Yesterday I was at a Wal-Mart and noticed an ad for Splatoon that was pretty clever:
I like listening to podcasts in my car, when I’m riding my bike, and walking around campus. So I’m always looking for new ones to listen to. One of my favorite places to look has been a thread on the Idle Thumbs forums which is where I ran across a post about the Spawn on Me podcast. On it they talk about videogames and identity. It has quickly became one of my favorites (except when they talk about sportsball… 😛 ) and often gives me something to think about.
The most last episode I listened to was no exception (I’m a little behind as they have released a new one since then). Titled “Blackademics 101,” the episode features guest co-host Tanya Depass, and guests Kishonna Gray and TreaAndrea Russworm talked a lot about not only race in games but also in academia.
On the episode they talked about getting pushback from students when they talk about race in the classroom and how they have gotten comments about it from students on their course evaluations. This resonated with me because I talk about race in my classes but I haven’t gotten much pushback from students and I haven’t had any mention of it on my course evals.
Now there could be a number of reasons for this:
Now, it should be noted that last year I did have a white female friend who did have a student mention how her talking about race made the white student feel uncomfortable, so it can’t be that white people are immune from getting such comments on student evals. Of course I also don’t know how much my friend talked about race or in what way. So, as people online love to write, “the plural of anecdote it not data.” So it must be that I’m just awesome…
However, when Gray and Russworm talked about some of the harassment they have gotten online it reminded me of the very minor incident I received a year or so ago and my reactions to it. It happened when someone started found the abstract to my dissertation and posted it in an online discussion thread I had been taking part in. They started trashing it and making assertions. I was worried they were going to start dogpiling me and hunting down personal information. Luckily, none of that happened and in a few hours the thread had died down and nothing has come of it. But in the moment I was worried. I contemplated deleting my accounts and posts or denying that it was me. But I didn’t want to do those because I was worried they would think it was a sign of weakness. Instead, I just closed the browser tab and went away for a few hours and it went away. No harm done.
What I experienced was minuscule and was over in a few hours. I can’t imagine what it is like to be the center of attention like that for days or weeks or months at a time. The urge to bury your head in the sand and never say anything ever again must be very strong. (Even as a write this I’m trying to be both vague as well as non-accusatory so that this very post doesn’t get any negative attention) But they and others who have been the subject of much harsher and sustained scrutiny haven’t buried their heads and that takes bravery.
I played the first Assassin’s Creed back when it came out and liked it well enough. I just never got around to buying the others. A couple months ago there was a sale on steam and I picked up Assassin’s Creed II, Brotherhood, and Revelations. I’m playing through 2 and I’m enjoying it but drm is still terrible and it is a bad port.
Although the game is on Steam, it still uses the crappy Uplay drm which requires it to launch the Uplay program thingy. Only it won’t launch on Windows 8 when you try to start it through Steam.
OK, fine. I can just launch it directly through the Uplay thing, right? Of course not. When you try to do that it says it is launching steam or something but that doesn’t work either.
So play the game I bought, I have to launch Steam, then launch the Uplay application which I had to enable running as administrator, then go back to Steam and start the game, which makes the Uplay thing flash in the taskbar so before the game starts I have to click on Uplay to give it focus and then the game will start.
So once I get the games started it runs fine. Only, instead of telling you to press the left mouse button or the E key or whatever, it shows you a picture of an open hand, or a closed hand, or a foot, or something else. And the background of the icons clearly have the Xbox button colors which probably indicate which controller button you need to press.
So to be able to tell the different between a picture of a head and a picture of a head with a tiny little up arrow in front of it, in addition to the process mentioned above, I also have to open up a picture of the controls to put on my second monitor to know what buttons I’m supposed to be pressing…
I was in the grocery store Monday and decided I would check out the magazine rack. I was surprised to see a magazine devoted to Call of Duty with the Newsweek logo on it:
While there have been special issues of magazines for specific videogames before and whenever someone famous dies it seems like there are special “tribute to X Collector’s Edition” magazines on the stands just days later, it seems weird that Newsweek would be the one to have their name attached to this. Of course, because I love gaming magazines I had to buy it, so I guess the combination worked.
As promised I’ve updated the blogroll over on the right. I would have done it earlier but I got caught up in rolling around in all that darpa money that digra gets in their think tank which employs tons of people…
Actually, from what the article about it says it sounds more like an analog mouse that detects how hard you click on something and rumbles based on that. Still, it is nice to see that someone is still working on making a better mouse.
I’ve deleted some of the links in the blogroll over in the sidebar.As someone who is having a hard time finding a job, I can’t blame some of the people if they have left academic game studies since I might have to be doing it myself (of course it seems more like academia leaving me than me leaving academia…) Regardless, it did hurt to delete some of those links but if they haven’t updated since 2012 I have to assume the site isn’t being updated any more. I’ll be adding some new links in the days ahead.
