “The Appearance, Disappearance, and Reapearance in Videogame Advertising.”

Thur Dec 11

Paper discussion and review

PAPER DUE
 
Final During Scheduled time
 
     
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318 2008-08-29 10:22:35 2008-08-29 15:22:35 open open videogame-ethnography-class-syllabus publish 0 0 post 0 _edit_lock 1267750425 _edit_last 1 1427 lbacigal@ryerson.ca 99.231.31.10 2010-03-02 18:39:45 2010-03-02 23:39:45 1 0 0 1429 jccalhoun@gmail.com http:// 99.75.51.107 2010-03-04 19:53:39 2010-03-05 00:53:39 1 0 1 1546 ludovik124578@aol.com http://www.jguru.com/guru/viewbio.jsp?EID=1542822 93.174.93.58 2010-04-22 23:31:52 2010-04-23 04:31:52 tranny tube movies , [url=http://www.omfgg.com/profile/lolopol]tranny tube movies[/url] , http://www.omfgg.com/profile/lolopol - tranny tube movies , ZOO SEX , [url=http://www.jguru.com/guru/viewbio.jsp?EID=1542762]ZOO SEX[/url] , http://www.jguru.com/guru/viewbio.jsp?EID=1542762 - ZOO SEX ,]]> spam 0 0
So much work ...and play http://156.56.172.106:8080/wordpress/?p=319 Fri, 19 Sep 2008 02:43:51 +0000 http://popularculturegaming.com/?p=319 319 2008-09-18 21:43:51 2008-09-19 02:43:51 open open so-much-work-and-play publish 0 0 post 0 _edit_lock 1221792232 _edit_last 1 Authenticity in games -- coverville? http://156.56.172.106:8080/wordpress/?p=320 Wed, 08 Oct 2008 19:02:00 +0000 http://popularculturegaming.com/?p=320 there were no original members left in the band. So the band that I saw -- which spent at least the first set playing songs from their new album -- had little or nothing to do with the band that wrote Flirtin' With Disaster. In essence, they were a cover band. So could I actually say that I saw the "real" Molly Hatchet? I'm wondering how or in what way authenticity applies for videogames. Is there a notion for an "authentic" Mario game? Is there anyone working on Mario besides Miyamoto who worked on the first Super Mario Bros? Does that matter? Is there anyone who would say, "Well, Madden 2009 isn't a 'real' Madden game because no one involved with the original game made this one?" Would that even make sense? Similarly, is there a such thing as a "cover" of a game or is "remake" the same thing as a cover? It does seem as if the one place where authenticity is taken into account by videogame fans is when it comes to emulation. If the game doesn't have perfect emulation then it does feel as if it isn't "really" the original game. I know that in some version of Tetris I've played if you can't move the piece over one spot just when it lands then it doesn't feel right.]]> 320 2008-10-08 14:02:00 2008-10-08 19:02:00 open open authenticity-in-games-coverville publish 0 0 post 0 _edit_lock 1223492520 _edit_last 1 540 stacey.erdman@gmail.com 96.230.202.197 2008-11-11 01:43:28 2008-11-11 06:43:28 1 0 0 541 stacey.erdman@gmail.com 96.230.202.197 2008-11-11 01:43:55 2008-11-11 06:43:55 1 0 0 Videogame Ethnography class http://156.56.172.106:8080/wordpress/?p=321 Thu, 16 Oct 2008 19:09:08 +0000 http://popularculturegaming.com/?p=321 321 2008-10-16 14:09:08 2008-10-16 19:09:08 open open videogame-ethnography-class publish 0 0 post 0 _edit_lock 1224184161 _edit_last 1 Are all MMORPGs the same? http://156.56.172.106:8080/wordpress/?p=322 Sat, 01 Nov 2008 19:49:29 +0000 http://popularculturegaming.com/?p=322 322 2008-11-01 14:49:29 2008-11-01 19:49:29 open open are-all-mmorpgs-the-same publish 0 0 post 0 _edit_lock 1225568969 _edit_last 1 *Shock* Craig Anderson Publishes a Paper on Media Causing Agression!?! *Shock* http://156.56.172.106:8080/wordpress/?p=323 Thu, 06 Nov 2008 02:29:50 +0000 http://popularculturegaming.com/?p=323 Violent Video Games Linked to Child Aggression". Even before I read the story I suspected that Craig Anderson was involved. Anderson has never done a study where he didn't find that something caused aggression. He sees aggression everywhere. Now I've read an interview or two with him and he sounds reasonable. He certainly doesn't seem as if he wants to go all Jack Thompson or anything. The problem with this Anderson's work? At least in the papers of his that I have read (and as seems to be common in certain academic fields his name gets attached as coauthor on a lot of papers so it is hard to read all of them) he never offers a clear definition of "aggression." This article is no exception. In one paragraph the authors write,"'Aggression' also is defined differently by behavioral scientists than by the general public. Social and developmental psychologists typically define 'aggression' as behavior that is intended to harm another person who is motivated to avoid that harm. In other words, aggression is an act conducted by 1 person with the intent of hurting another person; it is not an emotion, thought, or intention." (page e1068) However, in the next paragraph they contradict the statement that agression "is not an emotion, thought, or intention" when they state, "Existing experimental studies demonstrate that playing a violent video game causes an immediate increase in aggressive behavior, aggressive thoughts, and aggressive emotions." (page e1068) So does "aggression" include thoughts or emotions or not? Regardless, both the Japanese and the USA groups involved self-reporting of "aggression" which puts the results in doubt and there's no information on why the participants in each group were chosen (the Japanese group was actually data from another study) so there's no way of knowing if games make kids more aggressive or if aggressive kids play more games. Finally, the study was funded in part by the National Institute on Media and the Family (page e1070) which also calls the results into question since they are an outspoken group about the evils of videogames. So what does this study show? I'm not a psychologist but as far as I can tell, it doesn't show much of anything.]]> 323 2008-11-05 21:29:50 2008-11-06 02:29:50 open open shock-craig-anderson-publishes-a-paper-on-media-causing-agression-shock publish 0 0 post 0 _edit_lock 1225938590 _edit_last 1 Left 4 Dead Review and Reflections http://156.56.172.106:8080/wordpress/?p=324 Thu, 04 Dec 2008 01:54:00 +0000 http://popularculturegaming.com/?p=324 324 2008-12-03 20:54:00 2008-12-04 01:54:00 open open left-4-dead-review-and-reflections publish 0 0 post 0 _edit_lock 1228355641 _edit_last 1 610 herve.girod@club-internet.fr http://rimmedwithfire.blogspot.com/ 89.80.193.11 2008-12-13 09:14:33 2008-12-13 14:14:33 1 0 0 718 http://apleasingfiveness.wordpress.com/2009/01/13/left-4-dead-this-r-srs-lit-review/ 76.74.255.45 2009-01-12 09:09:52 2009-01-12 14:09:52 1 pingback 0 0 Has a game ever made you cry? http://156.56.172.106:8080/wordpress/?p=325 Sat, 13 Dec 2008 22:25:37 +0000 http://popularculturegaming.com/?p=325 Over at International Hobo. I would bet that if someone were to ask if a game has ever made you cry you would say "no" -- and you would probably be a liar. Up until recently I would have said "no" as well because the question is usually asked in that context of telling a story that made you cry. That is a misleading way to think about it. People do cry over games all the time but they don't cry over them because of the storylines. So when do people cry over games? They cry when they lose them. I'm sure that nearly every kid has cried because they lost some board or card game. It is almost a cliche to show an athlete cry when they lose the big game whether it is the Super Bowl or a high school sectional. So perhaps the problem isn't that games don't make us cry but rather that we just aren't thinking about the reasons why they already do that. ]]> 325 2008-12-13 17:25:37 2008-12-13 22:25:37 open open has-a-game-ever-made-you-cry publish 0 0 post 0 _edit_lock 1229207137 _edit_last 1 739 rutherod29@yahoo.com 67.84.17.40 2009-02-24 23:02:51 2009-02-25 04:02:51 1 0 0 Post Christmas gaming http://156.56.172.106:8080/wordpress/?p=326 Sun, 28 Dec 2008 02:47:14 +0000 http://popularculturegaming.com/?p=326 Weird Worlds. Now that I'm back in the land of broadband I've been catching up on Left 4 Dead. I still like the game but I am getting sick of playing the same mission over and over. They need to release more Versus maps and people need to play them! [ad] ]]> 326 2008-12-27 21:47:14 2008-12-28 02:47:14 open open post-christmas-gaming publish 0 0 post 0 _edit_lock 1230432434 _edit_last 1 Where's my Valkyrie game? http://156.56.172.106:8080/wordpress/?p=327 Mon, 29 Dec 2008 15:49:13 +0000 http://popularculturegaming.com/?p=327 Valkyrie is out. In the film Tom Cruise uses Sientology to build a time machine to kill Hitler or something -- I don't know for sure, history wasn't my strong suit. But what I do know is that it is a movie about killing Hitler. OMGWTFBBQ! If ever there was a storyline that gamers could get behind it would be killing Hitler. Where's my Valkyrie game?!?!]]> 327 2008-12-29 10:49:13 2008-12-29 15:49:13 open open wheres-my-valkyrie-game publish 0 0 post 0 _edit_lock 1230565753 _edit_last 1 669 mojoham@hotmail.com 72.69.211.149 2009-01-01 18:43:49 2009-01-01 23:43:49 1 0 0 Little Big Planet 9? http://156.56.172.106:8080/wordpress/?p=329 Thu, 08 Jan 2009 18:46:30 +0000 http://popularculturegaming.com/?p=329 9 that is coming out on my birthday. It kind of reminded me of Oddworld stuff but the main character really reminded me of Little Big Planet. Then I find out that it was originally a short movie made back in 2005. It has this little guy made from what looks like burlap and he has a big zipper down the front. In his world he uses junk to make stuff. Sound familiar? Coincidence or something more?

