KISS the Painkiller

OK, I’ve been rather busy with school. However, since I built a new computer a month ago, I certainly have found some time to give it a workout.

I’ve finished Doom 3. It was enjoyable. I jumped quite a bit. Perhaps I am all id (ha! I made a joke!) but I found it satisfying. At least one review I read lamented that the horror was only jumping out of the closet at you style and not psychological in nature. Too bad. I like things jumping out at me. Maybe I’m jaded from killing so many sprites and polygons, but psychological horror doesn’t creep me out that much. I like gore.

Unfortunately, I hate cut scenes. Why? Why? Why? I don’t want some damn cut scene to show me the monster. I want to see the monster myself.

I have moved on to Painkiller. I enjoy it. The pure mayhem is fun. The gameplay is a bit simplistic and arcade-y, which is a nice change of pace. There ain’t no reading of memos or combinations to remember, just monsters to chop up. Sorry story people, there is something to be said for just running around killing bad guys. I don’t know what the bad guys in Painkiller are supposed to be, and I don’t really care. I mean there are skeletons in suits of armor. What is their motivation? What is their backstory? I don’t care. They are tying to kill me, ergo I will shoot and chop them into little bits.

While some have compared Painkiller to Blood or Serious Sam, it reminds me most of KISS: Psycho Circus: The Nightmare Child. The KISS game was actually really fun — even if, like me, you don’t wish to rock and roll every night and/or party every day. The mayhem and weird weapons and shooting are all good mindless fun. I give them both nine thumbs up. Now, don’t ask me what the story of the KISS game is, because I have no idea.

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