Authenticity in games — coverville?

A few years ago I saw Molly Hatchet play at a county fair. It was only after I got home that I went online and found out that at the time there were no original members left in the band. So the band that I saw — which spent at least the first set playing songs from their new album — had little or nothing to do with the band that wrote Flirtin’ With Disaster. In essence, they were a cover band. So could I actually say that I saw the “real” Molly Hatchet?

I’m wondering how or in what way authenticity applies for videogames. Is there a notion for an “authentic” Mario game? Is there anyone working on Mario besides Miyamoto who worked on the first Super Mario Bros? Does that matter? Is there anyone who would say, “Well, Madden 2009 isn’t a ‘real’ Madden game because no one involved with the original game made this one?” Would that even make sense?

Similarly, is there a such thing as a “cover” of a game or is “remake” the same thing as a cover?

It does seem as if the one place where authenticity is taken into account by videogame fans is when it comes to emulation. If the game doesn’t have perfect emulation then it does feel as if it isn’t “really” the original game. I know that in some version of Tetris I’ve played if you can’t move the piece over one spot just when it lands then it doesn’t feel right.

2 Comments Showing 50 most recent
  1. stacey

    Hey, that concert was pretty suh-WEET, even though they teased us about Charlie Daniels being there and not delivering.

    I think this is a tricky question. I definitely get a warm fuzzy when I play Super Mario Galaxy, but that Mario really bears little resemblance to the Mario of Donkey Kong and Super Mario Bros. 1-3 that I grew up with. It’s kind more like a simulacrum, no? 😀

  2. stacey

    oops, meant to say “kind of more like…”

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