9 Nine Shane Acker Short Animation
Uploaded by FrFKmeron
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329 2009-01-08 13:46:30 2009-01-08 18:46:30 open open little-big-planet-9 publish 0 0 post 0 _edit_lock 1231440422 _edit_last 1
Evolution of strategy in Left 4 Dead http://156.56.172.106:8080/wordpress/?p=330 Sat, 10 Jan 2009 20:18:56 +0000 http://popularculturegaming.com/?p=330 Left 4 Dead's Versus mode has changed and evolved since its release. One of the most noticeable areas has been in regards to the witch. When the game first came out we all generally took Eminem's Not Safe For Work advice and don't "mess" with the witch. Now people just go right up to her and shooter he with the automatic shotgun and killer without getting hurt at all. Similarly, people used to just run from the tank and hope to survive. Then people figured out that molotovs would take the tank out. Now the cool think seems to be for everyone to hit it with the automatic shotgun and sniper rifle (maybe the automatic shotgun needs some tweaking?) The latest tactic I've seen is that someone realized that in some cases the hunters do more damage by swiping at the survivors rather than pouncing. The logic behind this is that if you pounce you don't always do damage and might get knocked off before you start doing damage. If you swipe someone you are much quieter, can almost always get one hit in, and can perhaps get in more without having to wait to recharge the pounce. Right now there's a lot of debate over exploits within the game. One that pretty much everyone agrees is an exploit is the minigun jump I've only seen people use this in Versus mode once and it is pretty much a jerk thing to do. Another exploit that is definitely wrong and a real jerk thing is the spectator glitch in which you can spawn tons of hunters. I've seen a couple people do this and one named Ghost something who I've ran into a couple times (of course he spells Ghost all l33t and stuff to show how much he roxors). The final exploit is more controversial in my opinion. It involves breaking down the door and avoiding the crescendo event on the 3rd (I think it is the 3rd) level. There are more exploits like hitting things into exits so survivors can't go past but that has been fixed and only works on the Xbox360 so that doesn't really count. There's also hiding under the ramp in the finale which I've seen some people do but doesn't happen all that often and there's jumping off the side of the building in the beginning but that causes a lot of damage so I haven't seen anyone do it. Anyway, I'm not trying to document all the exploits and glitches in the game. It is just interesting to note which tactics stick, which don't, and how they spread. ]]> 330 2009-01-10 15:18:56 2009-01-10 20:18:56 open open evolution-of-strategy-in-left-4-dead publish 0 0 post 0 _edit_lock 1231618737 _edit_last 1 updated wordpress and theme http://156.56.172.106:8080/wordpress/?p=331 Sun, 08 Feb 2009 19:22:44 +0000 http://popularculturegaming.com/?p=331 Atahualpa. There are tons of options in it so I'll probably be messing around with the settings for a little while. Hopefully everything works!]]> 331 2009-02-08 14:22:44 2009-02-08 19:22:44 open open updated-wordpress-and-theme publish 0 0 post 0 _edit_lock 1234121044 _edit_last 1 775 goodonlinedating@gmail.com http://videogamereign.com 121.54.73.114 2009-05-19 21:42:26 2009-05-20 02:42:26 1 0 0 Am I out of Touch? http://156.56.172.106:8080/wordpress/?p=336 Sun, 08 Feb 2009 22:36:01 +0000 http://popularculturegaming.com/?p=336 Rebel FM Podcast that features ex-staffers of Electronic Gaming Monthly. In it they had a discussion of the feel of shooters. Throughout it all they were talking about console shooters. It was then that I found myself becoming a computer-gaming-fanboy. I kept saying, "You are talking about console-First-Person-Shooters and therefore your opinion is irrelevant!" In my opinion playing a First-Person Shooter on a console is like playing basketball with a flat ball. Sure you can do it but I can't imagine why anyone would actually do it if they had the ability to do it the right way. Halo may have had some nice play mechanics like the regenerating shield but it is the Candy Land of shooters -- it is fun for little kids but any normal adult should tire of it quickly. So am I just out of touch? Is it possible that Halo isn't lame (I find that hard to accept)? Or is everyone else just crazy? (The truth is probably somewhere in between...) [ad] ]]> 336 2009-02-08 17:36:01 2009-02-08 22:36:01 open open am-i-out-of-touch publish 0 0 post 0 _edit_lock 1234144182 _edit_last 1 735 brentsmith1988@gmail.com 69.160.202.29 2009-02-09 10:05:46 2009-02-09 15:05:46 1 0 0 763 joker961@yahoo.com 67.86.157.227 2009-03-13 06:04:06 2009-03-13 11:04:06 1 0 0 765 achapman593@hotmail.com 82.26.30.189 2009-03-18 07:42:58 2009-03-18 12:42:58 1 0 0 Review of Mia Consalvo's Cheating: Gaining Advantage in Videogames http://156.56.172.106:8080/wordpress/?p=339 Mon, 16 Feb 2009 02:04:33 +0000 http://popularculturegaming.com/?p=339 I've been a fan of Mia Consalvo's work for a while so I was really looking forward to her book, Cheating: Gaining Advantage in Videogames. If you haven't heard anything about it you can find a pdf of the introduction (and the index too, but that seems to be less valuable) on the MIT Press site. Despite the book being from MIT Press, I found it a bit less academic than I would have hoped. This isn't to say that it is a bad book but it isn't the hardcore theory-filled analysis that I was hoping for. As it stands, the book seems to sit somewhere between Masters of Doom and the stuff in the DiGRA Digital Library. I found the book to be entertaining if a bit too mainstream. There is some very interesting analysis of cheating, game guides, and faqs to be found in it though. ]]> 339 2009-02-15 21:04:33 2009-02-16 02:04:33 open open review-of-mia-consalvos-cheating-gaining-advantage-in-videogames publish 0 0 post 0 _edit_lock 1234749876 _edit_last 1 736 brentsmith1988@gmail.com 69.160.202.29 2009-02-16 16:42:54 2009-02-16 21:42:54 1 0 0 Resident Evil 5 Racism From Someone Who Hasn't Played It http://156.56.172.106:8080/wordpress/?p=346 Sat, 28 Mar 2009 23:22:09 +0000 http://popularculturegaming.com/?p=346 gamepolitics, Kotaku, and Joystiq. I’ve been putting off writing about this because I really don’t know if it will do any good and I don’t want to get into some flame war. I imagine that the people who have made up their mind probably won’t change them very easily. However, with N’Gai Croal leaving Newsweek, it came up again and it seems like it will keep coming up. That coupled with a website story about an “expert” talking about the game has made me decide not to hold my tongue any longer. For anyone who doesn’t know what I’m talking about, I’m talking about Resident Evil 5. More accurately though I’m talking about people’s reactions to Resident Evil 5 (more accurately than that I’m writing about people’s reactions to people’s reactions to the Resident Evil 5 trailer). I haven’t played RE5. I don’t have any current gen consoles so I probably won’t be playing it any time soon. But that’s ok because most of the online discussion has been about the trailer. Now, at this late date it is kind of hard to understand what people are talking about because there have been several trailers for RE5. The one that people first picked up on was an early first teaser trailer which didn’t really show much. Even a later trailer