Archives

Game inspired by a tv show is released, so of course people write about how horrible videogames are…

Associated Press reporter Nathaniel Hernandez has written an article about Blitz: The League. It has gotten picked up by lots of papers. The version in the Chicago Sun-Times seems to be the most complete. Here’s the first paragraph of that version of the article:

In a gritty new video game about a fictional football league, players cripple their opponents, gamble and use performance-enhancing supplements.

The article goes on to make some comparisons between the game and some current accusations brought against some players. The article isn’t too bad, but it still mentions Mortal Kombat since that was known back in the day as a very controversial game.
The irony is, of course, that while the Blitz franchise has been around a long time, this version of “controversial” and “gritty” game was not originally going to be called, Blitz: The League, but Blitz: Playmakers, after the controversial ESPN show, Playmakers (warning: web site plays a stupid sound clip). Blitz was going to be called that, because one of the writers for the tv show worked on the game. So this controversial game is really an unofficial adaptation of a controversial tv show. Funny how the article spent all this time talking about the various and sundry aspects of the game and didn’t mention that…

The real reason THompson doesn’t like videogames…

I just ran across an interview with Jack Thompson that Spong did back in October. In the interview, Thompson states:

No, I am not in any sense a ‘gamer’. I’ve been too busy to do that. If that response is taken to be a criticism of how gamers spend their time, it is because it is intended to be. The “do violent games spawn violence?” debate is one thing people disagree on, even though all the evidence is on my side. But I’m not sure how any human being with a life and a conscience can justify spending any considerable time playing games in what amounts to useless mental masturbation that helps absolutely no-one. Seriously, my generation had left still the residue of the notion that your life (the substance of which is time) doing something for others. How does playing GTA 20 hours a week help anyone other than Take-Two CEO and sociopath Paul Eibeler? Games are largely a waste of time, in other words. People need to be ‘stewards’ of their time – again, a concept (stewardship) that is largely foreign to the gaming community and to the younger generations generally.

Funny how this is very similar to Roger Ebert’s dismissal of videogames. Perhaps we should stop spending our time trying to get people to think that videogames are art and just trying to get some respect for them first. Without respect, how can we convince anyone that they are art in the first place???

I say videogame, you say video game. what’s the difference?

Over at Buzzcut, there is a post titled, “Videogames: Closing the Annoying Gap” which argues that “videogame” is preferable to “video game.” I couldn’t agree more. I’ve been thinking about this for a while and I just haven’t gotten around to posting about it. It is quite annoying to always have to search for both terms. It is also equally annoying to do a Google search for “videogame” and see “Did you mean: video game” but search for “video game” and not be asked if I meant “videogame.” (Of course there is also the term “computer game” which also gets used from time to time)

I think I prefer one word over two simply because it emphasizes the inseparability of the video from the game. I would actually prefer some sort of gamevideo term, but that isn’t a word in english. I also think using “video game” sort of makes it two separate things and that they aren’t a real synthesis of both.

The author of the buzzcut article argues that the difference is primarily geographic:

In the U.S., the habit it to write video games, as two words. In Europe, I usually see videogames.

I’m not sure I agree. I think the difference is deeper than that. Take a look at these search results on Google Scholar: “videogame” and “video game.” See a pattern in the results? Most of the search results for “videogame” are people who are actually researching videogames. On the other hand, however, most of the search results for “video game” are people who are really researching violence and the effects of videogames.

I noticed this a few months ago and the reason I haven’t posted on it earlier is that I am not quite sure what to make of it. I haven’t taken enough rhetoric courses (and no, there are no media, film, ethnography, or performance pages even though they are supposed to be equal parts of the department. But I digress…) to understand what difference that space really means. I suspect that it has to do with a kind of literacy or even respect for the medium. Those who use “videogame” have a different kind of literacy regarding the medium that those who tend to prefer “video game” do not. (Roger Ebert used “video game” in his review of Doom which started the whole deal with him). Of course I’m not saying that just because you use one term over the other means that you are smarter or more serious about videogames. However, I do think that it is interesting that the vast majority of violence stuff uses the two word phrase while perhaps not the vast majority, but a majority nonetheless, uses the one word phrase.

So anyone got any ideas? What is the meaning behind using one word over the other especially when they sound the same? This isn’t like “terrorists” versus “freedom fighters” or “invasion of Iraq” or “liberation of Iraq” but I do think that it is a similar kind of thing going on. A rhetoritician! A rhetoritician! My blog for a rhetoritician!

