Dissertation Chapter 2 Works Cited

I’m just about to turn in the first draft for chapter 2 of the dissertation. Here’s the unformatted works cited for it:

Ajana, Btihaj. “Disembodiment and Cyberspace: A Phenomenological Approach.” Electronic Journal of Sociology (2004). 16 Jul 2009 .

Ang, Ien. Watching Dallas: Soap Opera and the Melodramatic Imagination. Routledge, 1985.

Austin, Joe, and Michael Nevin Willard. “Generations of Youth: Youth Cultures and History in Twentieth-Century America.” Ed. Joe Austin & Michael Nevin Willard. New York: NYU Press, 1998. 1-20.

Bedford, Charles. “LAN Parties: it’s a scene, baby!.” loonygames 1998. 18 Aug 2009 .

Berger, Arthur Asa. “Eleven Ways of Looking at the Gulf War..” ETC.: A Review of General Semantics 51.2 (1994): 177-180.

Bird, Sharon R. “Welcome To The Men’s Club: Homosociality and the Maintenance of Hegemonic Masculinity.” Gender Society 10.2 (1996): 120-132.

Breckon, Nick. “Quake Live Open Beta Goes Live.” Shacknews 24 Feb 2009. 13 Jul 2009 .

Butler, Judith. “Performative Acts and Gender Constitution: An Essay In Phenomenology and Feminist Theory.” The Feminism and Visual Culture Reader. Ed. Amelia Jones. New York: Routledge, 2003. 392-402.

Clark, Andy. Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence. Oxford: Oxford University Press, 2003.

Connell, R. W, and James W Messerschmidt. “Hegemonic Masculinity: Rethinking the Concept.” Gender Society 19.6 (2005): 829-859.

Connell, RW. Gender and Power: Society, the Person and Sexual Politics. Stanford University Press, 1987. .

Coyle, Karen. “How Hard Can It Be?.” Wired Women: Gender and New Realities in Cyberspace. Ed. Lynn Cherny & Elizabeth Reba Weisse. Seal Press, 1996. 42–55.

Csordas, Thomas J. Embodiment and Experience: The Existential Ground of Culture and Self. Cambridge: Cambridge University Press, 2005.

Dovey, Jon, and Helen W. Kennedy. Game Cultures: Computer Games as New Media. Open University Press, 2006.

Foy, Laura. “In Search of Brothers In Arms: Earned In Blood Videos.” G4tv 12 Oct 2005. 23 Aug 2009 .

Friedman, Ted. “Civilization and Its Discontents: Simulation, Subjectivity, and Space.” On a Silver Platter: CD-ROMs and the Promises of a New Technology. Ed. Greg M. Smith. New York: NYU Press, 1999. 132-150. .

Haraway, Donna. “A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century.” Simians, Cyborgs and Women: The Reinvention of Nature. New York: Routledge, 1991. 149-181. .

—. “Cyborgs and Symbionts: Living Together in the New World Order.” The Cyborg Handbook. Ed. Chris Gray. London: Routledge, 1995. xi-xx.

Hayles, N. Katherine. “The Life Cycle of Cyborgs: Writing the Posthuman.” The Cyborg Handbook. Ed. Chris Gray. London: Routledge, 1995. 321-334.

Jeffords, Susan. Hard bodies: Hollywood Masculinity in the Reagan Era. Rutgers Univ Pr, 1994.

Jenson, Jennifer, and de Castell Susan. “What “real” girls play: Dispelling the myths of virtual
equality.” San Antonio, TX, 2004.

Kimmel, Michael S. “Rethinking Masculinity: New Directions in Research.” Changing Men: New Directions in Research on Men and masculinity. Ed. Michael S. Kimmerl. Newbury Park, CA: Sage, 1987. 9-24.

Kunzru, Hari. “You Are Cyborg.” Wired Magazine 5.2 (1997). .

Kushner, Davis. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. New York: Random House Trade Paperbacks, 2004.

Leder, Drew. The Absent Body. Chicago: University of Chicago Press, 1990.

Levy, Donald P. “Hegemonic Masculinity.” Blackwell Encyclopedia of Sociology. Ed. George Ritzer. Blackwell Publishing, 2007. 22 Aug 2009 .

Lie, Merete. “Technology and Masculinity: The Case of the Computer.” European Journal of Women’s Studies 2.3 (1995): 379-394.

Lupton, Deborah. “The Embodied Computer/User.” The Cybercultures Reader. Ed. David Bell & Barbara M. Kennedy. New York: Routledge, 2000. 477-89.

Martin, Randy. Performance as Political Act: The Embodied Self. New York: Bergin & Garvey, 1990.

Messner, Michael. “Boyhood, Organized Sports and the Construction of Masculinities.” Journal of Contemporary Ethnography 18.4 (1990): 416-444.

Pinckard, Jane. “Genderplay: Successes and Failures in Character Designs for Videogames.” Game Girl Advance 16 Apr 2003. 21 Aug 2009 .

“Release Information for Quake.” 13 Jul 2009 .

Schleiner, Anne-Marie. “About.” Velvet-Strike 20 Feb 2004. 21 Aug 2009 .

—. “Flamer Gallery.” Velvet-Strike 20 Feb 2004. 21 Aug 2009 .

—. “Sprays.” Velvet-Strike 20 Feb 2004. 21 Aug 2009 .

Stone, Allucquere Rosanne. “Will the Real Body Please Stand Up?: Boundary Stories About Virtual Cultures.” Cyberspace: First Steps. Cambridge: MIT Press, 1991. 81-118. .

Turque, Bill. “Erasing the Vietnam Nightmare.” Newsweek 4 Feb 1991: 67.

Wajcman, Judy. Feminism Confronts Technology. University Park, PA: Pennsylvania State Univ Pr, 1991.

“Wolfenstein 3D.” 3D Realms. 18 Aug 2009 .

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