which showed more included the questionable lines, “there’s no reason here… no humanity.” There is a lot more known about the game now than there was back when this first started. There have been countless articles and blogs written about the issue. N'Gai Croal got caught up in it when MTV’s gaming blog asked him about it and he gave his opinion about the trailer. Despite the fact that he didn’t bring it up and didn’t write about it himself, when people commented on him leaving his position at Newsweek, RE5 was inevitably brought up I'm not going to say the game is or isn’t racist because, as I said, I haven’t played it. I’m not going to say the trailer was racist either. I do think that the early trailer did contain some imagery that was troubling in terms of its depiction of race when presented in isolation the way in which it was. The trailer has imagery that perpetuates stereotypes that everyone in Africa is poor and all of Africa is a desert. Reading through the numerous comments on some of the stories some common themes seemed to come out. Most of the comments were pretty kneejerk and reactionary. It seems as if any criticism of videogames calls out the internet fanboys and the mere suggestion that a trailer for a game might be a bit racist is a horrible thing and requires vehement defense. One of the oddest and yet more common comments was something along the lines of “Anyone who thinks this is racist is racist themselves!” Ummm, what? So thinking something might not be the best way of depicting race makes you racist? That’s just bizarre. Another common comment was “it is just a trailer.” Well that is true but that trailer just didn’t happen. They picked those scenes specifically because they wanted them to represent their game. When that trailer came out, no one knew what the game was like. All we had togo on was that trailer. “They didn’t mean to be racist” No. I’m pretty sure they didn’t. So does that make it ok? I didn’t mean to break the law so I won’t get arrested? More importantly, people often use the excuse of “they didn’t mean it” as a way of forgiving something or dismissing criticisms. However, can we ever really know someone’s intention? We don’t have telepathy so all we ever have is perception. Even if someone says they don’t mean it, how can we know that they aren’t lying? No, intention isn’t ever possible to discern with total certainty and so all we have is perception. “This is made by the Japanese so why would they know about racism?” Sadly, the USA doesn’t have a monopoly on racism. No they probably don’t know much about the history of racism in the USA. But Japan has a history of racism all its own, just ask Korea. Also they are pretty ignorant of other races. Japan is really homogeneous in its people. So they don’t have much experience with people of other races so they aren’t aware of it. Heck, blackface is still acceptable in Japan. And people of African descent aren’t the only ones stereotyped. In 2005 the UN called racism in Japan “deep and profound.” More recently, a videogame site asked an anthropologist to look at Resident Evil 5 and lead their article with the pull quote: "'It's silly to call it racist', says leading anthropologist." I'm sure that Glenn Bowman, the anthropologist in question, is an excellent scholar but the fact is he is not an expert on videogames or even media in general and I think that really undercuts the authority of his opinion. The reason for this is that he, like myself, did not actually play the game so neither of us knows what it is like to play it. Perhaps more importantly, he doesn't say anything about the camera angles used and I really think that this is what people are latching onto when they have a negative reaction to the trailers. Because I'm talking about the trailers, perhaps the most appropriate way of looking at them is through the lens of films studies -- yes, I of all people, am advocating applying film theory to something from the videogame world! Let's be honest, these are little movies. Based on the comments and articles I've read and podcasts I've heard (and Rebel FM's episode where they Discuss RE5 is pretty good), people are responding to these films as if the camera didn't exist and looking only at the world presented within the game and not the camera angles, lighting or editing. Ignoring the fact that these are computer generated and not actually filmed (which perhaps make the filmic elements more important since all of them were purposely chosen and nothing within it "just happened" or was "already there."), all camera work is subjective. Camera angles do not just "happen." They are chosen and they are created. They picked camera angles to make the Africans look threatening. They used shadows to make the distinction between human and zombie blurry. They edited it in such a way that nothing was fully shown. We cannot just ignore the kino eye in these situations. When attempting to look at these trailers critically it is a mistake to allow ourselves to be sutured into the game. The Resident Evil games have always taken cues from cinema and replicated dramatic camera angles and so especially when it comes to this game series we must not allow ourselves to pretend that we are there and that this is not a constructed work. This is especially important when countering the claims of those who argued, "No one says anything about the Spanish people in RE4.” Look at the trailers for Resident Evil 4. None of them use camera angles, lighting, or editing in anything like the same way that the early trailers for RE5 do. In the end, like I said in the beginning, I'm not saying that the game or the trailers are racist. I am saying that a lot of the things people have written aren't taking the manufactured and, dare I say it, "cinematic" nature of the trailers into account. ]]> 346 2009-03-28 18:22:09 2009-03-28 23:22:09 open open resident-evil-5-racism-from-someone-who-hasnt-played-it publish 0 0 post 0 _edit_lock 1238282774 _edit_last 1 773 khjb007@hotmail.com 128.138.54.212 2009-04-28 03:26:20 2009-04-28 08:26:20 1 0 0 781 shannon_is_fashion@hotmail.com 203.166.99.249 2009-05-24 18:39:14 2009-05-24 23:39:14 1 0 0 What I've been up to http://156.56.172.106:8080/wordpress/?p=350 Sat, 16 May 2009 20:55:23 +0000 http://popularculturegaming.com/?p=350 350 2009-05-16 15:55:23 2009-05-16 20:55:23 open open what-ive-been-up-to publish 0 0 post 0 _edit_lock 1242507325 _edit_last 1 CMCL Position open for Fall--please forward to interested parties http://156.56.172.106:8080/wordpress/?p=352 Mon, 18 May 2009 23:22:35 +0000 http://popularculturegaming.com/?p=352 352 2009-05-18 18:22:35 2009-05-18 23:22:35 open open cmcl-position-open-for-fall-please-forward-to-interested-parties publish 0 0 post 0 _edit_lock 1242688956 _edit_last 1 Dissertation writing http://156.56.172.106:8080/wordpress/?p=354 Fri, 22 May 2009 01:32:31 +0000 http://popularculturegaming.com/?p=354 354 2009-05-21 20:32:31 2009-05-22 01:32:31 open open dissertation-writing publish 0 0 post 0 _edit_lock 1242955952 _edit_last 1 796 toddstanfield@gmail.com http://toddstanfield.info 68.187.16.4 2009-06-07 11:43:54 2009-06-07 16:43:54 1 0 0 Most Insulting Paper Title Ever? http://156.56.172.106:8080/wordpress/?p=356 Thu, 04 Jun 2009 18:12:16 +0000 http://popularculturegaming.com/?p=356 Appeal of violent video games to lower educated aggressive adolescent boys. Wow, could the researchers have a lower opinion of videogame players? So the only reason someone would like violent games is if they were uneducated and violent? Crazy. I haven't read the article so it could easily something more reasonable but as a title it sure is ponderous.]]