videogame syllabus notes

I working on a syllabus for a course on videogames and I’m messing around with some new tools. I am working on the syllabus using google’s online calendar and I”m writing this using writely. I just noticed that writely has a thing to post to blogs, so I figured I would try it out.

syllabus sections

  1. what is a game?
  2. videogame history
  3. videogame theory
  4. what is ethnography?

the problem is where does ethnography fit in within this? It must be taught early so to give the students a chance to get used to the notion. However, to alternate between the two will make the course seem less cohesive. So how to do it?
Perhaps there will be a way to insert a little bit of reading every day. but i don’t want to overdo the reading load. So how to do that?

2 Comments Showing 50 most recent
  1. Jennifer M

    how about a section on research methodologies? here you can discuss ethnography but also other approaches…?

  2. Netwoman

    I was going to say the same thing. After your theory section, I would have a section of Methods – talking about the various ways to research video games…
    i would be interested in seeing your final course outline….good luck!