Henry Jenkins posts eight myths about video games a year ago and people finally pick up on it…

So the whole game blogging world is all a-buzz with Henry Jenkin’s . It was on Attack of the Show, digg (where it was even a dupe there), and slashdot not to mention billions of other places…

I finally got around to looking at the link and i swore I had read it before. Head over to archive.org and welcome to 2004… Maybe there is something to this whole fact checking stuff…

Speaking of old things, some long time readers may remember Arthur Asa Berger‘s Video Games: A Popular Culture Phenomenon and my lukewarm review of it. I was doing some research on early videogame advertising in the LA Times and guess what I should run across? A 1982 article by Berger called, “Pac-Man — Auto-Erotic Plaything?” I’m not sure what to make of it, if it is supposed to be funny or if it is serious. It does a vaguely Freudian take on videogames and contains such intersting sentences as: “This is, perhaps, an extreme statement, but the dynamics in videogames and masturbating are very similar” and “It has take something like 4 billion years for us to evolve from a simple sea creature to Pac-Man. Sometimes I wonder what evolution is all about.” Just plain weird…

Roger Ebert Appeals to Authority…

Since the last time Roger Ebert told us we were wasting our time playing videogames, his website has posted a couple pages of letters from gamers. Most of them tend to fall in the “but game X has a lot of text and cut scenes!”

Well, Ebert’s Answer Man column appeared this morning with people still playing the same game and Ebert still using the same logic:

Q. Thank you for jump-starting a discussion about the relative artistic and critical merit of video games as compared to film and books. I do take issue when you argue that video games can never have the merit of a great film or novel. You say: “There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control.”
Where you see a flaw, I see promise. Arguing that games are inherently inferior because books and movies are better at telling stories and leading us through an author-driven experience is begging the question. It’s like saying that photography is better than painting because photos make more accurate visual records.
The invention of photography sparked a crisis in the world of painting: “Why should we paint if pictures can do it better?” But then painters figured out that there were lots of other things that they could do, that cameras can’t. Now we see an enormous explosion of creativity in the world of painting. And another different explosion in the world of photography.
We agree that games are inherently different from films and books. I believe they are at their worst when they try to mimic films and books, and at their best when they exploit this difference to create experiences that films, books, and all the other art forms cannot. No one criticizes sculpture for failing to tell a story as well as a good movie.
Many people would agree with you that there aren’t yet any games that rival the best films or books that you care to list. Game makers are only just beginning to understand that games are not films/books with action sequences. I think that you’ll see that the more we work that out, the more we will find ways of creating meaningful artistic works that are unlike anything anyone’s seen before.
Tim Maly, designer, Capybara Games, Toronto

A. If or when that happens, I hope I will approach it with an open mind. This debate has taken on a life of its own. In countless e-mails and on a dozen message boards, I’ve found that most of the professionals involved in video games are intelligent and thoughtful people like yourself. A large number of the video game players, alas, tell me “you suck” or inform me that I am too old. At 63, I prefer such synonyms as “wise” and “experienced.”
Today I received a message from Professor David Bordwell (retired) of the University of Wisconsin at Madison, who is generally thought of as the leading scholarly writer on film; the textbooks he has written by himself and with Kristin Thompson are used in a majority of the world’s film classrooms. What he said was intriguing on a practical level:

“The last dissertation I’m directing is on video games as they compare to film. The guy is bright, so we let him do it. But he brought his games and game platform to my house to give me some experience on this medium. I lasted through 15 minutes of ‘Simpson’s Road Rage,’ largely because my coordination is so poor. Even if I got good on the controls, what keeps me away is the level of commitment. The idea of spending hours at this boggles my mind.
“My student told me that the most sophisticated games require up to 100 hours to master. In 100 hours we can watch two Bollywood films or 50-plus Hollywood/ foreign features or 80 B-films or 750 Warner Bros. cartoons. Depending on how fast you read, in the same interval you can probably finish reading 20-30 books. Not to mention 25-35 operas or 100-120 symphonies. And that’s just for one game! On the basis of my very limited experience, and given my tastes (a big part of the issue here), the problem with video games is that they’re too much like life — too much commitment for thin and often frustrating results.”