> 356 2009-06-04 13:12:16 2009-06-04 18:12:16 open open most-insulting-paper-title-ever publish 0 0 post 0 _edit_lock 1246247558 _edit_last 1 816 rusty_dk@hotmail.com 124.168.99.122 2009-06-28 22:31:29 2009-06-29 03:31:29 1 0 0 Dissertation Chapter Bibliography http://156.56.172.106:8080/wordpress/?p=361 Tue, 16 Jun 2009 19:54:22 +0000 http://popularculturegaming.com/?p=361 WORKS CITED Accardo, Sal "Sluggo". “Team Fortress 2.” Gamespy 10 Oct 2007. 13 Jun 2009 . Anderson, Benedict. Imagined Communities: Reflections on the Origin and Spread of Nationalism. Verso, 1991. boyd, danah. “Why Youth ? Social Network Sites: The Role of Networked Publics in Teenage Social Life.” The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning - (2007): 119-142. Clark, Michael, and Olaf Thyen. “gemütlich.” The Concise Oxford German Dictionary. Oxford University Press, 2004. 8 Jun 2009 . Critical Arts Ensemble. “Utopian Promises - Net Realities.” Howard Rheingold's Brainstorms 14 Nov 1995. . Ducheneaut, Nicolas, Robert J. Moore, and Eric Nickell. “Virtual “third places”: A case study of sociability in massively multiplayer games.” Computer Supported Cooperative Work: The Journal of Collaborative Computing 16.1 (2007): 129-166. Fine, Gary Alan, and Sherryl Kleinman. “Rethinking Subculture: An Interactionist Analysis.” The American Journal of Sociology 85.1 (1979): 1-20. Goffman, Erving. Behavior in Public Places. New York: Free Press, 1966. ---. Encounters: Two studies in the sociology of interaction. Macmillan Pub Co, 1961. Granovetter, Mark. “The Strength of Weak Ties: A Network Theory Revisited.” Sociological Theory 1 (1983): 201-233. Haythornthwaite, Caroline. “Introduction: The Internet in everyday life.” American Behavioral Scientist 45.3 (2001): 363. Haythornthwaite, Caroline, and Barry Wellman. “The Internet in everyday life.” Ed. Barry Wellman & Caroline Haythornthwaite. The Internet in everyday life (2002): 3-41. Hendricks, Thomas S. “Simmel: On Sociability as the Play-Form of Human Association.” Play and Educational Theory and Practice. Ed. Donald E. Lytle. Praeger Publishers, 2003. 19-32. Komito, Lee. “The Net as a Foraging Society: Flexible Communities.” The Information Society 14.2 (1998): 97-106. Koster, Ralph. “The Laws of Online World Design.” Ralph Koster's Home Page 13 Nov 2005. 3 Jun 2009 . Kraut, Robert et al. “Internet paradox. A social technology that reduces social involvement and psychological well-being?.” The American Psychologist 53.9 (1998): 1017. Licklider, J. C. R., and Robert Taylor. “The Computer as a Communication Device.” Science and technology 76.21 (1968): 621-626. Monsef, Kiyash J. Gamers: A Documentary. 2003. . Muuss, Mike. “The Story of the PING Program.” 19 May 2009. 19 May 2009 . Nohria, Nitin, and Robert Eccles. “Face-to-Face: Making Network Organizations Work.” Technology, Organizations and Innovation: Critical Perspectives on Business and Management (2000): 1659. Noyes, Dorothy. “Group.” The Journal of American Folklore 108.430 (1995): 449-478. Oldenburg, Ray. Great Good Place. second. Marlowe & Company, 1999. ---. “Third Places.” Encyclopedia of community: from the village to the virtual world. Ed. K. Christensen & D. Levinson. Sage Publications Inc, 2003. 1373-1375. Putnam, Robert. Bowling alone: The collapse and revival of American community. Simon & Schuster, 2000. Rheingold, Howard. The Virtual Community: Finding Commection in a Computerized World. Addison-Wesley Longman Publishing Co., Inc. Boston, MA, USA, 1993. Shah, Dhavan, Nojin Kwak, and R. Lance Holbert. “"Connecting" and" Disconnecting" With Civic Life: Patterns of Internet Use and the Production of Social Capital.” Political Communication 18.2 (2001): 141-162. Simmel, Georg. “The sociology of Georg Simmel.” Trans. Kurt H Wolff. Glencoe, IL: The Free Press.(Original work published 1908) (1950). . ---. “The Sociology of Sociability.” Trans. Everett C. Hughes. The American Journal of Sociology 55.3 (1949): 254-261. Steinkuehler, Constance A., and Dmitri Williams. “Where Everybody Knows Your (Screen) Name: Online Games as "Third Places".” Journal of Computer-Mediated Communication 11.4 (2006): 885-909. Stewart, Kym, and Hyewon Choi. “PC-Bang (Room) Culture: A Study of Korean College Students' Private and Public Use of Computers and the Internet.” Trends in Communication 11.1 (2003): 63-79. Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. Simon & Schuster, 1995. Van Gelder, Lindsy. “The strange case of the electronic lover.” Computerization and controversy: Value conflicts and social choices (1991): 364-378. Weinreich, Frank. “Establishing a Point of View Toward Virtual Communities.” CMC Magazine 4.2 (1997). . Wellman, Barry, and Milena Gulia. “Net-Surfers Don't Ride Alone: Virtual Communities as Communities.” Ed. Barry Wellman. Networks in the global village: Life in contemporary communities (1999): 331-66. I've been using Zotero to manage my citations and it is pretty nice. It is miles better than endnote in that it isn't a baffling program that is cryptic, non-intuitive, and doesn't tell you if something doesn't work. It has some rough spots such as the fact that firefox has to be open when you are writing in word for it to actually input the citations or the fact that I crashed it once when I tried to cut and paste a page number into its page number form. ]]> 361 2009-06-16 14:54:22 2009-06-16 19:54:22 open open dissertation-chapter-bibliography publish 0 0 post 0 _edit_lock 1245182063 _edit_last 1 813 mcjenkins@gmail.com http://www.scienceforseo.com 122.148.117.220 2009-06-24 00:54:43 2009-06-24 05:54:43 1 0 0 cryostasis and trying to use yahoo pipes to manage rss http://156.56.172.106:8080/wordpress/?p=363 Mon, 22 Jun 2009 21:08:07 +0000 http://popularculturegaming.com/?p=363 Cryostasis and wow it is pretty scary. Before it came out people were saying it was like Bioshock but I think it has a lot more in common with Penumbra: Overture. Like Penumbra: Overture, Cryostasis also takes place in a cold snow and ice-bound environment and while Cryostasis does have combat, it pretty well stinks and the majority of the game, like Overture, seems to be about figuring out what is happening and the scary environment. I've also started playing an MMORPG that is in beta. Since it is in beta I'm not supposed to say anything about it which is weird since it isn't really a "beta" but rather it is a big budget, MMO that is transitioning from a monthly subscription model to a free to play model. So although the game has been out a year or two and is based on a pen and paper rpg that started the whole pen and paper rpg genre I am not supposed to say anything about it. So I won't. Except to comment that I'm amazed that it is also just like the only two other MMOs I've played, City of Heroes and Lord of the Rings Online. The combat is a little different but that's about it. Since it is free I'll probably play it every once in a while. Finally, I've also been messing around with trying to use Yahoo Pipes to make a better way to keep track of any interesting sites people tag on delicious.com. Because delicious doesn't really have a legitimate search, if you try "game" you will get something different than "games" for example. So I'm trying to use Pipes to aggregate as many variations on "videogame" and "theory" that seem useful. If anyone cares, here's a link