Daily Archives: July 26, 2007

Computer Games Magazine to be Reborn???

It was a sad day in the gaming world when the news that Computer Games Magazine was shutting down. Well four months later there still hasn’t been any official word on the magazine and as a subscriber they still owe me some money (typically when a magazine is canceled they will just switch the remainder of your subscription to another magazine but even that hasn’t happened.). Curious as to what was going on I went over to their website. Seeing something on teh front page about a website redesign I went to their forums and found a thread with some good news:

The magazine was shut down in March and it took until the end of May to acquire it (and this site). We’re in the process of fixing a number of things simultaneously: Computer Games Magazine and sibling MMO Games Magazine (formerly MASSIVE magazine), plus, we’re re-launching both sites (sorry they’re a bit broken right now). Existing subscribers will absolutely be taken care of… All subscriptions will be honored when we re-launch (and we might even get you a subscription to another magazine in the meantime). Importantly, we are beginning the process of making all 197 back-issues of CGM available online in some form (a gigantic undertaking). We’re committed. We’re into it. We’re working like crazy. And, the same fine writers are still interested in continuing the excellence CGM readers have enjoyed for the past 20 years. Thanks for hanging in there.

I also noticed that the bottom of the webpage says that Computer Games is now owned by Polaris Media but it leads to a very spartan website which says little to nothing about who they are.

Regardless, it looks like there is hope that Computer Games Magazine will be coming back. That’s good news in my book. While websites have largely taken the place of videogame news I still have a fondness for magazines and Computer Games was, in my opinion, the best of the US-based magazines. They weren’t afraid to look beyond the new games and look at the culture of videogame players and videogaming’s role in society as well as how society viewed videogames — all things that other videogame magazines are sorely lacking. Here’s hoping that the reborn Computer Games will continue to look beyond exclusive previews and reviews.