I’m just about to turn in the first draft for chapter 2 of the dissertation. Here’s the unformatted works cited for it:
Ajana, Btihaj. “Disembodiment and Cyberspace: A Phenomenological Approach.” Electronic Journal of Sociology (2004). 16 Jul 2009
Ang, Ien. Watching Dallas: Soap Opera and the Melodramatic Imagination. Routledge, 1985.
Austin, Joe, and Michael Nevin Willard. “Generations of Youth: Youth Cultures and History in Twentieth-Century America.” Ed. Joe Austin & Michael Nevin Willard. New York: NYU Press, 1998. 1-20.
Bedford, Charles. “LAN Parties: it’s a scene, baby!.” loonygames 1998. 18 Aug 2009
Berger, Arthur Asa. “Eleven Ways of Looking at the Gulf War..” ETC.: A Review of General Semantics 51.2 (1994): 177-180.
Bird, Sharon R. “Welcome To The Men’s Club: Homosociality and the Maintenance of Hegemonic Masculinity.” Gender Society 10.2 (1996): 120-132.
Breckon, Nick. “Quake Live Open Beta Goes Live.” Shacknews 24 Feb 2009. 13 Jul 2009
Butler, Judith. “Performative Acts and Gender Constitution: An Essay In Phenomenology and Feminist Theory.” The Feminism and Visual Culture Reader. Ed. Amelia Jones. New York: Routledge, 2003. 392-402.
Clark, Andy. Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence. Oxford: Oxford University Press, 2003.
Connell, R. W, and James W Messerschmidt. “Hegemonic Masculinity: Rethinking the Concept.” Gender Society 19.6 (2005): 829-859.
Connell, RW. Gender and Power: Society, the Person and Sexual Politics. Stanford University Press, 1987.
Coyle, Karen. “How Hard Can It Be?.” Wired Women: Gender and New Realities in Cyberspace. Ed. Lynn Cherny & Elizabeth Reba Weisse. Seal Press, 1996. 42–55.
Csordas, Thomas J. Embodiment and Experience: The Existential Ground of Culture and Self. Cambridge: Cambridge University Press, 2005.
Dovey, Jon, and Helen W. Kennedy. Game Cultures: Computer Games as New Media. Open University Press, 2006.
Foy, Laura. “In Search of Brothers In Arms: Earned In Blood Videos.” G4tv 12 Oct 2005. 23 Aug 2009
Friedman, Ted. “Civilization and Its Discontents: Simulation, Subjectivity, and Space.” On a Silver Platter: CD-ROMs and the Promises of a New Technology. Ed. Greg M. Smith. New York: NYU Press, 1999. 132-150.
Haraway, Donna. “A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century.” Simians, Cyborgs and Women: The Reinvention of Nature. New York: Routledge, 1991. 149-181.
—. “Cyborgs and Symbionts: Living Together in the New World Order.” The Cyborg Handbook. Ed. Chris Gray. London: Routledge, 1995. xi-xx.
Hayles, N. Katherine. “The Life Cycle of Cyborgs: Writing the Posthuman.” The Cyborg Handbook. Ed. Chris Gray. London: Routledge, 1995. 321-334.
Jeffords, Susan. Hard bodies: Hollywood Masculinity in the Reagan Era. Rutgers Univ Pr, 1994.
Jenson, Jennifer, and de Castell Susan. “What “real” girls play: Dispelling the myths of virtual
equality.” San Antonio, TX, 2004.
Kimmel, Michael S. “Rethinking Masculinity: New Directions in Research.” Changing Men: New Directions in Research on Men and masculinity. Ed. Michael S. Kimmerl. Newbury Park, CA: Sage, 1987. 9-24.
Kunzru, Hari. “You Are Cyborg.” Wired Magazine 5.2 (1997).
Kushner, Davis. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. New York: Random House Trade Paperbacks, 2004.
Leder, Drew. The Absent Body. Chicago: University of Chicago Press, 1990.
Levy, Donald P. “Hegemonic Masculinity.” Blackwell Encyclopedia of Sociology. Ed. George Ritzer. Blackwell Publishing, 2007. 22 Aug 2009
Lie, Merete. “Technology and Masculinity: The Case of the Computer.” European Journal of Women’s Studies 2.3 (1995): 379-394.
Lupton, Deborah. “The Embodied Computer/User.” The Cybercultures Reader. Ed. David Bell & Barbara M. Kennedy. New York: Routledge, 2000. 477-89.
Martin, Randy. Performance as Political Act: The Embodied Self. New York: Bergin & Garvey, 1990.
Messner, Michael. “Boyhood, Organized Sports and the Construction of Masculinities.” Journal of Contemporary Ethnography 18.4 (1990): 416-444.
Pinckard, Jane. “Genderplay: Successes and Failures in Character Designs for Videogames.” Game Girl Advance 16 Apr 2003. 21 Aug 2009
“Release Information for Quake.” 13 Jul 2009
Schleiner, Anne-Marie. “About.” Velvet-Strike 20 Feb 2004. 21 Aug 2009
—. “Flamer Gallery.” Velvet-Strike 20 Feb 2004. 21 Aug 2009
—. “Sprays.” Velvet-Strike 20 Feb 2004. 21 Aug 2009
Stone, Allucquere Rosanne. “Will the Real Body Please Stand Up?: Boundary Stories About Virtual Cultures.” Cyberspace: First Steps. Cambridge: MIT Press, 1991. 81-118.
Turque, Bill. “Erasing the Vietnam Nightmare.” Newsweek 4 Feb 1991: 67.
Wajcman, Judy. Feminism Confronts Technology. University Park, PA: Pennsylvania State Univ Pr, 1991.
“Wolfenstein 3D.” 3D Realms. 18 Aug 2009