to the delicious videogame theory mashup pipe. I'm adding more delicious tags to it as I go so I suppose I should be cool and call it a "beta" (although the cool kids seem to have moved on to labeling thing as from their "labs" now rather than "beta."). I don't really know what I'm doing with programing the pipes so if anyone has a better method please let me know. ]]> 363 2009-06-22 16:08:07 2009-06-22 21:08:07 open open cryostasis-and-trying-to-use-yahoo-pipes-to-manage-rss publish 0 0 post 0 _edit_lock 1245705072 _edit_last 1 817 brentsmith1988@gmail.com 64.199.145.50 2009-06-29 03:50:11 2009-06-29 08:50:11 1 0 0 Yahoo pipes rss update http://156.56.172.106:8080/wordpress/?p=365 Wed, 08 Jul 2009 00:55:13 +0000 http://popularculturegaming.com/?p=365 here's a link to the page for it. It asks you to put in some terms but the default ones work fine. (If there are any i'm missing let me know.) This came about from the fact that delicious (I still want to type del.icio.us) isn't smart enough to search for synonyms. So if you search for things tagged "videogame" is won't search for "videogames" or "games." Additionally, just searching for "videogame" will turn up anything related to videogames which isn't all that useful to my purposes. So what tag do you add? theory? academic? So what the pipe does is runs all the combinations of one group of terms (in this case variations on the term "videogame") with a second group of terms (in this case terms that people might use for videogame theory stuff). Because there are lots of sites that might be tagged with all the terms it also tried to filter out duplicates. My next step is to take this basic pipe and also apply it to twitter and friendfeed searches with all the term combinations so that it will pick up any posts on those that might be of interest to videogame studies people.]]> 365 2009-07-07 19:55:13 2009-07-08 00:55:13 open open yahoo-pipes-rss-update publish 0 0 post 0 _edit_lock 1247014544 _edit_last 1 I have no words http://156.56.172.106:8080/wordpress/?p=368 Thu, 16 Jul 2009 06:12:42 +0000 http://popularculturegaming.com/?p=368 this look at a rather "unique" mind says it all.]]> 368 2009-07-16 01:12:42 2009-07-16 06:12:42 open open i-have-no-words publish 0 0 post 0 _edit_lock 1247724774 _edit_last 1 Dissertation Chapter 2 Works Cited http://156.56.172.106:8080/wordpress/?p=371 Sun, 23 Aug 2009 21:06:21 +0000 http://popularculturegaming.com/?p=371 . Ang, Ien. Watching Dallas: Soap Opera and the Melodramatic Imagination. Routledge, 1985. Austin, Joe, and Michael Nevin Willard. “Generations of Youth: Youth Cultures and History in Twentieth-Century America.” Ed. Joe Austin & Michael Nevin Willard. New York: NYU Press, 1998. 1-20. Bedford, Charles. “LAN Parties: it's a scene, baby!.” loonygames 1998. 18 Aug 2009 . Berger, Arthur Asa. “Eleven Ways of Looking at the Gulf War..” ETC.: A Review of General Semantics 51.2 (1994): 177-180. Bird, Sharon R. “Welcome To The Men's Club: Homosociality and the Maintenance of Hegemonic Masculinity.” Gender Society 10.2 (1996): 120-132. Breckon, Nick. “Quake Live Open Beta Goes Live.” Shacknews 24 Feb 2009. 13 Jul 2009 . Butler, Judith. “Performative Acts and Gender Constitution: An Essay In Phenomenology and Feminist Theory.” The Feminism and Visual Culture Reader. Ed. Amelia Jones. New York: Routledge, 2003. 392-402. Clark, Andy. Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence. Oxford: Oxford University Press, 2003. Connell, R. W, and James W Messerschmidt. “Hegemonic Masculinity: Rethinking the Concept.” Gender Society 19.6 (2005): 829-859. Connell, RW. Gender and Power: Society, the Person and Sexual Politics. Stanford University Press, 1987. . Coyle, Karen. “How Hard Can It Be?.” Wired Women: Gender and New Realities in Cyberspace. Ed. Lynn Cherny & Elizabeth Reba Weisse. Seal Press, 1996. 42–55. Csordas, Thomas J. Embodiment and Experience: The Existential Ground of Culture and Self. Cambridge: Cambridge University Press, 2005. Dovey, Jon, and Helen W. Kennedy. Game Cultures: Computer Games as New Media. Open University Press, 2006. Foy, Laura. “In Search of Brothers In Arms: Earned In Blood Videos.” G4tv 12 Oct 2005. 23 Aug 2009 . Friedman, Ted. “Civilization and Its Discontents: Simulation, Subjectivity, and Space.” On a Silver Platter: CD-ROMs and the Promises of a New Technology. Ed. Greg M. Smith. New York: NYU Press, 1999. 132-150. . Haraway, Donna. “A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century.” Simians, Cyborgs and Women: The Reinvention of Nature. New York: Routledge, 1991. 149-181. . ---. “Cyborgs and Symbionts: Living Together in the New World Order.” The Cyborg Handbook. Ed. Chris Gray. London: Routledge, 1995. xi-xx. Hayles, N. Katherine. “The Life Cycle of Cyborgs: Writing the Posthuman.” The Cyborg Handbook. Ed. Chris Gray. London: Routledge, 1995. 321-334. Jeffords, Susan. Hard bodies: Hollywood Masculinity in the Reagan Era. Rutgers Univ Pr, 1994. Jenson, Jennifer, and de Castell Susan. “What “real” girls play: Dispelling the myths of virtual equality.” San Antonio, TX, 2004. Kimmel, Michael S. “Rethinking Masculinity: New Directions in Research.” Changing Men: New Directions in Research on Men and masculinity. Ed. Michael S. Kimmerl. Newbury Park, CA: Sage, 1987. 9-24. Kunzru, Hari. “You Are Cyborg.” Wired Magazine 5.2 (1997). . Kushner, Davis. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. New York: Random House Trade Paperbacks, 2004. Leder, Drew. The Absent Body. Chicago: University of Chicago Press, 1990. Levy, Donald P. “Hegemonic Masculinity.” Blackwell Encyclopedia of Sociology. Ed. George Ritzer. Blackwell Publishing, 2007. 22 Aug 2009 . Lie, Merete. “Technology and Masculinity: The Case of the Computer.” European Journal of Women's Studies 2.3 (1995): 379-394. Lupton, Deborah. “The Embodied Computer/User.” The Cybercultures Reader. Ed. David Bell & Barbara M. Kennedy. New York: Routledge, 2000. 477-89. Martin, Randy. Performance as Political Act: The Embodied Self. New York: Bergin & Garvey, 1990. Messner, Michael. “Boyhood, Organized Sports and the Construction of Masculinities.” Journal of Contemporary Ethnography 18.4 (1990): 416-444. Pinckard, Jane. “Genderplay: Successes and Failures in Character Designs for Videogames.” Game Girl Advance 16 Apr 2003. 21 Aug 2009 . “Release Information for Quake.” 13 Jul 2009 . Schleiner, Anne-Marie. “About.” Velvet-Strike 20 Feb 2004. 21 Aug 2009 . ---. “Flamer Gallery.” Velvet-Strike 20 Feb 2004. 21 Aug 2009 . ---. “Sprays.” Velvet-Strike 20 Feb 2004. 21 Aug 2009 . Stone, Allucquere Rosanne. “Will the Real Body Please Stand Up?: Boundary Stories About Virtual Cultures.” Cyberspace: First Steps. Cambridge: MIT Press, 1991. 81-118. . Turque, Bill. “Erasing the Vietnam Nightmare.” Newsweek 4 Feb 1991: 67. Wajcman, Judy. Feminism Confronts Technology. University Park, PA: Pennsylvania State Univ Pr, 1991. “Wolfenstein 3D.” 3D Realms. 18 Aug 2009 . ]]> 371 2009-08-23 16:06:21 2009-08-23 21:06:21 open open dissertation-chapter-2-works-cited publish 0 0 post 0 _edit_lock 1251062246 _edit_last 1 busy busy busy http://156.56.172.106:8080/wordpress/?p=375 Sat, 29 Aug 2009 22:08:33 +0000 http://popularculturegaming.com/?p=375 Association of Internet Researchers Conference in October, and I've got an SCMS paper proposal to get out by Tuesday. I think that's a pretty busy summer.]]