So now we are down to quoting from someone who has spent their live devoted to studying film to say that film is better than videogames. Wow, a retired films scholar saying film is better than another medium, who saw that coming? Maybe I should ask the pope which religion is best? Moreover, he gets advice from Bordwell? While I’m sure that Bordwell has an open mind, it is just that…. zzzzzzz. Oh I’m sorry, I dozed off. Funny how that happens whenever I start thinking about Bordwell… OK, ok, that might be a bit harsh and a cheap joke (but not too far from the truth…)

But really, how much weight are we supposed to put behind the opinion of one films scholar. If one film scholar is that important, I can go call up Jim Naremore and get some quotes form him. I don’t’ think I need to since when I took a class form him I wrote about videogames and we talked for about half an hour about them and he seemed really interested in them. Not once did he tell me how foolish I was for taking all this time playing games when I could be reading Dickens….

Of course the whole “it takes a lot of time to get into videogames” is total hogwash. Recently, IU had a Godard film festival (crappy flash and sound a tthat link) that was put on by our department and I went to an hour long talk. Wow, obviously I haven’t spent enough time studying film to understand that crap. They showed some clips and if I had to sit through an entire Godard film I think I would spoon my eyes out. Clearly there is some sort of literacy there that takes hours and hours to learn. I find it ironic for Bordwell to say he doesn’t have time to play a videogame when he presumably has time to sit through things like I saw at that colloquiuum…

All I really have to say is that if we are going to start appealing to famous scholars to defend our taste, then people need to go read what should be the starting point on taste: Bourdieu’s book, Distinction. Appealing to elitists by claiming that your favorite thing has similarities to their favorite elite medium ain’t going to cut it. Elitists like elitism. Nothing we downtrodden masses have to say is going to change their minds. Moreover, claiming that *someday* *maybe* videogames will be as film-like as film or that we will have our own Shakespeare, is just lame.

When are films going to be as exhilarating as videogames? When will film produce their John Carmack? I mean, really, all these film guys do is pick up a camera and pull the trigger. Carmack reinvents the equipment we use to make a videogame every single time he makes a game. Let me know why a filmmaker develops his or her own camera, lighting, actors, physics, and lets the viewer star in it. Then film might be as inherently good as videogames….

I should be writing a paper, not blogging!

So I should totally be writing a paper right now, but I’m taking the night off. I have to write about 20 pages, do some heavy revision on one paper, and probably interview someone for that paper before Monday. So of course, I’m taking the night off. I’m ever so tired!

Writing a paper about legal systems that influence gaming on campus. Hope is that it will be a dissertation chapter.

Also writing a paper about videogame commercials. Back in the Atari games they used to have tons of people in the commercials playing the games. Now, if they are featuring the latest FPS or whatever, they rarely have the players. In the Atari days they didn’t show the games very much. Now, the game itself is nearly all they show. Watching some old commercials I notice that in some they even show people actually plugging the console in so that people would know that it took electricity.

Regarding Roger Ebert, it is nice to see that Mia Consalvo has my back. It’s glad to know that I’m not the only one who isn’t interested in videogames as art! In all these conversations people mention Myst as an art game. Are there really that many hardcore gamers that would rather play Myst again than Doom? Don’t get me wrong, I like Myst a lot back in the day. I bought Riven as soon as it came out. However, since they came out, I haven’t had the urge to play them again. Not even once!

Last night IU had a preview of Grandma’s Boy. It is a film about a 36 year old videogame tester who gets evicted and has to move in with his grandmother and her friends. It’s produced by Adam Sandler’s production company and so, even though he doesn’t appear in it, it could easily be one of his early films. As I said in an email to one of my friends, it was the best movie about a videogame tester I’ve ever seen. It is also, coincidentally, the only film about a videogame tester I’ve seen. If it wasn’t about videogames, I wouldn’t have bothered seeing it. Basically, there’s some There’s Something About Mary-style humor about bodily fluids, some pot jokes, some intergenerational partying, a couple predictable hook-ups, a bad guy who tries to do something bad to the hero, and a grandma who saves the day. I wrote a haiku about it:

Office Space was good
I also liked Golden Girls
This is both of them.

There are some good jokes. There is also some objectification of women which I found oddly out of place. I give it only 4 thumbs up. (Remember I gave Doom 7 thumbs up. And of course my bastardization of what is surely a registered trademark of a certain movie critic adds to my delight!)

