Daily Archives: April 27, 2004

They know I know!

I was just looking at my web site visitor log and look who’s been visiting:
Referrer URLs

Hmmmm… It looks like someone at EA has found my blog. I tried some of the links, but I couldn’t get any of them to work. I’m assuming that perhaps they are some sort of internal company links or something. I wonder in what context my site is being linked to. It seems that nothing escapes their attention for long.

I, for one, welcome our new EA overlords…

Seriously, I have nothing against EA, I’m just interested in what is going on here. So, hello EA! Leave a comment or two!

Artisans and craftsmen (and craftswomen)

There’s an article going around about on of the founders of Bungie starting his own studio. In the article (ok, its more of a press release, really) he says that he is going to outsourse a lot of the development. THe article ends with an interesting quote:

“It’s kind of broken,” Seropian told Reuters, speaking about the current model of development used by the bulk of publishers. “It’s kind of antiquated – it’s how they were making films in the ’30s.”

Well, I don’t think that is really the “problem” (if there is one). The difficulty isn’t that videogames are made like 1930’s films. It is like they are made like 1730’s items — that is, by hand and not mechanical reproduction. I left this message about it over on Slashdot:

I don’t think this will be as cost effective as one might think. Basically the videogame industry is still in the pre-industrial artisanal (sp?) era. Everything is still made by hand. If you want to make a chair, you still need to build the chair piece by piece. There is no equivalent to a factory-made chair. So rather than the unskilled labor we now have in most factories, we have skilled craftsmen and artists.

Until technology exists for the equivalent of unskilled labor to design the chairs, wheels, and furniture of a gaming world, the costs of developing games will still be high.

I forsee a day soon when a start up will open that specializes in creating the props of vidoegame worlds so that game designers will have a situation similar to that of the players of the Sims where they have a wide variety of chairs (or whatever) to pick from and they just plop it into the game pre-fab without having to employ someone to exclusively make such props.

Now certainly there is something to say for props that are build explicitly for the game. They provide a sense of stylistic unity. But I really do see a day when pre-fab props will come to be used.