> 375 2009-08-29 17:08:33 2009-08-29 22:08:33 open open busy-busy-busy-3 publish 0 0 post 0 _edit_lock 1251583716 _edit_last 1 Digg---jccalhoun---History- http://156.56.172.106:8080/wordpress/?attachment_id=378 Sat, 05 Sep 2009 17:55:36 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2009/09/Digg-jccalhoun-History-.jpg 378 2009-09-05 12:55:36 2009-09-05 17:55:36 open open digg-jccalhoun-history inherit 377 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2009/09/Digg-jccalhoun-History-.jpg _wp_attached_file 2009/09/Digg-jccalhoun-History-.jpg _wp_attachment_metadata a:6:{s:5:"width";s:3:"211";s:6:"height";s:4:"1000";s:14:"hwstring_small";s:22:"height='96' width='20'";s:4:"file";s:35:"2009/09/Digg-jccalhoun-History-.jpg";s:5:"sizes";a:2:{s:9:"thumbnail";a:3:{s:4:"file";s:35:"Digg-jccalhoun-History--150x150.jpg";s:5:"width";s:3:"150";s:6:"height";s:3:"150";}s:6:"medium";a:3:{s:4:"file";s:34:"Digg-jccalhoun-History--63x300.jpg";s:5:"width";s:2:"63";s:6:"height";s:3:"300";}}s:10:"image_meta";a:10:{s:8:"aperture";s:1:"0";s:6:"credit";s:0:"";s:6:"camera";s:0:"";s:7:"caption";s:0:"";s:17:"created_timestamp";s:1:"0";s:9:"copyright";s:0:"";s:12:"focal_length";s:1:"0";s:3:"iso";s:1:"0";s:13:"shutter_speed";s:1:"0";s:5:"title";s:0:"";}} I think I'm digging it wrong... http://156.56.172.106:8080/wordpress/?p=377 Sat, 05 Sep 2009 17:59:08 +0000 http://popularculturegaming.com/?p=377 MrBabyMan at this rate! Digg---jccalhoun---History-]]> 377 2009-09-05 12:59:08 2009-09-05 17:59:08 open open i-think-im-digging-it-wrong publish 0 0 post 0 _edit_lock 1252173732 _edit_last 1 957 brentsmith07@hotmail.com http://bastont.wordpress.com 98.226.173.171 2009-09-14 02:28:26 2009-09-14 07:28:26 1 0 0 Wasted away again -- multiple games, multiple cultures http://156.56.172.106:8080/wordpress/?p=383 Thu, 10 Sep 2009 14:12:06 +0000 http://popularculturegaming.com/?p=383 Wow and MUDs and MOOs and fairly little written about FPS players so I've looked at the MMORPG stuff to see where it is similar to or different from my research interests. I was listening to the latest episode of the podcast, A Life Well Wasted the other day and it got me thinking. If you don't know, A Life Well Wasted is kind of like the This American Life of videogame podcasts. It is really good even if it doesn't come out as often as I would like. The latest episode is "Artists, Fans, & Engineers" has some great interviews with cosplayers and fanfic authors. Felicia Day's work on The Guild has also been getting a lot of attention and in particular her song "Do You Want to Date My Avatar." Back in the 90s I participated in a comic book APA and did a little bit of comic book fanfic and I've read Henry Jenkins so I am familiar with fandom. I've never played WoW but I have played a little bit of City of Heroes, Lord of the Rings Online and I'm currently playing the free-to-play Dungeons & Dragons Online. Through none of this experience, however, have I done much team questing and never joined a guild. My experiences with anime, manga, and jrpgs is also pretty limited. I've seen a few anime shows (I grew up with Robotech), I've read Lone Wolf and Cub, and I've played Final Fantasy 7 and part of 8. However, when it comes to a lot of these less popular jrpgs I am clueless. I got to say, this kind of cosplay and fanfic just doesn't happen in First-Person Shooters. Sure, there is some but it just isn't at the level it is among the mmorpg and jrpg players. There are certainly reasons for this, more story, a different perspective so you can see your character and character customization, and so on. But because of this they really seem to attract different kinds of people. There is overlap of course but the hardcore mmorpg and jrpg players don't tend to be hardcore fps players and vice-versa. I think that perhaps we really need to stop thinking about "videogames" as a monolithic thing and about "gamers" as belonging to a single monolithic group. Just as figure skating fans and hockey fans don't tend to be the same people despite the superficial similarities of the two, neither are mmorpg, jrpg, and fps players (there's some gendered aspects to those sports and I don't think it is a coincidence that female mmorpg and jrpg players are much more common than female fps players. However, that is a matter for another post at another time.). I guess what I'm saying is that videogames aren't the same and neither are the players. ]]> 383 2009-09-10 09:12:06 2009-09-10 14:12:06 open open wasted-away-again-multiple-games-multiple-cultures publish 0 0 post 0 _edit_lock 1252591928 _edit_last 1 gta http://156.56.172.106:8080/wordpress/?attachment_id=387 Sun, 04 Oct 2009 04:13:46 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2009/10/gta.jpg 387 2009-10-03 23:13:46 2009-10-04 04:13:46 open open gta inherit 386 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2009/10/gta.jpg _wp_attached_file 2009/10/gta.jpg _wp_attachment_metadata a:6:{s:5:"width";s:3:"314";s:6:"height";s:3:"209";s:14:"hwstring_small";s:23:"height='85' width='128'";s:4:"file";s:15:"2009/10/gta.jpg";s:5:"sizes";a:2:{s:9:"thumbnail";a:3:{s:4:"file";s:15:"gta-150x150.jpg";s:5:"width";s:3:"150";s:6:"height";s:3:"150";}s:6:"medium";a:3:{s:4:"file";s:15:"gta-300x199.jpg";s:5:"width";s:3:"300";s:6:"height";s:3:"199";}}s:10:"image_meta";a:10:{s:8:"aperture";s:1:"0";s:6:"credit";s:0:"";s:6:"camera";s:0:"";s:7:"caption";s:0:"";s:17:"created_timestamp";s:1:"0";s:9:"copyright";s:0:"";s:12:"focal_length";s:1:"0";s:3:"iso";s:1:"0";s:13:"shutter_speed";s:1:"0";s:5:"title";s:0:"";}} diablo http://156.56.172.106:8080/wordpress/?attachment_id=388 Sun, 04 Oct 2009 04:16:51 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2009/10/diablo.jpg 388 2009-10-03 23:16:51 2009-10-04 04:16:51 open open diablo inherit 386 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2009/10/diablo.jpg _wp_attached_file 2009/10/diablo.jpg _wp_attachment_metadata a:6:{s:5:"width";s:3:"314";s:6:"height";s:3:"209";s:14:"hwstring_small";s:23:"height='85' width='128'";s:4:"file";s:18:"2009/10/diablo.jpg";s:5:"sizes";a:2:{s:9:"thumbnail";a:3:{s:4:"file";s:18:"diablo-150x150.jpg";s:5:"width";s:3:"150";s:6:"height";s:3:"150";}s:6:"medium";a:3:{s:4:"file";s:18:"diablo-300x199.jpg";s:5:"width";s:3:"300";s:6:"height";s:3:"199";}}s:10:"image_meta";a:10:{s:8:"aperture";s:1:"0";s:6:"credit";s:0:"";s:6:"camera";s:0:"";s:7:"caption";s:0:"";s:17:"created_timestamp";s:1:"0";s:9:"copyright";s:0:"";s:12:"focal_length";s:1:"0";s:3:"iso";s:1:"0";s:13:"shutter_speed";s:1:"0";s:5:"title";s:0:"";}} tekken http://156.56.172.106:8080/wordpress/?attachment_id=389 Sun, 04 Oct 2009 04:17:29 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2009/10/tekken.jpg 389 2009-10-03 23:17:29 2009-10-04 04:17:29 open open tekken inherit 386 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2009/10/tekken.jpg _wp_attached_file 2009/10/tekken.jpg _wp_attachment_metadata a:6:{s:5:"width";s:3:"314";s:6:"height";s:3:"209";s:14:"hwstring_small";s:23:"height='85' width='128'";s:4:"file";s:18:"2009/10/tekken.jpg";s:5:"sizes";a:2:{s:9:"thumbnail";a:3:{s:4:"file";s:18:"tekken-150x150.jpg";s:5:"width";s:3:"150";s:6:"height";s:3:"150";}s:6:"medium";a:3:{s:4:"file";s:18:"tekken-300x199.jpg";s:5:"width";s:3:"300";s:6:"height";s:3:"199";}}s:10:"image_meta";a:10:{s:8:"aperture";s:1:"0";s:6:"credit";s:0:"";s:6:"camera";s:0:"";s:7:"caption";s:0:"";s:17:"created_timestamp";s:1:"0";s:9:"copyright";s:0:"";s:12:"focal_length";s:1:"0";s:3:"iso";s:1:"0";s:13:"shutter_speed";s:1:"0";s:5:"title";s:0:"";}} cod4 http://156.56.172.106:8080/wordpress/?attachment_id=390 Sun, 04 Oct 2009 04:18:09 