Finally, it looks like I’m going to be heading off to Vancouver again next year. This time for the SCMS conference in early March. I’m convinced that the only reason I got in is that I’m giving a paper with a sexy title of, “Post-Colonialism in Civilization“. Then in April it looks like I’m going to the CSA in Washington D.C. I’m convinced that I only got into that one because of the stellar efforts of the other people on the panel we put together. But I’ll be talking about professional wrestling, and not videogames, so I won’t be talking about that paper here. But you will respect the verbal artistry of professional wrestling or I’ll kick your ass! (Which just so happens to be the title of the paper I’ll be presenting at the CSA!)

Now it is time for sleep.

Roger Ebert Gives Videogames Thumbs Down.

Over at Shacknews, there is a post titled, “Ebert on Video Games: They are Inferior” which basically talks about Ebert dissing videogames without even playing them. In his review of the Doom movie, Ebert writes:

The movie has been “inspired by” the famous video game. No, I haven’t played it, and I never will…

Wow, nice open mind you have there, Roger.
In his Answer Man column, the debate over the relative merits of videogames has continued with readers writing in attempting to defend videogames, and Ebert basically saying that he doesn’t know anything about them, but because he doesn’t know anything about them, that must mean they suck.
The October 30, 2005 Answer Man column begins with this Q and A:

Q. If “Doom” were just another action thriller, then I would have to say you were too generous by giving it one star. The movie frankly deserves zero stars. But is not just a movie. “Doom” was to games what “Rashomon” was to movies. It invented a way of showing something that had never been done before — what you call the “point-of-view shot looking forward over the barrel of a large weapon.”

“Doom” the movie is a tribute to this seminal event. This movie isn’t about clever camera angles, witty dialogue or subtle directorial touches. “Doom” has no pretensions, aspirations or delusions about what it is about. You aren’t supposed to wonder about the origins of mankind as you walk out of the theater. “Doom” the movie is “Doom” the game brought to the screen without messing around too much with the original. “Doom” works as a tribute because it fails so utterly as a movie. There is a reason so many video game-based movies suck: They are fundamentally different forms of representation. Thus by being faithful to the game, the movie pisses off the critic and pleases the gamer.

Vikram Keskar, Kirksville, Mo.

A. With friends like you, what does “Doom” need with critics? Surveys indeed show that more than half the movie’s opening-weekend viewers had played the game. I suppose they got what they were expecting. I am a believer in the value-added concept of filmmaking, in which a movie supplies something that a video game does not. Seen as a moviegoing experience, this was not a good one. There are specialist sites on the Web devoted to video games, and they review movies on their terms. I review them on mine. As long as there is a great movie unseen or a great book unread, I will continue to be unable to find the time to play video games.

Darn those “specialist sites on the Web” and their reviews of movies…
The critique of videogames continues in the November 13, 2005 Answer Man column:

Q. I’ve been a gamer since I was very young, and I haven’t been satisfied with most of the movies based on video games, with the exception of the first “Mortal Kombat” and “Final Fantasy: The Spirits Within.” These were successful as films because they did not try to be a tribute to the game, but films in their own right.

I have not seen “Doom,” but don’t plan to, nor do I think that it’s fair to say that it pleases all gamers. Some of us appreciate film, too. That said, I was surprised at your denial of video games as a worthwhile use of your time. Are you implying that books and film are better mediums, or just better uses of your time?

Films and books have their scabs, as do games, but there are beautiful examples of video games out there — see “Shadow of the Colossus,” “Rez” or the forthcoming “PeaceMaker.”

Josh Fishburn, Denver

A. I believe books and films are better mediums, and better uses of my time. But how can I say that when I admit I am unfamiliar with video games? Because I have recently seen classic films by Fassbinder, Ozu, Herzog, Scorsese and Kurosawa, and have recently read novels by Dickens, Cormac McCarthy, Bellow, Nabokov and Hugo, and if there were video games in the same league, someone somewhere who was familiar with the best work in all three mediums would have made a convincing argument in their defense.

That’s good thinkering there Roger. It is nice to know that Roger Ebert is omniscient and knows what everyone everywhere has done…
Although in the same column, he defends Dark City, a film I found to be incredibly silly and lame, so what does he know?
Not content to let the issue go, the November 27, 2005 Answer Man column contains yet another Q and A:

Q. I was saddened to read that you consider video games an inherently inferior medium to film and literature, despite your admitted lack of familiarity with the great works of the medium. This strikes me as especially perplexing, given how receptive you have been in the past to other oft-maligned media such as comic books and animation. Was not film itself once a new field of art? Did it not also take decades for its academic respectability to be recognized?