Back in December I got a PS3 for the first time and more recently I’ve been working on a side project that involves looking at a bunch of gaming stuff from the 90s. Recently these two interests have combined in a way that made me think about the lack of progress in the way pc games are played. Ever since the Atari 5200 came out with a different controller than the Atari 2600 it has become common for console controllers to change with each new console. Most of the time the new controllers don’t just look different but they add in new/different features. Some of those features then go on to become more or less universally adopted.
This really isn’t the case with pc gaming. Aside from incremental improvements such as using a laser instead of a ball in a mouse, the mouse and keyboard for the earliest computers isn’t really all that different than modern ones. Sure, mechanical switches are the hot thing now but those are really just coming back. No matter how many leds and lcd screens they add to a keyboard or mouse it is still basically the same and doesn’t really change your gaming experience.
There was a time, however, when there was more experimentation on pc controllers. There were controllers that basically tried to make the keyboard more comfortable like The Claw, the Wolfking Warrior, the Z-board which offered replaceable keyboards for a specific game, or the Razer Orbweaver and similar products but all of these are just putting buttons in the different spots.
My research reminded me of one controller that tried to have analog movement: the Spaceorb 360.
I remember when this came out and while it seemed like a cool idea, I never saw one in person. Unsurprisingly it failed because it was weird looking. (a somewhat similar looking controller was the Microsoft Sidewinder Dual Strike but it used the ball thing to look and not move like the Spaceorb). Apparently the Spaceorb has its fans since someone made an Arduino interface to make it work with modern versions of Windows. The thing that is appealing about the Spaceorb is something I’ve wanted in pc games for a long time: variable speed. How nice would it be in a FPS to be able to easily be able to control how fast you move? Here’s what I want: analog keys on a keyboard. Maybe just for WASD or whatever but imagine keys that would work like triggers on a controller where you could push them down a little to go slowly and all the way to run. I know it might make the clicky keys weird but surely they could just put in a potentiometer or something on the keys to measure how far down the keys were pressed without making them feel different.
Running across the Spaceorb reminded me of the other old control device that never took off but seemed really cool: the rumble mouse. Logitech released a couple different kinds of these over the years. The first was the Logitech Wingman Force Feedback Mouse. Check out the video of how this thing works:
Maybe it is just me but it seems like it would be pretty cool to have a mouse that could do that. Unfortunately, to make it work the mouse was apparently attached to the pad which meant you couldn’t really move it very far.
The other line of force feedback mice Logitech came out with was the iFeel mice which looked like regular mice. I never used either of these but I would imagine that the iFeel didn’t have as much movement as the Wingman because it wasn’t attached to a mouse pad. It was, however, apparently useful outside of gaming as it could be used to rumble when you moved the mouse over a link, a window border, or something else. That seems like it would be kind of neat and could come in handy when trying to move your mouse to just the right spot to resize a window or move a text box border. Unfortunately, like the Spaceorb, the rumble mouse also failed to catch on.
However, it has been more than a decade since the rumble mouse was released and nearly twenty years since the analog controller so I think it is time for someone to try these ideas again. Come on Razer or Das Keyboard and give me a keyboard with analog keys and a rumble mouse! (seriously, give me one because I’m poor and couldn’t afford to buy them if they came out).
In the last post I mentioned I was doing some researrch on history of gaming for a side project. In the history of videogame censorship, one of the earliest and most notable people was Ronnie Lamm who was quoted in lots of interviews and appeared in many tv segments back in the early 1980s.
When I read about people from decades past who fight for a losing cause, I often wonder what became of them. I think it would be an interesting project to do a real “Where are they now?” with people involved in news events in decades past. Interestingly, I ran across a 2009 article from the Long Island Press that did talk to her. In the article, she is quoted as saying:
“It was a very interesting time of questioning,” Lamm, now a grandmother, tells the Press. “This is something new, something that parents were embracing, possibly for the wrong reason, and school districts at the time had concern about children cutting out of school to go to [play] video games. But our initial concern was the safety of children in bar lobbies, in luncheonettes. Where were these machines? Were they in the backroom? Were they being watched? Children are hanging out here… What was their supervision?”
I’ve been doing a side project that involves tracking down some release dates of videogames. Because I’m a bit obsessed with finding authoritative sources I’m finding it difficult for some things. Strangely, although wikipedia has tons of release dates on games, hardly any of them are sourced. Perhaps stranger is that although wikipedia loves to put  on everything, hardly any of these uncited dates have that tag.
Some release dates don’t seem to be known. For example, the exact day that Space Invaders first came out seems lost to the ages. And even though things like the ET Landfill thing were well documented in Atari Inc.: Business is Fun, there was still tons of coverage reporting that it was thought to be an “urban legend” and “no one knew what was buried there.”
What wikipedia does have though is a couple videogame sources that I wasn’t aware of until I stumbled on them the other day:
Neither of these is earth-shattering but they are useful sites to keep in mind when looking for something.