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2009/10/cod4.jpg 390 2009-10-03 23:18:09 2009-10-04 04:18:09 open open cod4 inherit 386 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2009/10/cod4.jpg _wp_attached_file 2009/10/cod4.jpg _wp_attachment_metadata a:6:{s:5:"width";s:3:"314";s:6:"height";s:3:"209";s:14:"hwstring_small";s:23:"height='85' width='128'";s:4:"file";s:16:"2009/10/cod4.jpg";s:5:"sizes";a:2:{s:9:"thumbnail";a:3:{s:4:"file";s:16:"cod4-150x150.jpg";s:5:"width";s:3:"150";s:6:"height";s:3:"150";}s:6:"medium";a:3:{s:4:"file";s:16:"cod4-300x199.jpg";s:5:"width";s:3:"300";s:6:"height";s:3:"199";}}s:10:"image_meta";a:10:{s:8:"aperture";s:1:"0";s:6:"credit";s:0:"";s:6:"camera";s:0:"";s:7:"caption";s:0:"";s:17:"created_timestamp";s:1:"0";s:9:"copyright";s:0:"";s:12:"focal_length";s:1:"0";s:3:"iso";s:1:"0";s:13:"shutter_speed";s:1:"0";s:5:"title";s:0:"";}} rockband http://156.56.172.106:8080/wordpress/?attachment_id=391 Sun, 04 Oct 2009 04:20:52 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2009/10/rockband.jpg 391 2009-10-03 23:20:52 2009-10-04 04:20:52 open open rockband inherit 386 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2009/10/rockband.jpg _wp_attached_file 2009/10/rockband.jpg _wp_attachment_metadata a:6:{s:5:"width";s:3:"209";s:6:"height";s:3:"314";s:14:"hwstring_small";s:22:"height='96' width='63'";s:4:"file";s:20:"2009/10/rockband.jpg";s:5:"sizes";a:2:{s:9:"thumbnail";a:3:{s:4:"file";s:20:"rockband-150x150.jpg";s:5:"width";s:3:"150";s:6:"height";s:3:"150";}s:6:"medium";a:3:{s:4:"file";s:20:"rockband-199x300.jpg";s:5:"width";s:3:"199";s:6:"height";s:3:"300";}}s:10:"image_meta";a:10:{s:8:"aperture";s:1:"0";s:6:"credit";s:0:"";s:6:"camera";s:0:"";s:7:"caption";s:0:"";s:17:"created_timestamp";s:1:"0";s:9:"copyright";s:0:"";s:12:"focal_length";s:1:"0";s:3:"iso";s:1:"0";s:13:"shutter_speed";s:1:"0";s:5:"title";s:0:"";}} Is Gameloft videogaming's version of The Asylum? http://156.56.172.106:8080/wordpress/?p=386 Sun, 04 Oct 2009 04:23:11 +0000 http://popularculturegaming.com/?p=386 I'm a fan of bad movies and one of the more infamous companies that make bad movies is The Asylum. They are the producers of a lot of films such as 18 Year Old Virgin, The Day the Earth Stopped, Snakes on a Train, The Terminators, and Transmorphers. As these examples show, The Asylym's gimmick is that they think of a title that is similar to an upcoming film, make a film as quickly as possible, and get it into the video stores to piggy back on the original film. Well, it seems like a videogame company has seen how easy it is for The Asylum to make money and has started making their own knockoffs. I was listening to the idle Thumbs podcast when one of the hosts mentioned Gameloft's "awesome" iphone games. Not having an iphone I can't say if the phones are any good or not but I can't help but think that they would be just as good as The Asylum's films with titles like: Dungeon Hunter which I'm sure is nothing like Diablo,diablo

Blades of Fury which looks nothing like Tekken, tekken

Modern Combat: Sandstorm which looks nothing like Call of Duty 4: Modern Combat, cod4

Gangstar: West Coast Hustle which has no similarities to GTA: San Andreas, gta

and I'm sure that the fact that Guitar Rock Tour has a title so similar to Guitar Hero and Rock Band is just coincidental. rockband

Please tell me I'm not the only one hoping that Gameloft and The Asylum will hook up so we can get some games based on The Asylum's films. That would be incredible. ]]>
386 2009-10-03 23:23:11 2009-10-04 04:23:11 open open is-gameloft-videogamings-ersion-of-the-asylum publish 0 0 post 0 _edit_lock 1254630225 _edit_last 1 1244 thenewwarroom@gmail.com http://www.thewarroom.ca 68.147.131.203 2009-12-02 12:41:41 2009-12-02 17:41:41 Leveling Mage]]> 1 0 0
Girls are dumb... ...according to Sony http://156.56.172.106:8080/wordpress/?p=397 Mon, 05 Oct 2009 13:07:50 +0000 http://popularculturegaming.com/?p=397 So this guy's girlfriend is so dumb she doesn't notice the guy pushing buttons on the controller or that certain scenes keep happening over and over when he dies? Or are they saying that Uncharted 2 is full of long cut scenes? It is nice to see Sony stretching out and advertising games to new markets like straight white men... (seriously though who is this commercial for? Any guy watching it who might be remotely interested would already be interested in the PS3. Maybe it is just to generate general brand awareness?)]]> 397 2009-10-05 08:07:50 2009-10-05 13:07:50 open open girls-are-dumb-according-to-sony publish 0 0 post 0 _edit_lock 1254748071 _edit_last 1 1146 someplace@home.net 96.19.27.39 2009-10-20 12:57:39 2009-10-20 17:57:39 1 0 0 1246 cyberzel@gmail.com http://gamemind.blogspot.com 95.36.9.238 2009-12-16 10:50:44 2009-12-16 15:50:44 1 0 0 1544 Durland62@gmail.com http://claudiniii321.terapad.com/index.cfm?fa=contentNews.newsDetails&newsID=361239&from=list 89.79.154.129 2010-04-14 13:18:00 2010-04-14 18:18:00 spam 0 0 AoIR 2009 IR10 Presentation http://156.56.172.106:8080/wordpress/?p=400 Mon, 12 Oct 2009 01:27:27 +0000 http://popularculturegaming.com/?p=400 AoiR 2009 Cyborg LAN party
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400 2009-10-11 20:27:27 2009-10-12 01:27:27 open open aoir-2009-ir10-presentation publish 0 0 post 0 _edit_lock 1255310848 _edit_last 1
Doomguy http://156.56.172.106:8080/wordpress/?attachment_id=403 Mon, 19 Oct 2009 00:27:04 +0000 http://popularculturegaming.com/wordpress/wp-content/uploads/2009/10/Doomguy.jpg 403 2009-10-18 19:27:04 2009-10-19 00:27:04 open open doomguy inherit 0 0 attachment 0 http://156.56.172.106:8080/wordpress/wp-content/uploads/2009/10/Doomguy.jpg _wp_attached_file 2009/10/Doomguy.jpg _wp_attachment_metadata a:5:{s:5:"width";s:3:"100";s:6:"height";s:2:"80";s:14:"hwstring_small";s:23:"height='80' width='100'";s:4:"file";s:19:"2009/10/Doomguy.jpg";s:10:"image_meta";a:10:{s:8:"aperture";s:1:"0";s:6:"credit";s:0:"";s:6:"camera";s:0:"";s:7:"caption";s:0:"";s:17:"created_timestamp";s:1:"0";s:9:"copyright";s:0:"";s:12:"focal_length";s:1:"0";s:3:"iso";s:1:"0";s:13:"shutter_speed";s:1:"0";s:5:"title";s:0:"";}} The Quiet Season http://156.56.172.106:8080/wordpress/?p=404 Thu, 17 Dec 2009 04:40:34 +0000 http://popularculturegaming.com/?p=404 404 2009-12-16 23:40:34 2009-12-17 04:40:34 open open the-quiet-season publish 0 0 post 0 _edit_lock 1261024835 _edit_last 1 1543 flyfox2100@hotmail.com http://www.replica4sale.com 91.200.114.39 2010-04-13 06:34:04 2010-04-13 11:34:04 spam 0 0 2010 the year we try to finish writing dissertations? http://156.56.172.106:8080/wordpress/?p=406 Mon, 04 Jan 2010 22:15:14 +0000 http://popularculturegaming.com/?p=406 406 2010-01-04 17:15:14 2010-01-04 22:15:14 open open 2010-the-year-we-try-to-finish-writing-dissertations publish 0 0 post 0 _edit_lock 1262643318 _edit_last 1 Ethnographic tools http://156.56.172.106:8080/wordpress/?p=409 Sat, 30 Jan 2010 03:47:27 +0000 http://popularculturegaming.com/?p=409 Sony Minidisc recorder. It is a Hi-MD model, one of the last ones they made, so it can be uploaded to a computer. Like all minidisc recorders it does a pretty good job but it is six years old. When I bought the player back in 2004, solid state recorders were pretty expensive but now they are really cheap. I don't have an ipod or iphone so using one of those to record with isn't really an option (although I'm thinking about getting an ipod touch since I'm missing out on that gaming experience). Of course the Zoom H4n is really sweet but I think that might