See, I told you so!

In my last post, I wrote about hoping for more work on videogame history that went beyond the now standardized canon of videogame history.

Now, a Gamasutra article explores how even that standardized canon may not be all that accurate. The article shows that when it comes to the early days of videogaming, a lot of the details are fuzzy at best. If, as the article shows, the actual North American release date of Super Mario Bros. can’t be verified, then we have some real work to do.

I wonder if someone could get a kickstarter project funded for a multiyear project to do some in depth archival research and ethnographic work in order to heavily cite some of the history of videogames?

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