There are already countless serious studies on game theory and criticism available, including Mark S. Meadows’ Pause & Effect: The Art of Interactive Narrative, Nick Montfort’s Twisty Little Passages: An Approach to Interactive Fiction, Noah Wardrip-Fruin and Pat Harrigan’s First Person: New Media as Story, Performance, and Game, and Mark J.P. Wolf’s The Medium of the Video Game, to name a few.

I hold out hope that you will take the time to broaden your experience with games beyond the trashy, artless “adaptations” that pollute our movie theaters, and let you discover the true wonder of this emerging medium, just as you have so passionately helped me to appreciate the greatness of many wonderful films.

Andrew Davis, St. Cloud, Minn.

A. Yours is the most civil of countless messages I have received after writing that I did indeed consider video games inherently inferior to film and literature. There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control.

I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art. To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers. That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.

Well, there we go, “videogames represent a loss of those precious hours we have available to make ourselves more cultures, civilized and empathetic.” Even though the letter writer lists a couple of books I have no love for, Roger ignores them and says that he doesn’t know of anyone who has cited a game “worthy” of his high level.

You know, I”m not fan of “art” because I’ve read Bourdieu and hate the smell of elitism in the morning. However, Roger Ebert goes beyond mere Auteur theory and venturing into pure elitism land. Of course, I tend to get feisty when I think people are being elitist. So it isn’t his denying the artistry of videogames that I dislike, it is his pure illogical snobbery about it. Of course, this is why I am opposed to people getting into the art thing. Some people just don’t get it and no matter how much we try, then never will. Pointing out cinematic games isn’t going to do it. As I said in my comment over at shacknews, “art” is just as meaningful a term as “beautiful.” We each have our own notions of what is or isn’t beautiful and we can argue about that definition without ever coming to a satisfying definition.

I hope that gamers will let this go and not go after Ebert. He’s never going to change his mind and we don’t need someone else taking Thompson’s side. Let Roger read his literature and watch his cinema. A friend of the devil may be a friend of mine, but someone who doesn’t like Doom is no friend of mine.

I’ve broken the comments!

I noticed no one had commented for a long time and I found out why. For some reason they are all waiting to be moderated. So, of course, I had over a thousand comments backed up, mostly spam… I plan on upgrading to the latest version of movabletype over the semester break next month, so hopefully that will fix it. Untill then, I’ll just have to check once a week or so and delte all the spam by hand. At least the spam isn’t appearing on teh site, so I guess that’s something to be thankful for! I appologize to those who let a comment and it didn’t appear before now!

Could Copy protection on VIdeogames Go the Sony Route???

With all of the media press about Sony CD’s installing rootkits on computers, I began to think, what else is being installed when we put disks in our computers? There are always those stupid Interactual players that want to install on dvds. There are reports that those detect things like Alcohol 120%. Already notorious for refusing to run when certain programs are installed are some videogames which use copy protection schemes.
When we put a cd or dvd in our computers, we can always hold shift or click no to prevent stupid software from being installed on our computers. However, what are we supposed to do if videogame manufacturers start using root kits? We have to install the videogames, so there isn’t any way to know what else they are installing at the same time. There is no reason to beleive that sometime soon, if it hasn’t already happened, that some videogame installer will, in fact, install a root kit on our computers. After all, Sony makes computer games too…

ALso of note, not content to threaten the Florida State Bar Association, or the judge who took him off the Strickland vs Sony case, now Thompson has taken to threatening Amazon.com. He has even gone so far as to post his own review/rebuttal on Amazon.com.

For me, the most disturbing part of Thompson’s rebuttal is something that he does quite frequently: mixing his faith with his opinions. He consistently expresses the belief that if you disagree with him and do not think that videogames are violent, then not only are you not a Christian, but you are actively anti-Christian. In his world-view, it seems that the only reason you dislike him is because he is a Christian and if you disagree with him you are anti-Christian. This kind of “you are either with us or against us” mentality is more dangerous than his beliefs on videogames.

I’m a Corporate Whore…

So if you look down there on the left on the main page, you should see a link to where you can buy good old Jack Thompon’s book from Amazon. So click on it and buy from Amazon so I can get rich off of the affilitate fees!
Actually, I just think it is really funny to have an ad for his book on a gaming site.
Oh, and if I click on my own links then I get the affiliate fee for and basically it is like taking 5% off of whatever ad I put there…
…but it is mostly just for irony… …mostly…