I study things that people actually do

Over at Thinking With My Fingers, there is a post about academics having to justify their research. I must be pretty lucky. I really don’t recall ever having to justify studying videogames and people who play them. Maybe it is a matter of being in the right academic climates. I really do not see how I should have to justify my research when I run into people studying 17th century left handed poets.

People are playing videogames at this very moment. Can people who are resistant to videogame research say the same thing about their work? Are people spending hours a day engaging with it?

As I always seem to do in questions like this, rather than attempt to justify something which seems infinitely more relevant than 75% of the things I see going on at most universities, I have to ask why people care what other people think of their research. Basically, if you don’t like what I’m doing based soley on the principle that it is not a valid subject, then there is a pretty damn good chance that I think you are an elitist ass and your opinion doesn’t matter to me anyway. While I love being in school, there are certainly enough elitist snobs here, they can go hang out with each other, they don’t need to bother me.

Now, if you don’t like my work because you think it is inferior or flawed or just plain bad work, but the subject material is valid, that is another matter. I make no claims to my work being good, just valid and relevant.

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  1. torill

    The reason I have to justify what I do is not because games are unimportant, but because the research and teaching profile of the department is democracy, freedom of speech, journalism and public information. It is kind of complicated to argue that computer games are important to an institution focused on journalism and public relations. I can do that though, and I have, for years. But it does occasionally take some serious explanation of how computer games change the relationship between sender and receiver, and how this can influence the communication patterns and strategies or comunication professionals of the future.