be overkill. The truth of the matter is that I have some affection for my old minidisc recorder. It really is a nice piece of hardware. It is just too bad that Sony waited so long to bring out a model that could upload to computers and that they saddled it with the terrible ATRAC format. Is this technonostalgia? ]]> 409 2010-01-29 22:47:27 2010-01-30 03:47:27 open open ethnographic-tools publish 0 0 post 0 _edit_lock 1264823248 _edit_last 1 Where have you gone Jack Thompson http://156.56.172.106:8080/wordpress/?p=411 Mon, 15 Feb 2010 17:56:09 +0000 http://popularculturegaming.com/?p=411 Jack Thompson was the nemesis of gamers. Then he got permanently disbarred but that didn't stop him as he claimed to be fighting the Florida Bar and probably lots of other crazy things. He also started writing an occasional column for some online conservative site. Now, however, he seems to have disappeared. Once a search for Jacko on google news showed up all sorts of antics by him but now searching for Jacko on google news just returns the occasional story mentioning him as a foil and stories about other people named Jack Thompson. (I wonder if the actor Jack Thompson ever gets people accusing him of hating videogames?) Jacko hasn't even posted a column since August of 2009. I wonder if Jacko has just given up or if he's planning some new media frenzy. I kind of hope he keeps at it because his insane claims sure were entertaining even if there were some people who believed his lies. [ad#ad-1] ]]> 411 2010-02-15 12:56:09 2010-02-15 17:56:09 open open where-have-you-gone-jack-thompson publish 0 0 post 0 _edit_lock 1266256571 _edit_last 1 1390 http://popularculturegaming.com/?p=413 74.208.42.83 2010-02-22 21:35:19 2010-02-23 02:35:19 1 pingback 0 0 Speak his name and he appears... http://156.56.172.106:8080/wordpress/?p=413 Tue, 23 Feb 2010 02:35:14 +0000 http://popularculturegaming.com/?p=413 Where have you gone Jack Thompson?" Well, if you say his name then he'll appear... Activision CEO Bobby Kotick's full DICE speech, Jack Thompson says 'Gotcha!']]> 413 2010-02-22 21:35:14 2010-02-23 02:35:14 open open speak-his-name-and-he-appears publish 0 0 post 0 _edit_lock 1266892516 _edit_last 1 Movies can be scary too... http://156.56.172.106:8080/wordpress/?p=415 Fri, 05 Mar 2010 01:22:34 +0000 http://popularculturegaming.com/?p=415 Redbox because they sell "R-rated" movies. I searched for something about the story and apparently it got picked up by a few local news outlets including the Indianapolis Fox Affiliate and the Louisville ABC Affiliate. According to stories the whole thing is being stirred up by Vanderburgh Country Prosecutor Stan Levco. Of course there's two little details that neither of the two stories linked to above or any of the other stories I saw seemed to mention: First, The MPAA rating system "is a voluntary system" and the ratings are not legally enforced. The only possible grounds for a lawsuit that there would be would be under obscenity or pornography laws. Levco almost certainly knows this. So why is he causing a stir? That leads to the second missing detail: Levco is running for re-election. So this is just a ploy to get into the headlines so that Levco can say he is "fighting for families" and concerned about "family values" without having to do anything. The minute I heard this story I immediately wondered if the guy was up for re-election because that's the only time public officials try to start legal proceedings related to media. I guess Levco couldn't find any easy videogame targets. Heaven forbid that any of the media outlets that aired this story would take two minutes to wonder why Levco was doing this or anything... That's some good reportering there... ]]> 415 2010-03-04 20:22:34 2010-03-05 01:22:34 open open movies-can-be-scary-too publish 0 0 post 0 _edit_lock 1267752156 _edit_last 1 1542 tangoscout@gmail.com 174.20.63.128 2010-04-08 11:37:40 2010-04-08 16:37:40 1 0 0 On Art and Violence http://156.56.172.106:8080/wordpress/?p=417 Wed, 28 Apr 2010 18:12:06 +0000 http://popularculturegaming.com/?p=417 Roger Ebert wrote about videogames again and the Supreme Court is taking up the case of California's law forbidding the sale of videogames to minors. Regarding Ebert, he ends by asking, "Why are gamers so intensely concerned, anyway, that games be defined as art?" which echoes my own call for all of us to stop caring about "art." Tons and tons of people have tried to convince him he's wrong -- so many in fact that I don't even want to bother hunting down links to some of the stories that do it. I'm not interested in arguing with him because I don't really care if he thinks games are art or not. However, it is very disconcerting that he seems to think that he can judge games by looking at screenshots. Would he write a review of a film based on the text on the back of the dvd box? That's pretty ignorant to think that he can judge games in that manner. Unfortunately, this is just the top of the iceberg because look at the picture at the top of his post. Now I have no idea if he picked that picture or not. I would say that he probably didn't but he did pick the rest of the pictures in the post so perhaps he did. Regardless, the picture didn't just appear by itself. Someone chose that picture. What is in that picture? A kid. So someone whether it was Ebert of just some random web guy, wanted to pick a picture of a gamer and they picked a kid -- once again perpetuating the stereotype that games are for kids and in this instance also seemingly indicating that games are in and of themselves childish. Wow. That's pretty sad. OK, now onto the Supreme Court... I'm pretty confident that the Supreme Court will say this law is unconstitutional not only because lower courts have consistently ruled that laws regulating videogame sales are unconstitutional but also because of the recent Supreme Court decision declaring a law banning animal cruelty videos unconstitutional. Today the Diane Rehm Show had a segment on the Supreme Court taking on the Videogame law regulating videogame sales and had Leland Yee, the California politician behind the bill, Craig Anderson, the guy who has never met a form of media that didn't cause aggression, and a couple other people I don't remember. Now, I've previously criticized Anderson's vague use of the term "aggression" so I was pleasantly surprised that Diane Rehm's first question to him was "what is the difference between agression and violence?" Anderson initially tried to avoid answering the question but then Rehm re-asked the question and Anderson admitted that while violence is generally understood as an extreme form of aggression, it is very rare for aggression to actually turn into violence. I think that it really key because in that statement Anderson (who also in this CNN video says that videogame-caused "aggression" isn't really any worse than film or television-causes "aggression" ) says that videogames don't really make kids violent. If the most well known person who thinks videogames cause aggression doesn't think they make you violent then that makes the case that they are so bad that we need laws against selling them much harder to prove. Personally, I look forward to the SCOTUS shutting down these kinds of laws once and for all. ...well that and Jack Thompson getting involved and saying some crazy things...]]> 417 2010-04-28 13:12:06 2010-04-28 18:12:06 open open on-art-and-violence publish 0 0 post 0 _edit_lock 1272478328 _edit_last 1 _encloseme 1